Files
EnragedAntelope-ComfyUI_Eas…/MultiAreaConditioning.js
T
flyingshutter 63b74bd655 Update MultiAreaConditioning.js
changed stepsize for x,y,width,height to 64
This resolves the issue that setting these values to >8 above a multiple of 64 gives a runtime error
2023-03-25 17:32:31 +01:00

218 lines
6.7 KiB
JavaScript

import { app } from "../scripts/app.js";
function CUSTOM_INT(node, inputName, val, func, config = {}) {
return {
widget: node.addWidget(
"number",
inputName,
val,
func,
Object.assign({}, { min: 0, max: 2048, step: 640, precision: 0 }, config)
),
};
}
function addCanvas(node, app) {
const MIN_SIZE = 100;
function computeSize(size) {
if (node.widgets[0].last_y == null) return;
let y = node.widgets[0].last_y;
let freeSpace = size[1] - y;
// Compute the height of all non customtext widgets
let widgetHeight = 0;
for (let i = 0; i < node.widgets.length; i++) {
const w = node.widgets[i];
if (w.type === "customCanvas") {
} else {
if (w.computeSize) {
widgetHeight += w.computeSize()[1] + 4;
} else {
widgetHeight += LiteGraph.NODE_WIDGET_HEIGHT + 4;
}
}
}
// See how large each text input can be
freeSpace -= widgetHeight;
if (freeSpace < MIN_SIZE) {
// There isnt enough space for all the widgets, increase the size of the node
freeSpace = MIN_SIZE;
node.size[1] = y + widgetHeight + freeSpace;
node.graph.setDirtyCanvas(true);
}
// Position each of the widgets
for (const w of node.widgets) {
w.y = y;
if (w.type === "customCanvas") {
y += freeSpace;
} else if (w.computeSize) {
y += w.computeSize()[1] + 4;
} else {
y += LiteGraph.NODE_WIDGET_HEIGHT + 4;
}
}
node.inputHeight = freeSpace;
}
const widget = {
type: "customCanvas",
name: "name",
get value() {
//return this.inputEl.value;
},
set value(x) {
//this.inputEl.value = x;
},
draw: function (ctx, node, widgetWidth, widgetY) {
if (!this.parent.inputHeight) {
// If we are initially offscreen when created we wont have received a resize event
// Calculate it here instead
computeSize(node.size);
}
const visible = true //app.canvasblank.ds.scale > 0.5 && this.type === "customCanvas";
this.canvas.hidden = !visible;
const colors = ["rgba(255,0,0,0.5)", "rgba(0,255,0,0.5)", "rgba(0,0,255,0.5)", "rgba(255,255,0,0.5)", "rgba(255,0,255,0.5)", "rgba(0,255,255,0.5)", "rgba(255,0,0,0.5)", "rgba(0,255,0,0.5)"]
const margin = 10
const widgetHeight = this.parent.inputHeight
const values = this.parent.properties["values"]
const width = this.parent.properties["width"]
const height = this.parent.properties["height"]
const scale = Math.min((widgetWidth-margin*2)/width, (widgetHeight-margin*2)/height)
let backgroudWidth = width * scale
let backgroundHeight = height * scale
let xOffset = margin
if (backgroudWidth < widgetWidth) {
xOffset += (widgetWidth-backgroudWidth)/2 - margin
}
let yOffset = margin
if (backgroundHeight < widgetHeight) {
yOffset += (widgetHeight-backgroundHeight)/2 - margin
}
let widgetX = xOffset
widgetY = widgetY + yOffset
ctx.fillStyle = "#FFFFFF";
//ctx.fillRect(xOffset, yOffset, backgroudSize, backgroudSize);
ctx.fillRect(widgetX, widgetY, backgroudWidth, backgroundHeight);
for (const [k, v] of values.entries()) {
if (node.inputs[k].link === null) {continue;}
let x = widgetX + v[0]*backgroudWidth/width
let y = widgetY + v[1]*backgroudWidth/width
let w = v[2]*backgroundHeight/height
let h = v[3]*backgroundHeight/height
ctx.fillStyle = colors[k];
ctx.fillRect(x, y, w, h);
}
},
};
widget.canvas = document.createElement("canvas");
widget.canvas.className = "dave-custom-canvas";
widget.parent = node;
document.body.appendChild(widget.canvas);
node.addCustomWidget(widget);
app.canvas.onDrawBackground = function () {
// Draw node isnt fired once the node is off the screen
// if it goes off screen quickly, the input may not be removed
// this shifts it off screen so it can be moved back if the node is visible.
for (let n in app.graph._nodes) {
n = graph._nodes[n];
for (let w in n.widgets) {
let wid = n.widgets[w];
if (Object.hasOwn(wid, "canvas")) {
wid.canvas.style.left = -8000 + "px";
wid.canvas.style.position = "absolute";
}
}
}
};
node.onRemoved = function () {
// When removing this node we need to remove the input from the DOM
for (let y in this.widgets) {
if (this.widgets[y].canvas) {
this.widgets[y].canvas.remove();
}
}
};
node.onResize = function (size) {
computeSize(size);
}
return { minWidth: 200, minHeight: 200, widget }
}
app.registerExtension({
name: "Comfy.MultiAreaConditioning",
async beforeRegisterNodeDef(nodeType, nodeData, app) {
if (nodeData.name === "MultiAreaConditioning") {
const onNodeCreated = nodeType.prototype.onNodeCreated;
nodeType.prototype.onNodeCreated = function () {
const r = onNodeCreated ? onNodeCreated.apply(this, arguments) : undefined;
this.setProperty("width", 512)
this.setProperty("height", 512)
this.setProperty("values", [])
for (let i = 0; i < 8; i++) {
this.properties["values"].push([0, 0, 256, 256])
}
this.serialize_widgets = true;
CUSTOM_INT(this, "width", 512, function (v, _, node) {const s = this.options.step / 10; this.value = Math.round(v / s) * s; node.properties["width"] = this.value})
CUSTOM_INT(this, "height", 512, function (v, _, node) {const s = this.options.step / 10; this.value = Math.round(v / s) * s; node.properties["height"] = this.value})
addCanvas(this, app)
CUSTOM_INT(
this,
"index",
0,
function (v, _, node) {
let values = node.properties["values"]
node.widgets[4].value = values[v][0]
node.widgets[5].value = values[v][1]
node.widgets[6].value = values[v][2]
node.widgets[7].value = values[v][3]
},
{ step: 10, max: 7 }
)
CUSTOM_INT(this, "x", 0, function (v, _, node) {const s = this.options.step / 10; this.value = Math.round(v / s) * s; node.properties["values"][node.widgets[3].value][0] = this.value})
CUSTOM_INT(this, "y", 0, function (v, _, node) {const s = this.options.step / 10; this.value = Math.round(v / s) * s; node.properties["values"][node.widgets[3].value][1] = this.value})
CUSTOM_INT(this, "width", 256, function (v, _, node) {const s = this.options.step / 10; this.value = Math.round(v / s) * s; node.properties["values"][node.widgets[3].value][2] = this.value})
CUSTOM_INT(this, "height", 256, function (v, _, node) {const s = this.options.step / 10; this.value = Math.round(v / s) * s; node.properties["values"][node.widgets[3].value][3] = this.value})
return r;
};
}
},
});