10 Commits
Author SHA1 Message Date
Sha 6ae21b9db5 turned of apply scale for the armature 2025-11-09 23:35:15 +01:00
Sha 986cf6a987 adjusted therig to match specific export type of miximo, changed
height normalization to absolute scale instead of normalization to certain height
due to some characters having large hats etc
2025-11-09 22:21:03 +01:00
Sha b66a994c3b made local paths to the custome node folder to also work
turned of center X in settings
added example file for how it would be used for auto rigging
2025-10-26 22:23:03 +01:00
Sha c589a04323 further decimation in default settings
changed the unwrap so it just packs and no unwraps
adjusted the rig abit for better alignment
2025-10-24 10:44:46 +02:00
Sha bc1e2dfd73 fixed missing texture bug in edge cases due to
the imported glb texture not being on disk and not getting
exported. Also converted to mixmo style rig
2025-10-24 01:04:29 +02:00
Sha a0635816f0 added the option to export the intermediate master used
for baking down in the mesh cleanup. this is useful for when there is
any issue with the bake or unwrap and you want to fix it by hand
2025-10-19 23:22:03 +02:00
Sha 07eafbd7f3 added a simple auto rig blend file. added a new output type to the node to return fbx export path
and a config file where the blend fiels can write whatever they want to it
2025-10-19 00:43:22 +02:00
Sha f7b38c2a08 adjusted the mesh clean up to also center around median in Y axis and changed bake settings to get rid of artifacts 2025-10-18 21:34:17 +02:00
Sha 858408c2d0 adjusted the mesh clean up to also normalize the mesh and set the pivot to lower bound
also to set shade smooth and remove sharp edges
and made an exmaple config file and exposed the important settings to the config file
2025-10-18 16:45:26 +02:00
Sha b2496a0535 inital commit with a simple working example 2025-10-18 15:47:39 +02:00