# ComfyUI Advanced Tiling [ComfyUI](https://github.com/comfyanonymous/ComfyUI) tiling nodes inspired by [spinagon/ComfyUI-seamless-tiling](https://github.com/spinagon/ComfyUI-seamless-tiling). This project enables the creation of tileable images in various shapes with customizable rotations. Example workflows are located in the `workflows` directory. ![Hexagon tiling example](_media/hexagon.png) ⚠️ There are some artifacts present. I'm not sure if this is because of a flawed implementation or simply because Stable Diffusion isn't intended for this purpose. ## Implemented tiling modes - [x] Hexagon - [x] Rectangular (toroidal — right edge wraps to left, bottom wraps to top) - [x] None (normal generation) ## Supported models ### UNet-based - [x] Stable Diffusion 1.5 (also 1.4) - [x] Stable Diffusion 2.1 (also 2.0) - [x] Stable Diffusion XL (SDXL) ### DiT-based (via toroidal attention patching) - [x] FLUX.2 — tested on flux.2-klein-4b - [x] Qwen Image — tested on qwen-image-2512 (Q6 GGUF and fp16) DiT models are automatically detected and use toroidal attention instead of latent padding for seamless tiling. ## TODO - Optimize VAE decode (first pass is very slow) ## Credits [spinagon/ComfyUI-seamless-tiling](https://github.com/spinagon/ComfyUI-seamless-tiling) [GPL-3.0] - Used as a base for this project Red Blob Games - [Hexagonal Grids](https://www.redblobgames.com/grids/hexagons/) - Hexagonal grid math