13 lines
192 B
GLSL
13 lines
192 B
GLSL
#version 330 core
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in vec3 frag_position;
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in vec3 frag_normal;
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out vec4 frag_color;
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void main()
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{
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vec3 normal = normalize(frag_normal);
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frag_color = vec4(normal * 0.5 + 0.5, 1.0);
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} |