Fix Gen3D folder name
This commit is contained in:
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# code from https://github.com/threestudio-project
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"""
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This module contains type annotations for the project, using
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1. Python type hints (https://docs.python.org/3/library/typing.html) for Python objects
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2. jaxtyping (https://github.com/google/jaxtyping/blob/main/API.md) for PyTorch tensors
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Two types of typing checking can be used:
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1. Static type checking with mypy (install with pip and enabled as the default linter in VSCode)
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2. Runtime type checking with typeguard (install with pip and triggered at runtime, mainly for tensor dtype and shape checking)
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"""
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# Basic types
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from typing import (
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Any,
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Callable,
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Dict,
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Iterable,
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List,
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Literal,
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NamedTuple,
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NewType,
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Optional,
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Sized,
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Tuple,
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Type,
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TypeVar,
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Union,
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)
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# Tensor dtype
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# for jaxtyping usage, see https://github.com/google/jaxtyping/blob/main/API.md
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from jaxtyping import Bool, Complex, Float, Inexact, Int, Integer, Num, Shaped, UInt
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# Config type
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from omegaconf import DictConfig
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# PyTorch Tensor type
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from torch import Tensor
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# Runtime type checking decorator
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from typeguard import typechecked as typechecker
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@@ -0,0 +1,145 @@
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from PIL import Image
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import torch
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import numpy as np
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from pytorch3d.structures import Meshes, join_meshes_as_scene
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from pytorch3d.renderer import TexturesVertex
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from .utils import meshlab_mesh_to_py3dmesh, py3dmesh_to_meshlab_mesh
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import pymeshlab
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_MAX_THREAD = 8
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def fast_geo(front_normal: Image.Image, back_normal: Image.Image, side_normal: Image.Image, clamp=0., init_type="std"):
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front_normal = front_normal.resize((192, 192))
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back_normal = back_normal.resize((192, 192))
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side_normal = side_normal.resize((192, 192))
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# build mesh with front back projection # ~3s
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side_w_over_h = calc_w_over_h(side_normal)
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mesh_front = build_mesh(front_normal, front_normal, clamp_min=clamp, scale=side_w_over_h, init_type=init_type)
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mesh_back = build_mesh(back_normal, back_normal, is_back=True, clamp_min=clamp, scale=side_w_over_h, init_type=init_type)
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meshes = join_meshes_as_scene([mesh_front, mesh_back])
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meshes = fix_border_with_pymeshlab_fast(meshes, poissson_depth=6, simplification=2000)
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return meshes
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# rgb and depth to mesh
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def get_ortho_ray_directions_origins(W, H, use_pixel_centers=True, device="cuda"):
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pixel_center = 0.5 if use_pixel_centers else 0
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i, j = np.meshgrid(
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np.arange(W, dtype=np.float32) + pixel_center,
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np.arange(H, dtype=np.float32) + pixel_center,
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indexing='xy'
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)
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i, j = torch.from_numpy(i).to(device), torch.from_numpy(j).to(device)
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origins = torch.stack([(i/W-0.5)*2, (j/H-0.5)*2 * H / W, torch.zeros_like(i)], dim=-1) # W, H, 3
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directions = torch.stack([torch.zeros_like(i), torch.zeros_like(j), torch.ones_like(i)], dim=-1) # W, H, 3
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return origins, directions
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def depth_and_color_to_mesh(rgb_BCHW, pred_HWC, valid_HWC=None, is_back=False):
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if valid_HWC is None:
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valid_HWC = torch.ones_like(pred_HWC).bool()
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H, W = rgb_BCHW.shape[-2:]
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rgb_BCHW = rgb_BCHW.flip(-2)
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pred_HWC = pred_HWC.flip(0)
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valid_HWC = valid_HWC.flip(0)
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rays_o, rays_d = get_ortho_ray_directions_origins(W, H, device=rgb_BCHW.device)
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verts = rays_o + rays_d * pred_HWC # [H, W, 3]
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verts = verts.reshape(-1, 3) # [V, 3]
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indexes = torch.arange(H * W).reshape(H, W).to(rgb_BCHW.device)
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faces1 = torch.stack([indexes[:-1, :-1], indexes[:-1, 1:], indexes[1:, :-1]], dim=-1)
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# faces1_valid = valid_HWC[:-1, :-1] | valid_HWC[:-1, 1:] | valid_HWC[1:, :-1]
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faces1_valid = valid_HWC[:-1, :-1] & valid_HWC[:-1, 1:] & valid_HWC[1:, :-1]
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faces2 = torch.stack([indexes[1:, 1:], indexes[1:, :-1], indexes[:-1, 1:]], dim=-1)
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# faces2_valid = valid_HWC[1:, 1:] | valid_HWC[1:, :-1] | valid_HWC[:-1, 1:]
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faces2_valid = valid_HWC[1:, 1:] & valid_HWC[1:, :-1] & valid_HWC[:-1, 1:]
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faces = torch.cat([faces1[faces1_valid.expand_as(faces1)].reshape(-1, 3), faces2[faces2_valid.expand_as(faces2)].reshape(-1, 3)], dim=0) # (F, 3)
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colors = (rgb_BCHW[0].permute((1,2,0)) / 2 + 0.5).reshape(-1, 3) # (V, 3)
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if is_back:
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verts = verts * torch.tensor([-1, 1, -1], dtype=verts.dtype, device=verts.device)
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used_verts = faces.unique()
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old_to_new_mapping = torch.zeros_like(verts[..., 0]).long()
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old_to_new_mapping[used_verts] = torch.arange(used_verts.shape[0], device=verts.device)
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new_faces = old_to_new_mapping[faces]
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mesh = Meshes(verts=[verts[used_verts]], faces=[new_faces], textures=TexturesVertex(verts_features=[colors[used_verts]]))
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return mesh
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def normalmap_to_depthmap(normal_np):
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from .normal_to_height_map import estimate_height_map
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height = estimate_height_map(normal_np, raw_values=True, thread_count=_MAX_THREAD, target_iteration_count=96)
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return height
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def transform_back_normal_to_front(normal_pil):
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arr = np.array(normal_pil) # in [0, 255]
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arr[..., 0] = 255-arr[..., 0]
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arr[..., 2] = 255-arr[..., 2]
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return Image.fromarray(arr.astype(np.uint8))
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def calc_w_over_h(normal_pil):
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if isinstance(normal_pil, Image.Image):
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arr = np.array(normal_pil)
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else:
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assert isinstance(normal_pil, np.ndarray)
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arr = normal_pil
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if arr.shape[-1] == 4:
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alpha = arr[..., -1] / 255.
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alpha[alpha >= 0.5] = 1
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alpha[alpha < 0.5] = 0
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else:
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alpha = ~(arr.min(axis=-1) >= 250)
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h_min, w_min = np.min(np.where(alpha), axis=1)
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h_max, w_max = np.max(np.where(alpha), axis=1)
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return (w_max - w_min) / (h_max - h_min)
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def build_mesh(normal_pil, rgb_pil, is_back=False, clamp_min=-1, scale=0.3, init_type="std", offset=0):
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if is_back:
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normal_pil = transform_back_normal_to_front(normal_pil)
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normal_img = np.array(normal_pil)
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rgb_img = np.array(rgb_pil)
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if normal_img.shape[-1] == 4:
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valid_HWC = normal_img[..., [3]] / 255
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elif rgb_img.shape[-1] == 4:
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valid_HWC = rgb_img[..., [3]] / 255
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else:
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raise ValueError("invalid input, either normal or rgb should have alpha channel")
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real_height_pix = np.max(np.where(valid_HWC>0.5)[0]) - np.min(np.where(valid_HWC>0.5)[0])
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heights = normalmap_to_depthmap(normal_img)
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rgb_BCHW = torch.from_numpy(rgb_img[..., :3] / 255.).permute((2,0,1))[None]
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valid_HWC[valid_HWC < 0.5] = 0
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valid_HWC[valid_HWC >= 0.5] = 1
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valid_HWC = torch.from_numpy(valid_HWC).bool()
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if init_type == "std":
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# accurate but not stable
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pred_HWC = torch.from_numpy(heights / heights.max() * (real_height_pix / heights.shape[0]) * scale * 2).float()[..., None]
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elif init_type == "thin":
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heights = heights - heights.min()
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heights = (heights / heights.max() * 0.2)
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pred_HWC = torch.from_numpy(heights * scale).float()[..., None]
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else:
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# stable but not accurate
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heights = heights - heights.min()
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heights = (heights / heights.max() * (1-offset)) + offset # to [0.2, 1]
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pred_HWC = torch.from_numpy(heights * scale).float()[..., None]
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# set the boarder pixels to 0 height
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import cv2
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# edge filter
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edge = cv2.Canny((valid_HWC[..., 0] * 255).numpy().astype(np.uint8), 0, 255)
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edge = torch.from_numpy(edge).bool()[..., None]
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pred_HWC[edge] = 0
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valid_HWC[pred_HWC < clamp_min] = False
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return depth_and_color_to_mesh(rgb_BCHW.cuda(), pred_HWC.cuda(), valid_HWC.cuda(), is_back)
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def fix_border_with_pymeshlab_fast(meshes: Meshes, poissson_depth=6, simplification=0):
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ms = pymeshlab.MeshSet()
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ms.add_mesh(py3dmesh_to_meshlab_mesh(meshes), "cube_vcolor_mesh")
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if simplification > 0:
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ms.apply_filter('meshing_decimation_quadric_edge_collapse', targetfacenum=simplification, preservetopology=True)
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ms.apply_filter('generate_surface_reconstruction_screened_poisson', threads = 6, depth = poissson_depth, preclean = True)
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if simplification > 0:
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ms.apply_filter('meshing_decimation_quadric_edge_collapse', targetfacenum=simplification, preservetopology=True)
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return meshlab_mesh_to_py3dmesh(ms.current_mesh())
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@@ -0,0 +1,203 @@
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# code modified from https://github.com/YertleTurtleGit/depth-from-normals
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import numpy as np
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import cv2 as cv
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from multiprocessing.pool import ThreadPool as Pool
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from multiprocessing import cpu_count
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from typing import Tuple, List, Union
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import numba
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def calculate_gradients(
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normals: np.ndarray, mask: np.ndarray
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) -> Tuple[np.ndarray, np.ndarray]:
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horizontal_angle_map = np.arccos(np.clip(normals[:, :, 0], -1, 1))
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left_gradients = np.zeros(normals.shape[:2])
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left_gradients[mask != 0] = (1 - np.sin(horizontal_angle_map[mask != 0])) * np.sign(
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horizontal_angle_map[mask != 0] - np.pi / 2
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)
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vertical_angle_map = np.arccos(np.clip(normals[:, :, 1], -1, 1))
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top_gradients = np.zeros(normals.shape[:2])
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top_gradients[mask != 0] = -(1 - np.sin(vertical_angle_map[mask != 0])) * np.sign(
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vertical_angle_map[mask != 0] - np.pi / 2
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)
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return left_gradients, top_gradients
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@numba.jit(nopython=True)
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def integrate_gradient_field(
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gradient_field: np.ndarray, axis: int, mask: np.ndarray
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) -> np.ndarray:
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heights = np.zeros(gradient_field.shape)
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for d1 in numba.prange(heights.shape[1 - axis]):
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sum_value = 0
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for d2 in range(heights.shape[axis]):
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coordinates = (d1, d2) if axis == 1 else (d2, d1)
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if mask[coordinates] != 0:
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sum_value = sum_value + gradient_field[coordinates]
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heights[coordinates] = sum_value
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else:
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sum_value = 0
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return heights
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def calculate_heights(
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left_gradients: np.ndarray, top_gradients, mask: np.ndarray
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) -> Tuple[np.ndarray, np.ndarray, np.ndarray, np.ndarray]:
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left_heights = integrate_gradient_field(left_gradients, 1, mask)
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right_heights = np.fliplr(
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integrate_gradient_field(np.fliplr(-left_gradients), 1, np.fliplr(mask))
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)
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top_heights = integrate_gradient_field(top_gradients, 0, mask)
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bottom_heights = np.flipud(
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integrate_gradient_field(np.flipud(-top_gradients), 0, np.flipud(mask))
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)
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return left_heights, right_heights, top_heights, bottom_heights
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def combine_heights(*heights: np.ndarray) -> np.ndarray:
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return np.mean(np.stack(heights, axis=0), axis=0)
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def rotate(matrix: np.ndarray, angle: float) -> np.ndarray:
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h, w = matrix.shape[:2]
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center = (w / 2, h / 2)
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rotation_matrix = cv.getRotationMatrix2D(center, angle, 1.0)
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corners = cv.transform(
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np.array([[[0, 0], [w, 0], [w, h], [0, h]]]), rotation_matrix
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)[0]
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_, _, w, h = cv.boundingRect(corners)
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rotation_matrix[0, 2] += w / 2 - center[0]
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rotation_matrix[1, 2] += h / 2 - center[1]
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result = cv.warpAffine(matrix, rotation_matrix, (w, h), flags=cv.INTER_LINEAR)
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return result
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def rotate_vector_field_normals(normals: np.ndarray, angle: float) -> np.ndarray:
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angle = np.radians(angle)
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cos_angle = np.cos(angle)
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sin_angle = np.sin(angle)
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rotated_normals = np.empty_like(normals)
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rotated_normals[:, :, 0] = (
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normals[:, :, 0] * cos_angle - normals[:, :, 1] * sin_angle
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)
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rotated_normals[:, :, 1] = (
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normals[:, :, 0] * sin_angle + normals[:, :, 1] * cos_angle
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)
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return rotated_normals
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def centered_crop(image: np.ndarray, target_resolution: Tuple[int, int]) -> np.ndarray:
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return image[
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(image.shape[0] - target_resolution[0])
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// 2 : (image.shape[0] - target_resolution[0])
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// 2
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+ target_resolution[0],
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(image.shape[1] - target_resolution[1])
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// 2 : (image.shape[1] - target_resolution[1])
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// 2
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+ target_resolution[1],
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]
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def integrate_vector_field(
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vector_field: np.ndarray,
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mask: np.ndarray,
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target_iteration_count: int,
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thread_count: int,
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) -> np.ndarray:
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shape = vector_field.shape[:2]
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angles = np.linspace(0, 90, target_iteration_count, endpoint=False)
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def integrate_vector_field_angles(angles: List[float]) -> np.ndarray:
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all_combined_heights = np.zeros(shape)
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for angle in angles:
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rotated_vector_field = rotate_vector_field_normals(
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rotate(vector_field, angle), angle
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)
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rotated_mask = rotate(mask, angle)
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left_gradients, top_gradients = calculate_gradients(
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rotated_vector_field, rotated_mask
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)
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(
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left_heights,
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right_heights,
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top_heights,
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bottom_heights,
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) = calculate_heights(left_gradients, top_gradients, rotated_mask)
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combined_heights = combine_heights(
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left_heights, right_heights, top_heights, bottom_heights
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)
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combined_heights = centered_crop(rotate(combined_heights, -angle), shape)
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all_combined_heights += combined_heights / len(angles)
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return all_combined_heights
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with Pool(processes=thread_count) as pool:
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heights = pool.map(
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integrate_vector_field_angles,
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np.array(
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np.array_split(angles, thread_count),
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dtype=object,
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),
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)
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pool.close()
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pool.join()
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isotropic_height = np.zeros(shape)
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for height in heights:
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isotropic_height += height / thread_count
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return isotropic_height
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def estimate_height_map(
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normal_map: np.ndarray,
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mask: Union[np.ndarray, None] = None,
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height_divisor: float = 1,
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target_iteration_count: int = 250,
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thread_count: int = cpu_count(),
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raw_values: bool = False,
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) -> np.ndarray:
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if mask is None:
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if normal_map.shape[-1] == 4:
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mask = normal_map[:, :, 3] / 255
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mask[mask < 0.5] = 0
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mask[mask >= 0.5] = 1
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else:
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mask = np.ones(normal_map.shape[:2], dtype=np.uint8)
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normals = ((normal_map[:, :, :3].astype(np.float64) / 255) - 0.5) * 2
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heights = integrate_vector_field(
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normals, mask, target_iteration_count, thread_count
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)
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if raw_values:
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return heights
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heights /= height_divisor
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heights[mask > 0] += 1 / 2
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heights[mask == 0] = 1 / 2
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heights *= 2**16 - 1
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if np.min(heights) < 0 or np.max(heights) > 2**16 - 1:
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raise OverflowError("Height values are clipping.")
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heights = np.clip(heights, 0, 2**16 - 1)
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heights = heights.astype(np.uint16)
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return heights
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@@ -0,0 +1,378 @@
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from typing import List
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import torch
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import numpy as np
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from PIL import Image
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from pytorch3d.renderer.cameras import look_at_view_transform, OrthographicCameras, CamerasBase
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from pytorch3d.renderer.mesh.rasterizer import Fragments
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from pytorch3d.structures import Meshes
|
||||
from pytorch3d.renderer import (
|
||||
RasterizationSettings,
|
||||
TexturesVertex,
|
||||
FoVPerspectiveCameras,
|
||||
FoVOrthographicCameras,
|
||||
)
|
||||
from pytorch3d.renderer import MeshRasterizer
|
||||
|
||||
def get_camera(world_to_cam, fov_in_degrees=60, focal_length=1 / (2**0.5), cam_type='fov'):
|
||||
# pytorch3d expects transforms as row-vectors, so flip rotation: https://github.com/facebookresearch/pytorch3d/issues/1183
|
||||
R = world_to_cam[:3, :3].t()[None, ...]
|
||||
T = world_to_cam[:3, 3][None, ...]
|
||||
if cam_type == 'fov':
|
||||
camera = FoVPerspectiveCameras(device=world_to_cam.device, R=R, T=T, fov=fov_in_degrees, degrees=True)
|
||||
else:
|
||||
focal_length = 1 / focal_length
|
||||
camera = FoVOrthographicCameras(device=world_to_cam.device, R=R, T=T, min_x=-focal_length, max_x=focal_length, min_y=-focal_length, max_y=focal_length)
|
||||
return camera
|
||||
|
||||
def render_pix2faces_py3d(meshes, cameras, H=512, W=512, blur_radius=0.0, faces_per_pixel=1):
|
||||
"""
|
||||
Renders pix2face of visible faces.
|
||||
|
||||
:param mesh: Pytorch3d.structures.Meshes
|
||||
:param cameras: pytorch3d.renderer.Cameras
|
||||
:param H: target image height
|
||||
:param W: target image width
|
||||
:param blur_radius: Float distance in the range [0, 2] used to expand the face
|
||||
bounding boxes for rasterization. Setting blur radius
|
||||
results in blurred edges around the shape instead of a
|
||||
hard boundary. Set to 0 for no blur.
|
||||
:param faces_per_pixel: (int) Number of faces to keep track of per pixel.
|
||||
We return the nearest faces_per_pixel faces along the z-axis.
|
||||
"""
|
||||
# Define the settings for rasterization and shading
|
||||
raster_settings = RasterizationSettings(
|
||||
image_size=(H, W),
|
||||
blur_radius=blur_radius,
|
||||
faces_per_pixel=faces_per_pixel
|
||||
)
|
||||
rasterizer=MeshRasterizer(
|
||||
cameras=cameras,
|
||||
raster_settings=raster_settings
|
||||
)
|
||||
fragments: Fragments = rasterizer(meshes, cameras=cameras)
|
||||
return {
|
||||
"pix_to_face": fragments.pix_to_face[..., 0],
|
||||
}
|
||||
|
||||
import nvdiffrast.torch as dr
|
||||
|
||||
def _warmup(glctx, device=None):
|
||||
device = 'cuda' if device is None else device
|
||||
#windows workaround for https://github.com/NVlabs/nvdiffrast/issues/59
|
||||
def tensor(*args, **kwargs):
|
||||
return torch.tensor(*args, device=device, **kwargs)
|
||||
pos = tensor([[[-0.8, -0.8, 0, 1], [0.8, -0.8, 0, 1], [-0.8, 0.8, 0, 1]]], dtype=torch.float32)
|
||||
tri = tensor([[0, 1, 2]], dtype=torch.int32)
|
||||
dr.rasterize(glctx, pos, tri, resolution=[256, 256])
|
||||
|
||||
class Pix2FacesRenderer:
|
||||
def __init__(self, device="cuda"):
|
||||
self._glctx = dr.RasterizeGLContext(output_db=False, device=device)
|
||||
self.device = device
|
||||
_warmup(self._glctx, device)
|
||||
|
||||
def transform_vertices(self, meshes: Meshes, cameras: CamerasBase):
|
||||
vertices = cameras.transform_points_ndc(meshes.verts_padded())
|
||||
|
||||
perspective_correct = cameras.is_perspective()
|
||||
znear = cameras.get_znear()
|
||||
if isinstance(znear, torch.Tensor):
|
||||
znear = znear.min().item()
|
||||
z_clip = None if not perspective_correct or znear is None else znear / 2
|
||||
|
||||
if z_clip:
|
||||
vertices = vertices[vertices[..., 2] >= cameras.get_znear()][None] # clip
|
||||
vertices = vertices * torch.tensor([-1, -1, 1]).to(vertices)
|
||||
vertices = torch.cat([vertices, torch.ones_like(vertices[..., :1])], dim=-1).to(torch.float32)
|
||||
return vertices
|
||||
|
||||
def render_pix2faces_nvdiff(self, meshes: Meshes, cameras: CamerasBase, H=512, W=512):
|
||||
meshes = meshes.to(self.device)
|
||||
cameras = cameras.to(self.device)
|
||||
vertices = self.transform_vertices(meshes, cameras)
|
||||
faces = meshes.faces_packed().to(torch.int32)
|
||||
rast_out,_ = dr.rasterize(self._glctx, vertices, faces, resolution=(H, W), grad_db=False) #C,H,W,4
|
||||
pix_to_face = rast_out[..., -1].to(torch.int32) - 1
|
||||
return pix_to_face
|
||||
|
||||
pix2faces_renderer = Pix2FacesRenderer()
|
||||
|
||||
def get_visible_faces(meshes: Meshes, cameras: CamerasBase, resolution=1024):
|
||||
# pix_to_face = render_pix2faces_py3d(meshes, cameras, H=resolution, W=resolution)['pix_to_face']
|
||||
pix_to_face = pix2faces_renderer.render_pix2faces_nvdiff(meshes, cameras, H=resolution, W=resolution)
|
||||
|
||||
unique_faces = torch.unique(pix_to_face.flatten())
|
||||
unique_faces = unique_faces[unique_faces != -1]
|
||||
return unique_faces
|
||||
|
||||
def project_color(meshes: Meshes, cameras: CamerasBase, pil_image: Image.Image, use_alpha=True, eps=0.05, resolution=1024, device="cuda") -> dict:
|
||||
"""
|
||||
Projects color from a given image onto a 3D mesh.
|
||||
|
||||
Args:
|
||||
meshes (pytorch3d.structures.Meshes): The 3D mesh object.
|
||||
cameras (pytorch3d.renderer.cameras.CamerasBase): The camera object.
|
||||
pil_image (PIL.Image.Image): The input image.
|
||||
use_alpha (bool, optional): Whether to use the alpha channel of the image. Defaults to True.
|
||||
eps (float, optional): The threshold for selecting visible faces. Defaults to 0.05.
|
||||
resolution (int, optional): The resolution of the projection. Defaults to 1024.
|
||||
device (str, optional): The device to use for computation. Defaults to "cuda".
|
||||
debug (bool, optional): Whether to save debug images. Defaults to False.
|
||||
|
||||
Returns:
|
||||
dict: A dictionary containing the following keys:
|
||||
- "new_texture" (TexturesVertex): The updated texture with interpolated colors.
|
||||
- "valid_verts" (Tensor of [M,3]): The indices of the vertices being projected.
|
||||
- "valid_colors" (Tensor of [M,3]): The interpolated colors for the valid vertices.
|
||||
"""
|
||||
meshes = meshes.to(device)
|
||||
cameras = cameras.to(device)
|
||||
image = torch.from_numpy(np.array(pil_image.convert("RGBA")) / 255.).permute((2, 0, 1)).float().to(device) # in CHW format of [0, 1.]
|
||||
unique_faces = get_visible_faces(meshes, cameras, resolution=resolution)
|
||||
|
||||
# visible faces
|
||||
faces_normals = meshes.faces_normals_packed()[unique_faces]
|
||||
faces_normals = faces_normals / faces_normals.norm(dim=1, keepdim=True)
|
||||
world_points = cameras.unproject_points(torch.tensor([[[0., 0., 0.1], [0., 0., 0.2]]]).to(device))[0]
|
||||
view_direction = world_points[1] - world_points[0]
|
||||
view_direction = view_direction / view_direction.norm(dim=0, keepdim=True)
|
||||
|
||||
# find invalid faces
|
||||
cos_angles = (faces_normals * view_direction).sum(dim=1)
|
||||
assert cos_angles.mean() < 0, f"The view direction is not correct. cos_angles.mean()={cos_angles.mean()}"
|
||||
selected_faces = unique_faces[cos_angles < -eps]
|
||||
|
||||
# find verts
|
||||
faces = meshes.faces_packed()[selected_faces] # [N, 3]
|
||||
verts = torch.unique(faces.flatten()) # [N, 1]
|
||||
verts_coordinates = meshes.verts_packed()[verts] # [N, 3]
|
||||
|
||||
# compute color
|
||||
pt_tensor = cameras.transform_points(verts_coordinates)[..., :2] # NDC space points
|
||||
valid = ~((pt_tensor.isnan()|(pt_tensor<-1)|(1<pt_tensor)).any(dim=1)) # checked, correct
|
||||
valid_pt = pt_tensor[valid, :]
|
||||
valid_idx = verts[valid]
|
||||
valid_color = torch.nn.functional.grid_sample(image[None].flip((-1, -2)), valid_pt[None, :, None, :], align_corners=False, padding_mode="reflection", mode="bilinear")[0, :, :, 0].T.clamp(0, 1) # [N, 4], note that bicubic may give invalid value
|
||||
alpha, valid_color = valid_color[:, 3:], valid_color[:, :3]
|
||||
if not use_alpha:
|
||||
alpha = torch.ones_like(alpha)
|
||||
|
||||
# modify color
|
||||
old_colors = meshes.textures.verts_features_packed()
|
||||
old_colors[valid_idx] = valid_color * alpha + old_colors[valid_idx] * (1 - alpha)
|
||||
new_texture = TexturesVertex(verts_features=[old_colors])
|
||||
|
||||
valid_verts_normals = meshes.verts_normals_packed()[valid_idx]
|
||||
valid_verts_normals = valid_verts_normals / valid_verts_normals.norm(dim=1, keepdim=True).clamp_min(0.001)
|
||||
cos_angles = (valid_verts_normals * view_direction).sum(dim=1)
|
||||
return {
|
||||
"new_texture": new_texture,
|
||||
"valid_verts": valid_idx,
|
||||
"valid_colors": valid_color,
|
||||
"valid_alpha": alpha,
|
||||
"cos_angles": cos_angles,
|
||||
}
|
||||
|
||||
def complete_unseen_vertex_color(meshes: Meshes, valid_index: torch.Tensor) -> dict:
|
||||
"""
|
||||
meshes: the mesh with vertex color to be completed.
|
||||
valid_index: the index of the valid vertices, where valid means colors are fixed. [V, 1]
|
||||
"""
|
||||
valid_index = valid_index.to(meshes.device)
|
||||
colors = meshes.textures.verts_features_packed() # [V, 3]
|
||||
V = colors.shape[0]
|
||||
|
||||
invalid_index = torch.ones_like(colors[:, 0]).bool() # [V]
|
||||
invalid_index[valid_index] = False
|
||||
invalid_index = torch.arange(V).to(meshes.device)[invalid_index]
|
||||
|
||||
L = meshes.laplacian_packed()
|
||||
E = torch.sparse_coo_tensor(torch.tensor([list(range(V))] * 2), torch.ones((V,)), size=(V, V)).to(meshes.device)
|
||||
L = L + E
|
||||
# E = torch.eye(V, layout=torch.sparse_coo, device=meshes.device)
|
||||
# L = L + E
|
||||
colored_count = torch.ones_like(colors[:, 0]) # [V]
|
||||
colored_count[invalid_index] = 0
|
||||
L_invalid = torch.index_select(L, 0, invalid_index) # sparse [IV, V]
|
||||
|
||||
total_colored = colored_count.sum()
|
||||
coloring_round = 0
|
||||
stage = "uncolored"
|
||||
from tqdm import tqdm
|
||||
pbar = tqdm(miniters=100)
|
||||
while stage == "uncolored" or coloring_round > 0:
|
||||
new_color = torch.matmul(L_invalid, colors * colored_count[:, None]) # [IV, 3]
|
||||
new_count = torch.matmul(L_invalid, colored_count)[:, None] # [IV, 1]
|
||||
colors[invalid_index] = torch.where(new_count > 0, new_color / new_count, colors[invalid_index])
|
||||
colored_count[invalid_index] = (new_count[:, 0] > 0).float()
|
||||
|
||||
new_total_colored = colored_count.sum()
|
||||
if new_total_colored > total_colored:
|
||||
total_colored = new_total_colored
|
||||
coloring_round += 1
|
||||
else:
|
||||
stage = "colored"
|
||||
coloring_round -= 1
|
||||
pbar.update(1)
|
||||
if coloring_round > 10000:
|
||||
print("coloring_round > 10000, break")
|
||||
break
|
||||
assert not torch.isnan(colors).any()
|
||||
meshes.textures = TexturesVertex(verts_features=[colors])
|
||||
return meshes
|
||||
|
||||
def multiview_color_projection(meshes: Meshes, image_list: List[Image.Image], cameras_list: List[CamerasBase]=None, camera_focal: float = 2 / 1.35, weights=None, eps=0.05, resolution=1024, device="cuda", reweight_with_cosangle="square", use_alpha=True, confidence_threshold=0.1, complete_unseen=False, below_confidence_strategy="smooth") -> Meshes:
|
||||
"""
|
||||
Projects color from a given image onto a 3D mesh.
|
||||
|
||||
Args:
|
||||
meshes (pytorch3d.structures.Meshes): The 3D mesh object, only one mesh.
|
||||
image_list (PIL.Image.Image): List of images.
|
||||
cameras_list (list): List of cameras.
|
||||
camera_focal (float, optional): The focal length of the camera, if cameras_list is not passed. Defaults to 2 / 1.35.
|
||||
weights (list, optional): List of weights for each image, for ['front', 'front_right', 'right', 'back', 'left', 'front_left']. Defaults to None.
|
||||
eps (float, optional): The threshold for selecting visible faces. Defaults to 0.05.
|
||||
resolution (int, optional): The resolution of the projection. Defaults to 1024.
|
||||
device (str, optional): The device to use for computation. Defaults to "cuda".
|
||||
reweight_with_cosangle (str, optional): Whether to reweight the color with the angle between the view direction and the vertex normal. Defaults to None.
|
||||
use_alpha (bool, optional): Whether to use the alpha channel of the image. Defaults to True.
|
||||
confidence_threshold (float, optional): The threshold for the confidence of the projected color, if final projection weight is less than this, we will use the original color. Defaults to 0.1.
|
||||
complete_unseen (bool, optional): Whether to complete the unseen vertex color using laplacian. Defaults to False.
|
||||
|
||||
Returns:
|
||||
Meshes: the colored mesh
|
||||
"""
|
||||
# 1. preprocess inputs
|
||||
if image_list is None:
|
||||
raise ValueError("image_list is None")
|
||||
if cameras_list is None:
|
||||
if len(image_list) == 8:
|
||||
cameras_list = get_8view_cameras(device, focal=camera_focal)
|
||||
elif len(image_list) == 6:
|
||||
cameras_list = get_6view_cameras(device, focal=camera_focal)
|
||||
elif len(image_list) == 4:
|
||||
cameras_list = get_4view_cameras(device, focal=camera_focal)
|
||||
elif len(image_list) == 2:
|
||||
cameras_list = get_2view_cameras(device, focal=camera_focal)
|
||||
else:
|
||||
raise ValueError("cameras_list is None, and can not be guessed from image_list")
|
||||
if weights is None:
|
||||
if len(image_list) == 8:
|
||||
weights = [2.0, 0.05, 0.2, 0.02, 1.0, 0.02, 0.2, 0.05]
|
||||
elif len(image_list) == 6:
|
||||
weights = [2.0, 0.05, 0.2, 1.0, 0.2, 0.05]
|
||||
elif len(image_list) == 4:
|
||||
weights = [2.0, 0.2, 1.0, 0.2]
|
||||
elif len(image_list) == 2:
|
||||
weights = [1.0, 1.0]
|
||||
else:
|
||||
raise ValueError("weights is None, and can not be guessed from image_list")
|
||||
|
||||
# 2. run projection
|
||||
meshes = meshes.clone().to(device)
|
||||
if weights is None:
|
||||
weights = [1. for _ in range(len(cameras_list))]
|
||||
assert len(cameras_list) == len(image_list) == len(weights)
|
||||
original_color = meshes.textures.verts_features_packed()
|
||||
assert not torch.isnan(original_color).any()
|
||||
texture_counts = torch.zeros_like(original_color[..., :1])
|
||||
texture_values = torch.zeros_like(original_color)
|
||||
max_texture_counts = torch.zeros_like(original_color[..., :1])
|
||||
max_texture_values = torch.zeros_like(original_color)
|
||||
for camera, image, weight in zip(cameras_list, image_list, weights):
|
||||
ret = project_color(meshes, camera, image, eps=eps, resolution=resolution, device=device, use_alpha=use_alpha)
|
||||
if reweight_with_cosangle == "linear":
|
||||
weight = (ret['cos_angles'].abs() * weight)[:, None]
|
||||
elif reweight_with_cosangle == "square":
|
||||
weight = (ret['cos_angles'].abs() ** 2 * weight)[:, None]
|
||||
if use_alpha:
|
||||
weight = weight * ret['valid_alpha']
|
||||
assert weight.min() > -0.0001
|
||||
texture_counts[ret['valid_verts']] += weight
|
||||
texture_values[ret['valid_verts']] += ret['valid_colors'] * weight
|
||||
max_texture_values[ret['valid_verts']] = torch.where(weight > max_texture_counts[ret['valid_verts']], ret['valid_colors'], max_texture_values[ret['valid_verts']])
|
||||
max_texture_counts[ret['valid_verts']] = torch.max(max_texture_counts[ret['valid_verts']], weight)
|
||||
|
||||
# Method2
|
||||
texture_values = torch.where(texture_counts > confidence_threshold, texture_values / texture_counts, texture_values)
|
||||
if below_confidence_strategy == "smooth":
|
||||
texture_values = torch.where(texture_counts <= confidence_threshold, (original_color * (confidence_threshold - texture_counts) + texture_values) / confidence_threshold, texture_values)
|
||||
elif below_confidence_strategy == "original":
|
||||
texture_values = torch.where(texture_counts <= confidence_threshold, original_color, texture_values)
|
||||
else:
|
||||
raise ValueError(f"below_confidence_strategy={below_confidence_strategy} is not supported")
|
||||
assert not torch.isnan(texture_values).any()
|
||||
meshes.textures = TexturesVertex(verts_features=[texture_values])
|
||||
|
||||
if complete_unseen:
|
||||
meshes = complete_unseen_vertex_color(meshes, torch.arange(texture_values.shape[0]).to(device)[texture_counts[:, 0] >= confidence_threshold])
|
||||
ret_mesh = meshes.detach()
|
||||
del meshes
|
||||
return ret_mesh
|
||||
|
||||
def get_cameras_list(azim_list, device, focal=2/1.35, dist=1.1):
|
||||
ret = []
|
||||
for azim in azim_list:
|
||||
R, T = look_at_view_transform(dist, 0, azim)
|
||||
w2c = torch.cat([R[0].T, T[0, :, None]], dim=1)
|
||||
cameras: OrthographicCameras = get_camera(w2c, focal_length=focal, cam_type='orthogonal').to(device)
|
||||
ret.append(cameras)
|
||||
return ret
|
||||
|
||||
def get_8view_cameras(device, focal=2/1.35):
|
||||
return get_cameras_list(azim_list = [180, 225, 270, 315, 0, 45, 90, 135], device=device, focal=focal)
|
||||
|
||||
def get_6view_cameras(device, focal=2/1.35):
|
||||
return get_cameras_list(azim_list = [180, 225, 270, 0, 90, 135], device=device, focal=focal)
|
||||
|
||||
def get_4view_cameras(device, focal=2/1.35):
|
||||
return get_cameras_list(azim_list = [180, 270, 0, 90], device=device, focal=focal)
|
||||
|
||||
def get_2view_cameras(device, focal=2/1.35):
|
||||
return get_cameras_list(azim_list = [180, 0], device=device, focal=focal)
|
||||
|
||||
def get_multiple_view_cameras(device, focal=2/1.35, offset=180, num_views=8, dist=1.1):
|
||||
return get_cameras_list(azim_list = (np.linspace(0, 360, num_views+1)[:-1] + offset) % 360, device=device, focal=focal, dist=dist)
|
||||
|
||||
def align_with_alpha_bbox(source_img, target_img, final_size=1024):
|
||||
# align source_img with target_img using alpha channel
|
||||
# source_img and target_img are PIL.Image.Image
|
||||
source_img = source_img.convert("RGBA")
|
||||
target_img = target_img.convert("RGBA").resize((final_size, final_size))
|
||||
source_np = np.array(source_img)
|
||||
target_np = np.array(target_img)
|
||||
source_alpha = source_np[:, :, 3]
|
||||
target_alpha = target_np[:, :, 3]
|
||||
bbox_source_min, bbox_source_max = np.argwhere(source_alpha > 0).min(axis=0), np.argwhere(source_alpha > 0).max(axis=0)
|
||||
bbox_target_min, bbox_target_max = np.argwhere(target_alpha > 0).min(axis=0), np.argwhere(target_alpha > 0).max(axis=0)
|
||||
source_content = source_np[bbox_source_min[0]:bbox_source_max[0]+1, bbox_source_min[1]:bbox_source_max[1]+1, :]
|
||||
# resize source_content to fit in the position of target_content
|
||||
source_content = Image.fromarray(source_content).resize((bbox_target_max[1]-bbox_target_min[1]+1, bbox_target_max[0]-bbox_target_min[0]+1), resample=Image.BICUBIC)
|
||||
target_np[bbox_target_min[0]:bbox_target_max[0]+1, bbox_target_min[1]:bbox_target_max[1]+1, :] = np.array(source_content)
|
||||
return Image.fromarray(target_np)
|
||||
|
||||
def load_image_list_from_mvdiffusion(mvdiffusion_path, front_from_pil_or_path=None):
|
||||
import os
|
||||
image_list = []
|
||||
for dir in ['front', 'front_right', 'right', 'back', 'left', 'front_left']:
|
||||
image_path = os.path.join(mvdiffusion_path, f"rgb_000_{dir}.png")
|
||||
pil = Image.open(image_path)
|
||||
if dir == 'front':
|
||||
if front_from_pil_or_path is not None:
|
||||
if isinstance(front_from_pil_or_path, str):
|
||||
replace_pil = Image.open(front_from_pil_or_path)
|
||||
else:
|
||||
replace_pil = front_from_pil_or_path
|
||||
# align replace_pil with pil using bounding box in alpha channel
|
||||
pil = align_with_alpha_bbox(replace_pil, pil, final_size=1024)
|
||||
image_list.append(pil)
|
||||
return image_list
|
||||
|
||||
def load_image_list_from_img_grid(img_grid_path, resolution = 1024):
|
||||
img_list = []
|
||||
grid = Image.open(img_grid_path)
|
||||
w, h = grid.size
|
||||
for row in range(0, h, resolution):
|
||||
for col in range(0, w, resolution):
|
||||
img_list.append(grid.crop((col, row, col + resolution, row + resolution)))
|
||||
return img_list
|
||||
@@ -0,0 +1,344 @@
|
||||
import torch
|
||||
import numpy as np
|
||||
from PIL import Image
|
||||
import pymeshlab
|
||||
import pymeshlab as ml
|
||||
from pymeshlab import PercentageValue
|
||||
from pytorch3d.renderer import TexturesVertex
|
||||
from pytorch3d.structures import Meshes
|
||||
from rembg import new_session, remove
|
||||
import torch
|
||||
import torch.nn.functional as F
|
||||
from typing import List, Tuple
|
||||
from PIL import Image
|
||||
import trimesh
|
||||
|
||||
providers = [
|
||||
('CUDAExecutionProvider', {
|
||||
'device_id': 0,
|
||||
'arena_extend_strategy': 'kSameAsRequested',
|
||||
'gpu_mem_limit': 8 * 1024 * 1024 * 1024,
|
||||
'cudnn_conv_algo_search': 'HEURISTIC',
|
||||
})
|
||||
]
|
||||
|
||||
session = new_session(providers=providers)
|
||||
|
||||
NEG_PROMPT="sketch, sculpture, hand drawing, outline, single color, NSFW, lowres, bad anatomy,bad hands, text, error, missing fingers, yellow sleeves, extra digit, fewer digits, cropped, worst quality, low quality, normal quality, jpeg artifacts, signature, watermark, username, blurry,(worst quality:1.4),(low quality:1.4)"
|
||||
|
||||
def load_mesh_with_trimesh(file_name, file_type=None):
|
||||
import trimesh
|
||||
mesh: trimesh.Trimesh = trimesh.load(file_name, file_type=file_type)
|
||||
if isinstance(mesh, trimesh.Scene):
|
||||
assert len(mesh.geometry) > 0
|
||||
# save to obj first and load again to avoid offset issue
|
||||
from io import BytesIO
|
||||
with BytesIO() as f:
|
||||
mesh.export(f, file_type="obj")
|
||||
f.seek(0)
|
||||
mesh = trimesh.load(f, file_type="obj")
|
||||
if isinstance(mesh, trimesh.Scene):
|
||||
# we lose texture information here
|
||||
mesh = trimesh.util.concatenate(
|
||||
tuple(trimesh.Trimesh(vertices=g.vertices, faces=g.faces)
|
||||
for g in mesh.geometry.values()))
|
||||
assert isinstance(mesh, trimesh.Trimesh)
|
||||
|
||||
vertices = torch.from_numpy(mesh.vertices).T
|
||||
faces = torch.from_numpy(mesh.faces).T
|
||||
colors = None
|
||||
if mesh.visual is not None:
|
||||
if hasattr(mesh.visual, 'vertex_colors'):
|
||||
colors = torch.from_numpy(mesh.visual.vertex_colors)[..., :3].T / 255.
|
||||
if colors is None:
|
||||
# print("Warning: no vertex color found in mesh! Filling it with gray.")
|
||||
colors = torch.ones_like(vertices) * 0.5
|
||||
return vertices, faces, colors
|
||||
|
||||
def meshlab_mesh_to_py3dmesh(mesh: pymeshlab.Mesh) -> Meshes:
|
||||
verts = torch.from_numpy(mesh.vertex_matrix()).float()
|
||||
faces = torch.from_numpy(mesh.face_matrix()).long()
|
||||
colors = torch.from_numpy(mesh.vertex_color_matrix()[..., :3]).float()
|
||||
textures = TexturesVertex(verts_features=[colors])
|
||||
return Meshes(verts=[verts], faces=[faces], textures=textures)
|
||||
|
||||
|
||||
def py3dmesh_to_meshlab_mesh(meshes: Meshes) -> pymeshlab.Mesh:
|
||||
colors_in = F.pad(meshes.textures.verts_features_packed().cpu().float(), [0,1], value=1).numpy().astype(np.float64)
|
||||
m1 = pymeshlab.Mesh(
|
||||
vertex_matrix=meshes.verts_packed().cpu().float().numpy().astype(np.float64),
|
||||
face_matrix=meshes.faces_packed().cpu().long().numpy().astype(np.int32),
|
||||
v_normals_matrix=meshes.verts_normals_packed().cpu().float().numpy().astype(np.float64),
|
||||
v_color_matrix=colors_in)
|
||||
return m1
|
||||
|
||||
|
||||
def to_pyml_mesh(vertices,faces):
|
||||
m1 = pymeshlab.Mesh(
|
||||
vertex_matrix=vertices.cpu().float().numpy().astype(np.float64),
|
||||
face_matrix=faces.cpu().long().numpy().astype(np.int32),
|
||||
)
|
||||
return m1
|
||||
|
||||
|
||||
def to_py3d_mesh(vertices, faces, normals=None):
|
||||
from pytorch3d.structures import Meshes
|
||||
from pytorch3d.renderer.mesh.textures import TexturesVertex
|
||||
mesh = Meshes(verts=[vertices], faces=[faces], textures=None)
|
||||
if normals is None:
|
||||
normals = mesh.verts_normals_packed()
|
||||
# set normals as vertext colors
|
||||
mesh.textures = TexturesVertex(verts_features=[normals / 2 + 0.5])
|
||||
return mesh
|
||||
|
||||
|
||||
def from_py3d_mesh(mesh):
|
||||
return mesh.verts_list()[0], mesh.faces_list()[0], mesh.textures.verts_features_packed()
|
||||
|
||||
def rotate_normalmap_by_angle(normal_map: np.ndarray, angle: float):
|
||||
"""
|
||||
rotate along y-axis
|
||||
normal_map: np.array, shape=(H, W, 3) in [-1, 1]
|
||||
angle: float, in degree
|
||||
"""
|
||||
angle = angle / 180 * np.pi
|
||||
R = np.array([[np.cos(angle), 0, np.sin(angle)], [0, 1, 0], [-np.sin(angle), 0, np.cos(angle)]])
|
||||
return np.dot(normal_map.reshape(-1, 3), R.T).reshape(normal_map.shape)
|
||||
|
||||
# from view coord to front view world coord
|
||||
def rotate_normals(normal_pils, return_types='np', rotate_direction=1) -> np.ndarray: # [0, 255]
|
||||
n_views = len(normal_pils)
|
||||
ret = []
|
||||
for idx, rgba_normal in enumerate(normal_pils):
|
||||
# rotate normal
|
||||
normal_np = np.array(rgba_normal)[:, :, :3] / 255 # in [-1, 1]
|
||||
alpha_np = np.array(rgba_normal)[:, :, 3] / 255 # in [0, 1]
|
||||
normal_np = normal_np * 2 - 1
|
||||
normal_np = rotate_normalmap_by_angle(normal_np, rotate_direction * idx * (360 / n_views))
|
||||
normal_np = (normal_np + 1) / 2
|
||||
normal_np = normal_np * alpha_np[..., None] # make bg black
|
||||
rgba_normal_np = np.concatenate([normal_np * 255, alpha_np[:, :, None] * 255] , axis=-1)
|
||||
if return_types == 'np':
|
||||
ret.append(rgba_normal_np)
|
||||
elif return_types == 'pil':
|
||||
ret.append(Image.fromarray(rgba_normal_np.astype(np.uint8)))
|
||||
else:
|
||||
raise ValueError(f"return_types should be 'np' or 'pil', but got {return_types}")
|
||||
return ret
|
||||
|
||||
|
||||
def rotate_normalmap_by_angle_torch(normal_map, angle):
|
||||
"""
|
||||
rotate along y-axis
|
||||
normal_map: torch.Tensor, shape=(H, W, 3) in [-1, 1], device='cuda'
|
||||
angle: float, in degree
|
||||
"""
|
||||
angle = torch.tensor(angle / 180 * np.pi).to(normal_map)
|
||||
R = torch.tensor([[torch.cos(angle), 0, torch.sin(angle)],
|
||||
[0, 1, 0],
|
||||
[-torch.sin(angle), 0, torch.cos(angle)]]).to(normal_map)
|
||||
return torch.matmul(normal_map.view(-1, 3), R.T).view(normal_map.shape)
|
||||
|
||||
def do_rotate(rgba_normal, angle):
|
||||
rgba_normal = torch.from_numpy(rgba_normal).float().cuda() / 255
|
||||
rotated_normal_tensor = rotate_normalmap_by_angle_torch(rgba_normal[..., :3] * 2 - 1, angle)
|
||||
rotated_normal_tensor = (rotated_normal_tensor + 1) / 2
|
||||
rotated_normal_tensor = rotated_normal_tensor * rgba_normal[:, :, [3]] # make bg black
|
||||
rgba_normal_np = torch.cat([rotated_normal_tensor * 255, rgba_normal[:, :, [3]] * 255], dim=-1).cpu().numpy()
|
||||
return rgba_normal_np
|
||||
|
||||
def rotate_normals_torch(normal_pils, return_types='np', rotate_direction=1):
|
||||
n_views = len(normal_pils)
|
||||
ret = []
|
||||
for idx, rgba_normal in enumerate(normal_pils):
|
||||
# rotate normal
|
||||
angle = rotate_direction * idx * (360 / n_views)
|
||||
rgba_normal_np = do_rotate(np.array(rgba_normal), angle)
|
||||
if return_types == 'np':
|
||||
ret.append(rgba_normal_np)
|
||||
elif return_types == 'pil':
|
||||
ret.append(Image.fromarray(rgba_normal_np.astype(np.uint8)))
|
||||
else:
|
||||
raise ValueError(f"return_types should be 'np' or 'pil', but got {return_types}")
|
||||
return ret
|
||||
|
||||
def get_normal_map_masks(imgs):
|
||||
"""Only works for normal"""
|
||||
if not isinstance(imgs, list):
|
||||
imgs = [imgs]
|
||||
|
||||
rets = []
|
||||
for img in imgs:
|
||||
arr = np.array(img)
|
||||
|
||||
# remove color from normal map
|
||||
if arr.shape[-1] == 4:
|
||||
arr = arr[..., :3]
|
||||
# calc diffs
|
||||
base = arr[0, 0]
|
||||
diffs = np.abs(arr.astype(np.int32) - base.astype(np.int32)).sum(axis=-1)
|
||||
alpha = (diffs <= 80)
|
||||
|
||||
arr[alpha] = 255
|
||||
alpha = ~alpha
|
||||
#arr = np.concatenate([arr, alpha[..., None].astype(np.int32) * 255], axis=-1)
|
||||
|
||||
#rets.append(Image.fromarray(arr.astype(np.uint8)))
|
||||
rets.append(torch.from_numpy(alpha))
|
||||
return rets
|
||||
|
||||
def change_bkgd(img_pils, new_bkgd=(0., 0., 0.)):
|
||||
ret = []
|
||||
new_bkgd = np.array(new_bkgd).reshape(1, 1, 3)
|
||||
for rgba_img in img_pils:
|
||||
img_np = np.array(rgba_img)[:, :, :3] / 255
|
||||
alpha_np = np.array(rgba_img)[:, :, 3] / 255
|
||||
ori_bkgd = img_np[:1, :1]
|
||||
# color = ori_color * alpha + bkgd * (1-alpha)
|
||||
# ori_color = (color - bkgd * (1-alpha)) / alpha
|
||||
alpha_np_clamp = np.clip(alpha_np, 1e-6, 1) # avoid divide by zero
|
||||
ori_img_np = (img_np - ori_bkgd * (1 - alpha_np[..., None])) / alpha_np_clamp[..., None]
|
||||
img_np = np.where(alpha_np[..., None] > 0.05, ori_img_np * alpha_np[..., None] + new_bkgd * (1 - alpha_np[..., None]), new_bkgd)
|
||||
rgba_img_np = np.concatenate([img_np * 255, alpha_np[..., None] * 255], axis=-1)
|
||||
ret.append(Image.fromarray(rgba_img_np.astype(np.uint8)))
|
||||
return ret
|
||||
|
||||
def change_bkgd_to_normal(normal_pils) -> List[Image.Image]:
|
||||
n_views = len(normal_pils)
|
||||
ret = []
|
||||
for idx, rgba_normal in enumerate(normal_pils):
|
||||
# calcuate background normal
|
||||
target_bkgd = rotate_normalmap_by_angle(np.array([[[0., 0., 1.]]]), idx * (360 / n_views))
|
||||
normal_np = np.array(rgba_normal)[:, :, :3] / 255 # in [-1, 1]
|
||||
alpha_np = np.array(rgba_normal)[:, :, 3] / 255 # in [0, 1]
|
||||
normal_np = normal_np * 2 - 1
|
||||
old_bkgd = normal_np[:1,:1]
|
||||
normal_np[alpha_np > 0.05] = (normal_np[alpha_np > 0.05] - old_bkgd * (1 - alpha_np[alpha_np > 0.05][..., None])) / alpha_np[alpha_np > 0.05][..., None]
|
||||
normal_np = normal_np * alpha_np[..., None] + target_bkgd * (1 - alpha_np[..., None])
|
||||
normal_np = (normal_np + 1) / 2
|
||||
rgba_normal_np = np.concatenate([normal_np * 255, alpha_np[..., None] * 255] , axis=-1)
|
||||
ret.append(Image.fromarray(rgba_normal_np.astype(np.uint8)))
|
||||
return ret
|
||||
|
||||
|
||||
def fix_vert_color_glb(mesh_path):
|
||||
from pygltflib import GLTF2, Material, PbrMetallicRoughness
|
||||
obj1 = GLTF2().load(mesh_path)
|
||||
obj1.meshes[0].primitives[0].material = 0
|
||||
obj1.materials.append(Material(
|
||||
pbrMetallicRoughness = PbrMetallicRoughness(
|
||||
baseColorFactor = [1.0, 1.0, 1.0, 1.0],
|
||||
metallicFactor = 0.,
|
||||
roughnessFactor = 1.0,
|
||||
),
|
||||
emissiveFactor = [0.0, 0.0, 0.0],
|
||||
doubleSided = True,
|
||||
))
|
||||
obj1.save(mesh_path)
|
||||
|
||||
|
||||
def srgb_to_linear(c_srgb):
|
||||
c_linear = np.where(c_srgb <= 0.04045, c_srgb / 12.92, ((c_srgb + 0.055) / 1.055) ** 2.4)
|
||||
return c_linear.clip(0, 1.)
|
||||
|
||||
|
||||
def save_py3dmesh_with_trimesh_fast(meshes: Meshes, save_glb_path, apply_sRGB_to_LinearRGB=True):
|
||||
# convert from pytorch3d meshes to trimesh mesh
|
||||
vertices = meshes.verts_packed().cpu().float().numpy()
|
||||
triangles = meshes.faces_packed().cpu().long().numpy()
|
||||
np_color = meshes.textures.verts_features_packed().cpu().float().numpy()
|
||||
if save_glb_path.endswith(".glb"):
|
||||
# rotate 180 along +Y
|
||||
vertices[:, [0, 2]] = -vertices[:, [0, 2]]
|
||||
|
||||
if apply_sRGB_to_LinearRGB:
|
||||
np_color = srgb_to_linear(np_color)
|
||||
assert vertices.shape[0] == np_color.shape[0]
|
||||
assert np_color.shape[1] == 3
|
||||
assert 0 <= np_color.min() and np_color.max() <= 1, f"min={np_color.min()}, max={np_color.max()}"
|
||||
mesh = trimesh.Trimesh(vertices=vertices, faces=triangles, vertex_colors=np_color)
|
||||
mesh.remove_unreferenced_vertices()
|
||||
# save mesh
|
||||
mesh.export(save_glb_path)
|
||||
if save_glb_path.endswith(".glb"):
|
||||
fix_vert_color_glb(save_glb_path)
|
||||
print(f"saving to {save_glb_path}")
|
||||
|
||||
|
||||
def save_glb_and_video(save_mesh_prefix: str, meshes: Meshes, with_timestamp=True, dist=3.5, azim_offset=180, resolution=512, fov_in_degrees=1 / 1.15, cam_type="ortho", view_padding=60, export_video=True) -> Tuple[str, str]:
|
||||
import time
|
||||
if '.' in save_mesh_prefix:
|
||||
save_mesh_prefix = ".".join(save_mesh_prefix.split('.')[:-1])
|
||||
if with_timestamp:
|
||||
save_mesh_prefix = save_mesh_prefix + f"_{int(time.time())}"
|
||||
ret_mesh = save_mesh_prefix + ".glb"
|
||||
# optimizied version
|
||||
save_py3dmesh_with_trimesh_fast(meshes, ret_mesh)
|
||||
return ret_mesh, None
|
||||
|
||||
|
||||
def simple_clean_mesh(pyml_mesh: ml.Mesh, apply_smooth=True, stepsmoothnum=1, apply_sub_divide=False, sub_divide_threshold=0.25):
|
||||
ms = ml.MeshSet()
|
||||
ms.add_mesh(pyml_mesh, "cube_mesh")
|
||||
|
||||
if apply_smooth:
|
||||
ms.apply_filter("apply_coord_laplacian_smoothing", stepsmoothnum=stepsmoothnum, cotangentweight=False)
|
||||
if apply_sub_divide: # 5s, slow
|
||||
ms.apply_filter("meshing_repair_non_manifold_vertices")
|
||||
ms.apply_filter("meshing_repair_non_manifold_edges", method='Remove Faces')
|
||||
ms.apply_filter("meshing_surface_subdivision_loop", iterations=2, threshold=PercentageValue(sub_divide_threshold))
|
||||
return meshlab_mesh_to_py3dmesh(ms.current_mesh())
|
||||
|
||||
|
||||
def expand2square(pil_img, background_color):
|
||||
width, height = pil_img.size
|
||||
if width == height:
|
||||
return pil_img
|
||||
elif width > height:
|
||||
result = Image.new(pil_img.mode, (width, width), background_color)
|
||||
result.paste(pil_img, (0, (width - height) // 2))
|
||||
return result
|
||||
else:
|
||||
result = Image.new(pil_img.mode, (height, height), background_color)
|
||||
result.paste(pil_img, ((height - width) // 2, 0))
|
||||
return result
|
||||
|
||||
|
||||
def simple_image_preprocess(input_image, rembg_session=session, background_color=255):
|
||||
RES = 2048
|
||||
input_image.thumbnail([RES, RES], Image.Resampling.LANCZOS)
|
||||
if input_image.mode != 'RGBA':
|
||||
image_rem = input_image.convert('RGBA')
|
||||
input_image = remove(image_rem, alpha_matting=False, session=rembg_session)
|
||||
|
||||
arr = np.asarray(input_image)
|
||||
alpha = np.asarray(input_image)[:, :, -1]
|
||||
x_nonzero = np.nonzero((alpha > 60).sum(axis=1))
|
||||
y_nonzero = np.nonzero((alpha > 60).sum(axis=0))
|
||||
x_min = int(x_nonzero[0].min())
|
||||
y_min = int(y_nonzero[0].min())
|
||||
x_max = int(x_nonzero[0].max())
|
||||
y_max = int(y_nonzero[0].max())
|
||||
arr = arr[x_min: x_max, y_min: y_max]
|
||||
input_image = Image.fromarray(arr)
|
||||
input_image = expand2square(input_image, (background_color, background_color, background_color, 0))
|
||||
return input_image
|
||||
|
||||
def init_target(img_pils, new_bkgd=(0., 0., 0.), device="cuda"):
|
||||
# Convert the background color to a PyTorch tensor
|
||||
new_bkgd = torch.tensor(new_bkgd, dtype=torch.float32).view(1, 1, 3).to(device)
|
||||
|
||||
# Convert all images to PyTorch tensors and process them
|
||||
imgs = torch.stack([torch.from_numpy(np.array(img, dtype=np.float32)) for img in img_pils]).to(device) / 255
|
||||
img_nps = imgs[..., :3]
|
||||
alpha_nps = imgs[..., 3]
|
||||
ori_bkgds = img_nps[:, :1, :1]
|
||||
|
||||
# Avoid divide by zero and calculate the original image
|
||||
alpha_nps_clamp = torch.clamp(alpha_nps, 1e-6, 1)
|
||||
ori_img_nps = (img_nps - ori_bkgds * (1 - alpha_nps.unsqueeze(-1))) / alpha_nps_clamp.unsqueeze(-1)
|
||||
ori_img_nps = torch.clamp(ori_img_nps, 0, 1)
|
||||
img_nps = torch.where(alpha_nps.unsqueeze(-1) > 0.05, ori_img_nps * alpha_nps.unsqueeze(-1) + new_bkgd * (1 - alpha_nps.unsqueeze(-1)), new_bkgd)
|
||||
|
||||
rgba_img_np = torch.cat([img_nps, alpha_nps.unsqueeze(-1)], dim=-1)
|
||||
return rgba_img_np
|
||||
Reference in New Issue
Block a user