diff --git a/README.md b/README.md index 10c63bb..a3c78b2 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,4 @@ -The main node makes your conditioning go towards similar concepts so to enrich your composition or further away so to make it more precise. +![01862UI_00001_](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/6d8ce31e-fb5f-4846-a806-7f851bc6e0f9)The main node makes your conditioning go towards similar concepts so to enrich your composition or further away so to make it more precise. It gathers similar pre-cond vectors for as long as the cosine similarity score diminishes. If it climbs back it stops. This allows to set a relative direction to similar concepts. @@ -57,20 +57,49 @@ Makes the overall intensity of the conditioning to the one of an empty cond. I h If using SDXL the values are worked separately for clip_g and clip_l -# Examples (top row is backward, bottom is forward): +# Examples (same seed side by side): -![part_1](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/1910b63d-cae2-494b-aed8-5c667b2ffa98) +## SD 1.x -![part_2](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/cde69c76-61f1-43a4-a68d-fd05435216a9) +![00608UI_00001_](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/438621c6-e878-4dc0-8e66-d2f0d95261ea) -![part_3](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/208f152d-041d-45ec-9922-d17bbe3162b4) +![00724UI_00001_](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/f576deac-b90f-431f-b83a-2ff391bed15f) +## SDXL: + +![01785UI_00001_](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/9a47419a-b34a-489a-bb4d-0181cb966abf) + +![01816UI_00001_](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/9453d4fc-15d7-4554-ba12-b50b810ebceb) + +_"dark enchanted forest with colorful glowing lights, digital painting, night, black amoled wallpaper, wintery fog, fantasy" +_ +![01851UI_00001_](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/a3217e71-ef4e-482d-936a-522e1756c9ba) + +Too much forward will overreach your general meaning and become more unpredictable: + +![01823UI_00001_](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/7a45f3fe-c5d5-4036-aa1f-336e85629c0e) + +![01835UI_00001_](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/e22d60be-98e8-4f45-855f-ef1cc4369f2b) + +At 1 it seems to cure the "always the same face" effect: + +![01324UI_00001_](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/5a72f150-2b04-401e-981d-e68330f6bcdf) + +With a lower intensity the effect can still be seen without necessarily changing the composition: + +![01489UI_00001_](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/e1b71f84-7175-4db0-af56-171391bf1489) + +![01515UI_00001_](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/4f16dcf5-85b3-4b01-871d-1f7b5ffe29ce) + + ## Note: I make these nodes to try to understand things deeper. My maths can sometimes be wrong sometimes. Everything I do is self-taught with an overly top-to-bottom approach. +I feel that what I have done might also be done by tweaking the activation functions but I haven't got that far. Yet. + Also kittens seems immune to this transformation and inherits little suits before turning into AI chaos. ![kit](https://github.com/Extraltodeus/Vector_Sculptor_ComfyUI/assets/15731540/34b4f33d-1272-471c-9fc0-4dd8c0358526)