From ed9444026c3dfd6f7ccc6a3613b7b3f672466471 Mon Sep 17 00:00:00 2001 From: Jedrzej Kosinski Date: Wed, 8 Nov 2023 15:07:25 -0600 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 3f3e294..32dad10 100644 --- a/README.md +++ b/README.md @@ -40,10 +40,10 @@ Examples shown here will also often make use of these helpful sets of nodes: - Prompt travel using BatchPromptSchedule node from [ComfyUI_FizzNodes](https://github.com/FizzleDorf/ComfyUI_FizzNodes) **(working since 9/27/23)** - [HotshotXL](https://huggingface.co/hotshotco/Hotshot-XL/tree/main) support (an SDXL motion module arch), ```hsxl_temporal_layers.safetensors``` **(working since 10/05/23)** NOTE: You will need to use ```linear``` beta_schedule, the sweetspot for context_length or total frames (when not using context) is 8 frames, and you will need to use an SDXL checkpoint. Will add more documentation and example workflows soon when I have some time between working on features/other nodes. - Motion scaling and other motion model settings to influence motion amount **(introduced 10/30/23)** +- Motion scaling masks in Motion Model Settings, allowing to choose how much motion to apply per frame or per area of each frame **(introduced 11/08/23)**. Can be used alongside inpainting (gradient masks supported for AnimateDiff masking) # Upcoming features: - Alternate context schedulers and context types (in progress) -- Investigate AnimateDiff inpainting or motion masking abilities # Core Nodes: