Files
Lightricks-ComfyUI-LTXVideo/tiled_vae_decode.py
T
2025-07-16 14:19:39 +00:00

198 lines
7.1 KiB
Python

import torch
from .nodes_registry import comfy_node
@comfy_node(
name="LTXVTiledVAEDecode",
)
class LTXVTiledVAEDecode:
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"vae": ("VAE",),
"latents": ("LATENT",),
"horizontal_tiles": ("INT", {"default": 1, "min": 1, "max": 6}),
"vertical_tiles": ("INT", {"default": 1, "min": 1, "max": 6}),
"overlap": ("INT", {"default": 1, "min": 1, "max": 8}),
"last_frame_fix": ("BOOLEAN", {"default": False}),
},
}
RETURN_TYPES = ("IMAGE",)
RETURN_NAMES = ("image",)
FUNCTION = "decode"
CATEGORY = "latent"
def decode(
self,
vae,
latents,
horizontal_tiles,
vertical_tiles,
overlap,
last_frame_fix,
):
# Get the latent samples
samples = latents["samples"]
if last_frame_fix:
# Repeat the last frame along dimension 2 (frames)
# samples: [batch, channels, frames, height, width]
last_frame = samples[
:, :, -1:, :, :
] # shape: [batch, channels, 1, height, width]
samples = torch.cat([samples, last_frame], dim=2)
batch, channels, frames, height, width = samples.shape
time_scale_factor, width_scale_factor, height_scale_factor = (
vae.downscale_index_formula
)
image_frames = 1 + (frames - 1) * time_scale_factor
# Calculate output image dimensions
output_height = height * height_scale_factor
output_width = width * width_scale_factor
# Calculate tile sizes with overlap
base_tile_height = (height + (vertical_tiles - 1) * overlap) // vertical_tiles
base_tile_width = (width + (horizontal_tiles - 1) * overlap) // horizontal_tiles
# Initialize output tensor and weight tensor
# VAE decode returns images in format [batch, height, width, channels]
output = None
weights = None
# Process each tile
for v in range(vertical_tiles):
for h in range(horizontal_tiles):
# Calculate tile boundaries
h_start = h * (base_tile_width - overlap)
v_start = v * (base_tile_height - overlap)
# Adjust end positions for edge tiles
h_end = (
min(h_start + base_tile_width, width)
if h < horizontal_tiles - 1
else width
)
v_end = (
min(v_start + base_tile_height, height)
if v < vertical_tiles - 1
else height
)
# Calculate actual tile dimensions
tile_height = v_end - v_start
tile_width = h_end - h_start
print(f"Processing VAE decode tile at row {v}, col {h}:")
print(f" Position: ({v_start}:{v_end}, {h_start}:{h_end})")
print(f" Size: {tile_height}x{tile_width}")
# Extract tile
tile = samples[:, :, :, v_start:v_end, h_start:h_end]
# Create tile latents dict
tile_latents = {"samples": tile}
# Decode the tile
decoded_tile = vae.decode(tile_latents["samples"])
# Initialize output tensors on first tile
if output is None:
output = torch.zeros(
(
batch,
image_frames,
output_height,
output_width,
decoded_tile.shape[-1],
),
device=decoded_tile.device,
dtype=decoded_tile.dtype,
)
weights = torch.zeros(
(batch, image_frames, output_height, output_width, 1),
device=decoded_tile.device,
dtype=decoded_tile.dtype,
)
# Calculate output tile boundaries
out_h_start = v_start * height_scale_factor
out_h_end = v_end * height_scale_factor
out_w_start = h_start * width_scale_factor
out_w_end = h_end * width_scale_factor
# Create weight mask for this tile
tile_out_height = out_h_end - out_h_start
tile_out_width = out_w_end - out_w_start
tile_weights = torch.ones(
(batch, image_frames, tile_out_height, tile_out_width, 1),
device=decoded_tile.device,
dtype=decoded_tile.dtype,
)
# Calculate overlap regions in output space
overlap_out_h = overlap * height_scale_factor
overlap_out_w = overlap * width_scale_factor
# Apply horizontal blending weights
if h > 0: # Left overlap
h_blend = torch.linspace(
0, 1, overlap_out_w, device=decoded_tile.device
)
tile_weights[:, :, :, :overlap_out_w, :] *= h_blend.view(
1, 1, 1, -1, 1
)
if h < horizontal_tiles - 1: # Right overlap
h_blend = torch.linspace(
1, 0, overlap_out_w, device=decoded_tile.device
)
tile_weights[:, :, :, -overlap_out_w:, :] *= h_blend.view(
1, 1, 1, -1, 1
)
# Apply vertical blending weights
if v > 0: # Top overlap
v_blend = torch.linspace(
0, 1, overlap_out_h, device=decoded_tile.device
)
tile_weights[:, :, :overlap_out_h, :, :] *= v_blend.view(
1, 1, -1, 1, 1
)
if v < vertical_tiles - 1: # Bottom overlap
v_blend = torch.linspace(
1, 0, overlap_out_h, device=decoded_tile.device
)
tile_weights[:, :, -overlap_out_h:, :, :] *= v_blend.view(
1, 1, -1, 1, 1
)
# Add weighted tile to output
output[:, :, out_h_start:out_h_end, out_w_start:out_w_end, :] += (
decoded_tile * tile_weights
)
# Add weights to weight tensor
weights[
:, :, out_h_start:out_h_end, out_w_start:out_w_end, :
] += tile_weights
# Normalize by weights
output = output / (weights + 1e-8)
# Reshape output to match expected format [batch * frames, height, width, channels]
output = output.view(
batch * image_frames, output_height, output_width, output.shape[-1]
)
if last_frame_fix:
output = output[:-time_scale_factor, :, :]
return (output,)