diff --git a/README.md b/README.md index ddcde64..7b7d9ab 100644 --- a/README.md +++ b/README.md @@ -28,7 +28,7 @@ Examples shown here will also often make use of these helpful sets of nodes: 2. Place models in ```ComfyUI/custom_nodes/ComfyUI-AnimateDiff-Evolved/models```. They can be renamed if you want. 3. Optionally, you can use Motion LoRAs to influence movement of v2-based motion models like mm_sd_v15_v2. - [Google Drive](https://drive.google.com/drive/folders/1EqLC65eR1-W-sGD0Im7fkED6c8GkiNFI?usp=sharing) | [HuggingFace](https://huggingface.co/guoyww/animatediff) | [CivitAI](https://civitai.com/models/108836/animatediff-motion-modules) - - Place Motion LoRAs in ```ComfyUI/custom_nodes/ComfyUI-AnimateDiff-Evolved/motion-lora```. They can be renamed if you want. + - Place Motion LoRAs in ```ComfyUI/custom_nodes/ComfyUI-AnimateDiff-Evolved/motion_lora```. They can be renamed if you want. 5. Get creative! If it works for normal image generation, it (probably) will work for AnimateDiff generations. Latent upscales? Go for it. ControlNets, one or more stacked? You betcha. Masking the conditioning of ControlNets to only affect part of the animation? Sure. Try stuff and you will be surprised by what you can do. Samples with workflows are included below.