From 2960050ea7777415d9e94035dda3a358ed26c323 Mon Sep 17 00:00:00 2001 From: Extraltodeus Date: Tue, 19 Mar 2024 02:34:43 +0100 Subject: [PATCH] Update README.md --- README.md | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/README.md b/README.md index b3effb8..8ca734c 100644 --- a/README.md +++ b/README.md @@ -71,6 +71,8 @@ If using SDXL the values are worked separately for clip_g and clip_l ![01785UI_00001_](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/9a47419a-b34a-489a-bb4d-0181cb966abf) +![01796UI_00001_](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/2bb08802-8e26-4348-83f0-1132c875fdfb) + ![01816UI_00001_](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/9453d4fc-15d7-4554-ba12-b50b810ebceb) _"dark enchanted forest with colorful glowing lights, digital painting, night, black amoled wallpaper, wintery fog, fantasy" @@ -94,6 +96,15 @@ With a lower intensity the effect can still be seen without necessarily changing ![01515UI_00001_](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/4f16dcf5-85b3-4b01-871d-1f7b5ffe29ce) +## More on SD 1.5: + +![part_1](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/25936e12-3d0d-406e-a372-2fc21af0f3e5) + +![part_2](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/db56a2a8-8048-4e46-931e-ffd68c1ebd29) + +![part_3](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/6d1f76ea-72ea-48a8-8d56-ce929a939cd4) + + ## Note: I make these nodes to try to understand things deeper. My maths can sometimes be wrong sometimes. Everything I do is self-taught with an overly top-to-bottom approach.