Add 3D Visualization & Switch Axis for 3DGS & 3D Mesh & Gaussian Splatting Orbit Renderer
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import * as THREE from 'three';
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import { api } from '/scripts/api.js'
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import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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import { RoomEnvironment } from 'three/addons/environments/RoomEnvironment.js';
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import { MTLLoader } from 'three/addons/loaders/MTLLoader.js';
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import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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import { DRACOLoader } from 'three/addons/loaders/DRACOLoader.js';
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const visualizer = document.getElementById("visualizer");
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const container = document.getElementById( 'container' );
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const progressDialog = document.getElementById("progress-dialog");
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const progressIndicator = document.getElementById("progress-indicator");
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const renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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container.appendChild( renderer.domElement );
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const pmremGenerator = new THREE.PMREMGenerator( renderer );
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// scene
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const scene = new THREE.Scene();
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scene.background = new THREE.Color( 0x000000 );
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scene.environment = pmremGenerator.fromScene( new RoomEnvironment( renderer ), 0.04 ).texture;
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const ambientLight = new THREE.AmbientLight( 0xffffff );
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const camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 100 );
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camera.position.set( 5, 2, 8 );
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const pointLight = new THREE.PointLight( 0xffffff, 15 );
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camera.add( pointLight );
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const controls = new OrbitControls( camera, renderer.domElement );
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controls.target.set( 0, 0.5, 0 );
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controls.update();
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controls.enablePan = true;
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controls.enableDamping = true;
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// Handle window reseize event
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window.onresize = function () {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize( window.innerWidth, window.innerHeight );
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};
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var lastFilepath = "";
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var needUpdate = false;
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function frameUpdate() {
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var filepath = visualizer.getAttribute("filepath");
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if (filepath == lastFilepath){
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if (needUpdate){
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controls.update();
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renderer.render( scene, camera );
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}
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requestAnimationFrame( frameUpdate );
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} else {
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needUpdate = false;
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scene.clear();
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progressDialog.open = true;
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lastFilepath = filepath;
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main(lastFilepath);
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}
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}
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const onProgress = function ( xhr ) {
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if ( xhr.lengthComputable ) {
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progressIndicator.value = xhr.loaded / xhr.total * 100;
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}
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};
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const onError = function ( e ) {
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console.error( e );
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};
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async function main(filepath="") {
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// Check if file name is valid
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if (/^.+\.[a-zA-Z]+$/.test(filepath)){
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let params = {"filepath": filepath};
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const url = api.apiURL('/viewfile?' + new URLSearchParams(params));
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var filepathSplit = filepath.split('.');
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var fileExt = filepathSplit.pop().toLowerCase();
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var filepathNoExt = filepathSplit.join(".");
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if (fileExt == "obj"){
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const loader = new OBJLoader();
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var mtlFolderpath = filepath.substring(0, Math.max(filepath.lastIndexOf("/"), filepath.lastIndexOf("\\"))) + "/";
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var mtlFilepath = filepathNoExt.replace(/^.*[\\\/]/, '') + ".mtl";
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const mtlLoader = new MTLLoader();
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mtlLoader.setPath(api.apiURL('/viewfile?' + new URLSearchParams({"filepath": mtlFolderpath})));
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mtlLoader.load( mtlFilepath, function ( mtl ) {
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mtl.preload();
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loader.setMaterials( mtl );
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}, onProgress, onError );
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loader.load( url, function ( obj ) {
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obj.scale.setScalar( 5 );
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scene.add( obj );
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}, onProgress, onError );
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} else if (fileExt == "glb") {
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const dracoLoader = new DRACOLoader();
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dracoLoader.setDecoderPath( 'https://unpkg.com/three@latest/examples/jsm/libs/draco/gltf/' );
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const loader = new GLTFLoader();
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loader.setDRACOLoader( dracoLoader );
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loader.load( url, function ( gltf ) {
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const model = gltf.scene;
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model.position.set( 1, 1, 0 );
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model.scale.set( 0.01, 0.01, 0.01 );
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scene.add( model );
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}, onProgress, onError );
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} else if (fileExt == "ply") {
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} else {
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throw new Error(`File extension name has to be either .ply or .splat, got .${fileExt}`);
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}
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needUpdate = true;
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}
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scene.add( ambientLight );
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scene.add( camera );
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progressDialog.close();
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frameUpdate();
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}
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//main("C:/Users/reall/Softwares/ComfyUI_windows_portable/ComfyUI/output/MeshTest/Mesh_01.obj");
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main();
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