From caee88371d9f3ca2dfd8a230f33a7cfaf0c5c5e7 Mon Sep 17 00:00:00 2001 From: Extraltodeus Date: Sun, 17 Mar 2024 16:26:10 +0100 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 9cb792f..9b38bbd 100644 --- a/README.md +++ b/README.md @@ -16,7 +16,7 @@ Does what I described above. - Sculptor reversed: - off: goes towards the nearest vectors. This will make your generated images different in a generally good way. It can also reinforce the meaning of some words or make the images more colorful. Recommended intensity is above 1. **This direction is more interesting if you aim towards artistic creations.** - on: goes away from these nearest vectors. This might make the images sharper somehow or more precise with a low intensity but tends to have a more random effect in general. Recommended intensity is 1 and below. **This direction is more interesting if you aim towards realistic creations.** -- Token normalization: reworks the magnitude of each vectors. I recommand either "none" which leaves things by default or "mean" so to set every token's importance to their overall mean value. "set at 1" will set them all at 1 and I have no idea if this is a good idea. "mean of all tokens" will take the mean value of EVERY vectors within the pre-cond weights and is probably a bad idea but why not. +- Token normalization: reworks the magnitude of each vectors. I recommand either "none" which leaves things by default or "mean" so to set every token's importance to their overall mean value. "set at 1" will set them all at 1 and I have no idea if this is a good idea. "mean of all tokens" will take the mean value of EVERY vectors within the pre-cond weights and is probably a bad idea but also why not. ## Conditioning (Slerp):