Files
2024-03-31 15:46:19 +07:00

13 lines
192 B
GLSL

#version 330 core
in vec3 frag_position;
in vec3 frag_normal;
out vec4 frag_color;
void main()
{
vec3 normal = normalize(frag_normal);
frag_color = vec4(normal * 0.5 + 0.5, 1.0);
}