diff --git a/Core_Nodes/config/config_mega.txt b/Core_Nodes/config/config_mega.txt index e4471cb..9e46f67 100644 --- a/Core_Nodes/config/config_mega.txt +++ b/Core_Nodes/config/config_mega.txt @@ -2478,35 +2478,36 @@ christmas_styles = [ "magical christmas scene", "festive digital art", "traditional christmas painting", "whimsical christmas art", "classic christmas illustration", "modern christmas design", - "nostalgic christmas artwork", "cheerful christmas cartoon" + "nostalgic christmas artwork", "cheerful christmas cartoon", + "elegant christmas rendering", "heartwarming christmas scene" ] christmas_moods = [ "magical", "joyful", "festive", "cozy", "nostalgic", "whimsical", "heartwarming", "cheerful", "peaceful", - "enchanting", "merry", "traditional" + "enchanting", "merry", "traditional", "jolly", "celebratory" ] christmas_elements = { "characters": [ "Santa Claus", "reindeer", "elf", "snowman", "angel", "caroler", "child opening presents", "Mrs. Claus", - "nutcracker", "gingerbread man" + "nutcracker", "gingerbread man", "polar bear", "penguin" ], "activities": [ "decorating the tree", "opening presents", "caroling", "building a snowman", "baking cookies", "wrapping gifts", - "hanging stockings", "sledding", "ice skating" + "hanging stockings", "sledding", "ice skating", "drinking hot cocoa" ], "decorations": [ "Christmas tree", "twinkling lights", "ornaments", "wreaths", "garlands", "stockings", "candy canes", - "ribbons", "tinsel", "mistletoe" + "ribbons", "tinsel", "mistletoe", "poinsettias" ], "settings": [ "cozy living room", "snowy village", "North Pole workshop", "festive town square", "decorated mall", "winter wonderland", - "gingerbread house", "Christmas market" + "gingerbread house", "Christmas market", "ice palace" ], "weather": [ "gentle snowfall", "winter storm", "crisp winter night", @@ -2514,7 +2515,8 @@ christmas_elements = { ], "magical_effects": [ "sparkling snow", "northern lights", "magical stardust", - "glowing ornaments", "twinkling fairy lights", "festive sparkles" + "glowing ornaments", "twinkling fairy lights", "festive sparkles", + "magical Christmas glow", "enchanted snowflakes" ] } @@ -2833,65 +2835,62 @@ cinema_atmospheres = [ # Futuristic Battlefield Elements battlefield_elements = [ - # Weapon Systems - "plasma artillery cannon", "quantum beam projector", "energy shield array", - "orbital strike satellite", "fusion-powered railgun", "particle accelerator cannon", - "antimatter torpedo launcher", "gravity manipulation weapon", "temporal disruption device", - "plasma field generator", "quantum entanglement disruptor", "dark matter cannon", - # Bio-tech Weapons - "bio-plasma launcher", "organic-metal fusion cannon", "neural-linked targeting system", - "living metal artillery", "bio-synthetic weapon platform", "symbiotic defense turret", - "organic energy projector", "bio-mechanical missile system", "neural pulse emitter", - "living fortress defense grid", "bio-enhanced shield generator", "organic stealth system", - # Advanced Military Tech - "tactical holographic array", "quantum radar installation", "nano-swarm defense grid", - "force field matrix", "AI battlefield control system", "neural network command center", - "advanced sensor network", "tactical combat supercomputer", "automated defense matrix" + # Advanced Alien Weapons + "crystalline plasma cannon", "void energy projector", "dimensional rift generator", + "quantum singularity launcher", "dark matter disruptor array", "hyperdimensional beam emitter", + "stellar core artillery", "graviton collapse inducer", "temporal vortex cannon", + "cosmic ray accelerator", "neutron star compressor", "antimatter cascade emitter", + # Biomechanical Weapons + "hive-mind weapon cluster", "synapse cannon array", "neural plague disperser", + "organic plasma spitter", "psychic resonance amplifier", "bio-crystal artillery", + "morphic resonance cannon", "chitinous siege platform", "spore matrix launcher", + "synaptic pulse cannon", "bio-plasma hive node", "organic void projector", + # Hybrid Tech Weapons + "techno-organic siege engine", "bio-digital weapon matrix", "quantum-organic artillery", + "cyber-biological cannon", "nano-organic weapon swarm", "bio-synthetic death ray", + "techno-symbiotic launcher", "cyber-organic pulse beam", "bio-digital devastator" ] battlefield_environments = [ - # Outdoor Combat Zones - "scorched battlefield wasteland", "war-torn urban ruins", "devastated combat zone", - "artillery-scarred terrain", "strategic mountain pass", "contested valley", - "fortified defensive line", "frontline trenches", "crater-filled no-man's land", - "besieged city outskirts", "coastal defense position", "desert combat zone", - # Advanced Combat Fields - "plasma-scorched battlefield", "energy shield perimeter", "orbital strike zone", - "nano-weapon testing grounds", "quantum battlefield distortion", "anti-gravity war zone", - "electromagnetic combat field", "fusion blast crater field", "particle cannon range", - # Bio-tech Combat Areas - "bio-mechanical battlefield", "living metal war zone", "organic defense line", - "symbiotic combat terrain", "bio-synthetic war field", "neural-linked battle zone", - "organic fortification field", "living weapon testing ground", "bio-enhanced combat area" + # Alien Battlefields + "crystalline war zone", "void-scarred battlefield", "plasma crystal field", + "quantum disruption zone", "dimensional tear battlefield", "dark matter wasteland", + "temporal anomaly field", "graviton distortion ground", "cosmic ray basin", + # Biomechanical Terrains + "organic hive battlefield", "synaptic war field", "bio-plasma crater zone", + "living metal terrain", "neural network ground", "spore field wasteland", + "chitinous battleground", "bio-crystal war zone", "morphic resonance field", + # Hybrid Combat Zones + "techno-organic battlefield", "bio-digital war zone", "quantum-organic field", + "cyber-biological ground", "nano-organic combat zone", "synthetic-organic wasteland" ] battlefield_effects = [ - # Weapon Effects - "plasma discharge", "energy weapon fire", "quantum distortion field", - "particle beam impact", "antimatter explosion", "temporal anomaly", - "gravity distortion", "force field pulse", "laser barrage", - # Bio-tech Effects - "bio-plasma eruption", "organic energy surge", "neural shock wave", - "living metal transformation", "symbiotic field generation", "bio-mechanical fusion", - "organic shield pulse", "bio-energy discharge", "neural disruption wave", - # Environmental Effects - "tactical overlay display", "holographic targeting grid", "quantum sensor reading", - "nano-swarm formation", "combat telemetry feed", "battlefield analysis data", - "strategic position marker", "weapons system diagnostic", "tactical assessment display" -] - -battlefield_styles = [ - "military hardware aesthetic", "advanced weapons technology", - "tactical equipment design", "future combat systems", - "experimental weapons platform", "military-grade technology", - "advanced combat hardware", "bio-mechanical weaponry", - "organic-synthetic armaments", "quantum warfare technology", - "next-generation military tech", "advanced defense systems" + # Alien Effects + "void energy discharge", "dimensional rift cascade", "quantum singularity pulse", + "dark matter eruption", "temporal distortion wave", "graviton collapse field", + "cosmic ray storm", "crystalline plasma burst", "stellar core meltdown", + # Biomechanical Effects + "neural plague cloud", "synaptic overload pulse", "bio-plasma eruption", + "spore matrix burst", "psychic resonance wave", "organic void tear", + "morphic energy surge", "chitinous barrier field", "hive-mind surge", + # Hybrid Effects + "techno-organic fusion", "bio-digital disruption", "nano-organic storm", + "cyber-biological pulse", "synthetic-organic burst", "quantum-bio discharge" ] battlefield_atmospheres = [ - "smoke-filled battlefield", "plasma-charged atmosphere", "energy-distorted air", - "radioactive combat zone", "quantum-disrupted space", "nano-particle storm", - "electromagnetic disturbance", "bio-organic fog", "tactical sensor field", - "combat data overlay", "battle-scarred sky", "war-torn horizon" + "void-corrupted air", "plasma crystal storm", "dimensional tear distortion", + "bio-plasma fog", "neural energy field", "quantum-organic haze", + "spore matrix cloud", "techno-organic mist", "dark matter tempest", + "crystalline energy storm", "synthetic-organic atmosphere", "temporal flux field" +] + +battlefield_styles = [ + "alien weapon aesthetic", "biomechanical artillery design", + "void technology", "quantum-organic hardware", + "crystalline weapon platform", "neural siege engine", + "dimensional war machine", "hive-mind weapon system", + "techno-organic armament", "synthetic-alien technology", + "bio-digital weaponry", "cosmic war apparatus" ] \ No newline at end of file