Integrate & Improve FlexiCubes
Also updated the default .mtl file settings
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import os
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import numpy as np
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import torch
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import nvdiffrast.torch as dr
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from kiui.cam import orbit_camera
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from ..flexicubes import util
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class FlexiCubesRenderer:
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def __init__(self, force_cuda_rast):
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if force_cuda_rast or os.name != 'nt':
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self.glctx = dr.RasterizeCudaContext()
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else:
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self.glctx = dr.RasterizeGLContext()
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def get_rotate_camera(self, itr, fovy = np.deg2rad(45), iter_res=[512,512], cam_near_far=[0.1, 1000.0], cam_radius=3.0, device="cuda"):
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proj_mtx = util.perspective(fovy, iter_res[1] / iter_res[0], cam_near_far[0], cam_near_far[1])
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# Smooth rotation for display.
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ang = (itr / 10) * np.pi * 2
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mv = util.translate(0, 0, -cam_radius) @ (util.rotate_x(-0.4) @ util.rotate_y(ang))
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mvp = proj_mtx @ mv
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return mv.to(device), mvp.to(device)
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def get_orbit_camera(self, azimuth=0, elevation=0, fovy=45, iter_res=[512,512], cam_near_far=[0.1, 1000.0], cam_radius=3.0, device="cuda"):
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aspect = iter_res[1] / iter_res[0]
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fovy = np.deg2rad(fovy)
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proj_mtx = util.perspective(fovy, aspect, cam_near_far[0], cam_near_far[1])
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#fovx = 2 * np.arctan(np.tan(fovy / 2) * aspect)
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#proj_mtx = get_projection_matrix(cam_near_far[0], cam_near_far[1], fovx, -fovy, z_sign=-1.0)
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# Smooth rotation for display.
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#mv = util.translate(0, 0, -cam_radius) @ (util.rotate_x(-np.de2rad(elevation)) @ util.rotate_y(np.deg2rad(azimuth)))
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mv = torch.tensor(np.linalg.inv(orbit_camera(-elevation, azimuth, cam_radius)))
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mvp = proj_mtx @ mv
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return mv.to(device), mvp.to(device)
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def render_mesh(self, mesh, mv, mvp, iter_res, depth_min=-5.5, depth_max=-0.5, return_types=["mask", "depth", "normal"], white_bg=False):
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'''
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The rendering function used to produce the results in the paper.
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'''
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v_pos_clip = util.xfm_points(mesh.vertices.unsqueeze(0), mvp) # Rotate it to camera coordinates
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rast, db = dr.rasterize(
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dr.RasterizeGLContext(), v_pos_clip, mesh.faces.int(), iter_res)
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alpha_index = rast[..., -1:] > 0
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inv_alpha_index = rast[..., -1:] <= 0
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alpha = alpha_index.float()
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out_dict = {}
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for type in return_types:
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if type == "mask" :
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img = dr.antialias(alpha, rast, v_pos_clip, mesh.faces.int())
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elif type == "depth":
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v_pos_cam = util.xfm_points(mesh.vertices.unsqueeze(0), mv)
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img, _ = util.interpolate(v_pos_cam[..., [2]].contiguous(), rast, mesh.faces.int())
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img_masked = img[alpha_index]
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img_masked = torch.clamp(img_masked, min=depth_min, max=depth_max)
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img_masked = (img_masked - depth_min) / (depth_max - depth_min)
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img[alpha_index] = img_masked
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img[inv_alpha_index] = 0
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elif type == "normal" :
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normal_indices = (torch.arange(0, mesh.nrm.shape[0], dtype=torch.int64, device='cuda')[:, None]).repeat(1, 3)
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img, _ = util.interpolate(mesh.nrm.unsqueeze(0).contiguous(), rast, normal_indices.int())
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elif type == "vertex_normal":
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img, _ = util.interpolate(mesh.v_nrm.unsqueeze(0).contiguous(), rast, mesh.faces.int())
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img = dr.antialias((img + 1) * 0.5, rast, v_pos_clip, mesh.faces.int())
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if white_bg:
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bg = torch.ones_like(img)
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img = torch.lerp(bg, img, alpha)
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out_dict[type] = img
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return out_dict
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