198 lines
7.1 KiB
Python
198 lines
7.1 KiB
Python
import torch
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from .nodes_registry import comfy_node
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@comfy_node(
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name="LTXVTiledVAEDecode",
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)
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class LTXVTiledVAEDecode:
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@classmethod
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def INPUT_TYPES(s):
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return {
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"required": {
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"vae": ("VAE",),
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"latents": ("LATENT",),
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"horizontal_tiles": ("INT", {"default": 1, "min": 1, "max": 6}),
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"vertical_tiles": ("INT", {"default": 1, "min": 1, "max": 6}),
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"overlap": ("INT", {"default": 1, "min": 1, "max": 8}),
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"last_frame_fix": ("BOOLEAN", {"default": False}),
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},
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}
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RETURN_TYPES = ("IMAGE",)
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RETURN_NAMES = ("image",)
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FUNCTION = "decode"
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CATEGORY = "latent"
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def decode(
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self,
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vae,
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latents,
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horizontal_tiles,
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vertical_tiles,
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overlap,
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last_frame_fix,
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):
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# Get the latent samples
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samples = latents["samples"]
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if last_frame_fix:
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# Repeat the last frame along dimension 2 (frames)
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# samples: [batch, channels, frames, height, width]
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last_frame = samples[
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:, :, -1:, :, :
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] # shape: [batch, channels, 1, height, width]
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samples = torch.cat([samples, last_frame], dim=2)
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batch, channels, frames, height, width = samples.shape
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time_scale_factor, width_scale_factor, height_scale_factor = (
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vae.downscale_index_formula
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)
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image_frames = 1 + (frames - 1) * time_scale_factor
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# Calculate output image dimensions
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output_height = height * height_scale_factor
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output_width = width * width_scale_factor
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# Calculate tile sizes with overlap
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base_tile_height = (height + (vertical_tiles - 1) * overlap) // vertical_tiles
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base_tile_width = (width + (horizontal_tiles - 1) * overlap) // horizontal_tiles
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# Initialize output tensor and weight tensor
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# VAE decode returns images in format [batch, height, width, channels]
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output = None
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weights = None
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# Process each tile
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for v in range(vertical_tiles):
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for h in range(horizontal_tiles):
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# Calculate tile boundaries
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h_start = h * (base_tile_width - overlap)
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v_start = v * (base_tile_height - overlap)
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# Adjust end positions for edge tiles
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h_end = (
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min(h_start + base_tile_width, width)
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if h < horizontal_tiles - 1
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else width
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)
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v_end = (
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min(v_start + base_tile_height, height)
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if v < vertical_tiles - 1
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else height
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)
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# Calculate actual tile dimensions
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tile_height = v_end - v_start
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tile_width = h_end - h_start
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print(f"Processing VAE decode tile at row {v}, col {h}:")
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print(f" Position: ({v_start}:{v_end}, {h_start}:{h_end})")
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print(f" Size: {tile_height}x{tile_width}")
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# Extract tile
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tile = samples[:, :, :, v_start:v_end, h_start:h_end]
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# Create tile latents dict
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tile_latents = {"samples": tile}
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# Decode the tile
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decoded_tile = vae.decode(tile_latents["samples"])
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# Initialize output tensors on first tile
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if output is None:
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output = torch.zeros(
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(
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batch,
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image_frames,
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output_height,
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output_width,
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decoded_tile.shape[-1],
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),
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device=decoded_tile.device,
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dtype=decoded_tile.dtype,
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)
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weights = torch.zeros(
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(batch, image_frames, output_height, output_width, 1),
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device=decoded_tile.device,
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dtype=decoded_tile.dtype,
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)
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# Calculate output tile boundaries
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out_h_start = v_start * height_scale_factor
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out_h_end = v_end * height_scale_factor
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out_w_start = h_start * width_scale_factor
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out_w_end = h_end * width_scale_factor
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# Create weight mask for this tile
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tile_out_height = out_h_end - out_h_start
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tile_out_width = out_w_end - out_w_start
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tile_weights = torch.ones(
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(batch, image_frames, tile_out_height, tile_out_width, 1),
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device=decoded_tile.device,
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dtype=decoded_tile.dtype,
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)
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# Calculate overlap regions in output space
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overlap_out_h = overlap * height_scale_factor
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overlap_out_w = overlap * width_scale_factor
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# Apply horizontal blending weights
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if h > 0: # Left overlap
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h_blend = torch.linspace(
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0, 1, overlap_out_w, device=decoded_tile.device
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)
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tile_weights[:, :, :, :overlap_out_w, :] *= h_blend.view(
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1, 1, 1, -1, 1
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)
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if h < horizontal_tiles - 1: # Right overlap
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h_blend = torch.linspace(
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1, 0, overlap_out_w, device=decoded_tile.device
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)
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tile_weights[:, :, :, -overlap_out_w:, :] *= h_blend.view(
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1, 1, 1, -1, 1
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)
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# Apply vertical blending weights
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if v > 0: # Top overlap
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v_blend = torch.linspace(
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0, 1, overlap_out_h, device=decoded_tile.device
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)
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tile_weights[:, :, :overlap_out_h, :, :] *= v_blend.view(
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1, 1, -1, 1, 1
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)
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if v < vertical_tiles - 1: # Bottom overlap
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v_blend = torch.linspace(
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1, 0, overlap_out_h, device=decoded_tile.device
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)
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tile_weights[:, :, -overlap_out_h:, :, :] *= v_blend.view(
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1, 1, -1, 1, 1
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)
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# Add weighted tile to output
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output[:, :, out_h_start:out_h_end, out_w_start:out_w_end, :] += (
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decoded_tile * tile_weights
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)
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# Add weights to weight tensor
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weights[
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:, :, out_h_start:out_h_end, out_w_start:out_w_end, :
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] += tile_weights
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# Normalize by weights
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output = output / (weights + 1e-8)
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# Reshape output to match expected format [batch * frames, height, width, channels]
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output = output.view(
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batch * image_frames, output_height, output_width, output.shape[-1]
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)
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if last_frame_fix:
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output = output[:-time_scale_factor, :, :]
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return (output,)
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