From 29dee1490b6eb8b7d08ef4b60b5ddb4ee10514c3 Mon Sep 17 00:00:00 2001 From: Jedrzej Kosinski Date: Thu, 12 Oct 2023 02:01:20 -0500 Subject: [PATCH] Update README.md - manager install change, added initial mention of HotshotXL support in README (to be improved with workflows later) --- README.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 3f3ad4e..e8e127a 100644 --- a/README.md +++ b/README.md @@ -12,8 +12,8 @@ Examples shown here will also often make use of these helpful sets of nodes: ## If using Comfy Manager: -1. Look for ```AnimateDiff```, and be sure it is ```(Kosinkadink version)```. Install it. -![image](https://github.com/Kosinkadink/ComfyUI-AnimateDiff-Evolved/assets/7365912/10324120-aaee-460a-8ec9-57a46c1b9edc) +1. Look for ```AnimateDiff Evolved```, and be sure the author is ```Kosinkadink```. Install it. +![image](https://github.com/Kosinkadink/ComfyUI-AnimateDiff-Evolved/assets/7365912/2c7f29e1-d024-49e1-9eb0-d38070142584) ## If installing manually: @@ -38,6 +38,7 @@ Examples shown here will also often make use of these helpful sets of nodes: - Infinite animation length support using sliding context windows **(introduced 9/17/23)** - Mixable Motion LoRAs from [original AnimateDiff repository](https://github.com/guoyww/animatediff/) implemented. Caveat: only really work on v2-based motion models like ```mm_sd_v15_v2```, ```mm-p_0.5.pth```, and ```mm-p_0.75.pth``` **(introduced 9/25/23)** - Prompt travel using BatchPromptSchedule node from [ComfyUI_FizzNodes](https://github.com/FizzleDorf/ComfyUI_FizzNodes) **(working since 9/27/23)** +- [HotshotXL](https://huggingface.co/hotshotco/Hotshot-XL/tree/main) support (an SDXL motion module arch), ```hsxl_temporal_layers.safetensors``` **(working since 10/05/23)** NOTE: You will need to use ```linear``` beta_schedule, the sweetspot for context_length or total frames (when not using context) is 8 frames, and you will need to use an SDXL checkpoint. Will add more documentation and example workflows soon when I have some time between working on features/other nodes. # Upcoming features: - Alternate context schedulers and context types (in progress)