Files
EnragedAntelope-ComfyUI-Con…/nodes.py
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7.6 KiB
Python

import numpy as np
from typing import Tuple
class ConstrainResolution:
"""
A ComfyUI node that analyzes images and suggests optimal dimensions
while preserving aspect ratio.
"""
@classmethod
def INPUT_TYPES(cls):
"""Define input types with tooltips"""
return {
"required": {
"image": ("IMAGE", {
"tooltip": "Input image to analyze for resolution constraints"
}),
"min_res": ("INT", {
"default": 704,
"min": 1,
"tooltip": "Minimum resolution in pixels for both width and height"
}),
"max_res": ("INT", {
"default": 1280,
"min": 1,
"tooltip": "Maximum resolution in pixels for both width and height"
}),
"multiple_of": ("INT", {
"default": 2,
"min": 1,
"tooltip": "Ensure dimensions are multiples of this number (e.g., 8 for SDXL, 16 for some models)"
}),
}
}
RETURN_TYPES = ("IMAGE", "INT", "INT", "FLOAT", "FLOAT")
RETURN_NAMES = ("image_passthrough", "constrained_width", "constrained_height", "constrained_aspect_ratio", "original_aspect_ratio")
# Add tooltips for outputs
RETURN_TYPES_TOOLTIPS = {
"image_passthrough": "The unchanged input image (passed through)",
"constrained_width": "Suggested width that fits within min/max constraints while preserving aspect ratio",
"constrained_height": "Suggested height that fits within min/max constraints while preserving aspect ratio",
"constrained_aspect_ratio": "The aspect ratio of the constrained dimensions",
"original_aspect_ratio": "The original aspect ratio of the input image"
}
FUNCTION = "process"
CATEGORY = "image/resolution"
@staticmethod
def calculate_aspect_ratio(width: int, height: int) -> float:
return round(width / height, 4)
@staticmethod
def round_to_multiple(value: int, multiple: int) -> int:
"""Round a value up to the nearest multiple of the specified number"""
return ((value + multiple - 1) // multiple) * multiple
@staticmethod
def calculate_optimal_dimensions(width: int, height: int, min_res: int, max_res: int, multiple_of: int) -> Tuple[int, int]:
aspect_ratio = width / height
# Calculate maximum allowed pixels based on max_res x min_res
max_pixels = max_res * min_res
# Adjust min_res and max_res to be multiples of multiple_of
min_res = ConstrainResolution.round_to_multiple(min_res, multiple_of)
max_res = (max_res // multiple_of) * multiple_of # Round down max_res
if abs(aspect_ratio - 1.0) < 0.01: # Square image (with small tolerance)
# Calculate optimal square dimension based on max pixels
optimal_dim = int(np.sqrt(max_pixels))
# Round up to nearest multiple
optimal_dim = ConstrainResolution.round_to_multiple(optimal_dim, multiple_of)
# Ensure it's within min/max bounds
optimal_dim = min(max(optimal_dim, min_res), max_res)
return optimal_dim, optimal_dim
if aspect_ratio > 1: # Landscape
# First try to set width to max_res
width = max_res
height = int(width / aspect_ratio)
height = ConstrainResolution.round_to_multiple(height, multiple_of)
# If total pixels exceed max_pixels, scale down proportionally
if width * height > max_pixels:
width = int(np.sqrt(max_pixels * aspect_ratio))
width = ConstrainResolution.round_to_multiple(width, multiple_of)
height = int(width / aspect_ratio)
height = ConstrainResolution.round_to_multiple(height, multiple_of)
# Check minimum bounds
if height < min_res:
height = min_res
width = int(height * aspect_ratio)
width = ConstrainResolution.round_to_multiple(width, multiple_of)
else: # Portrait
# First try to set height to max_res
height = max_res
width = int(height * aspect_ratio)
width = ConstrainResolution.round_to_multiple(width, multiple_of)
# If total pixels exceed max_pixels, scale down proportionally
if width * height > max_pixels:
height = int(np.sqrt(max_pixels / aspect_ratio))
height = ConstrainResolution.round_to_multiple(height, multiple_of)
width = int(height * aspect_ratio)
width = ConstrainResolution.round_to_multiple(width, multiple_of)
# Check minimum bounds
if width < min_res:
width = min_res
height = int(width / aspect_ratio)
height = ConstrainResolution.round_to_multiple(height, multiple_of)
# Final bounds check
width = min(max(width, min_res), max_res)
width = ConstrainResolution.round_to_multiple(width, multiple_of)
height = min(max(height, min_res), max_res)
height = ConstrainResolution.round_to_multiple(height, multiple_of)
# Final pixel count check (just in case rounding pushed us over)
while width * height > max_pixels:
if width > height:
width = width - multiple_of # Reduce by multiple_of
else:
height = height - multiple_of
# Final multiple check (just to be absolutely certain)
width = ConstrainResolution.round_to_multiple(width, multiple_of)
height = ConstrainResolution.round_to_multiple(height, multiple_of)
return width, height
def process(self, image, min_res, max_res, multiple_of):
# Input validation
if max_res <= min_res:
raise ValueError(f"max_res ({max_res}) must be greater than min_res ({min_res})")
# Get image dimensions
if len(image.shape) == 4:
height = image.shape[1]
width = image.shape[2]
else:
height = image.shape[0]
width = image.shape[1]
# Calculate original aspect ratio
original_aspect_ratio = self.calculate_aspect_ratio(width, height)
# Calculate optimal dimensions
suggested_width, suggested_height = self.calculate_optimal_dimensions(width, height, min_res, max_res, multiple_of)
# Calculate final aspect ratio
final_aspect_ratio = self.calculate_aspect_ratio(suggested_width, suggested_height)
# Calculate aspect ratio deviation (as a percentage)
aspect_ratio_deviation = abs((final_aspect_ratio - original_aspect_ratio) / original_aspect_ratio * 100)
# Optional: Add warnings for significant changes
if aspect_ratio_deviation > 10: # More than 10% deviation
print(f"Warning: Significant aspect ratio change: {aspect_ratio_deviation:.1f}% deviation from original")
return (image, suggested_width, suggested_height, final_aspect_ratio, original_aspect_ratio)
NODE_CLASS_MAPPINGS = {
"ConstrainResolution": ConstrainResolution
}
NODE_DISPLAY_NAME_MAPPINGS = {
"ConstrainResolution": "Constrain Resolution"
}