Fix Gen3D folder name

This commit is contained in:
Mr. For Example
2024-07-11 10:48:43 -06:00
parent 66232f1013
commit d8408ce220
257 changed files with 0 additions and 0 deletions
@@ -0,0 +1,325 @@
import os, sys
import math
import json
import importlib
from pathlib import Path
import cv2
import random
import numpy as np
from PIL import Image
import webdataset as wds
import pytorch_lightning as pl
import torch
import torch.nn.functional as F
from torch.utils.data import Dataset
from torch.utils.data import DataLoader
from torch.utils.data.distributed import DistributedSampler
from torchvision import transforms
from InstantMesh.utils.train_util import instantiate_from_config
from InstantMesh.utils.camera_util import (
FOV_to_intrinsics,
center_looking_at_camera_pose,
get_circular_camera_poses,
)
class DataModuleFromConfig(pl.LightningDataModule):
def __init__(
self,
batch_size=8,
num_workers=4,
train=None,
validation=None,
test=None,
**kwargs,
):
super().__init__()
self.batch_size = batch_size
self.num_workers = num_workers
self.dataset_configs = dict()
if train is not None:
self.dataset_configs['train'] = train
if validation is not None:
self.dataset_configs['validation'] = validation
if test is not None:
self.dataset_configs['test'] = test
def setup(self, stage):
if stage in ['fit']:
self.datasets = dict((k, instantiate_from_config(self.dataset_configs[k])) for k in self.dataset_configs)
else:
raise NotImplementedError
def train_dataloader(self):
sampler = DistributedSampler(self.datasets['train'])
return wds.WebLoader(self.datasets['train'], batch_size=self.batch_size, num_workers=self.num_workers, shuffle=False, sampler=sampler)
def val_dataloader(self):
sampler = DistributedSampler(self.datasets['validation'])
return wds.WebLoader(self.datasets['validation'], batch_size=1, num_workers=self.num_workers, shuffle=False, sampler=sampler)
def test_dataloader(self):
return wds.WebLoader(self.datasets['test'], batch_size=self.batch_size, num_workers=self.num_workers, shuffle=False)
class ObjaverseData(Dataset):
def __init__(self,
root_dir='objaverse/',
meta_fname='valid_paths.json',
input_image_dir='rendering_random_32views',
target_image_dir='rendering_random_32views',
input_view_num=6,
target_view_num=4,
total_view_n=32,
fov=50,
camera_rotation=True,
validation=False,
):
self.root_dir = Path(root_dir)
self.input_image_dir = input_image_dir
self.target_image_dir = target_image_dir
self.input_view_num = input_view_num
self.target_view_num = target_view_num
self.total_view_n = total_view_n
self.fov = fov
self.camera_rotation = camera_rotation
with open(os.path.join(root_dir, meta_fname)) as f:
filtered_dict = json.load(f)
paths = filtered_dict['good_objs']
self.paths = paths
self.depth_scale = 6.0
total_objects = len(self.paths)
print('============= length of dataset %d =============' % len(self.paths))
def __len__(self):
return len(self.paths)
def load_im(self, path, color):
'''
replace background pixel with random color in rendering
'''
pil_img = Image.open(path)
image = np.asarray(pil_img, dtype=np.float32) / 255.
alpha = image[:, :, 3:]
image = image[:, :, :3] * alpha + color * (1 - alpha)
image = torch.from_numpy(image).permute(2, 0, 1).contiguous().float()
alpha = torch.from_numpy(alpha).permute(2, 0, 1).contiguous().float()
return image, alpha
def __getitem__(self, index):
while True:
input_image_path = os.path.join(self.root_dir, self.input_image_dir, self.paths[index])
target_image_path = os.path.join(self.root_dir, self.target_image_dir, self.paths[index])
indices = np.random.choice(range(self.total_view_n), self.input_view_num + self.target_view_num, replace=False)
input_indices = indices[:self.input_view_num]
target_indices = indices[self.input_view_num:]
'''background color, default: white'''
bg_white = [1., 1., 1.]
bg_black = [0., 0., 0.]
image_list = []
alpha_list = []
depth_list = []
normal_list = []
pose_list = []
try:
input_cameras = np.load(os.path.join(input_image_path, 'cameras.npz'))['cam_poses']
for idx in input_indices:
image, alpha = self.load_im(os.path.join(input_image_path, '%03d.png' % idx), bg_white)
normal, _ = self.load_im(os.path.join(input_image_path, '%03d_normal.png' % idx), bg_black)
depth = cv2.imread(os.path.join(input_image_path, '%03d_depth.png' % idx), cv2.IMREAD_UNCHANGED) / 255.0 * self.depth_scale
depth = torch.from_numpy(depth).unsqueeze(0)
pose = input_cameras[idx]
pose = np.concatenate([pose, np.array([[0, 0, 0, 1]])], axis=0)
image_list.append(image)
alpha_list.append(alpha)
depth_list.append(depth)
normal_list.append(normal)
pose_list.append(pose)
target_cameras = np.load(os.path.join(target_image_path, 'cameras.npz'))['cam_poses']
for idx in target_indices:
image, alpha = self.load_im(os.path.join(target_image_path, '%03d.png' % idx), bg_white)
normal, _ = self.load_im(os.path.join(target_image_path, '%03d_normal.png' % idx), bg_black)
depth = cv2.imread(os.path.join(target_image_path, '%03d_depth.png' % idx), cv2.IMREAD_UNCHANGED) / 255.0 * self.depth_scale
depth = torch.from_numpy(depth).unsqueeze(0)
pose = target_cameras[idx]
pose = np.concatenate([pose, np.array([[0, 0, 0, 1]])], axis=0)
image_list.append(image)
alpha_list.append(alpha)
depth_list.append(depth)
normal_list.append(normal)
pose_list.append(pose)
except Exception as e:
print(e)
index = np.random.randint(0, len(self.paths))
continue
break
images = torch.stack(image_list, dim=0).float() # (6+V, 3, H, W)
alphas = torch.stack(alpha_list, dim=0).float() # (6+V, 1, H, W)
depths = torch.stack(depth_list, dim=0).float() # (6+V, 1, H, W)
normals = torch.stack(normal_list, dim=0).float() # (6+V, 3, H, W)
w2cs = torch.from_numpy(np.stack(pose_list, axis=0)).float() # (6+V, 4, 4)
c2ws = torch.linalg.inv(w2cs).float()
normals = normals * 2.0 - 1.0
normals = F.normalize(normals, dim=1)
normals = (normals + 1.0) / 2.0
normals = torch.lerp(torch.zeros_like(normals), normals, alphas)
# random rotation along z axis
if self.camera_rotation:
degree = np.random.uniform(0, math.pi * 2)
rot = torch.tensor([
[np.cos(degree), -np.sin(degree), 0, 0],
[np.sin(degree), np.cos(degree), 0, 0],
[0, 0, 1, 0],
[0, 0, 0, 1],
]).unsqueeze(0).float()
c2ws = torch.matmul(rot, c2ws)
# rotate normals
N, _, H, W = normals.shape
normals = normals * 2.0 - 1.0
normals = torch.matmul(rot[:, :3, :3], normals.view(N, 3, -1)).view(N, 3, H, W)
normals = F.normalize(normals, dim=1)
normals = (normals + 1.0) / 2.0
normals = torch.lerp(torch.zeros_like(normals), normals, alphas)
# random scaling
if np.random.rand() < 0.5:
scale = np.random.uniform(0.7, 1.1)
c2ws[:, :3, 3] *= scale
depths *= scale
# instrinsics of perspective cameras
K = FOV_to_intrinsics(self.fov)
Ks = K.unsqueeze(0).repeat(self.input_view_num + self.target_view_num, 1, 1).float()
data = {
'input_images': images[:self.input_view_num], # (6, 3, H, W)
'input_alphas': alphas[:self.input_view_num], # (6, 1, H, W)
'input_depths': depths[:self.input_view_num], # (6, 1, H, W)
'input_normals': normals[:self.input_view_num], # (6, 3, H, W)
'input_c2ws': c2ws[:self.input_view_num], # (6, 4, 4)
'input_Ks': Ks[:self.input_view_num], # (6, 3, 3)
# lrm generator input and supervision
'target_images': images[self.input_view_num:], # (V, 3, H, W)
'target_alphas': alphas[self.input_view_num:], # (V, 1, H, W)
'target_depths': depths[self.input_view_num:], # (V, 1, H, W)
'target_normals': normals[self.input_view_num:], # (V, 3, H, W)
'target_c2ws': c2ws[self.input_view_num:], # (V, 4, 4)
'target_Ks': Ks[self.input_view_num:], # (V, 3, 3)
}
return data
class ValidationData(Dataset):
def __init__(self,
root_dir='objaverse/',
input_view_num=6,
input_image_size=320,
fov=30,
):
self.root_dir = Path(root_dir)
self.input_view_num = input_view_num
self.input_image_size = input_image_size
self.fov = fov
self.paths = sorted(os.listdir(self.root_dir))
print('============= length of dataset %d =============' % len(self.paths))
cam_distance = 4.0
azimuths = np.array([30, 90, 150, 210, 270, 330])
elevations = np.array([20, -10, 20, -10, 20, -10])
azimuths = np.deg2rad(azimuths)
elevations = np.deg2rad(elevations)
x = cam_distance * np.cos(elevations) * np.cos(azimuths)
y = cam_distance * np.cos(elevations) * np.sin(azimuths)
z = cam_distance * np.sin(elevations)
cam_locations = np.stack([x, y, z], axis=-1)
cam_locations = torch.from_numpy(cam_locations).float()
c2ws = center_looking_at_camera_pose(cam_locations)
self.c2ws = c2ws.float()
self.Ks = FOV_to_intrinsics(self.fov).unsqueeze(0).repeat(6, 1, 1).float()
render_c2ws = get_circular_camera_poses(M=8, radius=cam_distance, elevation=20.0)
render_Ks = FOV_to_intrinsics(self.fov).unsqueeze(0).repeat(render_c2ws.shape[0], 1, 1)
self.render_c2ws = render_c2ws.float()
self.render_Ks = render_Ks.float()
def __len__(self):
return len(self.paths)
def load_im(self, path, color):
'''
replace background pixel with random color in rendering
'''
pil_img = Image.open(path)
pil_img = pil_img.resize((self.input_image_size, self.input_image_size), resample=Image.BICUBIC)
image = np.asarray(pil_img, dtype=np.float32) / 255.
if image.shape[-1] == 4:
alpha = image[:, :, 3:]
image = image[:, :, :3] * alpha + color * (1 - alpha)
else:
alpha = np.ones_like(image[:, :, :1])
image = torch.from_numpy(image).permute(2, 0, 1).contiguous().float()
alpha = torch.from_numpy(alpha).permute(2, 0, 1).contiguous().float()
return image, alpha
def __getitem__(self, index):
# load data
input_image_path = os.path.join(self.root_dir, self.paths[index])
'''background color, default: white'''
bkg_color = [1.0, 1.0, 1.0]
image_list = []
alpha_list = []
for idx in range(self.input_view_num):
image, alpha = self.load_im(os.path.join(input_image_path, f'{idx:03d}.png'), bkg_color)
image_list.append(image)
alpha_list.append(alpha)
images = torch.stack(image_list, dim=0).float()
alphas = torch.stack(alpha_list, dim=0).float()
data = {
'input_images': images,
'input_alphas': alphas,
'input_c2ws': self.c2ws,
'input_Ks': self.Ks,
'render_c2ws': self.render_c2ws,
'render_Ks': self.render_Ks,
}
return data
@@ -0,0 +1,124 @@
import os
import json
import numpy as np
import webdataset as wds
import pytorch_lightning as pl
import torch
from torch.utils.data import Dataset
from torch.utils.data.distributed import DistributedSampler
from PIL import Image
from pathlib import Path
from InstantMesh.utils.train_util import instantiate_from_config
class DataModuleFromConfig(pl.LightningDataModule):
def __init__(
self,
batch_size=8,
num_workers=4,
train=None,
validation=None,
test=None,
**kwargs,
):
super().__init__()
self.batch_size = batch_size
self.num_workers = num_workers
self.dataset_configs = dict()
if train is not None:
self.dataset_configs['train'] = train
if validation is not None:
self.dataset_configs['validation'] = validation
if test is not None:
self.dataset_configs['test'] = test
def setup(self, stage):
if stage in ['fit']:
self.datasets = dict((k, instantiate_from_config(self.dataset_configs[k])) for k in self.dataset_configs)
else:
raise NotImplementedError
def train_dataloader(self):
sampler = DistributedSampler(self.datasets['train'])
return wds.WebLoader(self.datasets['train'], batch_size=self.batch_size, num_workers=self.num_workers, shuffle=False, sampler=sampler)
def val_dataloader(self):
sampler = DistributedSampler(self.datasets['validation'])
return wds.WebLoader(self.datasets['validation'], batch_size=4, num_workers=self.num_workers, shuffle=False, sampler=sampler)
def test_dataloader(self):
return wds.WebLoader(self.datasets['test'], batch_size=self.batch_size, num_workers=self.num_workers, shuffle=False)
class ObjaverseData(Dataset):
def __init__(self,
root_dir='objaverse/',
meta_fname='valid_paths.json',
image_dir='rendering_zero123plus',
validation=False,
):
self.root_dir = Path(root_dir)
self.image_dir = image_dir
with open(os.path.join(root_dir, meta_fname)) as f:
lvis_dict = json.load(f)
paths = []
for k in lvis_dict.keys():
paths.extend(lvis_dict[k])
self.paths = paths
total_objects = len(self.paths)
if validation:
self.paths = self.paths[-16:] # used last 16 as validation
else:
self.paths = self.paths[:-16]
print('============= length of dataset %d =============' % len(self.paths))
def __len__(self):
return len(self.paths)
def load_im(self, path, color):
pil_img = Image.open(path)
image = np.asarray(pil_img, dtype=np.float32) / 255.
alpha = image[:, :, 3:]
image = image[:, :, :3] * alpha + color * (1 - alpha)
image = torch.from_numpy(image).permute(2, 0, 1).contiguous().float()
alpha = torch.from_numpy(alpha).permute(2, 0, 1).contiguous().float()
return image, alpha
def __getitem__(self, index):
while True:
image_path = os.path.join(self.root_dir, self.image_dir, self.paths[index])
'''background color, default: white'''
bkg_color = [1., 1., 1.]
img_list = []
try:
for idx in range(7):
img, alpha = self.load_im(os.path.join(image_path, '%03d.png' % idx), bkg_color)
img_list.append(img)
except Exception as e:
print(e)
index = np.random.randint(0, len(self.paths))
continue
break
imgs = torch.stack(img_list, dim=0).float()
data = {
'cond_imgs': imgs[0], # (3, H, W)
'target_imgs': imgs[1:], # (6, 3, H, W)
}
return data
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import os
import numpy as np
import torch
import torch.nn.functional as F
from torchvision.transforms import v2
from torchvision.utils import make_grid, save_image
from torchmetrics.image.lpip import LearnedPerceptualImagePatchSimilarity
import pytorch_lightning as pl
from einops import rearrange, repeat
from InstantMesh.utils.train_util import instantiate_from_config
class MVRecon(pl.LightningModule):
def __init__(
self,
lrm_generator_config,
lrm_path=None,
input_size=256,
render_size=192,
):
super(MVRecon, self).__init__()
self.input_size = input_size
self.render_size = render_size
# init modules
self.lrm_generator = instantiate_from_config(lrm_generator_config)
if lrm_path is not None:
lrm_ckpt = torch.load(lrm_path)
self.lrm_generator.load_state_dict(lrm_ckpt['weights'], strict=False)
self.lpips = LearnedPerceptualImagePatchSimilarity(net_type='vgg')
self.validation_step_outputs = []
def on_fit_start(self):
if self.global_rank == 0:
os.makedirs(os.path.join(self.logdir, 'images'), exist_ok=True)
os.makedirs(os.path.join(self.logdir, 'images_val'), exist_ok=True)
def prepare_batch_data(self, batch):
lrm_generator_input = {}
render_gt = {} # for supervision
# input images
images = batch['input_images']
images = v2.functional.resize(
images, self.input_size, interpolation=3, antialias=True).clamp(0, 1)
lrm_generator_input['images'] = images.to(self.device)
# input cameras and render cameras
input_c2ws = batch['input_c2ws'].flatten(-2)
input_Ks = batch['input_Ks'].flatten(-2)
target_c2ws = batch['target_c2ws'].flatten(-2)
target_Ks = batch['target_Ks'].flatten(-2)
render_cameras_input = torch.cat([input_c2ws, input_Ks], dim=-1)
render_cameras_target = torch.cat([target_c2ws, target_Ks], dim=-1)
render_cameras = torch.cat([render_cameras_input, render_cameras_target], dim=1)
input_extrinsics = input_c2ws[:, :, :12]
input_intrinsics = torch.stack([
input_Ks[:, :, 0], input_Ks[:, :, 4],
input_Ks[:, :, 2], input_Ks[:, :, 5],
], dim=-1)
cameras = torch.cat([input_extrinsics, input_intrinsics], dim=-1)
# add noise to input cameras
cameras = cameras + torch.rand_like(cameras) * 0.04 - 0.02
lrm_generator_input['cameras'] = cameras.to(self.device)
lrm_generator_input['render_cameras'] = render_cameras.to(self.device)
# target images
target_images = torch.cat([batch['input_images'], batch['target_images']], dim=1)
target_depths = torch.cat([batch['input_depths'], batch['target_depths']], dim=1)
target_alphas = torch.cat([batch['input_alphas'], batch['target_alphas']], dim=1)
# random crop
render_size = np.random.randint(self.render_size, 513)
target_images = v2.functional.resize(
target_images, render_size, interpolation=3, antialias=True).clamp(0, 1)
target_depths = v2.functional.resize(
target_depths, render_size, interpolation=0, antialias=True)
target_alphas = v2.functional.resize(
target_alphas, render_size, interpolation=0, antialias=True)
crop_params = v2.RandomCrop.get_params(
target_images, output_size=(self.render_size, self.render_size))
target_images = v2.functional.crop(target_images, *crop_params)
target_depths = v2.functional.crop(target_depths, *crop_params)[:, :, 0:1]
target_alphas = v2.functional.crop(target_alphas, *crop_params)[:, :, 0:1]
lrm_generator_input['render_size'] = render_size
lrm_generator_input['crop_params'] = crop_params
render_gt['target_images'] = target_images.to(self.device)
render_gt['target_depths'] = target_depths.to(self.device)
render_gt['target_alphas'] = target_alphas.to(self.device)
return lrm_generator_input, render_gt
def prepare_validation_batch_data(self, batch):
lrm_generator_input = {}
# input images
images = batch['input_images']
images = v2.functional.resize(
images, self.input_size, interpolation=3, antialias=True).clamp(0, 1)
lrm_generator_input['images'] = images.to(self.device)
input_c2ws = batch['input_c2ws'].flatten(-2)
input_Ks = batch['input_Ks'].flatten(-2)
input_extrinsics = input_c2ws[:, :, :12]
input_intrinsics = torch.stack([
input_Ks[:, :, 0], input_Ks[:, :, 4],
input_Ks[:, :, 2], input_Ks[:, :, 5],
], dim=-1)
cameras = torch.cat([input_extrinsics, input_intrinsics], dim=-1)
lrm_generator_input['cameras'] = cameras.to(self.device)
render_c2ws = batch['render_c2ws'].flatten(-2)
render_Ks = batch['render_Ks'].flatten(-2)
render_cameras = torch.cat([render_c2ws, render_Ks], dim=-1)
lrm_generator_input['render_cameras'] = render_cameras.to(self.device)
lrm_generator_input['render_size'] = 384
lrm_generator_input['crop_params'] = None
return lrm_generator_input
def forward_lrm_generator(
self,
images,
cameras,
render_cameras,
render_size=192,
crop_params=None,
chunk_size=1,
):
planes = torch.utils.checkpoint.checkpoint(
self.lrm_generator.forward_planes,
images,
cameras,
use_reentrant=False,
)
frames = []
for i in range(0, render_cameras.shape[1], chunk_size):
frames.append(
torch.utils.checkpoint.checkpoint(
self.lrm_generator.synthesizer,
planes,
cameras=render_cameras[:, i:i+chunk_size],
render_size=render_size,
crop_params=crop_params,
use_reentrant=False
)
)
frames = {
k: torch.cat([r[k] for r in frames], dim=1)
for k in frames[0].keys()
}
return frames
def forward(self, lrm_generator_input):
images = lrm_generator_input['images']
cameras = lrm_generator_input['cameras']
render_cameras = lrm_generator_input['render_cameras']
render_size = lrm_generator_input['render_size']
crop_params = lrm_generator_input['crop_params']
out = self.forward_lrm_generator(
images,
cameras,
render_cameras,
render_size=render_size,
crop_params=crop_params,
chunk_size=1,
)
render_images = torch.clamp(out['images_rgb'], 0.0, 1.0)
render_depths = out['images_depth']
render_alphas = torch.clamp(out['images_weight'], 0.0, 1.0)
out = {
'render_images': render_images,
'render_depths': render_depths,
'render_alphas': render_alphas,
}
return out
def training_step(self, batch, batch_idx):
lrm_generator_input, render_gt = self.prepare_batch_data(batch)
render_out = self.forward(lrm_generator_input)
loss, loss_dict = self.compute_loss(render_out, render_gt)
self.log_dict(loss_dict, prog_bar=True, logger=True, on_step=True, on_epoch=True)
if self.global_step % 1000 == 0 and self.global_rank == 0:
B, N, C, H, W = render_gt['target_images'].shape
N_in = lrm_generator_input['images'].shape[1]
input_images = v2.functional.resize(
lrm_generator_input['images'], (H, W), interpolation=3, antialias=True).clamp(0, 1)
input_images = torch.cat(
[input_images, torch.ones(B, N-N_in, C, H, W).to(input_images)], dim=1)
input_images = rearrange(
input_images, 'b n c h w -> b c h (n w)')
target_images = rearrange(
render_gt['target_images'], 'b n c h w -> b c h (n w)')
render_images = rearrange(
render_out['render_images'], 'b n c h w -> b c h (n w)')
target_alphas = rearrange(
repeat(render_gt['target_alphas'], 'b n 1 h w -> b n 3 h w'), 'b n c h w -> b c h (n w)')
render_alphas = rearrange(
repeat(render_out['render_alphas'], 'b n 1 h w -> b n 3 h w'), 'b n c h w -> b c h (n w)')
target_depths = rearrange(
repeat(render_gt['target_depths'], 'b n 1 h w -> b n 3 h w'), 'b n c h w -> b c h (n w)')
render_depths = rearrange(
repeat(render_out['render_depths'], 'b n 1 h w -> b n 3 h w'), 'b n c h w -> b c h (n w)')
MAX_DEPTH = torch.max(target_depths)
target_depths = target_depths / MAX_DEPTH * target_alphas
render_depths = render_depths / MAX_DEPTH
grid = torch.cat([
input_images,
target_images, render_images,
target_alphas, render_alphas,
target_depths, render_depths,
], dim=-2)
grid = make_grid(grid, nrow=target_images.shape[0], normalize=True, value_range=(0, 1))
save_image(grid, os.path.join(self.logdir, 'images', f'train_{self.global_step:07d}.png'))
return loss
def compute_loss(self, render_out, render_gt):
# NOTE: the rgb value range of OpenLRM is [0, 1]
render_images = render_out['render_images']
target_images = render_gt['target_images'].to(render_images)
render_images = rearrange(render_images, 'b n ... -> (b n) ...') * 2.0 - 1.0
target_images = rearrange(target_images, 'b n ... -> (b n) ...') * 2.0 - 1.0
loss_mse = F.mse_loss(render_images, target_images)
loss_lpips = 2.0 * self.lpips(render_images, target_images)
render_alphas = render_out['render_alphas']
target_alphas = render_gt['target_alphas']
loss_mask = F.mse_loss(render_alphas, target_alphas)
loss = loss_mse + loss_lpips + loss_mask
prefix = 'train'
loss_dict = {}
loss_dict.update({f'{prefix}/loss_mse': loss_mse})
loss_dict.update({f'{prefix}/loss_lpips': loss_lpips})
loss_dict.update({f'{prefix}/loss_mask': loss_mask})
loss_dict.update({f'{prefix}/loss': loss})
return loss, loss_dict
@torch.no_grad()
def validation_step(self, batch, batch_idx):
lrm_generator_input = self.prepare_validation_batch_data(batch)
render_out = self.forward(lrm_generator_input)
render_images = render_out['render_images']
render_images = rearrange(render_images, 'b n c h w -> b c h (n w)')
self.validation_step_outputs.append(render_images)
def on_validation_epoch_end(self):
images = torch.cat(self.validation_step_outputs, dim=-1)
all_images = self.all_gather(images)
all_images = rearrange(all_images, 'r b c h w -> (r b) c h w')
if self.global_rank == 0:
image_path = os.path.join(self.logdir, 'images_val', f'val_{self.global_step:07d}.png')
grid = make_grid(all_images, nrow=1, normalize=True, value_range=(0, 1))
save_image(grid, image_path)
print(f"Saved image to {image_path}")
self.validation_step_outputs.clear()
def configure_optimizers(self):
lr = self.learning_rate
params = []
params.append({"params": self.lrm_generator.parameters(), "lr": lr, "weight_decay": 0.01 })
optimizer = torch.optim.AdamW(params, lr=lr, betas=(0.90, 0.95))
scheduler = torch.optim.lr_scheduler.CosineAnnealingWarmRestarts(optimizer, 3000, eta_min=lr/10)
return {'optimizer': optimizer, 'lr_scheduler': scheduler}
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@@ -0,0 +1,325 @@
import os
import numpy as np
import torch
import torch.nn.functional as F
from torchvision.transforms import v2
from torchvision.utils import make_grid, save_image
from torchmetrics.image.lpip import LearnedPerceptualImagePatchSimilarity
import pytorch_lightning as pl
from einops import rearrange, repeat
from InstantMesh.utils.train_util import instantiate_from_config
# Regulrarization loss for FlexiCubes
def sdf_reg_loss_batch(sdf, all_edges):
sdf_f1x6x2 = sdf[:, all_edges.reshape(-1)].reshape(sdf.shape[0], -1, 2)
mask = torch.sign(sdf_f1x6x2[..., 0]) != torch.sign(sdf_f1x6x2[..., 1])
sdf_f1x6x2 = sdf_f1x6x2[mask]
sdf_diff = F.binary_cross_entropy_with_logits(
sdf_f1x6x2[..., 0], (sdf_f1x6x2[..., 1] > 0).float()) + \
F.binary_cross_entropy_with_logits(
sdf_f1x6x2[..., 1], (sdf_f1x6x2[..., 0] > 0).float())
return sdf_diff
class MVRecon(pl.LightningModule):
def __init__(
self,
lrm_generator_config,
input_size=256,
render_size=512,
init_ckpt=None,
):
super(MVRecon, self).__init__()
self.input_size = input_size
self.render_size = render_size
# init modules
self.lrm_generator = instantiate_from_config(lrm_generator_config)
self.lpips = LearnedPerceptualImagePatchSimilarity(net_type='vgg')
# Load weights from pretrained MVRecon model, and use the mlp
# weights to initialize the weights of sdf and rgb mlps.
if init_ckpt is not None:
sd = torch.load(init_ckpt, map_location='cpu')['state_dict']
sd = {k: v for k, v in sd.items() if k.startswith('lrm_generator')}
sd_fc = {}
for k, v in sd.items():
if k.startswith('lrm_generator.synthesizer.decoder.net.'):
if k.startswith('lrm_generator.synthesizer.decoder.net.6.'): # last layer
# Here we assume the density filed's isosurface threshold is t,
# we reverse the sign of density filed to initialize SDF field.
# -(w*x + b - t) = (-w)*x + (t - b)
if 'weight' in k:
sd_fc[k.replace('net.', 'net_sdf.')] = -v[0:1]
else:
sd_fc[k.replace('net.', 'net_sdf.')] = 10.0 - v[0:1]
sd_fc[k.replace('net.', 'net_rgb.')] = v[1:4]
else:
sd_fc[k.replace('net.', 'net_sdf.')] = v
sd_fc[k.replace('net.', 'net_rgb.')] = v
else:
sd_fc[k] = v
sd_fc = {k.replace('lrm_generator.', ''): v for k, v in sd_fc.items()}
# missing `net_deformation` and `net_weight` parameters
self.lrm_generator.load_state_dict(sd_fc, strict=False)
print(f'Loaded weights from {init_ckpt}')
self.validation_step_outputs = []
def on_fit_start(self):
device = torch.device(f'cuda:{self.global_rank}')
self.lrm_generator.init_flexicubes_geometry(device)
if self.global_rank == 0:
os.makedirs(os.path.join(self.logdir, 'images'), exist_ok=True)
os.makedirs(os.path.join(self.logdir, 'images_val'), exist_ok=True)
def prepare_batch_data(self, batch):
lrm_generator_input = {}
render_gt = {}
# input images
images = batch['input_images']
images = v2.functional.resize(
images, self.input_size, interpolation=3, antialias=True).clamp(0, 1)
lrm_generator_input['images'] = images.to(self.device)
# input cameras and render cameras
input_c2ws = batch['input_c2ws']
input_Ks = batch['input_Ks']
target_c2ws = batch['target_c2ws']
render_c2ws = torch.cat([input_c2ws, target_c2ws], dim=1)
render_w2cs = torch.linalg.inv(render_c2ws)
input_extrinsics = input_c2ws.flatten(-2)
input_extrinsics = input_extrinsics[:, :, :12]
input_intrinsics = input_Ks.flatten(-2)
input_intrinsics = torch.stack([
input_intrinsics[:, :, 0], input_intrinsics[:, :, 4],
input_intrinsics[:, :, 2], input_intrinsics[:, :, 5],
], dim=-1)
cameras = torch.cat([input_extrinsics, input_intrinsics], dim=-1)
# add noise to input_cameras
cameras = cameras + torch.rand_like(cameras) * 0.04 - 0.02
lrm_generator_input['cameras'] = cameras.to(self.device)
lrm_generator_input['render_cameras'] = render_w2cs.to(self.device)
# target images
target_images = torch.cat([batch['input_images'], batch['target_images']], dim=1)
target_depths = torch.cat([batch['input_depths'], batch['target_depths']], dim=1)
target_alphas = torch.cat([batch['input_alphas'], batch['target_alphas']], dim=1)
target_normals = torch.cat([batch['input_normals'], batch['target_normals']], dim=1)
render_size = self.render_size
target_images = v2.functional.resize(
target_images, render_size, interpolation=3, antialias=True).clamp(0, 1)
target_depths = v2.functional.resize(
target_depths, render_size, interpolation=0, antialias=True)
target_alphas = v2.functional.resize(
target_alphas, render_size, interpolation=0, antialias=True)
target_normals = v2.functional.resize(
target_normals, render_size, interpolation=3, antialias=True)
lrm_generator_input['render_size'] = render_size
render_gt['target_images'] = target_images.to(self.device)
render_gt['target_depths'] = target_depths.to(self.device)
render_gt['target_alphas'] = target_alphas.to(self.device)
render_gt['target_normals'] = target_normals.to(self.device)
return lrm_generator_input, render_gt
def prepare_validation_batch_data(self, batch):
lrm_generator_input = {}
# input images
images = batch['input_images']
images = v2.functional.resize(
images, self.input_size, interpolation=3, antialias=True).clamp(0, 1)
lrm_generator_input['images'] = images.to(self.device)
# input cameras
input_c2ws = batch['input_c2ws'].flatten(-2)
input_Ks = batch['input_Ks'].flatten(-2)
input_extrinsics = input_c2ws[:, :, :12]
input_intrinsics = torch.stack([
input_Ks[:, :, 0], input_Ks[:, :, 4],
input_Ks[:, :, 2], input_Ks[:, :, 5],
], dim=-1)
cameras = torch.cat([input_extrinsics, input_intrinsics], dim=-1)
lrm_generator_input['cameras'] = cameras.to(self.device)
# render cameras
render_c2ws = batch['render_c2ws']
render_w2cs = torch.linalg.inv(render_c2ws)
lrm_generator_input['render_cameras'] = render_w2cs.to(self.device)
lrm_generator_input['render_size'] = 384
return lrm_generator_input
def forward_lrm_generator(self, images, cameras, render_cameras, render_size=512):
planes = torch.utils.checkpoint.checkpoint(
self.lrm_generator.forward_planes,
images,
cameras,
use_reentrant=False,
)
out = self.lrm_generator.forward_geometry(
planes,
render_cameras,
render_size,
)
return out
def forward(self, lrm_generator_input):
images = lrm_generator_input['images']
cameras = lrm_generator_input['cameras']
render_cameras = lrm_generator_input['render_cameras']
render_size = lrm_generator_input['render_size']
out = self.forward_lrm_generator(
images, cameras, render_cameras, render_size=render_size)
return out
def training_step(self, batch, batch_idx):
lrm_generator_input, render_gt = self.prepare_batch_data(batch)
render_out = self.forward(lrm_generator_input)
loss, loss_dict = self.compute_loss(render_out, render_gt)
self.log_dict(loss_dict, prog_bar=True, logger=True, on_step=True, on_epoch=True)
if self.global_step % 1000 == 0 and self.global_rank == 0:
B, N, C, H, W = render_gt['target_images'].shape
N_in = lrm_generator_input['images'].shape[1]
target_images = rearrange(
render_gt['target_images'], 'b n c h w -> b c h (n w)')
render_images = rearrange(
render_out['img'], 'b n c h w -> b c h (n w)')
target_alphas = rearrange(
repeat(render_gt['target_alphas'], 'b n 1 h w -> b n 3 h w'), 'b n c h w -> b c h (n w)')
render_alphas = rearrange(
repeat(render_out['mask'], 'b n 1 h w -> b n 3 h w'), 'b n c h w -> b c h (n w)')
target_depths = rearrange(
repeat(render_gt['target_depths'], 'b n 1 h w -> b n 3 h w'), 'b n c h w -> b c h (n w)')
render_depths = rearrange(
repeat(render_out['depth'], 'b n 1 h w -> b n 3 h w'), 'b n c h w -> b c h (n w)')
target_normals = rearrange(
render_gt['target_normals'], 'b n c h w -> b c h (n w)')
render_normals = rearrange(
render_out['normal'], 'b n c h w -> b c h (n w)')
MAX_DEPTH = torch.max(target_depths)
target_depths = target_depths / MAX_DEPTH * target_alphas
render_depths = render_depths / MAX_DEPTH
grid = torch.cat([
target_images, render_images,
target_alphas, render_alphas,
target_depths, render_depths,
target_normals, render_normals,
], dim=-2)
grid = make_grid(grid, nrow=target_images.shape[0], normalize=True, value_range=(0, 1))
image_path = os.path.join(self.logdir, 'images', f'train_{self.global_step:07d}.png')
save_image(grid, image_path)
print(f"Saved image to {image_path}")
return loss
def compute_loss(self, render_out, render_gt):
# NOTE: the rgb value range of OpenLRM is [0, 1]
render_images = render_out['img']
target_images = render_gt['target_images'].to(render_images)
render_images = rearrange(render_images, 'b n ... -> (b n) ...') * 2.0 - 1.0
target_images = rearrange(target_images, 'b n ... -> (b n) ...') * 2.0 - 1.0
loss_mse = F.mse_loss(render_images, target_images)
loss_lpips = 2.0 * self.lpips(render_images, target_images)
render_alphas = render_out['mask']
target_alphas = render_gt['target_alphas']
loss_mask = F.mse_loss(render_alphas, target_alphas)
render_depths = render_out['depth']
target_depths = render_gt['target_depths']
loss_depth = 0.5 * F.l1_loss(render_depths[target_alphas>0], target_depths[target_alphas>0])
render_normals = render_out['normal'] * 2.0 - 1.0
target_normals = render_gt['target_normals'] * 2.0 - 1.0
similarity = (render_normals * target_normals).sum(dim=-3).abs()
normal_mask = target_alphas.squeeze(-3)
loss_normal = 1 - similarity[normal_mask>0].mean()
loss_normal = 0.2 * loss_normal
# flexicubes regularization loss
sdf = render_out['sdf']
sdf_reg_loss = render_out['sdf_reg_loss']
sdf_reg_loss_entropy = sdf_reg_loss_batch(sdf, self.lrm_generator.geometry.all_edges).mean() * 0.01
_, flexicubes_surface_reg, flexicubes_weights_reg = sdf_reg_loss
flexicubes_surface_reg = flexicubes_surface_reg.mean() * 0.5
flexicubes_weights_reg = flexicubes_weights_reg.mean() * 0.1
loss_reg = sdf_reg_loss_entropy + flexicubes_surface_reg + flexicubes_weights_reg
loss = loss_mse + loss_lpips + loss_mask + loss_depth + loss_normal + loss_reg
prefix = 'train'
loss_dict = {}
loss_dict.update({f'{prefix}/loss_mse': loss_mse})
loss_dict.update({f'{prefix}/loss_lpips': loss_lpips})
loss_dict.update({f'{prefix}/loss_mask': loss_mask})
loss_dict.update({f'{prefix}/loss_normal': loss_normal})
loss_dict.update({f'{prefix}/loss_depth': loss_depth})
loss_dict.update({f'{prefix}/loss_reg_sdf': sdf_reg_loss_entropy})
loss_dict.update({f'{prefix}/loss_reg_surface': flexicubes_surface_reg})
loss_dict.update({f'{prefix}/loss_reg_weights': flexicubes_weights_reg})
loss_dict.update({f'{prefix}/loss': loss})
return loss, loss_dict
@torch.no_grad()
def validation_step(self, batch, batch_idx):
lrm_generator_input = self.prepare_validation_batch_data(batch)
render_out = self.forward(lrm_generator_input)
render_images = render_out['img']
render_images = rearrange(render_images, 'b n c h w -> b c h (n w)')
self.validation_step_outputs.append(render_images)
def on_validation_epoch_end(self):
images = torch.cat(self.validation_step_outputs, dim=-1)
all_images = self.all_gather(images)
all_images = rearrange(all_images, 'r b c h w -> (r b) c h w')
if self.global_rank == 0:
image_path = os.path.join(self.logdir, 'images_val', f'val_{self.global_step:07d}.png')
grid = make_grid(all_images, nrow=1, normalize=True, value_range=(0, 1))
save_image(grid, image_path)
print(f"Saved image to {image_path}")
self.validation_step_outputs.clear()
def configure_optimizers(self):
lr = self.learning_rate
optimizer = torch.optim.AdamW(
self.lrm_generator.parameters(), lr=lr, betas=(0.90, 0.95), weight_decay=0.01)
scheduler = torch.optim.lr_scheduler.CosineAnnealingWarmRestarts(optimizer, 100000, eta_min=0)
return {'optimizer': optimizer, 'lr_scheduler': scheduler}
@@ -0,0 +1,123 @@
# Copyright (c) 2023, Zexin He
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import torch
import torch.nn as nn
class BasicTransformerBlock(nn.Module):
"""
Transformer block that takes in a cross-attention condition and another modulation vector applied to sub-blocks.
"""
# use attention from torch.nn.MultiHeadAttention
# Block contains a cross-attention layer, a self-attention layer, and a MLP
def __init__(
self,
inner_dim: int,
cond_dim: int,
num_heads: int,
eps: float,
attn_drop: float = 0.,
attn_bias: bool = False,
mlp_ratio: float = 4.,
mlp_drop: float = 0.,
):
super().__init__()
self.norm1 = nn.LayerNorm(inner_dim)
self.cross_attn = nn.MultiheadAttention(
embed_dim=inner_dim, num_heads=num_heads, kdim=cond_dim, vdim=cond_dim,
dropout=attn_drop, bias=attn_bias, batch_first=True)
self.norm2 = nn.LayerNorm(inner_dim)
self.self_attn = nn.MultiheadAttention(
embed_dim=inner_dim, num_heads=num_heads,
dropout=attn_drop, bias=attn_bias, batch_first=True)
self.norm3 = nn.LayerNorm(inner_dim)
self.mlp = nn.Sequential(
nn.Linear(inner_dim, int(inner_dim * mlp_ratio)),
nn.GELU(),
nn.Dropout(mlp_drop),
nn.Linear(int(inner_dim * mlp_ratio), inner_dim),
nn.Dropout(mlp_drop),
)
def forward(self, x, cond):
# x: [N, L, D]
# cond: [N, L_cond, D_cond]
x = x + self.cross_attn(self.norm1(x), cond, cond)[0]
before_sa = self.norm2(x)
x = x + self.self_attn(before_sa, before_sa, before_sa)[0]
x = x + self.mlp(self.norm3(x))
return x
class TriplaneTransformer(nn.Module):
"""
Transformer with condition that generates a triplane representation.
Reference:
Timm: https://github.com/huggingface/pytorch-image-models/blob/main/timm/models/vision_transformer.py#L486
"""
def __init__(
self,
inner_dim: int,
image_feat_dim: int,
triplane_low_res: int,
triplane_high_res: int,
triplane_dim: int,
num_layers: int,
num_heads: int,
eps: float = 1e-6,
):
super().__init__()
# attributes
self.triplane_low_res = triplane_low_res
self.triplane_high_res = triplane_high_res
self.triplane_dim = triplane_dim
# modules
# initialize pos_embed with 1/sqrt(dim) * N(0, 1)
self.pos_embed = nn.Parameter(torch.randn(1, 3*triplane_low_res**2, inner_dim) * (1. / inner_dim) ** 0.5)
self.layers = nn.ModuleList([
BasicTransformerBlock(
inner_dim=inner_dim, cond_dim=image_feat_dim, num_heads=num_heads, eps=eps)
for _ in range(num_layers)
])
self.norm = nn.LayerNorm(inner_dim, eps=eps)
self.deconv = nn.ConvTranspose2d(inner_dim, triplane_dim, kernel_size=2, stride=2, padding=0)
def forward(self, image_feats):
# image_feats: [N, L_cond, D_cond]
N = image_feats.shape[0]
H = W = self.triplane_low_res
L = 3 * H * W
x = self.pos_embed.repeat(N, 1, 1) # [N, L, D]
for layer in self.layers:
x = layer(x, image_feats)
x = self.norm(x)
# separate each plane and apply deconv
x = x.view(N, 3, H, W, -1)
x = torch.einsum('nihwd->indhw', x) # [3, N, D, H, W]
x = x.contiguous().view(3*N, -1, H, W) # [3*N, D, H, W]
x = self.deconv(x) # [3*N, D', H', W']
x = x.view(3, N, *x.shape[-3:]) # [3, N, D', H', W']
x = torch.einsum('indhw->nidhw', x) # [N, 3, D', H', W']
x = x.contiguous()
return x
@@ -0,0 +1,550 @@
# coding=utf-8
# Copyright 2021 Google AI, Ross Wightman, The HuggingFace Inc. team. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
""" PyTorch ViT model."""
import collections.abc
import math
from typing import Dict, List, Optional, Set, Tuple, Union
import torch
from torch import nn
from transformers.activations import ACT2FN
from transformers.modeling_outputs import (
BaseModelOutput,
BaseModelOutputWithPooling,
)
from transformers import PreTrainedModel, ViTConfig
from transformers.pytorch_utils import find_pruneable_heads_and_indices, prune_linear_layer
class ViTEmbeddings(nn.Module):
"""
Construct the CLS token, position and patch embeddings. Optionally, also the mask token.
"""
def __init__(self, config: ViTConfig, use_mask_token: bool = False) -> None:
super().__init__()
self.cls_token = nn.Parameter(torch.randn(1, 1, config.hidden_size))
self.mask_token = nn.Parameter(torch.zeros(1, 1, config.hidden_size)) if use_mask_token else None
self.patch_embeddings = ViTPatchEmbeddings(config)
num_patches = self.patch_embeddings.num_patches
self.position_embeddings = nn.Parameter(torch.randn(1, num_patches + 1, config.hidden_size))
self.dropout = nn.Dropout(config.hidden_dropout_prob)
self.config = config
def interpolate_pos_encoding(self, embeddings: torch.Tensor, height: int, width: int) -> torch.Tensor:
"""
This method allows to interpolate the pre-trained position encodings, to be able to use the model on higher
resolution images.
Source:
https://github.com/facebookresearch/dino/blob/de9ee3df6cf39fac952ab558447af1fa1365362a/vision_transformer.py#L174
"""
num_patches = embeddings.shape[1] - 1
num_positions = self.position_embeddings.shape[1] - 1
if num_patches == num_positions and height == width:
return self.position_embeddings
class_pos_embed = self.position_embeddings[:, 0]
patch_pos_embed = self.position_embeddings[:, 1:]
dim = embeddings.shape[-1]
h0 = height // self.config.patch_size
w0 = width // self.config.patch_size
# we add a small number to avoid floating point error in the interpolation
# see discussion at https://github.com/facebookresearch/dino/issues/8
h0, w0 = h0 + 0.1, w0 + 0.1
patch_pos_embed = patch_pos_embed.reshape(1, int(math.sqrt(num_positions)), int(math.sqrt(num_positions)), dim)
patch_pos_embed = patch_pos_embed.permute(0, 3, 1, 2)
patch_pos_embed = nn.functional.interpolate(
patch_pos_embed,
scale_factor=(h0 / math.sqrt(num_positions), w0 / math.sqrt(num_positions)),
mode="bicubic",
align_corners=False,
)
assert int(h0) == patch_pos_embed.shape[-2] and int(w0) == patch_pos_embed.shape[-1]
patch_pos_embed = patch_pos_embed.permute(0, 2, 3, 1).view(1, -1, dim)
return torch.cat((class_pos_embed.unsqueeze(0), patch_pos_embed), dim=1)
def forward(
self,
pixel_values: torch.Tensor,
bool_masked_pos: Optional[torch.BoolTensor] = None,
interpolate_pos_encoding: bool = False,
) -> torch.Tensor:
batch_size, num_channels, height, width = pixel_values.shape
embeddings = self.patch_embeddings(pixel_values, interpolate_pos_encoding=interpolate_pos_encoding)
if bool_masked_pos is not None:
seq_length = embeddings.shape[1]
mask_tokens = self.mask_token.expand(batch_size, seq_length, -1)
# replace the masked visual tokens by mask_tokens
mask = bool_masked_pos.unsqueeze(-1).type_as(mask_tokens)
embeddings = embeddings * (1.0 - mask) + mask_tokens * mask
# add the [CLS] token to the embedded patch tokens
cls_tokens = self.cls_token.expand(batch_size, -1, -1)
embeddings = torch.cat((cls_tokens, embeddings), dim=1)
# add positional encoding to each token
if interpolate_pos_encoding:
embeddings = embeddings + self.interpolate_pos_encoding(embeddings, height, width)
else:
embeddings = embeddings + self.position_embeddings
embeddings = self.dropout(embeddings)
return embeddings
class ViTPatchEmbeddings(nn.Module):
"""
This class turns `pixel_values` of shape `(batch_size, num_channels, height, width)` into the initial
`hidden_states` (patch embeddings) of shape `(batch_size, seq_length, hidden_size)` to be consumed by a
Transformer.
"""
def __init__(self, config):
super().__init__()
image_size, patch_size = config.image_size, config.patch_size
num_channels, hidden_size = config.num_channels, config.hidden_size
image_size = image_size if isinstance(image_size, collections.abc.Iterable) else (image_size, image_size)
patch_size = patch_size if isinstance(patch_size, collections.abc.Iterable) else (patch_size, patch_size)
num_patches = (image_size[1] // patch_size[1]) * (image_size[0] // patch_size[0])
self.image_size = image_size
self.patch_size = patch_size
self.num_channels = num_channels
self.num_patches = num_patches
self.projection = nn.Conv2d(num_channels, hidden_size, kernel_size=patch_size, stride=patch_size)
def forward(self, pixel_values: torch.Tensor, interpolate_pos_encoding: bool = False) -> torch.Tensor:
batch_size, num_channels, height, width = pixel_values.shape
if num_channels != self.num_channels:
raise ValueError(
"Make sure that the channel dimension of the pixel values match with the one set in the configuration."
f" Expected {self.num_channels} but got {num_channels}."
)
if not interpolate_pos_encoding:
if height != self.image_size[0] or width != self.image_size[1]:
raise ValueError(
f"Input image size ({height}*{width}) doesn't match model"
f" ({self.image_size[0]}*{self.image_size[1]})."
)
embeddings = self.projection(pixel_values).flatten(2).transpose(1, 2)
return embeddings
class ViTSelfAttention(nn.Module):
def __init__(self, config: ViTConfig) -> None:
super().__init__()
if config.hidden_size % config.num_attention_heads != 0 and not hasattr(config, "embedding_size"):
raise ValueError(
f"The hidden size {config.hidden_size,} is not a multiple of the number of attention "
f"heads {config.num_attention_heads}."
)
self.num_attention_heads = config.num_attention_heads
self.attention_head_size = int(config.hidden_size / config.num_attention_heads)
self.all_head_size = self.num_attention_heads * self.attention_head_size
self.query = nn.Linear(config.hidden_size, self.all_head_size, bias=config.qkv_bias)
self.key = nn.Linear(config.hidden_size, self.all_head_size, bias=config.qkv_bias)
self.value = nn.Linear(config.hidden_size, self.all_head_size, bias=config.qkv_bias)
self.dropout = nn.Dropout(config.attention_probs_dropout_prob)
def transpose_for_scores(self, x: torch.Tensor) -> torch.Tensor:
new_x_shape = x.size()[:-1] + (self.num_attention_heads, self.attention_head_size)
x = x.view(new_x_shape)
return x.permute(0, 2, 1, 3)
def forward(
self, hidden_states, head_mask: Optional[torch.Tensor] = None, output_attentions: bool = False
) -> Union[Tuple[torch.Tensor, torch.Tensor], Tuple[torch.Tensor]]:
mixed_query_layer = self.query(hidden_states)
key_layer = self.transpose_for_scores(self.key(hidden_states))
value_layer = self.transpose_for_scores(self.value(hidden_states))
query_layer = self.transpose_for_scores(mixed_query_layer)
# Take the dot product between "query" and "key" to get the raw attention scores.
attention_scores = torch.matmul(query_layer, key_layer.transpose(-1, -2))
attention_scores = attention_scores / math.sqrt(self.attention_head_size)
# Normalize the attention scores to probabilities.
attention_probs = nn.functional.softmax(attention_scores, dim=-1)
# This is actually dropping out entire tokens to attend to, which might
# seem a bit unusual, but is taken from the original Transformer paper.
attention_probs = self.dropout(attention_probs)
# Mask heads if we want to
if head_mask is not None:
attention_probs = attention_probs * head_mask
context_layer = torch.matmul(attention_probs, value_layer)
context_layer = context_layer.permute(0, 2, 1, 3).contiguous()
new_context_layer_shape = context_layer.size()[:-2] + (self.all_head_size,)
context_layer = context_layer.view(new_context_layer_shape)
outputs = (context_layer, attention_probs) if output_attentions else (context_layer,)
return outputs
class ViTSelfOutput(nn.Module):
"""
The residual connection is defined in ViTLayer instead of here (as is the case with other models), due to the
layernorm applied before each block.
"""
def __init__(self, config: ViTConfig) -> None:
super().__init__()
self.dense = nn.Linear(config.hidden_size, config.hidden_size)
self.dropout = nn.Dropout(config.hidden_dropout_prob)
def forward(self, hidden_states: torch.Tensor, input_tensor: torch.Tensor) -> torch.Tensor:
hidden_states = self.dense(hidden_states)
hidden_states = self.dropout(hidden_states)
return hidden_states
class ViTAttention(nn.Module):
def __init__(self, config: ViTConfig) -> None:
super().__init__()
self.attention = ViTSelfAttention(config)
self.output = ViTSelfOutput(config)
self.pruned_heads = set()
def prune_heads(self, heads: Set[int]) -> None:
if len(heads) == 0:
return
heads, index = find_pruneable_heads_and_indices(
heads, self.attention.num_attention_heads, self.attention.attention_head_size, self.pruned_heads
)
# Prune linear layers
self.attention.query = prune_linear_layer(self.attention.query, index)
self.attention.key = prune_linear_layer(self.attention.key, index)
self.attention.value = prune_linear_layer(self.attention.value, index)
self.output.dense = prune_linear_layer(self.output.dense, index, dim=1)
# Update hyper params and store pruned heads
self.attention.num_attention_heads = self.attention.num_attention_heads - len(heads)
self.attention.all_head_size = self.attention.attention_head_size * self.attention.num_attention_heads
self.pruned_heads = self.pruned_heads.union(heads)
def forward(
self,
hidden_states: torch.Tensor,
head_mask: Optional[torch.Tensor] = None,
output_attentions: bool = False,
) -> Union[Tuple[torch.Tensor, torch.Tensor], Tuple[torch.Tensor]]:
self_outputs = self.attention(hidden_states, head_mask, output_attentions)
attention_output = self.output(self_outputs[0], hidden_states)
outputs = (attention_output,) + self_outputs[1:] # add attentions if we output them
return outputs
class ViTIntermediate(nn.Module):
def __init__(self, config: ViTConfig) -> None:
super().__init__()
self.dense = nn.Linear(config.hidden_size, config.intermediate_size)
if isinstance(config.hidden_act, str):
self.intermediate_act_fn = ACT2FN[config.hidden_act]
else:
self.intermediate_act_fn = config.hidden_act
def forward(self, hidden_states: torch.Tensor) -> torch.Tensor:
hidden_states = self.dense(hidden_states)
hidden_states = self.intermediate_act_fn(hidden_states)
return hidden_states
class ViTOutput(nn.Module):
def __init__(self, config: ViTConfig) -> None:
super().__init__()
self.dense = nn.Linear(config.intermediate_size, config.hidden_size)
self.dropout = nn.Dropout(config.hidden_dropout_prob)
def forward(self, hidden_states: torch.Tensor, input_tensor: torch.Tensor) -> torch.Tensor:
hidden_states = self.dense(hidden_states)
hidden_states = self.dropout(hidden_states)
hidden_states = hidden_states + input_tensor
return hidden_states
def modulate(x, shift, scale):
return x * (1 + scale.unsqueeze(1)) + shift.unsqueeze(1)
class ViTLayer(nn.Module):
"""This corresponds to the Block class in the timm implementation."""
def __init__(self, config: ViTConfig) -> None:
super().__init__()
self.chunk_size_feed_forward = config.chunk_size_feed_forward
self.seq_len_dim = 1
self.attention = ViTAttention(config)
self.intermediate = ViTIntermediate(config)
self.output = ViTOutput(config)
self.layernorm_before = nn.LayerNorm(config.hidden_size, eps=config.layer_norm_eps)
self.layernorm_after = nn.LayerNorm(config.hidden_size, eps=config.layer_norm_eps)
self.adaLN_modulation = nn.Sequential(
nn.SiLU(),
nn.Linear(config.hidden_size, 4 * config.hidden_size, bias=True)
)
nn.init.constant_(self.adaLN_modulation[-1].weight, 0)
nn.init.constant_(self.adaLN_modulation[-1].bias, 0)
def forward(
self,
hidden_states: torch.Tensor,
adaln_input: torch.Tensor = None,
head_mask: Optional[torch.Tensor] = None,
output_attentions: bool = False,
) -> Union[Tuple[torch.Tensor, torch.Tensor], Tuple[torch.Tensor]]:
shift_msa, scale_msa, shift_mlp, scale_mlp = self.adaLN_modulation(adaln_input).chunk(4, dim=1)
self_attention_outputs = self.attention(
modulate(self.layernorm_before(hidden_states), shift_msa, scale_msa), # in ViT, layernorm is applied before self-attention
head_mask,
output_attentions=output_attentions,
)
attention_output = self_attention_outputs[0]
outputs = self_attention_outputs[1:] # add self attentions if we output attention weights
# first residual connection
hidden_states = attention_output + hidden_states
# in ViT, layernorm is also applied after self-attention
layer_output = modulate(self.layernorm_after(hidden_states), shift_mlp, scale_mlp)
layer_output = self.intermediate(layer_output)
# second residual connection is done here
layer_output = self.output(layer_output, hidden_states)
outputs = (layer_output,) + outputs
return outputs
class ViTEncoder(nn.Module):
def __init__(self, config: ViTConfig) -> None:
super().__init__()
self.config = config
self.layer = nn.ModuleList([ViTLayer(config) for _ in range(config.num_hidden_layers)])
self.gradient_checkpointing = False
def forward(
self,
hidden_states: torch.Tensor,
adaln_input: torch.Tensor = None,
head_mask: Optional[torch.Tensor] = None,
output_attentions: bool = False,
output_hidden_states: bool = False,
return_dict: bool = True,
) -> Union[tuple, BaseModelOutput]:
all_hidden_states = () if output_hidden_states else None
all_self_attentions = () if output_attentions else None
for i, layer_module in enumerate(self.layer):
if output_hidden_states:
all_hidden_states = all_hidden_states + (hidden_states,)
layer_head_mask = head_mask[i] if head_mask is not None else None
if self.gradient_checkpointing and self.training:
layer_outputs = self._gradient_checkpointing_func(
layer_module.__call__,
hidden_states,
adaln_input,
layer_head_mask,
output_attentions,
)
else:
layer_outputs = layer_module(hidden_states, adaln_input, layer_head_mask, output_attentions)
hidden_states = layer_outputs[0]
if output_attentions:
all_self_attentions = all_self_attentions + (layer_outputs[1],)
if output_hidden_states:
all_hidden_states = all_hidden_states + (hidden_states,)
if not return_dict:
return tuple(v for v in [hidden_states, all_hidden_states, all_self_attentions] if v is not None)
return BaseModelOutput(
last_hidden_state=hidden_states,
hidden_states=all_hidden_states,
attentions=all_self_attentions,
)
class ViTPreTrainedModel(PreTrainedModel):
"""
An abstract class to handle weights initialization and a simple interface for downloading and loading pretrained
models.
"""
config_class = ViTConfig
base_model_prefix = "vit"
main_input_name = "pixel_values"
supports_gradient_checkpointing = True
_no_split_modules = ["ViTEmbeddings", "ViTLayer"]
def _init_weights(self, module: Union[nn.Linear, nn.Conv2d, nn.LayerNorm]) -> None:
"""Initialize the weights"""
if isinstance(module, (nn.Linear, nn.Conv2d)):
# Upcast the input in `fp32` and cast it back to desired `dtype` to avoid
# `trunc_normal_cpu` not implemented in `half` issues
module.weight.data = nn.init.trunc_normal_(
module.weight.data.to(torch.float32), mean=0.0, std=self.config.initializer_range
).to(module.weight.dtype)
if module.bias is not None:
module.bias.data.zero_()
elif isinstance(module, nn.LayerNorm):
module.bias.data.zero_()
module.weight.data.fill_(1.0)
elif isinstance(module, ViTEmbeddings):
module.position_embeddings.data = nn.init.trunc_normal_(
module.position_embeddings.data.to(torch.float32),
mean=0.0,
std=self.config.initializer_range,
).to(module.position_embeddings.dtype)
module.cls_token.data = nn.init.trunc_normal_(
module.cls_token.data.to(torch.float32),
mean=0.0,
std=self.config.initializer_range,
).to(module.cls_token.dtype)
class ViTModel(ViTPreTrainedModel):
def __init__(self, config: ViTConfig, add_pooling_layer: bool = True, use_mask_token: bool = False):
super().__init__(config)
self.config = config
self.embeddings = ViTEmbeddings(config, use_mask_token=use_mask_token)
self.encoder = ViTEncoder(config)
self.layernorm = nn.LayerNorm(config.hidden_size, eps=config.layer_norm_eps)
self.pooler = ViTPooler(config) if add_pooling_layer else None
# Initialize weights and apply final processing
self.post_init()
def get_input_embeddings(self) -> ViTPatchEmbeddings:
return self.embeddings.patch_embeddings
def _prune_heads(self, heads_to_prune: Dict[int, List[int]]) -> None:
"""
Prunes heads of the model. heads_to_prune: dict of {layer_num: list of heads to prune in this layer} See base
class PreTrainedModel
"""
for layer, heads in heads_to_prune.items():
self.encoder.layer[layer].attention.prune_heads(heads)
def forward(
self,
pixel_values: Optional[torch.Tensor] = None,
adaln_input: Optional[torch.Tensor] = None,
bool_masked_pos: Optional[torch.BoolTensor] = None,
head_mask: Optional[torch.Tensor] = None,
output_attentions: Optional[bool] = None,
output_hidden_states: Optional[bool] = None,
interpolate_pos_encoding: Optional[bool] = None,
return_dict: Optional[bool] = None,
) -> Union[Tuple, BaseModelOutputWithPooling]:
r"""
bool_masked_pos (`torch.BoolTensor` of shape `(batch_size, num_patches)`, *optional*):
Boolean masked positions. Indicates which patches are masked (1) and which aren't (0).
"""
output_attentions = output_attentions if output_attentions is not None else self.config.output_attentions
output_hidden_states = (
output_hidden_states if output_hidden_states is not None else self.config.output_hidden_states
)
return_dict = return_dict if return_dict is not None else self.config.use_return_dict
if pixel_values is None:
raise ValueError("You have to specify pixel_values")
# Prepare head mask if needed
# 1.0 in head_mask indicate we keep the head
# attention_probs has shape bsz x n_heads x N x N
# input head_mask has shape [num_heads] or [num_hidden_layers x num_heads]
# and head_mask is converted to shape [num_hidden_layers x batch x num_heads x seq_length x seq_length]
head_mask = self.get_head_mask(head_mask, self.config.num_hidden_layers)
# TODO: maybe have a cleaner way to cast the input (from `ImageProcessor` side?)
expected_dtype = self.embeddings.patch_embeddings.projection.weight.dtype
if pixel_values.dtype != expected_dtype:
pixel_values = pixel_values.to(expected_dtype)
embedding_output = self.embeddings(
pixel_values, bool_masked_pos=bool_masked_pos, interpolate_pos_encoding=interpolate_pos_encoding
)
encoder_outputs = self.encoder(
embedding_output,
adaln_input=adaln_input,
head_mask=head_mask,
output_attentions=output_attentions,
output_hidden_states=output_hidden_states,
return_dict=return_dict,
)
sequence_output = encoder_outputs[0]
sequence_output = self.layernorm(sequence_output)
pooled_output = self.pooler(sequence_output) if self.pooler is not None else None
if not return_dict:
head_outputs = (sequence_output, pooled_output) if pooled_output is not None else (sequence_output,)
return head_outputs + encoder_outputs[1:]
return BaseModelOutputWithPooling(
last_hidden_state=sequence_output,
pooler_output=pooled_output,
hidden_states=encoder_outputs.hidden_states,
attentions=encoder_outputs.attentions,
)
class ViTPooler(nn.Module):
def __init__(self, config: ViTConfig):
super().__init__()
self.dense = nn.Linear(config.hidden_size, config.hidden_size)
self.activation = nn.Tanh()
def forward(self, hidden_states):
# We "pool" the model by simply taking the hidden state corresponding
# to the first token.
first_token_tensor = hidden_states[:, 0]
pooled_output = self.dense(first_token_tensor)
pooled_output = self.activation(pooled_output)
return pooled_output
@@ -0,0 +1,80 @@
# Copyright (c) 2023, Zexin He
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import torch.nn as nn
from transformers import ViTImageProcessor
from einops import rearrange, repeat
from .dino import ViTModel
class DinoWrapper(nn.Module):
"""
Dino v1 wrapper using huggingface transformer implementation.
"""
def __init__(self, model_name: str, freeze: bool = True):
super().__init__()
self.model, self.processor = self._build_dino(model_name)
self.camera_embedder = nn.Sequential(
nn.Linear(16, self.model.config.hidden_size, bias=True),
nn.SiLU(),
nn.Linear(self.model.config.hidden_size, self.model.config.hidden_size, bias=True)
)
if freeze:
self._freeze()
def forward(self, image, camera):
# image: [B, N, C, H, W]
# camera: [B, N, D]
# RGB image with [0,1] scale and properly sized
if image.ndim == 5:
image = rearrange(image, 'b n c h w -> (b n) c h w')
dtype = image.dtype
inputs = self.processor(
images=image.float(),
return_tensors="pt",
do_rescale=False,
do_resize=False,
).to(self.model.device).to(dtype)
# embed camera
N = camera.shape[1]
camera_embeddings = self.camera_embedder(camera)
camera_embeddings = rearrange(camera_embeddings, 'b n d -> (b n) d')
embeddings = camera_embeddings
# This resampling of positional embedding uses bicubic interpolation
outputs = self.model(**inputs, adaln_input=embeddings, interpolate_pos_encoding=True)
last_hidden_states = outputs.last_hidden_state
return last_hidden_states
def _freeze(self):
print(f"======== Freezing DinoWrapper ========")
self.model.eval()
for name, param in self.model.named_parameters():
param.requires_grad = False
@staticmethod
def _build_dino(model_name: str, proxy_error_retries: int = 3, proxy_error_cooldown: int = 5):
import requests
try:
model = ViTModel.from_pretrained(model_name, add_pooling_layer=False)
processor = ViTImageProcessor.from_pretrained(model_name)
return model, processor
except requests.exceptions.ProxyError as err:
if proxy_error_retries > 0:
print(f"Huggingface ProxyError: Retrying in {proxy_error_cooldown} seconds...")
import time
time.sleep(proxy_error_cooldown)
return DinoWrapper._build_dino(model_name, proxy_error_retries - 1, proxy_error_cooldown)
else:
raise err
@@ -0,0 +1,7 @@
# Copyright (c) 2022, NVIDIA CORPORATION & AFFILIATES. All rights reserved.
#
# NVIDIA CORPORATION & AFFILIATES and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION & AFFILIATES is strictly prohibited.
@@ -0,0 +1,16 @@
# Copyright (c) 2022, NVIDIA CORPORATION & AFFILIATES. All rights reserved.
#
# NVIDIA CORPORATION & AFFILIATES and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION & AFFILIATES is strictly prohibited.
import torch
from torch import nn
class Camera(nn.Module):
def __init__(self):
super(Camera, self).__init__()
pass
@@ -0,0 +1,35 @@
# Copyright (c) 2022, NVIDIA CORPORATION & AFFILIATES. All rights reserved.
#
# NVIDIA CORPORATION & AFFILIATES and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION & AFFILIATES is strictly prohibited.
import torch
from . import Camera
import numpy as np
def projection(x=0.1, n=1.0, f=50.0, near_plane=None):
if near_plane is None:
near_plane = n
return np.array(
[[n / x, 0, 0, 0],
[0, n / -x, 0, 0],
[0, 0, -(f + near_plane) / (f - near_plane), -(2 * f * near_plane) / (f - near_plane)],
[0, 0, -1, 0]]).astype(np.float32)
class PerspectiveCamera(Camera):
def __init__(self, fovy=49.0, device='cuda'):
super(PerspectiveCamera, self).__init__()
self.device = device
focal = np.tan(fovy / 180.0 * np.pi * 0.5)
self.proj_mtx = torch.from_numpy(projection(x=focal, f=1000.0, n=1.0, near_plane=0.1)).to(self.device).unsqueeze(dim=0)
def project(self, points_bxnx4):
out = torch.matmul(
points_bxnx4,
torch.transpose(self.proj_mtx, 1, 2))
return out
@@ -0,0 +1,8 @@
import torch
class Renderer():
def __init__(self):
pass
def forward(self):
pass
@@ -0,0 +1,121 @@
# Copyright (c) 2022, NVIDIA CORPORATION & AFFILIATES. All rights reserved.
#
# NVIDIA CORPORATION & AFFILIATES and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION & AFFILIATES is strictly prohibited.
import torch
import torch.nn.functional as F
import nvdiffrast.torch as dr
from . import Renderer
_FG_LUT = None
def interpolate(attr, rast, attr_idx, rast_db=None):
return dr.interpolate(
attr.contiguous(), rast, attr_idx, rast_db=rast_db,
diff_attrs=None if rast_db is None else 'all')
def xfm_points(points, matrix, use_python=True):
'''Transform points.
Args:
points: Tensor containing 3D points with shape [minibatch_size, num_vertices, 3] or [1, num_vertices, 3]
matrix: A 4x4 transform matrix with shape [minibatch_size, 4, 4]
use_python: Use PyTorch's torch.matmul (for validation)
Returns:
Transformed points in homogeneous 4D with shape [minibatch_size, num_vertices, 4].
'''
out = torch.matmul(torch.nn.functional.pad(points, pad=(0, 1), mode='constant', value=1.0), torch.transpose(matrix, 1, 2))
if torch.is_anomaly_enabled():
assert torch.all(torch.isfinite(out)), "Output of xfm_points contains inf or NaN"
return out
def dot(x, y):
return torch.sum(x * y, -1, keepdim=True)
def compute_vertex_normal(v_pos, t_pos_idx):
i0 = t_pos_idx[:, 0]
i1 = t_pos_idx[:, 1]
i2 = t_pos_idx[:, 2]
v0 = v_pos[i0, :]
v1 = v_pos[i1, :]
v2 = v_pos[i2, :]
face_normals = torch.cross(v1 - v0, v2 - v0)
# Splat face normals to vertices
v_nrm = torch.zeros_like(v_pos)
v_nrm.scatter_add_(0, i0[:, None].repeat(1, 3), face_normals)
v_nrm.scatter_add_(0, i1[:, None].repeat(1, 3), face_normals)
v_nrm.scatter_add_(0, i2[:, None].repeat(1, 3), face_normals)
# Normalize, replace zero (degenerated) normals with some default value
v_nrm = torch.where(
dot(v_nrm, v_nrm) > 1e-20, v_nrm, torch.as_tensor([0.0, 0.0, 1.0]).to(v_nrm)
)
v_nrm = F.normalize(v_nrm, dim=1)
assert torch.all(torch.isfinite(v_nrm))
return v_nrm
class NeuralRender(Renderer):
def __init__(self, device='cuda', camera_model=None):
super(NeuralRender, self).__init__()
self.device = device
self.ctx = dr.RasterizeCudaContext(device=device)
self.projection_mtx = None
self.camera = camera_model
def render_mesh(
self,
mesh_v_pos_bxnx3,
mesh_t_pos_idx_fx3,
camera_mv_bx4x4,
mesh_v_feat_bxnxd,
resolution=256,
spp=1,
device='cuda',
hierarchical_mask=False
):
assert not hierarchical_mask
mtx_in = torch.tensor(camera_mv_bx4x4, dtype=torch.float32, device=device) if not torch.is_tensor(camera_mv_bx4x4) else camera_mv_bx4x4
v_pos = xfm_points(mesh_v_pos_bxnx3, mtx_in) # Rotate it to camera coordinates
v_pos_clip = self.camera.project(v_pos) # Projection in the camera
v_nrm = compute_vertex_normal(mesh_v_pos_bxnx3[0], mesh_t_pos_idx_fx3.long()) # vertex normals in world coordinates
# Render the image,
# Here we only return the feature (3D location) at each pixel, which will be used as the input for neural render
num_layers = 1
mask_pyramid = None
assert mesh_t_pos_idx_fx3.shape[0] > 0 # Make sure we have shapes
mesh_v_feat_bxnxd = torch.cat([mesh_v_feat_bxnxd.repeat(v_pos.shape[0], 1, 1), v_pos], dim=-1) # Concatenate the pos
with dr.DepthPeeler(self.ctx, v_pos_clip, mesh_t_pos_idx_fx3, [resolution * spp, resolution * spp]) as peeler:
for _ in range(num_layers):
rast, db = peeler.rasterize_next_layer()
gb_feat, _ = interpolate(mesh_v_feat_bxnxd, rast, mesh_t_pos_idx_fx3)
hard_mask = torch.clamp(rast[..., -1:], 0, 1)
antialias_mask = dr.antialias(
hard_mask.clone().contiguous(), rast, v_pos_clip,
mesh_t_pos_idx_fx3)
depth = gb_feat[..., -2:-1]
ori_mesh_feature = gb_feat[..., :-4]
normal, _ = interpolate(v_nrm[None, ...], rast, mesh_t_pos_idx_fx3)
normal = dr.antialias(normal.clone().contiguous(), rast, v_pos_clip, mesh_t_pos_idx_fx3)
normal = F.normalize(normal, dim=-1)
normal = torch.lerp(torch.zeros_like(normal), (normal + 1.0) / 2.0, hard_mask.float()) # black background
return ori_mesh_feature, antialias_mask, hard_mask, rast, v_pos_clip, mask_pyramid, depth, normal
@@ -0,0 +1,18 @@
# Copyright (c) 2022, NVIDIA CORPORATION & AFFILIATES. All rights reserved.
#
# NVIDIA CORPORATION & AFFILIATES and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION & AFFILIATES is strictly prohibited.
import torch
import numpy as np
class Geometry():
def __init__(self):
pass
def forward(self):
pass
@@ -0,0 +1,40 @@
# Copyright (c) 2022, NVIDIA CORPORATION & AFFILIATES. All rights reserved.
#
# NVIDIA CORPORATION & AFFILIATES and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION & AFFILIATES is strictly prohibited.
import torch
import xatlas
import numpy as np
import nvdiffrast.torch as dr
# ==============================================================================================
def interpolate(attr, rast, attr_idx, rast_db=None):
return dr.interpolate(attr.contiguous(), rast, attr_idx, rast_db=rast_db, diff_attrs=None if rast_db is None else 'all')
def xatlas_uvmap(ctx, mesh_v, mesh_pos_idx, resolution):
vmapping, indices, uvs = xatlas.parametrize(mesh_v.detach().cpu().numpy(), mesh_pos_idx.detach().cpu().numpy())
# Convert to tensors
indices_int64 = indices.astype(np.uint64, casting='same_kind').view(np.int64)
uvs = torch.tensor(uvs, dtype=torch.float32, device=mesh_v.device)
mesh_tex_idx = torch.tensor(indices_int64, dtype=torch.int64, device=mesh_v.device)
# mesh_v_tex. ture
uv_clip = uvs[None, ...] * 2.0 - 1.0
# pad to four component coordinate
uv_clip4 = torch.cat((uv_clip, torch.zeros_like(uv_clip[..., 0:1]), torch.ones_like(uv_clip[..., 0:1])), dim=-1)
# rasterize
rast, _ = dr.rasterize(ctx, uv_clip4, mesh_tex_idx.int(), (resolution, resolution))
# Interpolate world space position
gb_pos, _ = interpolate(mesh_v[None, ...], rast, mesh_pos_idx.int())
mask = rast[..., 3:4] > 0
return uvs, mesh_tex_idx, gb_pos, mask
@@ -0,0 +1,119 @@
# Copyright (c) 2022, NVIDIA CORPORATION & AFFILIATES. All rights reserved.
#
# NVIDIA CORPORATION & AFFILIATES and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION & AFFILIATES is strictly prohibited.
import torch
import numpy as np
import os
from . import Geometry
from FlexiCubes.flexicubes import FlexiCubes
import torch.nn.functional as F
def get_center_boundary_index(grid_res, device):
v = torch.zeros((grid_res + 1, grid_res + 1, grid_res + 1), dtype=torch.bool, device=device)
v[grid_res // 2 + 1, grid_res // 2 + 1, grid_res // 2 + 1] = True
center_indices = torch.nonzero(v.reshape(-1))
v[grid_res // 2 + 1, grid_res // 2 + 1, grid_res // 2 + 1] = False
v[:2, ...] = True
v[-2:, ...] = True
v[:, :2, ...] = True
v[:, -2:, ...] = True
v[:, :, :2] = True
v[:, :, -2:] = True
boundary_indices = torch.nonzero(v.reshape(-1))
return center_indices, boundary_indices
###############################################################################
# Geometry interface
###############################################################################
class FlexiCubesGeometry(Geometry):
def __init__(
self, grid_res=64, scale=2.0, device='cuda', renderer=None,
render_type='neural_render', args=None):
super(FlexiCubesGeometry, self).__init__()
self.grid_res = grid_res
self.device = device
self.args = args
self.fc = FlexiCubes(device, weight_scale=0.5)
self.verts, self.indices = self.fc.construct_voxel_grid(grid_res)
if isinstance(scale, list):
self.verts[:, 0] = self.verts[:, 0] * scale[0]
self.verts[:, 1] = self.verts[:, 1] * scale[1]
self.verts[:, 2] = self.verts[:, 2] * scale[1]
else:
self.verts = self.verts * scale
all_edges = self.indices[:, self.fc.cube_edges].reshape(-1, 2)
self.all_edges = torch.unique(all_edges, dim=0)
# Parameters used for fix boundary sdf
self.center_indices, self.boundary_indices = get_center_boundary_index(self.grid_res, device)
self.renderer = renderer
self.render_type = render_type
def getAABB(self):
return torch.min(self.verts, dim=0).values, torch.max(self.verts, dim=0).values
def get_mesh(self, v_deformed_nx3, sdf_n, weight_n=None, with_uv=False, indices=None, is_training=False):
if indices is None:
indices = self.indices
verts, faces, v_reg_loss = self.fc(v_deformed_nx3, sdf_n, indices, self.grid_res,
beta_fx12=weight_n[:, :12], alpha_fx8=weight_n[:, 12:20],
gamma_f=weight_n[:, 20], training=is_training
)
return verts, faces, v_reg_loss
def render_mesh(self, mesh_v_nx3, mesh_f_fx3, camera_mv_bx4x4, resolution=256, hierarchical_mask=False):
return_value = dict()
if self.render_type == 'neural_render':
tex_pos, mask, hard_mask, rast, v_pos_clip, mask_pyramid, depth, normal = self.renderer.render_mesh(
mesh_v_nx3.unsqueeze(dim=0),
mesh_f_fx3.int(),
camera_mv_bx4x4,
mesh_v_nx3.unsqueeze(dim=0),
resolution=resolution,
device=self.device,
hierarchical_mask=hierarchical_mask
)
return_value['tex_pos'] = tex_pos
return_value['mask'] = mask
return_value['hard_mask'] = hard_mask
return_value['rast'] = rast
return_value['v_pos_clip'] = v_pos_clip
return_value['mask_pyramid'] = mask_pyramid
return_value['depth'] = depth
return_value['normal'] = normal
else:
raise NotImplementedError
return return_value
def render(self, v_deformed_bxnx3=None, sdf_bxn=None, camera_mv_bxnviewx4x4=None, resolution=256):
# Here I assume a batch of meshes (can be different mesh and geometry), for the other shapes, the batch is 1
v_list = []
f_list = []
n_batch = v_deformed_bxnx3.shape[0]
all_render_output = []
for i_batch in range(n_batch):
verts_nx3, faces_fx3 = self.get_mesh(v_deformed_bxnx3[i_batch], sdf_bxn[i_batch])
v_list.append(verts_nx3)
f_list.append(faces_fx3)
render_output = self.render_mesh(verts_nx3, faces_fx3, camera_mv_bxnviewx4x4[i_batch], resolution)
all_render_output.append(render_output)
# Concatenate all render output
return_keys = all_render_output[0].keys()
return_value = dict()
for k in return_keys:
value = [v[k] for v in all_render_output]
return_value[k] = value
# We can do concatenation outside of the render
return return_value
+209
View File
@@ -0,0 +1,209 @@
# Copyright (c) 2023, Zexin He
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import numpy as np
import torch
import torch.nn as nn
from mcubes import marching_cubes
import nvdiffrast.torch as dr
from einops import rearrange, repeat
from .encoder.dino_wrapper import DinoWrapper
from .decoder.transformer import TriplaneTransformer
from .renderer.synthesizer import TriplaneSynthesizer
from ..utils.mesh_util import xatlas_uvmap
class InstantNeRF(nn.Module):
"""
Full model of the large reconstruction model.
"""
def __init__(
self,
encoder_freeze: bool = False,
encoder_model_name: str = 'facebook/dino-vitb16',
encoder_feat_dim: int = 768,
transformer_dim: int = 1024,
transformer_layers: int = 16,
transformer_heads: int = 16,
triplane_low_res: int = 32,
triplane_high_res: int = 64,
triplane_dim: int = 80,
rendering_samples_per_ray: int = 128,
):
super().__init__()
# modules
self.encoder = DinoWrapper(
model_name=encoder_model_name,
freeze=encoder_freeze,
)
self.transformer = TriplaneTransformer(
inner_dim=transformer_dim,
num_layers=transformer_layers,
num_heads=transformer_heads,
image_feat_dim=encoder_feat_dim,
triplane_low_res=triplane_low_res,
triplane_high_res=triplane_high_res,
triplane_dim=triplane_dim,
)
self.synthesizer = TriplaneSynthesizer(
triplane_dim=triplane_dim,
samples_per_ray=rendering_samples_per_ray,
)
def forward_planes(self, images, cameras):
# images: [B, V, C_img, H_img, W_img]
# cameras: [B, V, 16]
B = images.shape[0]
# encode images
image_feats = self.encoder(images, cameras)
image_feats = rearrange(image_feats, '(b v) l d -> b (v l) d', b=B)
# transformer generating planes
planes = self.transformer(image_feats)
return planes
def forward_synthesizer(self, planes, render_cameras, render_size: int):
render_results = self.synthesizer(
planes,
render_cameras,
render_size,
)
return render_results
def forward(self, images, cameras, render_cameras, render_size: int):
# images: [B, V, C_img, H_img, W_img]
# cameras: [B, V, 16]
# render_cameras: [B, M, D_cam_render]
# render_size: int
B, M = render_cameras.shape[:2]
planes = self.forward_planes(images, cameras)
# render target views
render_results = self.synthesizer(planes, render_cameras, render_size)
return {
'planes': planes,
**render_results,
}
def get_texture_prediction(self, planes, tex_pos, hard_mask=None):
'''
Predict Texture given triplanes
:param planes: the triplane feature map
:param tex_pos: Position we want to query the texture field
:param hard_mask: 2D silhoueete of the rendered image
'''
tex_pos = torch.cat(tex_pos, dim=0)
if not hard_mask is None:
tex_pos = tex_pos * hard_mask.float()
batch_size = tex_pos.shape[0]
tex_pos = tex_pos.reshape(batch_size, -1, 3)
###################
# We use mask to get the texture location (to save the memory)
if hard_mask is not None:
n_point_list = torch.sum(hard_mask.long().reshape(hard_mask.shape[0], -1), dim=-1)
sample_tex_pose_list = []
max_point = n_point_list.max()
expanded_hard_mask = hard_mask.reshape(batch_size, -1, 1).expand(-1, -1, 3) > 0.5
for i in range(tex_pos.shape[0]):
tex_pos_one_shape = tex_pos[i][expanded_hard_mask[i]].reshape(1, -1, 3)
if tex_pos_one_shape.shape[1] < max_point:
tex_pos_one_shape = torch.cat(
[tex_pos_one_shape, torch.zeros(
1, max_point - tex_pos_one_shape.shape[1], 3,
device=tex_pos_one_shape.device, dtype=torch.float32)], dim=1)
sample_tex_pose_list.append(tex_pos_one_shape)
tex_pos = torch.cat(sample_tex_pose_list, dim=0)
tex_feat = torch.utils.checkpoint.checkpoint(
self.synthesizer.forward_points,
planes,
tex_pos,
use_reentrant=False,
)['rgb']
if hard_mask is not None:
final_tex_feat = torch.zeros(
planes.shape[0], hard_mask.shape[1] * hard_mask.shape[2], tex_feat.shape[-1], device=tex_feat.device)
expanded_hard_mask = hard_mask.reshape(hard_mask.shape[0], -1, 1).expand(-1, -1, final_tex_feat.shape[-1]) > 0.5
for i in range(planes.shape[0]):
final_tex_feat[i][expanded_hard_mask[i]] = tex_feat[i][:n_point_list[i]].reshape(-1)
tex_feat = final_tex_feat
return tex_feat.reshape(planes.shape[0], hard_mask.shape[1], hard_mask.shape[2], tex_feat.shape[-1])
def extract_mesh(
self,
planes: torch.Tensor,
mesh_resolution: int = 256,
mesh_threshold: int = 10.0,
use_texture_map: bool = False,
texture_resolution: int = 1024,
**kwargs,
):
'''
Extract a 3D mesh from triplane nerf. Only support batch_size 1.
:param planes: triplane features
:param mesh_resolution: marching cubes resolution
:param mesh_threshold: iso-surface threshold
:param use_texture_map: use texture map or vertex color
:param texture_resolution: the resolution of texture map
'''
assert planes.shape[0] == 1
device = planes.device
grid_out = self.synthesizer.forward_grid(
planes=planes,
grid_size=mesh_resolution,
)
vertices, faces = marching_cubes(
grid_out['sigma'].squeeze(0).squeeze(-1).cpu().numpy(),
mesh_threshold,
)
vertices = vertices / (mesh_resolution - 1) * 2 - 1
if not use_texture_map:
# query vertex colors
vertices_tensor = torch.tensor(vertices, dtype=torch.float32, device=device).unsqueeze(0)
vertices_colors = self.synthesizer.forward_points(
planes, vertices_tensor)['rgb'].squeeze(0).cpu().numpy()
vertices_colors = (vertices_colors * 255).astype(np.uint8)
return vertices, faces, vertices_colors
# use x-atlas to get uv mapping for the mesh
vertices = torch.tensor(vertices, dtype=torch.float32, device=device)
faces = torch.tensor(faces.astype(int), dtype=torch.long, device=device)
ctx = dr.RasterizeCudaContext(device=device)
uvs, mesh_tex_idx, gb_pos, tex_hard_mask = xatlas_uvmap(
ctx, vertices, faces, resolution=texture_resolution)
tex_hard_mask = tex_hard_mask.float()
# query the texture field to get the RGB color for texture map
tex_feat = self.get_texture_prediction(
planes, [gb_pos], tex_hard_mask)
background_feature = torch.zeros_like(tex_feat)
img_feat = torch.lerp(background_feature, tex_feat, tex_hard_mask)
texture_map = img_feat.permute(0, 3, 1, 2).squeeze(0)
return vertices, faces, uvs, mesh_tex_idx, texture_map
@@ -0,0 +1,382 @@
# Copyright (c) 2023, Tencent Inc
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import numpy as np
import torch
import torch.nn as nn
import nvdiffrast.torch as dr
from einops import rearrange, repeat
from .encoder.dino_wrapper import DinoWrapper
from .decoder.transformer import TriplaneTransformer
from .renderer.synthesizer_mesh import TriplaneSynthesizer
from .geometry.camera.perspective_camera import PerspectiveCamera
from .geometry.render.neural_render import NeuralRender
from .geometry.rep_3d.flexicubes_geometry import FlexiCubesGeometry
from ..utils.mesh_util import xatlas_uvmap
class InstantMesh(nn.Module):
"""
Full model of the large reconstruction model.
"""
def __init__(
self,
encoder_freeze: bool = False,
encoder_model_name: str = 'facebook/dino-vitb16',
encoder_feat_dim: int = 768,
transformer_dim: int = 1024,
transformer_layers: int = 16,
transformer_heads: int = 16,
triplane_low_res: int = 32,
triplane_high_res: int = 64,
triplane_dim: int = 80,
rendering_samples_per_ray: int = 128,
grid_res: int = 128,
grid_scale: float = 2.0,
):
super().__init__()
# attributes
self.grid_res = grid_res
self.grid_scale = grid_scale
self.deformation_multiplier = 4.0
# modules
self.encoder = DinoWrapper(
model_name=encoder_model_name,
freeze=encoder_freeze,
)
self.transformer = TriplaneTransformer(
inner_dim=transformer_dim,
num_layers=transformer_layers,
num_heads=transformer_heads,
image_feat_dim=encoder_feat_dim,
triplane_low_res=triplane_low_res,
triplane_high_res=triplane_high_res,
triplane_dim=triplane_dim,
)
self.synthesizer = TriplaneSynthesizer(
triplane_dim=triplane_dim,
samples_per_ray=rendering_samples_per_ray,
)
def init_flexicubes_geometry(self, device, fovy=50.0):
camera = PerspectiveCamera(fovy=fovy, device=device)
renderer = NeuralRender(device, camera_model=camera)
self.geometry = FlexiCubesGeometry(
grid_res=self.grid_res,
scale=self.grid_scale,
renderer=renderer,
render_type='neural_render',
device=device,
)
def forward_planes(self, images, cameras):
# images: [B, V, C_img, H_img, W_img]
# cameras: [B, V, 16]
B = images.shape[0]
# encode images
image_feats = self.encoder(images, cameras)
image_feats = rearrange(image_feats, '(b v) l d -> b (v l) d', b=B)
# decode triplanes
planes = self.transformer(image_feats)
return planes
def get_sdf_deformation_prediction(self, planes):
'''
Predict SDF and deformation for tetrahedron vertices
:param planes: triplane feature map for the geometry
'''
init_position = self.geometry.verts.unsqueeze(0).expand(planes.shape[0], -1, -1)
# Step 1: predict the SDF and deformation
sdf, deformation, weight = torch.utils.checkpoint.checkpoint(
self.synthesizer.get_geometry_prediction,
planes,
init_position,
self.geometry.indices,
use_reentrant=False,
)
# Step 2: Normalize the deformation to avoid the flipped triangles.
deformation = 1.0 / (self.grid_res * self.deformation_multiplier) * torch.tanh(deformation)
sdf_reg_loss = torch.zeros(sdf.shape[0], device=sdf.device, dtype=torch.float32)
####
# Step 3: Fix some sdf if we observe empty shape (full positive or full negative)
sdf_bxnxnxn = sdf.reshape((sdf.shape[0], self.grid_res + 1, self.grid_res + 1, self.grid_res + 1))
sdf_less_boundary = sdf_bxnxnxn[:, 1:-1, 1:-1, 1:-1].reshape(sdf.shape[0], -1)
pos_shape = torch.sum((sdf_less_boundary > 0).int(), dim=-1)
neg_shape = torch.sum((sdf_less_boundary < 0).int(), dim=-1)
zero_surface = torch.bitwise_or(pos_shape == 0, neg_shape == 0)
if torch.sum(zero_surface).item() > 0:
update_sdf = torch.zeros_like(sdf[0:1])
max_sdf = sdf.max()
min_sdf = sdf.min()
update_sdf[:, self.geometry.center_indices] += (1.0 - min_sdf) # greater than zero
update_sdf[:, self.geometry.boundary_indices] += (-1 - max_sdf) # smaller than zero
new_sdf = torch.zeros_like(sdf)
for i_batch in range(zero_surface.shape[0]):
if zero_surface[i_batch]:
new_sdf[i_batch:i_batch + 1] += update_sdf
update_mask = (new_sdf == 0).float()
# Regulraization here is used to push the sdf to be a different sign (make it not fully positive or fully negative)
sdf_reg_loss = torch.abs(sdf).mean(dim=-1).mean(dim=-1)
sdf_reg_loss = sdf_reg_loss * zero_surface.float()
sdf = sdf * update_mask + new_sdf * (1 - update_mask)
# Step 4: Here we remove the gradient for the bad sdf (full positive or full negative)
final_sdf = []
final_def = []
for i_batch in range(zero_surface.shape[0]):
if zero_surface[i_batch]:
final_sdf.append(sdf[i_batch: i_batch + 1].detach())
final_def.append(deformation[i_batch: i_batch + 1].detach())
else:
final_sdf.append(sdf[i_batch: i_batch + 1])
final_def.append(deformation[i_batch: i_batch + 1])
sdf = torch.cat(final_sdf, dim=0)
deformation = torch.cat(final_def, dim=0)
return sdf, deformation, sdf_reg_loss, weight
def get_geometry_prediction(self, planes=None):
'''
Function to generate mesh with give triplanes
:param planes: triplane features
'''
# Step 1: first get the sdf and deformation value for each vertices in the tetrahedon grid.
sdf, deformation, sdf_reg_loss, weight = self.get_sdf_deformation_prediction(planes)
v_deformed = self.geometry.verts.unsqueeze(dim=0).expand(sdf.shape[0], -1, -1) + deformation
tets = self.geometry.indices
n_batch = planes.shape[0]
v_list = []
f_list = []
flexicubes_surface_reg_list = []
# Step 2: Using marching tet to obtain the mesh
for i_batch in range(n_batch):
verts, faces, flexicubes_surface_reg = self.geometry.get_mesh(
v_deformed[i_batch],
sdf[i_batch].squeeze(dim=-1),
with_uv=False,
indices=tets,
weight_n=weight[i_batch].squeeze(dim=-1),
is_training=self.training,
)
flexicubes_surface_reg_list.append(flexicubes_surface_reg)
v_list.append(verts)
f_list.append(faces)
flexicubes_surface_reg = torch.cat(flexicubes_surface_reg_list).mean()
flexicubes_weight_reg = (weight ** 2).mean()
return v_list, f_list, sdf, deformation, v_deformed, (sdf_reg_loss, flexicubes_surface_reg, flexicubes_weight_reg)
def get_texture_prediction(self, planes, tex_pos, hard_mask=None):
'''
Predict Texture given triplanes
:param planes: the triplane feature map
:param tex_pos: Position we want to query the texture field
:param hard_mask: 2D silhoueete of the rendered image
'''
tex_pos = torch.cat(tex_pos, dim=0)
if not hard_mask is None:
tex_pos = tex_pos * hard_mask.float()
batch_size = tex_pos.shape[0]
tex_pos = tex_pos.reshape(batch_size, -1, 3)
###################
# We use mask to get the texture location (to save the memory)
if hard_mask is not None:
n_point_list = torch.sum(hard_mask.long().reshape(hard_mask.shape[0], -1), dim=-1)
sample_tex_pose_list = []
max_point = n_point_list.max()
expanded_hard_mask = hard_mask.reshape(batch_size, -1, 1).expand(-1, -1, 3) > 0.5
for i in range(tex_pos.shape[0]):
tex_pos_one_shape = tex_pos[i][expanded_hard_mask[i]].reshape(1, -1, 3)
if tex_pos_one_shape.shape[1] < max_point:
tex_pos_one_shape = torch.cat(
[tex_pos_one_shape, torch.zeros(
1, max_point - tex_pos_one_shape.shape[1], 3,
device=tex_pos_one_shape.device, dtype=torch.float32)], dim=1)
sample_tex_pose_list.append(tex_pos_one_shape)
tex_pos = torch.cat(sample_tex_pose_list, dim=0)
tex_feat = torch.utils.checkpoint.checkpoint(
self.synthesizer.get_texture_prediction,
planes,
tex_pos,
use_reentrant=False,
)
if hard_mask is not None:
final_tex_feat = torch.zeros(
planes.shape[0], hard_mask.shape[1] * hard_mask.shape[2], tex_feat.shape[-1], device=tex_feat.device)
expanded_hard_mask = hard_mask.reshape(hard_mask.shape[0], -1, 1).expand(-1, -1, final_tex_feat.shape[-1]) > 0.5
for i in range(planes.shape[0]):
final_tex_feat[i][expanded_hard_mask[i]] = tex_feat[i][:n_point_list[i]].reshape(-1)
tex_feat = final_tex_feat
return tex_feat.reshape(planes.shape[0], hard_mask.shape[1], hard_mask.shape[2], tex_feat.shape[-1])
def render_mesh(self, mesh_v, mesh_f, cam_mv, render_size=256):
'''
Function to render a generated mesh with nvdiffrast
:param mesh_v: List of vertices for the mesh
:param mesh_f: List of faces for the mesh
:param cam_mv: 4x4 rotation matrix
:return:
'''
return_value_list = []
for i_mesh in range(len(mesh_v)):
return_value = self.geometry.render_mesh(
mesh_v[i_mesh],
mesh_f[i_mesh].int(),
cam_mv[i_mesh],
resolution=render_size,
hierarchical_mask=False
)
return_value_list.append(return_value)
return_keys = return_value_list[0].keys()
return_value = dict()
for k in return_keys:
value = [v[k] for v in return_value_list]
return_value[k] = value
mask = torch.cat(return_value['mask'], dim=0)
hard_mask = torch.cat(return_value['hard_mask'], dim=0)
tex_pos = return_value['tex_pos']
depth = torch.cat(return_value['depth'], dim=0)
normal = torch.cat(return_value['normal'], dim=0)
return mask, hard_mask, tex_pos, depth, normal
def forward_geometry(self, planes, render_cameras, render_size=256):
'''
Main function of our Generator. It first generate 3D mesh, then render it into 2D image
with given `render_cameras`.
:param planes: triplane features
:param render_cameras: cameras to render generated 3D shape
'''
B, NV = render_cameras.shape[:2]
# Generate 3D mesh first
mesh_v, mesh_f, sdf, deformation, v_deformed, sdf_reg_loss = self.get_geometry_prediction(planes)
# Render the mesh into 2D image (get 3d position of each image plane)
cam_mv = render_cameras
run_n_view = cam_mv.shape[1]
antilias_mask, hard_mask, tex_pos, depth, normal = self.render_mesh(mesh_v, mesh_f, cam_mv, render_size=render_size)
tex_hard_mask = hard_mask
tex_pos = [torch.cat([pos[i_view:i_view + 1] for i_view in range(run_n_view)], dim=2) for pos in tex_pos]
tex_hard_mask = torch.cat(
[torch.cat(
[tex_hard_mask[i * run_n_view + i_view: i * run_n_view + i_view + 1]
for i_view in range(run_n_view)], dim=2)
for i in range(planes.shape[0])], dim=0)
# Querying the texture field to predict the texture feature for each pixel on the image
tex_feat = self.get_texture_prediction(planes, tex_pos, tex_hard_mask)
background_feature = torch.ones_like(tex_feat) # white background
# Merge them together
img_feat = tex_feat * tex_hard_mask + background_feature * (1 - tex_hard_mask)
# We should split it back to the original image shape
img_feat = torch.cat(
[torch.cat(
[img_feat[i:i + 1, :, render_size * i_view: render_size * (i_view + 1)]
for i_view in range(run_n_view)], dim=0) for i in range(len(tex_pos))], dim=0)
img = img_feat.clamp(0, 1).permute(0, 3, 1, 2).unflatten(0, (B, NV))
antilias_mask = antilias_mask.permute(0, 3, 1, 2).unflatten(0, (B, NV))
depth = -depth.permute(0, 3, 1, 2).unflatten(0, (B, NV)) # transform negative depth to positive
normal = normal.permute(0, 3, 1, 2).unflatten(0, (B, NV))
out = {
'img': img,
'mask': antilias_mask,
'depth': depth,
'normal': normal,
'sdf': sdf,
'mesh_v': mesh_v,
'mesh_f': mesh_f,
'sdf_reg_loss': sdf_reg_loss,
}
return out
def forward(self, images, cameras, render_cameras, render_size: int):
# images: [B, V, C_img, H_img, W_img]
# cameras: [B, V, 16]
# render_cameras: [B, M, D_cam_render]
# render_size: int
B, M = render_cameras.shape[:2]
planes = self.forward_planes(images, cameras)
out = self.forward_geometry(planes, render_cameras, render_size=render_size)
return {
'planes': planes,
**out
}
def extract_mesh(
self,
planes: torch.Tensor,
use_texture_map: bool = False,
texture_resolution: int = 1024,
**kwargs,
):
'''
Extract a 3D mesh from FlexiCubes. Only support batch_size 1.
:param planes: triplane features
:param use_texture_map: use texture map or vertex color
:param texture_resolution: the resolution of texure map
'''
assert planes.shape[0] == 1
device = planes.device
# predict geometry first
mesh_v, mesh_f, sdf, deformation, v_deformed, sdf_reg_loss = self.get_geometry_prediction(planes)
vertices, faces = mesh_v[0], mesh_f[0]
if not use_texture_map:
# query vertex colors
vertices_tensor = vertices.unsqueeze(0)
vertices_colors = self.synthesizer.get_texture_prediction(
planes, vertices_tensor).clamp(0, 1).squeeze(0).cpu().numpy()
vertices_colors = (vertices_colors * 255).astype(np.uint8)
return vertices.cpu().numpy(), faces.cpu().numpy(), vertices_colors
# use x-atlas to get uv mapping for the mesh
ctx = dr.RasterizeCudaContext(device=device)
uvs, mesh_tex_idx, gb_pos, tex_hard_mask = xatlas_uvmap(
self.geometry.renderer.ctx, vertices, faces, resolution=texture_resolution)
tex_hard_mask = tex_hard_mask.float()
# query the texture field to get the RGB color for texture map
tex_feat = self.get_texture_prediction(
planes, [gb_pos], tex_hard_mask)
background_feature = torch.zeros_like(tex_feat)
img_feat = torch.lerp(background_feature, tex_feat, tex_hard_mask)
texture_map = img_feat.permute(0, 3, 1, 2).squeeze(0)
return vertices, faces, uvs, mesh_tex_idx, texture_map
@@ -0,0 +1,9 @@
# SPDX-FileCopyrightText: Copyright (c) 2021-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: LicenseRef-NvidiaProprietary
#
# NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
# property and proprietary rights in and to this material, related
# documentation and any modifications thereto. Any use, reproduction,
# disclosure or distribution of this material and related documentation
# without an express license agreement from NVIDIA CORPORATION or
# its affiliates is strictly prohibited.
@@ -0,0 +1,203 @@
# ORIGINAL LICENSE
# SPDX-FileCopyrightText: Copyright (c) 2021-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: LicenseRef-NvidiaProprietary
#
# Modified by Jiale Xu
# The modifications are subject to the same license as the original.
import itertools
import torch
import torch.nn as nn
from .utils.renderer import ImportanceRenderer
from .utils.ray_sampler import RaySampler
class OSGDecoder(nn.Module):
"""
Triplane decoder that gives RGB and sigma values from sampled features.
Using ReLU here instead of Softplus in the original implementation.
Reference:
EG3D: https://github.com/NVlabs/eg3d/blob/main/eg3d/training/triplane.py#L112
"""
def __init__(self, n_features: int,
hidden_dim: int = 64, num_layers: int = 4, activation: nn.Module = nn.ReLU):
super().__init__()
self.net = nn.Sequential(
nn.Linear(3 * n_features, hidden_dim),
activation(),
*itertools.chain(*[[
nn.Linear(hidden_dim, hidden_dim),
activation(),
] for _ in range(num_layers - 2)]),
nn.Linear(hidden_dim, 1 + 3),
)
# init all bias to zero
for m in self.modules():
if isinstance(m, nn.Linear):
nn.init.zeros_(m.bias)
def forward(self, sampled_features, ray_directions):
# Aggregate features by mean
# sampled_features = sampled_features.mean(1)
# Aggregate features by concatenation
_N, n_planes, _M, _C = sampled_features.shape
sampled_features = sampled_features.permute(0, 2, 1, 3).reshape(_N, _M, n_planes*_C)
x = sampled_features
N, M, C = x.shape
x = x.contiguous().view(N*M, C)
x = self.net(x)
x = x.view(N, M, -1)
rgb = torch.sigmoid(x[..., 1:])*(1 + 2*0.001) - 0.001 # Uses sigmoid clamping from MipNeRF
sigma = x[..., 0:1]
return {'rgb': rgb, 'sigma': sigma}
class TriplaneSynthesizer(nn.Module):
"""
Synthesizer that renders a triplane volume with planes and a camera.
Reference:
EG3D: https://github.com/NVlabs/eg3d/blob/main/eg3d/training/triplane.py#L19
"""
DEFAULT_RENDERING_KWARGS = {
'ray_start': 'auto',
'ray_end': 'auto',
'box_warp': 2.,
'white_back': True,
'disparity_space_sampling': False,
'clamp_mode': 'softplus',
'sampler_bbox_min': -1.,
'sampler_bbox_max': 1.,
}
def __init__(self, triplane_dim: int, samples_per_ray: int):
super().__init__()
# attributes
self.triplane_dim = triplane_dim
self.rendering_kwargs = {
**self.DEFAULT_RENDERING_KWARGS,
'depth_resolution': samples_per_ray // 2,
'depth_resolution_importance': samples_per_ray // 2,
}
# renderings
self.renderer = ImportanceRenderer()
self.ray_sampler = RaySampler()
# modules
self.decoder = OSGDecoder(n_features=triplane_dim)
def forward(self, planes, cameras, render_size=128, crop_params=None):
# planes: (N, 3, D', H', W')
# cameras: (N, M, D_cam)
# render_size: int
assert planes.shape[0] == cameras.shape[0], "Batch size mismatch for planes and cameras"
N, M = cameras.shape[:2]
cam2world_matrix = cameras[..., :16].view(N, M, 4, 4)
intrinsics = cameras[..., 16:25].view(N, M, 3, 3)
# Create a batch of rays for volume rendering
ray_origins, ray_directions = self.ray_sampler(
cam2world_matrix=cam2world_matrix.reshape(-1, 4, 4),
intrinsics=intrinsics.reshape(-1, 3, 3),
render_size=render_size,
)
assert N*M == ray_origins.shape[0], "Batch size mismatch for ray_origins"
assert ray_origins.dim() == 3, "ray_origins should be 3-dimensional"
# Crop rays if crop_params is available
if crop_params is not None:
ray_origins = ray_origins.reshape(N*M, render_size, render_size, 3)
ray_directions = ray_directions.reshape(N*M, render_size, render_size, 3)
i, j, h, w = crop_params
ray_origins = ray_origins[:, i:i+h, j:j+w, :].reshape(N*M, -1, 3)
ray_directions = ray_directions[:, i:i+h, j:j+w, :].reshape(N*M, -1, 3)
# Perform volume rendering
rgb_samples, depth_samples, weights_samples = self.renderer(
planes.repeat_interleave(M, dim=0), self.decoder, ray_origins, ray_directions, self.rendering_kwargs,
)
# Reshape into 'raw' neural-rendered image
if crop_params is not None:
Himg, Wimg = crop_params[2:]
else:
Himg = Wimg = render_size
rgb_images = rgb_samples.permute(0, 2, 1).reshape(N, M, rgb_samples.shape[-1], Himg, Wimg).contiguous()
depth_images = depth_samples.permute(0, 2, 1).reshape(N, M, 1, Himg, Wimg)
weight_images = weights_samples.permute(0, 2, 1).reshape(N, M, 1, Himg, Wimg)
out = {
'images_rgb': rgb_images,
'images_depth': depth_images,
'images_weight': weight_images,
}
return out
def forward_grid(self, planes, grid_size: int, aabb: torch.Tensor = None):
# planes: (N, 3, D', H', W')
# grid_size: int
# aabb: (N, 2, 3)
if aabb is None:
aabb = torch.tensor([
[self.rendering_kwargs['sampler_bbox_min']] * 3,
[self.rendering_kwargs['sampler_bbox_max']] * 3,
], device=planes.device, dtype=planes.dtype).unsqueeze(0).repeat(planes.shape[0], 1, 1)
assert planes.shape[0] == aabb.shape[0], "Batch size mismatch for planes and aabb"
N = planes.shape[0]
# create grid points for triplane query
grid_points = []
for i in range(N):
grid_points.append(torch.stack(torch.meshgrid(
torch.linspace(aabb[i, 0, 0], aabb[i, 1, 0], grid_size, device=planes.device),
torch.linspace(aabb[i, 0, 1], aabb[i, 1, 1], grid_size, device=planes.device),
torch.linspace(aabb[i, 0, 2], aabb[i, 1, 2], grid_size, device=planes.device),
indexing='ij',
), dim=-1).reshape(-1, 3))
cube_grid = torch.stack(grid_points, dim=0).to(planes.device)
features = self.forward_points(planes, cube_grid)
# reshape into grid
features = {
k: v.reshape(N, grid_size, grid_size, grid_size, -1)
for k, v in features.items()
}
return features
def forward_points(self, planes, points: torch.Tensor, chunk_size: int = 2**20):
# planes: (N, 3, D', H', W')
# points: (N, P, 3)
N, P = points.shape[:2]
# query triplane in chunks
outs = []
for i in range(0, points.shape[1], chunk_size):
chunk_points = points[:, i:i+chunk_size]
# query triplane
chunk_out = self.renderer.run_model_activated(
planes=planes,
decoder=self.decoder,
sample_coordinates=chunk_points,
sample_directions=torch.zeros_like(chunk_points),
options=self.rendering_kwargs,
)
outs.append(chunk_out)
# concatenate the outputs
point_features = {
k: torch.cat([out[k] for out in outs], dim=1)
for k in outs[0].keys()
}
return point_features
@@ -0,0 +1,141 @@
# ORIGINAL LICENSE
# SPDX-FileCopyrightText: Copyright (c) 2021-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: LicenseRef-NvidiaProprietary
#
# Modified by Jiale Xu
# The modifications are subject to the same license as the original.
import itertools
import torch
import torch.nn as nn
from .utils.renderer import generate_planes, project_onto_planes, sample_from_planes
class OSGDecoder(nn.Module):
"""
Triplane decoder that gives RGB and sigma values from sampled features.
Using ReLU here instead of Softplus in the original implementation.
Reference:
EG3D: https://github.com/NVlabs/eg3d/blob/main/eg3d/training/triplane.py#L112
"""
def __init__(self, n_features: int,
hidden_dim: int = 64, num_layers: int = 4, activation: nn.Module = nn.ReLU):
super().__init__()
self.net_sdf = nn.Sequential(
nn.Linear(3 * n_features, hidden_dim),
activation(),
*itertools.chain(*[[
nn.Linear(hidden_dim, hidden_dim),
activation(),
] for _ in range(num_layers - 2)]),
nn.Linear(hidden_dim, 1),
)
self.net_rgb = nn.Sequential(
nn.Linear(3 * n_features, hidden_dim),
activation(),
*itertools.chain(*[[
nn.Linear(hidden_dim, hidden_dim),
activation(),
] for _ in range(num_layers - 2)]),
nn.Linear(hidden_dim, 3),
)
self.net_deformation = nn.Sequential(
nn.Linear(3 * n_features, hidden_dim),
activation(),
*itertools.chain(*[[
nn.Linear(hidden_dim, hidden_dim),
activation(),
] for _ in range(num_layers - 2)]),
nn.Linear(hidden_dim, 3),
)
self.net_weight = nn.Sequential(
nn.Linear(8 * 3 * n_features, hidden_dim),
activation(),
*itertools.chain(*[[
nn.Linear(hidden_dim, hidden_dim),
activation(),
] for _ in range(num_layers - 2)]),
nn.Linear(hidden_dim, 21),
)
# init all bias to zero
for m in self.modules():
if isinstance(m, nn.Linear):
nn.init.zeros_(m.bias)
def get_geometry_prediction(self, sampled_features, flexicubes_indices):
_N, n_planes, _M, _C = sampled_features.shape
sampled_features = sampled_features.permute(0, 2, 1, 3).reshape(_N, _M, n_planes*_C)
sdf = self.net_sdf(sampled_features)
deformation = self.net_deformation(sampled_features)
grid_features = torch.index_select(input=sampled_features, index=flexicubes_indices.reshape(-1), dim=1)
grid_features = grid_features.reshape(
sampled_features.shape[0], flexicubes_indices.shape[0], flexicubes_indices.shape[1] * sampled_features.shape[-1])
weight = self.net_weight(grid_features) * 0.1
return sdf, deformation, weight
def get_texture_prediction(self, sampled_features):
_N, n_planes, _M, _C = sampled_features.shape
sampled_features = sampled_features.permute(0, 2, 1, 3).reshape(_N, _M, n_planes*_C)
rgb = self.net_rgb(sampled_features)
rgb = torch.sigmoid(rgb)*(1 + 2*0.001) - 0.001 # Uses sigmoid clamping from MipNeRF
return rgb
class TriplaneSynthesizer(nn.Module):
"""
Synthesizer that renders a triplane volume with planes and a camera.
Reference:
EG3D: https://github.com/NVlabs/eg3d/blob/main/eg3d/training/triplane.py#L19
"""
DEFAULT_RENDERING_KWARGS = {
'ray_start': 'auto',
'ray_end': 'auto',
'box_warp': 2.,
'white_back': True,
'disparity_space_sampling': False,
'clamp_mode': 'softplus',
'sampler_bbox_min': -1.,
'sampler_bbox_max': 1.,
}
def __init__(self, triplane_dim: int, samples_per_ray: int):
super().__init__()
# attributes
self.triplane_dim = triplane_dim
self.rendering_kwargs = {
**self.DEFAULT_RENDERING_KWARGS,
'depth_resolution': samples_per_ray // 2,
'depth_resolution_importance': samples_per_ray // 2,
}
# modules
self.plane_axes = generate_planes()
self.decoder = OSGDecoder(n_features=triplane_dim)
def get_geometry_prediction(self, planes, sample_coordinates, flexicubes_indices):
plane_axes = self.plane_axes.to(planes.device)
sampled_features = sample_from_planes(
plane_axes, planes, sample_coordinates, padding_mode='zeros', box_warp=self.rendering_kwargs['box_warp'])
sdf, deformation, weight = self.decoder.get_geometry_prediction(sampled_features, flexicubes_indices)
return sdf, deformation, weight
def get_texture_prediction(self, planes, sample_coordinates):
plane_axes = self.plane_axes.to(planes.device)
sampled_features = sample_from_planes(
plane_axes, planes, sample_coordinates, padding_mode='zeros', box_warp=self.rendering_kwargs['box_warp'])
rgb = self.decoder.get_texture_prediction(sampled_features)
return rgb
@@ -0,0 +1,9 @@
# SPDX-FileCopyrightText: Copyright (c) 2021-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: LicenseRef-NvidiaProprietary
#
# NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
# property and proprietary rights in and to this material, related
# documentation and any modifications thereto. Any use, reproduction,
# disclosure or distribution of this material and related documentation
# without an express license agreement from NVIDIA CORPORATION or
# its affiliates is strictly prohibited.
@@ -0,0 +1,118 @@
# MIT License
# Copyright (c) 2022 Petr Kellnhofer
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
import torch
def transform_vectors(matrix: torch.Tensor, vectors4: torch.Tensor) -> torch.Tensor:
"""
Left-multiplies MxM @ NxM. Returns NxM.
"""
res = torch.matmul(vectors4, matrix.T)
return res
def normalize_vecs(vectors: torch.Tensor) -> torch.Tensor:
"""
Normalize vector lengths.
"""
return vectors / (torch.norm(vectors, dim=-1, keepdim=True))
def torch_dot(x: torch.Tensor, y: torch.Tensor):
"""
Dot product of two tensors.
"""
return (x * y).sum(-1)
def get_ray_limits_box(rays_o: torch.Tensor, rays_d: torch.Tensor, box_side_length):
"""
Author: Petr Kellnhofer
Intersects rays with the [-1, 1] NDC volume.
Returns min and max distance of entry.
Returns -1 for no intersection.
https://www.scratchapixel.com/lessons/3d-basic-rendering/minimal-ray-tracer-rendering-simple-shapes/ray-box-intersection
"""
o_shape = rays_o.shape
rays_o = rays_o.detach().reshape(-1, 3)
rays_d = rays_d.detach().reshape(-1, 3)
bb_min = [-1*(box_side_length/2), -1*(box_side_length/2), -1*(box_side_length/2)]
bb_max = [1*(box_side_length/2), 1*(box_side_length/2), 1*(box_side_length/2)]
bounds = torch.tensor([bb_min, bb_max], dtype=rays_o.dtype, device=rays_o.device)
is_valid = torch.ones(rays_o.shape[:-1], dtype=bool, device=rays_o.device)
# Precompute inverse for stability.
invdir = 1 / rays_d
sign = (invdir < 0).long()
# Intersect with YZ plane.
tmin = (bounds.index_select(0, sign[..., 0])[..., 0] - rays_o[..., 0]) * invdir[..., 0]
tmax = (bounds.index_select(0, 1 - sign[..., 0])[..., 0] - rays_o[..., 0]) * invdir[..., 0]
# Intersect with XZ plane.
tymin = (bounds.index_select(0, sign[..., 1])[..., 1] - rays_o[..., 1]) * invdir[..., 1]
tymax = (bounds.index_select(0, 1 - sign[..., 1])[..., 1] - rays_o[..., 1]) * invdir[..., 1]
# Resolve parallel rays.
is_valid[torch.logical_or(tmin > tymax, tymin > tmax)] = False
# Use the shortest intersection.
tmin = torch.max(tmin, tymin)
tmax = torch.min(tmax, tymax)
# Intersect with XY plane.
tzmin = (bounds.index_select(0, sign[..., 2])[..., 2] - rays_o[..., 2]) * invdir[..., 2]
tzmax = (bounds.index_select(0, 1 - sign[..., 2])[..., 2] - rays_o[..., 2]) * invdir[..., 2]
# Resolve parallel rays.
is_valid[torch.logical_or(tmin > tzmax, tzmin > tmax)] = False
# Use the shortest intersection.
tmin = torch.max(tmin, tzmin)
tmax = torch.min(tmax, tzmax)
# Mark invalid.
tmin[torch.logical_not(is_valid)] = -1
tmax[torch.logical_not(is_valid)] = -2
return tmin.reshape(*o_shape[:-1], 1), tmax.reshape(*o_shape[:-1], 1)
def linspace(start: torch.Tensor, stop: torch.Tensor, num: int):
"""
Creates a tensor of shape [num, *start.shape] whose values are evenly spaced from start to end, inclusive.
Replicates but the multi-dimensional bahaviour of numpy.linspace in PyTorch.
"""
# create a tensor of 'num' steps from 0 to 1
steps = torch.arange(num, dtype=torch.float32, device=start.device) / (num - 1)
# reshape the 'steps' tensor to [-1, *([1]*start.ndim)] to allow for broadcastings
# - using 'steps.reshape([-1, *([1]*start.ndim)])' would be nice here but torchscript
# "cannot statically infer the expected size of a list in this contex", hence the code below
for i in range(start.ndim):
steps = steps.unsqueeze(-1)
# the output starts at 'start' and increments until 'stop' in each dimension
out = start[None] + steps * (stop - start)[None]
return out
@@ -0,0 +1,72 @@
# SPDX-FileCopyrightText: Copyright (c) 2021-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: LicenseRef-NvidiaProprietary
#
# NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
# property and proprietary rights in and to this material, related
# documentation and any modifications thereto. Any use, reproduction,
# disclosure or distribution of this material and related documentation
# without an express license agreement from NVIDIA CORPORATION or
# its affiliates is strictly prohibited.
#
# Modified by Jiale Xu
# The modifications are subject to the same license as the original.
"""
The ray marcher takes the raw output of the implicit representation and uses the volume rendering equation to produce composited colors and depths.
Based off of the implementation in MipNeRF (this one doesn't do any cone tracing though!)
"""
import torch
import torch.nn as nn
import torch.nn.functional as F
class MipRayMarcher2(nn.Module):
def __init__(self, activation_factory):
super().__init__()
self.activation_factory = activation_factory
def run_forward(self, colors, densities, depths, rendering_options, normals=None):
dtype = colors.dtype
deltas = depths[:, :, 1:] - depths[:, :, :-1]
colors_mid = (colors[:, :, :-1] + colors[:, :, 1:]) / 2
densities_mid = (densities[:, :, :-1] + densities[:, :, 1:]) / 2
depths_mid = (depths[:, :, :-1] + depths[:, :, 1:]) / 2
# using factory mode for better usability
densities_mid = self.activation_factory(rendering_options)(densities_mid).to(dtype)
density_delta = densities_mid * deltas
alpha = 1 - torch.exp(-density_delta).to(dtype)
alpha_shifted = torch.cat([torch.ones_like(alpha[:, :, :1]), 1-alpha + 1e-10], -2)
weights = alpha * torch.cumprod(alpha_shifted, -2)[:, :, :-1]
weights = weights.to(dtype)
composite_rgb = torch.sum(weights * colors_mid, -2)
weight_total = weights.sum(2)
# composite_depth = torch.sum(weights * depths_mid, -2) / weight_total
composite_depth = torch.sum(weights * depths_mid, -2)
# clip the composite to min/max range of depths
composite_depth = torch.nan_to_num(composite_depth, float('inf')).to(dtype)
composite_depth = torch.clamp(composite_depth, torch.min(depths), torch.max(depths))
if rendering_options.get('white_back', False):
composite_rgb = composite_rgb + 1 - weight_total
# rendered value scale is 0-1, comment out original mipnerf scaling
# composite_rgb = composite_rgb * 2 - 1 # Scale to (-1, 1)
return composite_rgb, composite_depth, weights
def forward(self, colors, densities, depths, rendering_options, normals=None):
if normals is not None:
composite_rgb, composite_depth, composite_normals, weights = self.run_forward(colors, densities, depths, rendering_options, normals)
return composite_rgb, composite_depth, composite_normals, weights
composite_rgb, composite_depth, weights = self.run_forward(colors, densities, depths, rendering_options)
return composite_rgb, composite_depth, weights
@@ -0,0 +1,141 @@
# SPDX-FileCopyrightText: Copyright (c) 2021-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: LicenseRef-NvidiaProprietary
#
# NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
# property and proprietary rights in and to this material, related
# documentation and any modifications thereto. Any use, reproduction,
# disclosure or distribution of this material and related documentation
# without an express license agreement from NVIDIA CORPORATION or
# its affiliates is strictly prohibited.
#
# Modified by Jiale Xu
# The modifications are subject to the same license as the original.
"""
The ray sampler is a module that takes in camera matrices and resolution and batches of rays.
Expects cam2world matrices that use the OpenCV camera coordinate system conventions.
"""
import torch
class RaySampler(torch.nn.Module):
def __init__(self):
super().__init__()
self.ray_origins_h, self.ray_directions, self.depths, self.image_coords, self.rendering_options = None, None, None, None, None
def forward(self, cam2world_matrix, intrinsics, render_size):
"""
Create batches of rays and return origins and directions.
cam2world_matrix: (N, 4, 4)
intrinsics: (N, 3, 3)
render_size: int
ray_origins: (N, M, 3)
ray_dirs: (N, M, 2)
"""
dtype = cam2world_matrix.dtype
device = cam2world_matrix.device
N, M = cam2world_matrix.shape[0], render_size**2
cam_locs_world = cam2world_matrix[:, :3, 3]
fx = intrinsics[:, 0, 0]
fy = intrinsics[:, 1, 1]
cx = intrinsics[:, 0, 2]
cy = intrinsics[:, 1, 2]
sk = intrinsics[:, 0, 1]
uv = torch.stack(torch.meshgrid(
torch.arange(render_size, dtype=dtype, device=device),
torch.arange(render_size, dtype=dtype, device=device),
indexing='ij',
))
uv = uv.flip(0).reshape(2, -1).transpose(1, 0)
uv = uv.unsqueeze(0).repeat(cam2world_matrix.shape[0], 1, 1)
x_cam = uv[:, :, 0].view(N, -1) * (1./render_size) + (0.5/render_size)
y_cam = uv[:, :, 1].view(N, -1) * (1./render_size) + (0.5/render_size)
z_cam = torch.ones((N, M), dtype=dtype, device=device)
x_lift = (x_cam - cx.unsqueeze(-1) + cy.unsqueeze(-1)*sk.unsqueeze(-1)/fy.unsqueeze(-1) - sk.unsqueeze(-1)*y_cam/fy.unsqueeze(-1)) / fx.unsqueeze(-1) * z_cam
y_lift = (y_cam - cy.unsqueeze(-1)) / fy.unsqueeze(-1) * z_cam
cam_rel_points = torch.stack((x_lift, y_lift, z_cam, torch.ones_like(z_cam)), dim=-1).to(dtype)
_opencv2blender = torch.tensor([
[1, 0, 0, 0],
[0, -1, 0, 0],
[0, 0, -1, 0],
[0, 0, 0, 1],
], dtype=dtype, device=device).unsqueeze(0).repeat(N, 1, 1)
cam2world_matrix = torch.bmm(cam2world_matrix, _opencv2blender)
world_rel_points = torch.bmm(cam2world_matrix, cam_rel_points.permute(0, 2, 1)).permute(0, 2, 1)[:, :, :3]
ray_dirs = world_rel_points - cam_locs_world[:, None, :]
ray_dirs = torch.nn.functional.normalize(ray_dirs, dim=2).to(dtype)
ray_origins = cam_locs_world.unsqueeze(1).repeat(1, ray_dirs.shape[1], 1)
return ray_origins, ray_dirs
class OrthoRaySampler(torch.nn.Module):
def __init__(self):
super().__init__()
self.ray_origins_h, self.ray_directions, self.depths, self.image_coords, self.rendering_options = None, None, None, None, None
def forward(self, cam2world_matrix, ortho_scale, render_size):
"""
Create batches of rays and return origins and directions.
cam2world_matrix: (N, 4, 4)
ortho_scale: float
render_size: int
ray_origins: (N, M, 3)
ray_dirs: (N, M, 3)
"""
N, M = cam2world_matrix.shape[0], render_size**2
uv = torch.stack(torch.meshgrid(
torch.arange(render_size, dtype=torch.float32, device=cam2world_matrix.device),
torch.arange(render_size, dtype=torch.float32, device=cam2world_matrix.device),
indexing='ij',
))
uv = uv.flip(0).reshape(2, -1).transpose(1, 0)
uv = uv.unsqueeze(0).repeat(cam2world_matrix.shape[0], 1, 1)
x_cam = uv[:, :, 0].view(N, -1) * (1./render_size) + (0.5/render_size)
y_cam = uv[:, :, 1].view(N, -1) * (1./render_size) + (0.5/render_size)
z_cam = torch.zeros((N, M), device=cam2world_matrix.device)
x_lift = (x_cam - 0.5) * ortho_scale
y_lift = (y_cam - 0.5) * ortho_scale
cam_rel_points = torch.stack((x_lift, y_lift, z_cam, torch.ones_like(z_cam)), dim=-1)
_opencv2blender = torch.tensor([
[1, 0, 0, 0],
[0, -1, 0, 0],
[0, 0, -1, 0],
[0, 0, 0, 1],
], dtype=torch.float32, device=cam2world_matrix.device).unsqueeze(0).repeat(N, 1, 1)
cam2world_matrix = torch.bmm(cam2world_matrix, _opencv2blender)
ray_origins = torch.bmm(cam2world_matrix, cam_rel_points.permute(0, 2, 1)).permute(0, 2, 1)[:, :, :3]
ray_dirs_cam = torch.stack([
torch.zeros((N, M), device=cam2world_matrix.device),
torch.zeros((N, M), device=cam2world_matrix.device),
torch.ones((N, M), device=cam2world_matrix.device),
], dim=-1)
ray_dirs = torch.bmm(cam2world_matrix[:, :3, :3], ray_dirs_cam.permute(0, 2, 1)).permute(0, 2, 1)
return ray_origins, ray_dirs
@@ -0,0 +1,323 @@
# SPDX-FileCopyrightText: Copyright (c) 2021-2022 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
# SPDX-License-Identifier: LicenseRef-NvidiaProprietary
#
# NVIDIA CORPORATION, its affiliates and licensors retain all intellectual
# property and proprietary rights in and to this material, related
# documentation and any modifications thereto. Any use, reproduction,
# disclosure or distribution of this material and related documentation
# without an express license agreement from NVIDIA CORPORATION or
# its affiliates is strictly prohibited.
#
# Modified by Jiale Xu
# The modifications are subject to the same license as the original.
"""
The renderer is a module that takes in rays, decides where to sample along each
ray, and computes pixel colors using the volume rendering equation.
"""
import torch
import torch.nn as nn
import torch.nn.functional as F
from .ray_marcher import MipRayMarcher2
from . import math_utils
def generate_planes():
"""
Defines planes by the three vectors that form the "axes" of the
plane. Should work with arbitrary number of planes and planes of
arbitrary orientation.
Bugfix reference: https://github.com/NVlabs/eg3d/issues/67
"""
return torch.tensor([[[1, 0, 0],
[0, 1, 0],
[0, 0, 1]],
[[1, 0, 0],
[0, 0, 1],
[0, 1, 0]],
[[0, 0, 1],
[0, 1, 0],
[1, 0, 0]]], dtype=torch.float32)
def project_onto_planes(planes, coordinates):
"""
Does a projection of a 3D point onto a batch of 2D planes,
returning 2D plane coordinates.
Takes plane axes of shape n_planes, 3, 3
# Takes coordinates of shape N, M, 3
# returns projections of shape N*n_planes, M, 2
"""
N, M, C = coordinates.shape
n_planes, _, _ = planes.shape
coordinates = coordinates.unsqueeze(1).expand(-1, n_planes, -1, -1).reshape(N*n_planes, M, 3)
inv_planes = torch.linalg.inv(planes).unsqueeze(0).expand(N, -1, -1, -1).reshape(N*n_planes, 3, 3)
projections = torch.bmm(coordinates, inv_planes)
return projections[..., :2]
def sample_from_planes(plane_axes, plane_features, coordinates, mode='bilinear', padding_mode='zeros', box_warp=None):
assert padding_mode == 'zeros'
N, n_planes, C, H, W = plane_features.shape
_, M, _ = coordinates.shape
plane_features = plane_features.view(N*n_planes, C, H, W)
dtype = plane_features.dtype
coordinates = (2/box_warp) * coordinates # add specific box bounds
projected_coordinates = project_onto_planes(plane_axes, coordinates).unsqueeze(1)
output_features = torch.nn.functional.grid_sample(
plane_features,
projected_coordinates.to(dtype),
mode=mode,
padding_mode=padding_mode,
align_corners=False,
).permute(0, 3, 2, 1).reshape(N, n_planes, M, C)
return output_features
def sample_from_3dgrid(grid, coordinates):
"""
Expects coordinates in shape (batch_size, num_points_per_batch, 3)
Expects grid in shape (1, channels, H, W, D)
(Also works if grid has batch size)
Returns sampled features of shape (batch_size, num_points_per_batch, feature_channels)
"""
batch_size, n_coords, n_dims = coordinates.shape
sampled_features = torch.nn.functional.grid_sample(
grid.expand(batch_size, -1, -1, -1, -1),
coordinates.reshape(batch_size, 1, 1, -1, n_dims),
mode='bilinear',
padding_mode='zeros',
align_corners=False,
)
N, C, H, W, D = sampled_features.shape
sampled_features = sampled_features.permute(0, 4, 3, 2, 1).reshape(N, H*W*D, C)
return sampled_features
class ImportanceRenderer(torch.nn.Module):
"""
Modified original version to filter out-of-box samples as TensoRF does.
Reference:
TensoRF: https://github.com/apchenstu/TensoRF/blob/main/models/tensorBase.py#L277
"""
def __init__(self):
super().__init__()
self.activation_factory = self._build_activation_factory()
self.ray_marcher = MipRayMarcher2(self.activation_factory)
self.plane_axes = generate_planes()
def _build_activation_factory(self):
def activation_factory(options: dict):
if options['clamp_mode'] == 'softplus':
return lambda x: F.softplus(x - 1) # activation bias of -1 makes things initialize better
else:
assert False, "Renderer only supports `clamp_mode`=`softplus`!"
return activation_factory
def _forward_pass(self, depths: torch.Tensor, ray_directions: torch.Tensor, ray_origins: torch.Tensor,
planes: torch.Tensor, decoder: nn.Module, rendering_options: dict):
"""
Additional filtering is applied to filter out-of-box samples.
Modifications made by Zexin He.
"""
# context related variables
batch_size, num_rays, samples_per_ray, _ = depths.shape
device = depths.device
# define sample points with depths
sample_directions = ray_directions.unsqueeze(-2).expand(-1, -1, samples_per_ray, -1).reshape(batch_size, -1, 3)
sample_coordinates = (ray_origins.unsqueeze(-2) + depths * ray_directions.unsqueeze(-2)).reshape(batch_size, -1, 3)
# filter out-of-box samples
mask_inbox = \
(rendering_options['sampler_bbox_min'] <= sample_coordinates) & \
(sample_coordinates <= rendering_options['sampler_bbox_max'])
mask_inbox = mask_inbox.all(-1)
# forward model according to all samples
_out = self.run_model(planes, decoder, sample_coordinates, sample_directions, rendering_options)
# set out-of-box samples to zeros(rgb) & -inf(sigma)
SAFE_GUARD = 3
DATA_TYPE = _out['sigma'].dtype
colors_pass = torch.zeros(batch_size, num_rays * samples_per_ray, 3, device=device, dtype=DATA_TYPE)
densities_pass = torch.nan_to_num(torch.full((batch_size, num_rays * samples_per_ray, 1), -float('inf'), device=device, dtype=DATA_TYPE)) / SAFE_GUARD
colors_pass[mask_inbox], densities_pass[mask_inbox] = _out['rgb'][mask_inbox], _out['sigma'][mask_inbox]
# reshape back
colors_pass = colors_pass.reshape(batch_size, num_rays, samples_per_ray, colors_pass.shape[-1])
densities_pass = densities_pass.reshape(batch_size, num_rays, samples_per_ray, densities_pass.shape[-1])
return colors_pass, densities_pass
def forward(self, planes, decoder, ray_origins, ray_directions, rendering_options):
# self.plane_axes = self.plane_axes.to(ray_origins.device)
if rendering_options['ray_start'] == rendering_options['ray_end'] == 'auto':
ray_start, ray_end = math_utils.get_ray_limits_box(ray_origins, ray_directions, box_side_length=rendering_options['box_warp'])
is_ray_valid = ray_end > ray_start
if torch.any(is_ray_valid).item():
ray_start[~is_ray_valid] = ray_start[is_ray_valid].min()
ray_end[~is_ray_valid] = ray_start[is_ray_valid].max()
depths_coarse = self.sample_stratified(ray_origins, ray_start, ray_end, rendering_options['depth_resolution'], rendering_options['disparity_space_sampling'])
else:
# Create stratified depth samples
depths_coarse = self.sample_stratified(ray_origins, rendering_options['ray_start'], rendering_options['ray_end'], rendering_options['depth_resolution'], rendering_options['disparity_space_sampling'])
# Coarse Pass
colors_coarse, densities_coarse = self._forward_pass(
depths=depths_coarse, ray_directions=ray_directions, ray_origins=ray_origins,
planes=planes, decoder=decoder, rendering_options=rendering_options)
# Fine Pass
N_importance = rendering_options['depth_resolution_importance']
if N_importance > 0:
_, _, weights = self.ray_marcher(colors_coarse, densities_coarse, depths_coarse, rendering_options)
depths_fine = self.sample_importance(depths_coarse, weights, N_importance)
colors_fine, densities_fine = self._forward_pass(
depths=depths_fine, ray_directions=ray_directions, ray_origins=ray_origins,
planes=planes, decoder=decoder, rendering_options=rendering_options)
all_depths, all_colors, all_densities = self.unify_samples(depths_coarse, colors_coarse, densities_coarse,
depths_fine, colors_fine, densities_fine)
rgb_final, depth_final, weights = self.ray_marcher(all_colors, all_densities, all_depths, rendering_options)
else:
rgb_final, depth_final, weights = self.ray_marcher(colors_coarse, densities_coarse, depths_coarse, rendering_options)
return rgb_final, depth_final, weights.sum(2)
def run_model(self, planes, decoder, sample_coordinates, sample_directions, options):
plane_axes = self.plane_axes.to(planes.device)
sampled_features = sample_from_planes(plane_axes, planes, sample_coordinates, padding_mode='zeros', box_warp=options['box_warp'])
out = decoder(sampled_features, sample_directions)
if options.get('density_noise', 0) > 0:
out['sigma'] += torch.randn_like(out['sigma']) * options['density_noise']
return out
def run_model_activated(self, planes, decoder, sample_coordinates, sample_directions, options):
out = self.run_model(planes, decoder, sample_coordinates, sample_directions, options)
out['sigma'] = self.activation_factory(options)(out['sigma'])
return out
def sort_samples(self, all_depths, all_colors, all_densities):
_, indices = torch.sort(all_depths, dim=-2)
all_depths = torch.gather(all_depths, -2, indices)
all_colors = torch.gather(all_colors, -2, indices.expand(-1, -1, -1, all_colors.shape[-1]))
all_densities = torch.gather(all_densities, -2, indices.expand(-1, -1, -1, 1))
return all_depths, all_colors, all_densities
def unify_samples(self, depths1, colors1, densities1, depths2, colors2, densities2, normals1=None, normals2=None):
all_depths = torch.cat([depths1, depths2], dim = -2)
all_colors = torch.cat([colors1, colors2], dim = -2)
all_densities = torch.cat([densities1, densities2], dim = -2)
if normals1 is not None and normals2 is not None:
all_normals = torch.cat([normals1, normals2], dim = -2)
else:
all_normals = None
_, indices = torch.sort(all_depths, dim=-2)
all_depths = torch.gather(all_depths, -2, indices)
all_colors = torch.gather(all_colors, -2, indices.expand(-1, -1, -1, all_colors.shape[-1]))
all_densities = torch.gather(all_densities, -2, indices.expand(-1, -1, -1, 1))
if all_normals is not None:
all_normals = torch.gather(all_normals, -2, indices.expand(-1, -1, -1, all_normals.shape[-1]))
return all_depths, all_colors, all_normals, all_densities
return all_depths, all_colors, all_densities
def sample_stratified(self, ray_origins, ray_start, ray_end, depth_resolution, disparity_space_sampling=False):
"""
Return depths of approximately uniformly spaced samples along rays.
"""
N, M, _ = ray_origins.shape
if disparity_space_sampling:
depths_coarse = torch.linspace(0,
1,
depth_resolution,
device=ray_origins.device).reshape(1, 1, depth_resolution, 1).repeat(N, M, 1, 1)
depth_delta = 1/(depth_resolution - 1)
depths_coarse += torch.rand_like(depths_coarse) * depth_delta
depths_coarse = 1./(1./ray_start * (1. - depths_coarse) + 1./ray_end * depths_coarse)
else:
if type(ray_start) == torch.Tensor:
depths_coarse = math_utils.linspace(ray_start, ray_end, depth_resolution).permute(1,2,0,3)
depth_delta = (ray_end - ray_start) / (depth_resolution - 1)
depths_coarse += torch.rand_like(depths_coarse) * depth_delta[..., None]
else:
depths_coarse = torch.linspace(ray_start, ray_end, depth_resolution, device=ray_origins.device).reshape(1, 1, depth_resolution, 1).repeat(N, M, 1, 1)
depth_delta = (ray_end - ray_start)/(depth_resolution - 1)
depths_coarse += torch.rand_like(depths_coarse) * depth_delta
return depths_coarse
def sample_importance(self, z_vals, weights, N_importance):
"""
Return depths of importance sampled points along rays. See NeRF importance sampling for more.
"""
with torch.no_grad():
batch_size, num_rays, samples_per_ray, _ = z_vals.shape
z_vals = z_vals.reshape(batch_size * num_rays, samples_per_ray)
weights = weights.reshape(batch_size * num_rays, -1) # -1 to account for loss of 1 sample in MipRayMarcher
# smooth weights
weights = torch.nn.functional.max_pool1d(weights.unsqueeze(1), 2, 1, padding=1)
weights = torch.nn.functional.avg_pool1d(weights, 2, 1).squeeze()
weights = weights + 0.01
z_vals_mid = 0.5 * (z_vals[: ,:-1] + z_vals[: ,1:])
importance_z_vals = self.sample_pdf(z_vals_mid, weights[:, 1:-1],
N_importance).detach().reshape(batch_size, num_rays, N_importance, 1)
return importance_z_vals
def sample_pdf(self, bins, weights, N_importance, det=False, eps=1e-5):
"""
Sample @N_importance samples from @bins with distribution defined by @weights.
Inputs:
bins: (N_rays, N_samples_+1) where N_samples_ is "the number of coarse samples per ray - 2"
weights: (N_rays, N_samples_)
N_importance: the number of samples to draw from the distribution
det: deterministic or not
eps: a small number to prevent division by zero
Outputs:
samples: the sampled samples
"""
N_rays, N_samples_ = weights.shape
weights = weights + eps # prevent division by zero (don't do inplace op!)
pdf = weights / torch.sum(weights, -1, keepdim=True) # (N_rays, N_samples_)
cdf = torch.cumsum(pdf, -1) # (N_rays, N_samples), cumulative distribution function
cdf = torch.cat([torch.zeros_like(cdf[: ,:1]), cdf], -1) # (N_rays, N_samples_+1)
# padded to 0~1 inclusive
if det:
u = torch.linspace(0, 1, N_importance, device=bins.device)
u = u.expand(N_rays, N_importance)
else:
u = torch.rand(N_rays, N_importance, device=bins.device)
u = u.contiguous()
inds = torch.searchsorted(cdf, u, right=True)
below = torch.clamp_min(inds-1, 0)
above = torch.clamp_max(inds, N_samples_)
inds_sampled = torch.stack([below, above], -1).view(N_rays, 2*N_importance)
cdf_g = torch.gather(cdf, 1, inds_sampled).view(N_rays, N_importance, 2)
bins_g = torch.gather(bins, 1, inds_sampled).view(N_rays, N_importance, 2)
denom = cdf_g[...,1]-cdf_g[...,0]
denom[denom<eps] = 1 # denom equals 0 means a bin has weight 0, in which case it will not be sampled
# anyway, therefore any value for it is fine (set to 1 here)
samples = bins_g[...,0] + (u-cdf_g[...,0])/denom * (bins_g[...,1]-bins_g[...,0])
return samples
@@ -0,0 +1,116 @@
import torch
import torch.nn.functional as F
import numpy as np
def pad_camera_extrinsics_4x4(extrinsics):
if extrinsics.shape[-2] == 4:
return extrinsics
padding = torch.tensor([[0, 0, 0, 1]]).to(extrinsics)
if extrinsics.ndim == 3:
padding = padding.unsqueeze(0).repeat(extrinsics.shape[0], 1, 1)
extrinsics = torch.cat([extrinsics, padding], dim=-2)
return extrinsics
def center_looking_at_camera_pose(camera_position: torch.Tensor, look_at: torch.Tensor = None, up_world: torch.Tensor = None):
"""
Create OpenGL camera extrinsics from camera locations and look-at position.
camera_position: (M, 3) or (3,)
look_at: (3)
up_world: (3)
return: (M, 3, 4) or (3, 4)
"""
# by default, looking at the origin and world up is z-axis
if look_at is None:
look_at = torch.tensor([0, 0, 0], dtype=torch.float32)
if up_world is None:
up_world = torch.tensor([0, 0, 1], dtype=torch.float32)
if camera_position.ndim == 2:
look_at = look_at.unsqueeze(0).repeat(camera_position.shape[0], 1)
up_world = up_world.unsqueeze(0).repeat(camera_position.shape[0], 1)
# OpenGL camera: z-backward, x-right, y-up
z_axis = camera_position - look_at
z_axis = F.normalize(z_axis, dim=-1).float()
x_axis = torch.linalg.cross(up_world, z_axis, dim=-1)
x_axis = F.normalize(x_axis, dim=-1).float()
y_axis = torch.linalg.cross(z_axis, x_axis, dim=-1)
y_axis = F.normalize(y_axis, dim=-1).float()
extrinsics = torch.stack([x_axis, y_axis, z_axis, camera_position], dim=-1)
extrinsics = pad_camera_extrinsics_4x4(extrinsics)
return extrinsics
def spherical_camera_pose(azimuths: np.ndarray, elevations: np.ndarray, radius=2.5):
azimuths = np.deg2rad(azimuths)
elevations = np.deg2rad(elevations)
xs = radius * np.cos(elevations) * np.cos(azimuths)
ys = radius * np.cos(elevations) * np.sin(azimuths)
zs = radius * np.sin(elevations)
cam_locations = np.stack([xs, ys, zs], axis=-1)
cam_locations = torch.from_numpy(cam_locations).float()
c2ws = center_looking_at_camera_pose(cam_locations)
return c2ws
def get_circular_camera_poses(M=120, radius=2.5, elevation=30.0):
# M: number of circular views
# radius: camera dist to center
# elevation: elevation degrees of the camera
# return: (M, 4, 4)
assert M > 0 and radius > 0
elevation = np.deg2rad(elevation)
camera_positions = []
for i in range(M):
azimuth = 2 * np.pi * i / M
x = radius * np.cos(elevation) * np.cos(azimuth)
y = radius * np.cos(elevation) * np.sin(azimuth)
z = radius * np.sin(elevation)
camera_positions.append([x, y, z])
camera_positions = np.array(camera_positions)
camera_positions = torch.from_numpy(camera_positions).float()
extrinsics = center_looking_at_camera_pose(camera_positions)
return extrinsics
def FOV_to_intrinsics(fov, device='cpu'):
"""
Creates a 3x3 camera intrinsics matrix from the camera field of view, specified in degrees.
Note the intrinsics are returned as normalized by image size, rather than in pixel units.
Assumes principal point is at image center.
"""
focal_length = 0.5 / np.tan(np.deg2rad(fov) * 0.5)
intrinsics = torch.tensor([[focal_length, 0, 0.5], [0, focal_length, 0.5], [0, 0, 1]], device=device)
return intrinsics
def oribt_camera_poses_to_input_cameras(azimuths, elevations, batch_size=1, radius=4.0, fov=30.0):
"""
Args:
azimuths (list)
elevations (list)
radius (float or list)
"""
# (0, 180/-180, 0) -> (0, 180, 360)
azimuths = [360 + angle if angle < 0 else angle for angle in azimuths]
azimuths = np.array(azimuths).astype(float)
elevations = -np.array(elevations).astype(float)
if isinstance(radius, list):
radius = np.array(radius).astype(float)
c2ws = spherical_camera_pose(azimuths, elevations, radius)
c2ws = c2ws.float().flatten(-2)
Ks = FOV_to_intrinsics(fov).unsqueeze(0).repeat(azimuths.shape[0], 1, 1).float().flatten(-2)
extrinsics = c2ws[:, :12]
intrinsics = torch.stack([Ks[:, 0], Ks[:, 4], Ks[:, 2], Ks[:, 5]], dim=-1)
cameras = torch.cat([extrinsics, intrinsics], dim=-1)
return cameras.unsqueeze(0).repeat(batch_size, 1, 1)
@@ -0,0 +1,97 @@
import os
import imageio
import rembg
import torch
import numpy as np
import PIL.Image
from PIL import Image
from typing import Any
def remove_background(image: PIL.Image.Image,
rembg_session: Any = None,
force: bool = False,
**rembg_kwargs,
) -> PIL.Image.Image:
do_remove = True
if image.mode == "RGBA" and image.getextrema()[3][0] < 255:
do_remove = False
do_remove = do_remove or force
if do_remove:
image = rembg.remove(image, session=rembg_session, **rembg_kwargs)
return image
def resize_foreground(
image: PIL.Image.Image,
ratio: float,
) -> PIL.Image.Image:
image = np.array(image)
assert image.shape[-1] == 4
alpha = np.where(image[..., 3] > 0)
y1, y2, x1, x2 = (
alpha[0].min(),
alpha[0].max(),
alpha[1].min(),
alpha[1].max(),
)
# crop the foreground
fg = image[y1:y2, x1:x2]
# pad to square
size = max(fg.shape[0], fg.shape[1])
ph0, pw0 = (size - fg.shape[0]) // 2, (size - fg.shape[1]) // 2
ph1, pw1 = size - fg.shape[0] - ph0, size - fg.shape[1] - pw0
new_image = np.pad(
fg,
((ph0, ph1), (pw0, pw1), (0, 0)),
mode="constant",
constant_values=((0, 0), (0, 0), (0, 0)),
)
# compute padding according to the ratio
new_size = int(new_image.shape[0] / ratio)
# pad to size, double side
ph0, pw0 = (new_size - size) // 2, (new_size - size) // 2
ph1, pw1 = new_size - size - ph0, new_size - size - pw0
new_image = np.pad(
new_image,
((ph0, ph1), (pw0, pw1), (0, 0)),
mode="constant",
constant_values=((0, 0), (0, 0), (0, 0)),
)
new_image = PIL.Image.fromarray(new_image)
return new_image
def images_to_video(
images: torch.Tensor,
output_path: str,
fps: int = 30,
) -> None:
# images: (N, C, H, W)
video_dir = os.path.dirname(output_path)
video_name = os.path.basename(output_path)
os.makedirs(video_dir, exist_ok=True)
frames = []
for i in range(len(images)):
frame = (images[i].permute(1, 2, 0).cpu().numpy() * 255).astype(np.uint8)
assert frame.shape[0] == images.shape[2] and frame.shape[1] == images.shape[3], \
f"Frame shape mismatch: {frame.shape} vs {images.shape}"
assert frame.min() >= 0 and frame.max() <= 255, \
f"Frame value out of range: {frame.min()} ~ {frame.max()}"
frames.append(frame)
imageio.mimwrite(output_path, np.stack(frames), fps=fps, quality=10)
def save_video(
frames: torch.Tensor,
output_path: str,
fps: int = 30,
) -> None:
# images: (N, C, H, W)
frames = [(frame.permute(1, 2, 0).cpu().numpy() * 255).astype(np.uint8) for frame in frames]
writer = imageio.get_writer(output_path, fps=fps)
for frame in frames:
writer.append_data(frame)
writer.close()
@@ -0,0 +1,181 @@
# Copyright (c) 2022, NVIDIA CORPORATION & AFFILIATES. All rights reserved.
#
# NVIDIA CORPORATION & AFFILIATES and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION & AFFILIATES is strictly prohibited.
import torch
import xatlas
import trimesh
import cv2
import numpy as np
import nvdiffrast.torch as dr
from PIL import Image
def save_obj(pointnp_px3, facenp_fx3, colornp_px3, fpath):
pointnp_px3 = pointnp_px3 @ np.array([[1, 0, 0], [0, 1, 0], [0, 0, -1]])
facenp_fx3 = facenp_fx3[:, [2, 1, 0]]
mesh = trimesh.Trimesh(
vertices=pointnp_px3,
faces=facenp_fx3,
vertex_colors=colornp_px3,
)
mesh.export(fpath, 'obj')
def save_glb(pointnp_px3, facenp_fx3, colornp_px3, fpath):
pointnp_px3 = pointnp_px3 @ np.array([[-1, 0, 0], [0, 1, 0], [0, 0, -1]])
mesh = trimesh.Trimesh(
vertices=pointnp_px3,
faces=facenp_fx3,
vertex_colors=colornp_px3,
)
mesh.export(fpath, 'glb')
def save_obj_with_mtl(pointnp_px3, tcoords_px2, facenp_fx3, facetex_fx3, texmap_hxwx3, fname):
import os
fol, na = os.path.split(fname)
na, _ = os.path.splitext(na)
matname = '%s/%s.mtl' % (fol, na)
fid = open(matname, 'w')
fid.write('newmtl material_0\n')
fid.write('Kd 1 1 1\n')
fid.write('Ka 0 0 0\n')
fid.write('Ks 0.4 0.4 0.4\n')
fid.write('Ns 10\n')
fid.write('illum 2\n')
fid.write('map_Kd %s.png\n' % na)
fid.close()
####
fid = open(fname, 'w')
fid.write('mtllib %s.mtl\n' % na)
for pidx, p in enumerate(pointnp_px3):
pp = p
fid.write('v %f %f %f\n' % (pp[0], pp[1], pp[2]))
for pidx, p in enumerate(tcoords_px2):
pp = p
fid.write('vt %f %f\n' % (pp[0], pp[1]))
fid.write('usemtl material_0\n')
for i, f in enumerate(facenp_fx3):
f1 = f + 1
f2 = facetex_fx3[i] + 1
fid.write('f %d/%d %d/%d %d/%d\n' % (f1[0], f2[0], f1[1], f2[1], f1[2], f2[2]))
fid.close()
# save texture map
lo, hi = 0, 1
img = np.asarray(texmap_hxwx3, dtype=np.float32)
img = (img - lo) * (255 / (hi - lo))
img = img.clip(0, 255)
mask = np.sum(img.astype(np.float32), axis=-1, keepdims=True)
mask = (mask <= 3.0).astype(np.float32)
kernel = np.ones((3, 3), 'uint8')
dilate_img = cv2.dilate(img, kernel, iterations=1)
img = img * (1 - mask) + dilate_img * mask
img = img.clip(0, 255).astype(np.uint8)
Image.fromarray(np.ascontiguousarray(img[::-1, :, :]), 'RGB').save(f'{fol}/{na}.png')
def loadobj(meshfile):
v = []
f = []
meshfp = open(meshfile, 'r')
for line in meshfp.readlines():
data = line.strip().split(' ')
data = [da for da in data if len(da) > 0]
if len(data) != 4:
continue
if data[0] == 'v':
v.append([float(d) for d in data[1:]])
if data[0] == 'f':
data = [da.split('/')[0] for da in data]
f.append([int(d) for d in data[1:]])
meshfp.close()
# torch need int64
facenp_fx3 = np.array(f, dtype=np.int64) - 1
pointnp_px3 = np.array(v, dtype=np.float32)
return pointnp_px3, facenp_fx3
def loadobjtex(meshfile):
v = []
vt = []
f = []
ft = []
meshfp = open(meshfile, 'r')
for line in meshfp.readlines():
data = line.strip().split(' ')
data = [da for da in data if len(da) > 0]
if not ((len(data) == 3) or (len(data) == 4) or (len(data) == 5)):
continue
if data[0] == 'v':
assert len(data) == 4
v.append([float(d) for d in data[1:]])
if data[0] == 'vt':
if len(data) == 3 or len(data) == 4:
vt.append([float(d) for d in data[1:3]])
if data[0] == 'f':
data = [da.split('/') for da in data]
if len(data) == 4:
f.append([int(d[0]) for d in data[1:]])
ft.append([int(d[1]) for d in data[1:]])
elif len(data) == 5:
idx1 = [1, 2, 3]
data1 = [data[i] for i in idx1]
f.append([int(d[0]) for d in data1])
ft.append([int(d[1]) for d in data1])
idx2 = [1, 3, 4]
data2 = [data[i] for i in idx2]
f.append([int(d[0]) for d in data2])
ft.append([int(d[1]) for d in data2])
meshfp.close()
# torch need int64
facenp_fx3 = np.array(f, dtype=np.int64) - 1
ftnp_fx3 = np.array(ft, dtype=np.int64) - 1
pointnp_px3 = np.array(v, dtype=np.float32)
uvs = np.array(vt, dtype=np.float32)
return pointnp_px3, facenp_fx3, uvs, ftnp_fx3
# ==============================================================================================
def interpolate(attr, rast, attr_idx, rast_db=None):
return dr.interpolate(attr.contiguous(), rast, attr_idx, rast_db=rast_db, diff_attrs=None if rast_db is None else 'all')
def xatlas_uvmap(ctx, mesh_v, mesh_pos_idx, resolution):
vmapping, indices, uvs = xatlas.parametrize(mesh_v.detach().cpu().numpy(), mesh_pos_idx.detach().cpu().numpy())
# Convert to tensors
indices_int64 = indices.astype(np.uint64, casting='same_kind').view(np.int64)
uvs = torch.tensor(uvs, dtype=torch.float32, device=mesh_v.device)
mesh_tex_idx = torch.tensor(indices_int64, dtype=torch.int64, device=mesh_v.device)
# mesh_v_tex. ture
uv_clip = uvs[None, ...] * 2.0 - 1.0
# pad to four component coordinate
uv_clip4 = torch.cat((uv_clip, torch.zeros_like(uv_clip[..., 0:1]), torch.ones_like(uv_clip[..., 0:1])), dim=-1)
# rasterize
rast, _ = dr.rasterize(ctx, uv_clip4, mesh_tex_idx.int(), (resolution, resolution))
# Interpolate world space position
gb_pos, _ = interpolate(mesh_v[None, ...], rast, mesh_pos_idx.int())
mask = rast[..., 3:4] > 0
return uvs, mesh_tex_idx, gb_pos, mask
@@ -0,0 +1,26 @@
import importlib
def count_params(model, verbose=False):
total_params = sum(p.numel() for p in model.parameters())
if verbose:
print(f"{model.__class__.__name__} has {total_params*1.e-6:.2f} M params.")
return total_params
def instantiate_from_config(config):
if not "target" in config:
if config == '__is_first_stage__':
return None
elif config == "__is_unconditional__":
return None
raise KeyError("Expected key `target` to instantiate.")
return get_obj_from_str(config["target"])(**config.get("params", dict()))
def get_obj_from_str(string, reload=False):
module, cls = string.rsplit(".", 1)
if reload:
module_imp = importlib.import_module(module)
importlib.reload(module_imp)
return getattr(importlib.import_module(module, package=None), cls)