Integrate CharacterGen & Improve its workflow with Unique3D
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@@ -12,7 +12,6 @@ from .render import NormalsRenderer, Pytorch3DNormalsRenderer
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from Unique3D.scripts.utils import to_py3d_mesh, init_target
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def reconstruct_stage1(pils: List[Image.Image], steps=100, vertices=None, faces=None, start_edge_len=0.1, end_edge_len=0.02, decay=0.995, return_mesh=False, loss_expansion_weight=0.1, gain=0.05):
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vertices, faces = vertices.to("cuda"), faces.to("cuda")
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assert len(pils) == 4
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mv,proj = make_star_cameras_orthographic(4, 1)
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renderer = NormalsRenderer(mv,proj,list(pils[0].size))
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@@ -24,7 +23,7 @@ def reconstruct_stage1(pils: List[Image.Image], steps=100, vertices=None, faces=
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target_images = target_images[[0, 3, 2, 1]]
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# 2. init from coarse mesh
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opt = MeshOptimizer(vertices,faces, local_edgelen=False, gain=gain, edge_len_lims=(end_edge_len, start_edge_len))
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opt = MeshOptimizer(vertices, faces, local_edgelen=False, gain=gain, edge_len_lims=(end_edge_len, start_edge_len))
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vertices = opt.vertices
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@@ -95,7 +95,6 @@ def calc_vertex_normals(
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faces:torch.Tensor, #F,3 long, first face may be all zero
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face_normals:torch.Tensor=None, #F,3, not normalized
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)->torch.Tensor: #F,3
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F = faces.shape[0]
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if face_normals is None:
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