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2025-06-02 14:33:34 +08:00

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Python

# ComfyUI_Float_Animator/Node.py
# This file is part of the ComfyUI_Float_Animator project.
#
# ComfyUI_Float_Animator is a custom node for ComfyUI, integrating the FLOAT project (https://github.com/deepbrainai-research/float).
# The underlying FLOAT model and its core inference code are licensed under the Creative Commons
# Attribution-NonCommercial-NoDerivatives 4.0 International Public License (CC BY-NC-ND 4.0).
#
# As this project integrates and relies heavily on the FLOAT core, the use of this software,
# including this wrapper code, is subject to the terms of the CC BY-NC-ND 4.0 license.
# You may not use this work for commercial purposes. No adaptations are permitted beyond
# necessary technical integration for framework compatibility.
# For full license details, please refer to the LICENSE.md file in the root of this repository
# and the original FLOAT project repository.
# 1. Standard library imports
import os
import sys
import time
from pathlib import Path
import math
import random
import subprocess
import datetime
import tempfile
import json
# 2. Third-party library imports
import torch
import numpy as np
import cv2
import librosa
import torchvision
import torchaudio
import torchvision.utils as vutils
import face_alignment
import albumentations as A
import albumentations.pytorch.transforms as A_pytorch
from transformers import Wav2Vec2FeatureExtractor
# ComfyUI specific imports
import comfy.model_management as mm
# --- Dynamic Path Setup for Internal Module Imports ---
current_node_dir = Path(__file__).resolve().parent
if str(current_node_dir) not in sys.path:
sys.path.insert(0, str(current_node_dir))
# --- Internal Module Imports ---
try:
from models.float.FLOAT import FLOAT
from models.wav2vec2 import Wav2VecModel
from models.wav2vec2_ser import Wav2Vec2ForSpeechClassification
from models import BaseModel
from options.__init__ import BaseOptionsJson
from model_download import model_download # 导入模型下载模块
except ImportError as e:
print(f"[ComfyUI_Float_Animator] 错误:无法导入核心 FLOAT 模块或模型下载模块。请检查 custom_nodes/ComfyUI_Float_Animator 目录结构和文件导入。错误信息: {e}")
# Define dummy classes for graceful degradation if imports fail
class FLOAT: pass
class BaseModel: pass
class BaseOptionsJson: pass
class Wav2VecModel: pass
class Wav2Vec2ForSpeechClassification: pass
class DataProcessor: pass
class FloatInferenceWrapper: pass
# Dummy model_download for graceful degradation if module not found
class model_download:
@staticmethod
def main():
print("[ComfyUI_Float_Animator] 警告: 模型下载模块未加载。无法自动下载模型。")
@staticmethod
def get_comfyui_root_dir():
return None
# --- Global Flags for UI Status (inspired by NodeSparkTTS.py) ---
_FLOAT_MODELS_PRESENT_FOR_UI_STATUS: bool = False
_FLOAT_DOWNLOAD_ATTEMPTED_THIS_SESSION: bool = False
# --- Helper function: Find ComfyUI root directory ---
def _get_comfyui_root_dir():
try:
import folder_paths
if hasattr(folder_paths, 'base_path'):
return Path(folder_paths.base_path)
except (ImportError, AttributeError):
pass
current_dir = Path(__file__).parent
for parent in current_dir.parents:
if parent.name == "ComfyUI":
return parent
return None
# --- Global Function for UI Status Check and Initial Download Trigger (inspired by NodeSparkTTS.py) ---
def _perform_initial_float_model_check_for_ui_status():
global _FLOAT_MODELS_PRESENT_FOR_UI_STATUS, _FLOAT_DOWNLOAD_ATTEMPTED_THIS_SESSION
comfyui_root = _get_comfyui_root_dir()
if not comfyui_root:
print("[ComfyUI_Float_Animator] 警告: 未能找到 ComfyUI 根目录。UI 状态可能不准确。")
_FLOAT_MODELS_PRESENT_FOR_UI_STATUS = False
return
# Paths for core models to check their existence for UI status
float_models_base_dir_for_check = comfyui_root / "models" / "Float"
float_main_model_path_for_check = float_models_base_dir_for_check / "float.pth"
wav2vec2_model_dir_for_check = float_models_base_dir_for_check / "wav2vec2-base-960h"
wav2vec_emotion_model_dir_for_check = float_models_base_dir_for_check / "wav2vec-english-speech-emotion-recognition"
# Perform a check similar to _check_required_models_exist, but simplified for UI status
current_models_exist = (
float_main_model_path_for_check.is_file() and float_main_model_path_for_check.stat().st_size > 1024 * 1024 and # Check file exists and is reasonably large (e.g. >1MB)
wav2vec2_model_dir_for_check.is_dir() and any(wav2vec2_model_dir_for_check.iterdir()) and # Check dir exists and is not empty
wav2vec_emotion_model_dir_for_check.is_dir() and any(wav2vec_emotion_model_dir_for_check.iterdir())
)
if not current_models_exist and not _FLOAT_DOWNLOAD_ATTEMPTED_THIS_SESSION:
print("[ComfyUI_Float_Animator] UI Status: 核心模型缺失。尝试在后台自动下载...")
if model_download and hasattr(model_download, 'main'):
try:
model_download.main() # Trigger the download
_FLOAT_DOWNLOAD_ATTEMPTED_THIS_SESSION = True
# Re-check status after download attempt
current_models_exist_after_download = (
float_main_model_path_for_check.is_file() and float_main_model_path_for_check.stat().st_size > 1024 * 1024 and
wav2vec2_model_dir_for_check.is_dir() and any(wav2vec2_model_dir_for_check.iterdir()) and
wav2vec_emotion_model_dir_for_check.is_dir() and any(wav2vec_emotion_model_dir_for_check.iterdir())
)
_FLOAT_MODELS_PRESENT_FOR_UI_STATUS = current_models_exist_after_download
if _FLOAT_MODELS_PRESENT_FOR_UI_STATUS:
print("[ComfyUI_Float_Animator] UI Status: 自动下载成功完成。请刷新 ComfyUI 页面 (F5) 以加载模型。")
else:
print("[ComfyUI_Float_Animator] UI Status: 已启动自动下载,但模型似乎仍缺失。请检查日志。")
except Exception as e:
print(f"[ComfyUI_Float_Animator] UI Status: 自动模型下载在 UI 初始化期间失败: {e}")
_FLOAT_DOWNLOAD_ATTEMPTED_THIS_SESSION = True # Mark as attempted regardless of success
_FLOAT_MODELS_PRESENT_FOR_UI_STATUS = False # Ensure UI reflects missing state
else:
print("[ComfyUI_Float_Animator] UI Status: 模型下载模块不可用。跳过自动下载。")
_FLOAT_DOWNLOAD_ATTEMPTED_THIS_SESSION = True
_FLOAT_MODELS_PRESENT_FOR_UI_STATUS = False
elif not current_models_exist and _FLOAT_DOWNLOAD_ATTEMPTED_THIS_SESSION:
print("[ComfyUI_Float_Animator] UI Status: 本次会话中,模型在上次尝试下载后仍缺失。刷新 ComfyUI 页面以重新检查。")
_FLOAT_MODELS_PRESENT_FOR_UI_STATUS = False
else: # Models are present
_FLOAT_MODELS_PRESENT_FOR_UI_STATUS = True
# Call this function once when the Node.py module is loaded (on ComfyUI start/refresh)
_perform_initial_float_model_check_for_ui_status()
# --- DataProcessor Class ---
class DataProcessor:
def __init__(self, opt):
self.opt = opt
self.fps = opt.fps
self.sampling_rate = opt.sampling_rate
self.input_size = opt.input_size
self.fa = face_alignment.FaceAlignment(face_alignment.LandmarksType.TWO_D, flip_input=False)
# 检查 wav2vec_model_path 是否存在且为目录
if not Path(opt.wav2vec_model_path).is_dir():
raise FileNotFoundError(f"wav2vec2 模型路径无效或未找到: {opt.wav2vec_model_path}")
self.wav2vec_preprocessor = Wav2Vec2FeatureExtractor.from_pretrained(opt.wav2vec_model_path, local_files_only=True)
self.transform = A.Compose([
A.Resize(height=opt.input_size, width=opt.input_size, interpolation=cv2.INTER_AREA),
A.Normalize(mean=(0.5,0.5,0.5), std=(0.5,0.5,0.5)),
A_pytorch.ToTensorV2(),
])
@torch.no_grad()
def process_img(self, img:np.ndarray) -> np.ndarray:
if img.shape[-1] == 4:
img = img[:, :, :3]
if img.dtype != np.uint8:
img = (img * 255).astype(np.uint8)
mult = 360. / img.shape[0]
resized_img = cv2.resize(img, dsize=(0, 0), fx = mult, fy = mult, interpolation=cv2.INTER_AREA if mult < 1. else cv2.INTER_CUBIC)
bboxes = self.fa.face_detector.detect_from_image(resized_img)
if not bboxes:
print("[ComfyUI_Float_Animator] 警告: 未在参考图像中检测到人脸进行裁剪。将直接缩放图像。")
return cv2.resize(img, dsize=(self.input_size, self.input_size), interpolation=cv2.INTER_AREA)
high_conf_bboxes = [(int(x1 / mult), int(y1 / mult), int(x2 / mult), int(y2 / mult), score) for (x1, y1, x2, y2, score) in bboxes if score > 0.95]
if not high_conf_bboxes:
print("[ComfyUI_Float_Animator] 警告: 未在参考图像中检测到高置信度人脸进行裁剪。将直接缩放图像。")
return cv2.resize(img, dsize=(self.input_size, self.input_size), interpolation=cv2.INTER_AREA)
bboxes = sorted(high_conf_bboxes, key=lambda x: x[4], reverse=True)[0]
bsy = int((bboxes[3] - bboxes[1]) / 2)
bsx = int((bboxes[2] - bboxes[0]) / 2)
my = int((bboxes[1] + bboxes[3]) / 2)
mx = int((bboxes[0] + bboxes[2]) / 2)
bs = int(max(bsy, bsx) * 1.6)
y_start = my - bs
y_end = my + bs
x_start = mx - bs
x_end = mx + bs
pad_t = max(0, -y_start)
pad_b = max(0, y_end - img.shape[0])
pad_l = max(0, -x_start)
pad_r = max(0, x_end - img.shape[1])
y_start_actual = max(0, y_start)
y_end_actual = min(img.shape[0], y_end)
x_start_actual = max(0, x_start)
x_end_actual = min(img.shape[1], x_end) # Adjusted x_end_actual to be min(img.shape[1], x_end) as well
crop_img = img[y_start_actual:y_end_actual, x_start_actual:x_end_actual]
crop_img = cv2.copyMakeBorder(crop_img, pad_t, pad_b, pad_l, pad_r, cv2.BORDER_CONSTANT, value=0)
crop_img = cv2.resize(crop_img, dsize = (self.input_size, self.input_size), interpolation = cv2.INTER_AREA if mult < 1. else cv2.INTER_CUBIC)
return crop_img
def default_img_loader(self, path) -> np.ndarray:
img = cv2.imread(path)
if img is None:
raise FileNotFoundError(f"图像文件未找到: {path}")
return cv2.cvtColor(img, cv2.COLOR_BGR2RGB)
def default_aud_loader(self, path: str) -> torch.Tensor:
speech_array = None
sampling_rate = self.sampling_rate
try:
audio_tensor, orig_sampling_rate = torchaudio.load(path)
if audio_tensor.shape[0] > 1:
audio_tensor = torch.mean(audio_tensor, dim=0, keepdim=True)
if orig_sampling_rate != self.sampling_rate:
resampler = torchaudio.transforms.Resample(orig_sampling_rate, self.sampling_rate)
audio_tensor = resampler(audio_tensor)
speech_array = audio_tensor.squeeze(0).numpy()
except Exception as e:
print(f"[ComfyUI_Float_Animator] 警告: 使用 torchaudio 加载音频 '{path}' 失败 ({e}),尝试使用 librosa。")
speech_array, sampling_rate = librosa.load(path, sr = self.sampling_rate)
if speech_array is None:
raise RuntimeError(f"无法加载音频文件: {path}")
return self.wav2vec_preprocessor(speech_array, sampling_rate = sampling_rate, return_tensors = 'pt').input_values[0]
def preprocess(self, ref_path:str, audio_path:str, no_crop:bool) -> dict:
s = self.default_img_loader(ref_path)
if not no_crop:
s = self.process_img(s)
s = self.transform(image=s)['image'].unsqueeze(0)
a = self.default_aud_loader(audio_path).unsqueeze(0)
return {'s': s, 'a': a, 'p': None, 'e': None}
# --- FloatInferenceWrapper Class ---
class FloatInferenceWrapper:
def __init__(self, opt: BaseOptionsJson):
torch.cuda.empty_cache()
self.opt = opt
self.rank = opt.rank
self.G = None
self.data_processor = None
def load_model(self) -> None:
self.G = FLOAT(self.opt)
def load_weight(self, checkpoint_path: str, rank: torch.device) -> None:
if self.G is None:
self.load_model()
state_dict = torch.load(checkpoint_path, map_location='cpu', weights_only=True)
with torch.no_grad():
for model_name, model_param in self.G.named_parameters():
if model_name in state_dict:
model_param.copy_(state_dict[model_name].to(rank))
elif "wav2vec2" in model_name:
pass
else:
print(f"[ComfyUI_Float_Animator] 警告: 模型参数 '{model_name}' 未在 checkpoint 中找到。")
del state_dict
def _prepare_inference_components(self):
if self.G is None:
self.load_model()
self.load_weight(self.opt.ckpt_path, self.opt.rank)
self.G.to(self.opt.rank)
self.G.eval()
if self.data_processor is None:
self.data_processor = DataProcessor(self.opt)
@torch.no_grad()
def run_inference(
self,
res_video_path: str = None,
ref_path: str = None,
audio_path: str = None,
a_cfg_scale: float = 2.0,
r_cfg_scale: float = 1.0,
e_cfg_scale: float = 1.0,
emo: str = None,
nfe: int = 10,
no_crop: bool = False,
seed: int = 25,
verbose: bool = False
) -> torch.Tensor:
self._prepare_inference_components()
self.G.to(self.opt.rank)
self.opt.nfe = nfe # Ensure nfe is updated from node input
self.opt.seed = seed # Ensure seed is updated from node input
data = self.data_processor.preprocess(ref_path, audio_path, no_crop = no_crop)
if verbose: print(f"[ComfyUI_Float_Animator] 数据预处理完成。")
output_dict = self.G.inference(
data = data,
a_cfg_scale = a_cfg_scale,
r_cfg_scale = r_cfg_scale,
e_cfg_scale = e_cfg_scale,
emo = emo,
nfe = nfe,
seed = seed
)
d_hat = output_dict['d_hat']
animated_frames_bhwc = d_hat.squeeze(0).permute(0, 2, 3, 1)
animated_frames_bhwc = animated_frames_bhwc.detach().clamp(-1, 1).cpu()
animated_frames_bhwc = (animated_frames_bhwc + 1) / 2
if verbose: print(f"[ComfyUI_Float_Animator] 推理完成。输出帧的最终形状: {animated_frames_bhwc.shape}")
return animated_frames_bhwc
# --- ComfyUI Node Class ---
class Float_Animator:
# 定义一个常量,用于表示“下载模型”的选项
DOWNLOAD_PLACEHOLDER = "Run to download model / 运行以下载模型"
# 定义默认模型名称,这个值会作为节点内部实际加载模型的尝试,即使UI显示的是占位符
DEFAULT_FLOAT_MODEL_NAME = "float.pth"
def __init__(self):
self.inference_core = None
self.model_ready = False
self.comfyui_root = _get_comfyui_root_dir()
# Paths will be set by _initialize_float_core based on run-time check
self.float_models_base_dir = self.comfyui_root / "models" / "Float" if self.comfyui_root else None
self.float_main_model_path = None
self.wav2vec2_model_dir = None
self.wav2vec_emotion_model_dir = None
def _check_required_models_exist(self):
# 读取 model_list.json 以获取所有需要检查的模型路径
model_list_path = current_node_dir / "model_download" / "model_list.json"
if not model_list_path.exists():
print(f"[ComfyUI_Float_Animator] 错误: {model_list_path.name} 文件未找到于 {model_list_path}。")
return False
try:
with open(model_list_path, 'r', encoding='utf-8') as f:
content = f.read().strip()
# 兼容处理非严格 JSON 格式 (例如末尾逗号,未被[]包裹)
if content.endswith(","):
content = content[:-1]
if not content.startswith("["):
content = f"[{content}]"
model_list = json.loads(content)
except json.JSONDecodeError as e:
print(f"[ComfyUI_Float_Animator] 错误: 解析 {model_list_path.name} 失败: {e}")
print(f"请检查 {model_list_path.name} 文件内容是否为有效 JSON 格式。")
return False
# 只检查 FLOAT 节点所需的特定模型
required_model_names = [self.DEFAULT_FLOAT_MODEL_NAME, "wav2vec2-base-960h", "wav2vec-english-speech-emotion-recognition"]
required_models_info = [info for info in model_list if info['Model'] in required_model_names]
all_exist = True
for model_info in required_models_info:
model_name = model_info['Model']
# 从 model_info['To'] 获取的路径是相对于 ComfyUI 根目录的
relative_to_comfyui_path = Path(model_info['To'])
if not self.comfyui_root: # If comfyui_root is not found, cannot check
all_exist = False
break
# 判断 model_name 是文件还是文件夹
is_file_download = Path(model_name).suffix != ''
if is_file_download: # 如果是文件,目标路径是 ComfyUI/models/Float/float.pth
final_check_path = self.comfyui_root / relative_to_comfyui_path / model_name
else: # 如果是文件夹,目标路径是 ComfyUI/models/Float/wav2vec2-base-960h/
final_check_path = self.comfyui_root / relative_to_comfyui_path / model_name
# 检查文件或非空文件夹是否存在。
if not final_check_path.exists():
print(f"[ComfyUI_Float_Animator] 缺失模型文件或目录: {final_check_path}")
all_exist = False
break
if not is_file_download and final_check_path.is_dir() and not list(final_check_path.iterdir()):
print(f"[ComfyUI_Float_Animator] 目录 '{final_check_path}' 存在但为空。")
all_exist = False
break
# 对于文件,检查大小是否合理(例如大于1MB)
if is_file_download and final_check_path.is_file() and final_check_path.stat().st_size < 1024 * 1024:
print(f"[ComfyUI_Float_Animator] 文件 '{final_check_path}' 存在但大小异常({final_check_path.stat().st_size / 1024:.2f} KB)。")
all_exist = False
break
return all_exist
@classmethod
def INPUT_TYPES(cls): # Using 'cls' for class method
# Use the global status flag directly for UI display
required_models_exist = _FLOAT_MODELS_PRESENT_FOR_UI_STATUS
node_instance = cls() # Create a temporary instance to access _get_available_float_models
available_models = node_instance._get_available_float_models()
# Default tooltip for the model dropdown
model_tooltip = "Data will be auto_downloaded for the first time. After completed, refresh the page to reload the list / 首次运行节点会自动下载数据,下载完成后刷新页面以加载列表"
if not required_models_exist:
# If models are missing, show download placeholder and make it default
available_models = [cls.DOWNLOAD_PLACEHOLDER]
default_model = cls.DOWNLOAD_PLACEHOLDER
else:
# If models are present, prioritize DEFAULT_FLOAT_MODEL_NAME
default_model = cls.DEFAULT_FLOAT_MODEL_NAME
if default_model not in available_models and available_models:
default_model = available_models[0]
elif not available_models: # Edge case: models/Float dir exists but no .pth files
available_models = ["(No models found, check models/Float directory) / (未找到模型,请检查 models/Float 目录)"]
default_model = available_models[0]
return {
"required": {
"ref_image": ("IMAGE", {"image_upload": True, "tooltip": "The still portrait image to animate. / 待动画化的静态肖像图像"}),
"audio": ("AUDIO", {"tooltip": "The driving audio for animation. / 驱动动画的音频"}),
"seed": ("INT", {"default": 15, "min": 0, "max": 0xffffffffffffffff, "tooltip": "Random seed for reproducibility. / 结果可复现的随机种子", "widget": "random_seed"}),
"emotion": (['none', 'angry', 'disgust', 'fear', 'happy', 'neutral', 'sad', 'surprise'], {"default": "none", "tooltip": "Target emotion style. 'none' infers from audio. / 目标情感风格。'none'从音频推断。"}),
"fps": ("FLOAT", {"default": 25.0, "min": 1.0, "max": 60.0, "step": 1.0, "round": 0.01, "tooltip": "Frames per second for output animation. / 输出动画的每秒帧数"}),
"aud_cfg_scale": ("FLOAT", {"default": 2.0, "min": 1.0, "step": 0.1, "round": 0.01, "tooltip": "Classifier-free guidance scale for audio control. / 音频控制的无分类器引导尺度"}),
"ref_cfg_scale": ("FLOAT", {"default": 1.0, "min": 1.0, "step": 0.1, "round": 0.01, "tooltip": "Classifier-free guidance scale for reference image control. / 参考图像控制的无分类器引导尺度"}),
"emo_cfg_scale": ("FLOAT", {"default": 1.0, "min": 1.0, "step": 0.1, "round": 0.01, "tooltip": "Classifier-free guidance scale for emotion control. / 情感控制的无分类器引导尺度"}),
"model": (available_models, {"default": default_model, "tooltip": model_tooltip}),
"auto_crop": ("BOOLEAN", {"default": False, "tooltip": "Automatically crop face in reference image. / 自动裁剪参考图像中的人脸"}),
# "nfe": ("INT", {"default": 10, "min": 1, "max": 100, "step": 1, "tooltip": "Number of Function Evaluations (NFEs) for ODE solver. / ODE 求解器的函数评估次数。"}),
},
}
RETURN_TYPES = ("IMAGE", "AUDIO", "FLOAT",)
RETURN_NAMES = ("animated_frames", "audio", "fps",) # Reverted to English-only output names
FUNCTION = "animate_portrait"
CATEGORY = "Animator"
DESCRIPTION = "Generates speaking portrait video frames from an image and audio using the FLOAT model. / 使用 FLOAT 模型从图像和音频生成说话肖像视频帧。"
def _get_available_float_models(self):
# 确保 float_models_base_dir 已正确设置
if not self.float_models_base_dir or not self.float_models_base_dir.is_dir():
return []
# 只查找 .pth 文件作为可选择的主模型
models = [f.name for f in self.float_models_base_dir.iterdir() if f.suffix == '.pth' and f.is_file()]
return sorted(models)
def _initialize_float_core(self, selected_model_option: str):
# 根据 selected_model_option 确定实际要加载的模型文件名
if selected_model_option == self.DOWNLOAD_PLACEHOLDER:
actual_model_name = self.DEFAULT_FLOAT_MODEL_NAME
print(f"[ComfyUI_Float_Animator] 提示: 选择了模型下载选项,将尝试加载默认模型 '{actual_model_name}'。")
else:
actual_model_name = selected_model_option
print(f"[ComfyUI_Float_Animator] 尝试加载模型: '{actual_model_name}'。")
# 如果模型已加载且是当前选择(或默认)的模型,则无需重新加载
if self.model_ready and self.inference_core and self.float_main_model_path and self.float_main_model_path.name == actual_model_name:
print(f"[ComfyUI_Float_Animator] FLOAT 模型核心已加载且为 '{actual_model_name}',跳过重新加载。")
return
if not self.comfyui_root:
raise Exception("[ComfyUI_Float_Animator] 错误:未能找到 ComfyUI 根目录。请确保自定义节点放置在 ComfyUI/custom_nodes/ 目录下。")
# 更新模型路径以确保它们是最新的,基于实际要加载的模型名
self.float_models_base_dir = self.comfyui_root / "models" / "Float" # Ensure base dir is set correctly here
self.float_main_model_path = self.float_models_base_dir / actual_model_name
self.wav2vec2_model_dir = self.float_models_base_dir / "wav2vec2-base-960h"
self.wav2vec_emotion_model_dir = self.float_models_base_dir / "wav2vec-english-speech-emotion-recognition"
# 检查所有必需的模型文件是否存在
required_models_check_passed = self._check_required_models_exist()
if not required_models_check_passed:
print(f"[ComfyUI_Float_Animator] 警告: 核心模型文件缺失。尝试自动下载模型...")
try:
# 调用 model_download.py 的 main 函数进行下载
model_download.main()
print("[ComfyUI_Float_Animator] 模型下载尝试完成。重新检查模型完整性。")
required_models_check_passed = self._check_required_models_exist() # 再次检查
except Exception as e:
print(f"[ComfyUI_Float_Animator] 自动下载模型失败: {e}")
# 在自动下载失败时,仍然抛出错误以中断工作流
raise FileNotFoundError(f"[ComfyUI_Float_Animator] 模型文件仍缺失。请检查网络连接或手动运行 ComfyUI/custom_nodes/ComfyUI_Float_Animator/Model_Download.bat 下载所需模型。错误: {e}")
# 如果下载后模型仍然缺失
if not required_models_check_passed:
raise FileNotFoundError(f"[ComfyUI_Float_Animator] 自动下载后,所需核心模型仍缺失。请手动检查并确保以下文件存在: {self.float_main_model_path}, {self.wav2vec2_model_dir}, {self.wav2vec_emotion_model_dir}")
# 确保 BaseOptionsJson 和 FloatInferenceWrapper 已正确导入
if BaseOptionsJson is None or FloatInferenceWrapper is None:
raise Exception("[ComfyUI_Float_Animator] 内部 FLOAT 模块加载失败。请检查 custom_nodes/ComfyUI_Float_Animator 目录结构及其导入。")
opt_config = BaseOptionsJson()
opt_config.rank = mm.get_torch_device()
opt_config.ngpus = torch.cuda.device_count() if torch.cuda.is_available() else 1
opt_config.ckpt_path = str(self.float_main_model_path)
opt_config.pretrained_dir = str(self.float_models_base_dir) # pretrained_dir is typically the parent of checkpoints
opt_config.wav2vec_model_path = str(self.wav2vec2_model_dir)
opt_config.audio2emotion_path = str(self.wav2vec_emotion_model_dir)
self.inference_core = FloatInferenceWrapper(opt_config)
self.model_ready = True
print(f"[ComfyUI_Float_Animator] FLOAT 模型核心已加载并准备就绪 (使用模型: {actual_model_name})。")
def animate_portrait(self, ref_image, audio, model, fps,
aud_cfg_scale, ref_cfg_scale, emo_cfg_scale,
emotion, auto_crop, seed):
# 尝试初始化 FLOAT 核心。
# 如果模型缺失或选择了下载占位符,_initialize_float_core 会触发下载或抛出异常。
self._initialize_float_core(model)
if not self.inference_core:
raise Exception("[ComfyUI_Float_Animator] FLOAT 推理核心未初始化。请检查日志以获取更多信息。")
# 更新推理参数
self.inference_core.opt.fps = fps
self.inference_core.opt.a_cfg_scale = aud_cfg_scale
self.inference_core.opt.r_cfg_scale = ref_cfg_scale
self.inference_core.opt.e_cfg_scale = emo_cfg_scale
self.inference_core.opt.seed = seed
self.inference_core.opt.no_crop = not auto_crop
# If 'nfe' was added to INPUT_TYPES: self.inference_core.opt.nfe = nfe
temp_working_dir = self.comfyui_root / "temp" / "float_animator_tmp"
os.makedirs(temp_working_dir, exist_ok=True)
timestamp_pid = f"{int(time.time())}_{os.getpid()}_{random.randint(0, 9999)}"
audio_temp_path = temp_working_dir / f"input_audio_{timestamp_pid}.wav"
image_temp_path = temp_working_dir / f"reference_image_{timestamp_pid}.png"
try:
# Ensure audio waveform is mono and float32
if audio['waveform'].dim() == 3: # (Batch, Channels, Samples)
audio_waveform_to_save = audio['waveform'].squeeze(0) # Remove batch dim
elif audio['waveform'].dim() == 2: # (Channels, Samples)
audio_waveform_to_save = audio['waveform']
else:
raise ValueError("[ComfyUI_Float_Animator] 不支持的音频波形维度。Expected (Batch, Channels, Samples) or (Channels, Samples).")
# If multi-channel, convert to mono (by averaging)
if audio_waveform_to_save.shape[0] > 1:
audio_waveform_to_save = torch.mean(audio_waveform_to_save, dim=0, keepdim=True)
if audio_waveform_to_save.dtype != torch.float32:
audio_waveform_to_save = audio_waveform_to_save.to(torch.float32)
# Normalize audio to [-1, 1]
if audio_waveform_to_save.max() > 1.0 or audio_waveform_to_save.min() < -1.0:
audio_waveform_to_save = audio_waveform_to_save / max(audio_waveform_to_save.abs().max().item(), 1.0)
torchaudio.save(str(audio_temp_path), audio_waveform_to_save, audio["sample_rate"])
print(f"[ComfyUI_Float_Animator] 音频已保存至: {audio_temp_path.name}")
if ref_image.shape[0] != 1:
raise ValueError("[ComfyUI_Float_Animator] 仅支持单张参考图像 (batch size 必须为 1)。")
# ComfyUI image is (B, H, W, C), vutils expects (C, H, W)
ref_image_chw = ref_image[0].permute(2, 0, 1)
vutils.save_image(ref_image_chw, str(image_temp_path))
print(f"[ComfyUI_Float_Animator] 图像已保存至: {image_temp_path.name}")
print(f"[ComfyUI_Float_Animator] 开始 FLOAT 推理...")
animated_output_frames = self.inference_core.run_inference(
res_video_path=None, # Not used in ComfyUI node, frames returned directly
ref_path=str(image_temp_path),
audio_path=str(audio_temp_path),
a_cfg_scale=aud_cfg_scale,
r_cfg_scale=ref_cfg_scale,
e_cfg_scale=emo_cfg_scale,
emo=None if emotion == "none" else emotion,
nfe=10, # Using BaseOptionsJson default
no_crop=not auto_crop,
seed=seed,
verbose=True
)
print(f"[ComfyUI_Float_Animator] FLOAT 推理完成。输出帧形状: {animated_output_frames.shape}")
finally:
# Clean up temporary files
if os.path.exists(audio_temp_path):
os.remove(audio_temp_path)
if os.path.exists(image_temp_path):
os.remove(image_temp_path)
# Offload model to CPU to free VRAM
if self.inference_core and self.inference_core.G:
self.inference_core.G.to(mm.unet_offload_device())
mm.soft_empty_cache()
return (animated_output_frames, audio, fps,)
# 将节点类添加到 ComfyUI 的映射中
NODE_CLASS_MAPPINGS = {
"Float_Animator": Float_Animator,
}