Engine rewrite: - Remove fake Display P3 stage (sRGB->XYZ->P3 round-trip was a no-op hiding a plain saturation multiply) and redundant strength multipliers - Fix box blur: was a trailing window shifted diagonally with zero-padded borders; now centered with edge replication - Fix non-monotonic highlight soft-clip (banding above white) - White balance and tone mapping in linear light (luminance-preserving) - Smart HDR: Durand-style log-luminance base/detail local tone mapping - Color science in Oklab: hue-preserving vibrance, real skin-tone protection mask, subtle split-tone signature - Single two-scale detail stage (texture + clarity) with tanh halo suppression, replacing three overlapping sharpeners - Photon-weighted grain, natural-falloff vignette in linear light - 15 iPhone 17 Photographic Styles presets (moods + undertones + B&W) - Delete dead camera_profiles.py LUT engine: tetrahedral interpolation (industry standard) with chunked memory-safe application; document that the Apple Log LUT expects log input UI: rebuild for new params; sizing via getMinHeight/getMaxHeight + computeSize (no more guessed heights), remount safety net for workflow reload store clears, sanitize values restored by position from old saves Tests: 16-case suite covering blur centering, Oklab round-trip, styles, skin protection, tetrahedral exactness, node API Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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10 lines
61 B
Plaintext
__pycache__/
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*.pyc
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.env
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.idea/
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.vscode/
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venv/
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env/
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.claude/
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