import tqdm import numpy as np import torch import torch.nn as nn import torch.nn.functional as F import comfy.utils import nerfacc import nvdiffrast.torch as dr from kiui.mesh_utils import clean_mesh, decimate_mesh from kiui.mesh_utils import laplacian_smooth_loss, normal_consistency from kiui.op import inverse_sigmoid from kiui.cam import orbit_camera, get_perspective from kiui.nn import MLP, trunc_exp from mesh_processor.mesh import Mesh from mesh_processor.mesh_utils import marching_cubes_density_to_mesh, color_func_to_albedo from LGM.core.options import Options from LGM.core.gs import GaussianRenderer from LGM.core.utils import get_rays # Triple renderer of gaussians, gaussian, and diso mesh. # gaussian --> nerf --> mesh class GSConverterNeRFMarchingCubes(nn.Module): def __init__(self, opt: Options, gs_ply): super().__init__() from kiui.gridencoder import GridEncoder self.opt = opt self.device = torch.device("cuda") # gs renderer self.tan_half_fov = np.tan(0.5 * np.deg2rad(opt.fovy)) self.proj_matrix = torch.zeros(4, 4, dtype=torch.float32, device=self.device) self.proj_matrix[0, 0] = 1 / self.tan_half_fov self.proj_matrix[1, 1] = 1 / self.tan_half_fov self.proj_matrix[2, 2] = (opt.zfar + opt.znear) / (opt.zfar - opt.znear) self.proj_matrix[3, 2] = - (opt.zfar * opt.znear) / (opt.zfar - opt.znear) self.proj_matrix[2, 3] = 1 self.gs_renderer = GaussianRenderer(opt) self.gaussians = self.gs_renderer.create_from_ply(gs_ply).to(self.device) # nerf renderer if not self.opt.force_cuda_rast: self.glctx = dr.RasterizeGLContext() else: self.glctx = dr.RasterizeCudaContext() self.step = 0 self.render_step_size = 5e-3 self.aabb = torch.tensor([-1.0, -1.0, -1.0, 1.0, 1.0, 1.0], device=self.device) self.estimator = nerfacc.OccGridEstimator(roi_aabb=self.aabb, resolution=64, levels=1) self.encoder_density = GridEncoder(num_levels=12) # VMEncoder(output_dim=16, mode='sum') self.encoder = GridEncoder(num_levels=12) self.mlp_density = MLP(self.encoder_density.output_dim, 1, 32, 2, bias=False) self.mlp = MLP(self.encoder.output_dim, 3, 32, 2, bias=False) # mesh renderer self.proj = torch.from_numpy(get_perspective(self.opt.fovy)).float().to(self.device) self.v = self.f = None self.vt = self.ft = None self.deform = None self.albedo = None @torch.no_grad() def render_gs(self, pose): cam_poses = torch.from_numpy(pose).unsqueeze(0).to(self.device) cam_poses[:, :3, 1:3] *= -1 # invert up & forward direction # cameras needed by gaussian rasterizer cam_view = torch.inverse(cam_poses).transpose(1, 2) # [V, 4, 4] cam_view_proj = cam_view @ self.proj_matrix # [V, 4, 4] cam_pos = - cam_poses[:, :3, 3] # [V, 3] out = self.gs_renderer.render(self.gaussians.unsqueeze(0), cam_view.unsqueeze(0), cam_view_proj.unsqueeze(0), cam_pos.unsqueeze(0)) image = out['image'].squeeze(1).squeeze(0) # [C, H, W] alpha = out['alpha'].squeeze(2).squeeze(1).squeeze(0) # [H, W] return image, alpha def get_density(self, xs): # xs: [..., 3] xs = xs.to(self.device) prefix = xs.shape[:-1] xs = xs.view(-1, 3) feats = self.encoder_density(xs) density = trunc_exp(self.mlp_density(feats)) density = density.view(*prefix, 1) return density def render_nerf(self, pose): pose = torch.from_numpy(pose.astype(np.float32)).to(self.device) # get rays resolution = self.opt.output_size rays_o, rays_d = get_rays(pose, resolution, resolution, self.opt.fovy) hw = rays_o.shape[0] * rays_o.shape[1] rays_o = rays_o.view(hw, 3) rays_d = rays_d.view(hw, 3) # update occ grid if self.training: def occ_eval_fn(xs): sigmas = self.get_density(xs) return self.render_step_size * sigmas self.estimator.update_every_n_steps(self.step, occ_eval_fn=occ_eval_fn, occ_thre=0.01, n=8) self.step += 1 # render def sigma_fn(t_starts, t_ends, ray_indices): t_origins = rays_o[ray_indices] t_dirs = rays_d[ray_indices] xs = t_origins + t_dirs * (t_starts + t_ends)[:, None] / 2.0 sigmas = self.get_density(xs) return sigmas.squeeze(-1) with torch.no_grad(): ray_indices, t_starts, t_ends = self.estimator.sampling( rays_o, rays_d, sigma_fn=sigma_fn, near_plane=0.01, far_plane=100, render_step_size=self.render_step_size, stratified=self.training, cone_angle=0, ) t_origins = rays_o[ray_indices] t_dirs = rays_d[ray_indices] xs = t_origins + t_dirs * (t_starts + t_ends)[:, None] / 2.0 sigmas = self.get_density(xs).squeeze(-1) rgbs = torch.sigmoid(self.mlp(self.encoder(xs))) n_rays=rays_o.shape[0] weights, trans, alphas = nerfacc.render_weight_from_density(t_starts, t_ends, sigmas, ray_indices=ray_indices, n_rays=n_rays) color = nerfacc.accumulate_along_rays(weights, values=rgbs, ray_indices=ray_indices, n_rays=n_rays) alpha = nerfacc.accumulate_along_rays(weights, values=None, ray_indices=ray_indices, n_rays=n_rays) color = color + 1 * (1.0 - alpha) color = color.view(resolution, resolution, 3).clamp(0, 1).permute(2, 0, 1).contiguous() alpha = alpha.view(resolution, resolution).clamp(0, 1).contiguous() return color, alpha def fit_nerf(self, iters=512, resolution=128): self.opt.output_size = resolution optimizer = torch.optim.Adam([ {'params': self.encoder_density.parameters(), 'lr': 1e-2}, {'params': self.encoder.parameters(), 'lr': 1e-2}, {'params': self.mlp_density.parameters(), 'lr': 1e-3}, {'params': self.mlp.parameters(), 'lr': 1e-3}, ]) print(f"[INFO] fitting nerf...") imgs, alphas = [], [] comfy_pbar = comfy.utils.ProgressBar(iters) pbar = tqdm.trange(iters) for i in pbar: ver = np.random.randint(-45, 45) hor = np.random.randint(-180, 180) rad = np.random.uniform(1.5, 3.0) pose = orbit_camera(ver, hor, rad) image_gt, alpha_gt = self.render_gs(pose) imgs.append(image_gt.permute(1, 2, 0).unsqueeze(0)) alphas.append(alpha_gt.unsqueeze(0)) image_pred, alpha_pred = self.render_nerf(pose) # if i % 200 == 0: # kiui.vis.plot_image(image_gt, alpha_gt, image_pred, alpha_pred) loss_mse = F.mse_loss(image_pred, image_gt) + 0.1 * F.mse_loss(alpha_pred, alpha_gt) loss = loss_mse #+ 0.1 * self.encoder_density.tv_loss() #+ 0.0001 * self.encoder_density.density_loss() loss.backward() self.encoder_density.grad_total_variation(1e-8) optimizer.step() optimizer.zero_grad() pbar.set_description(f"MSE = {loss_mse.item():.6f}") comfy_pbar.update_absolute(i + 1) print(f"[INFO] finished fitting nerf!") return torch.cat(imgs, dim=0), torch.cat(alphas, dim=0) def render_mesh(self, pose): h = w = self.opt.output_size v = self.v + self.deform f = self.f pose = torch.from_numpy(pose.astype(np.float32)).to(v.device) # get v_clip and render rgb v_cam = torch.matmul(F.pad(v, pad=(0, 1), mode='constant', value=1.0), torch.inverse(pose).T).float().unsqueeze(0) v_clip = v_cam @ self.proj.T rast, rast_db = dr.rasterize(self.glctx, v_clip, f, (h, w)) alpha = torch.clamp(rast[..., -1:], 0, 1).contiguous() # [1, H, W, 1] alpha = dr.antialias(alpha, rast, v_clip, f).clamp(0, 1).squeeze(-1).squeeze(0) # [H, W] important to enable gradients! if self.albedo is None: xyzs, _ = dr.interpolate(v.unsqueeze(0), rast, f) # [1, H, W, 3] xyzs = xyzs.view(-1, 3) mask = (alpha > 0).view(-1) image = torch.zeros_like(xyzs, dtype=torch.float32) if mask.any(): masked_albedo = torch.sigmoid(self.mlp(self.encoder(xyzs[mask].detach(), bound=1))) image[mask] = masked_albedo.float() else: texc, texc_db = dr.interpolate(self.vt.unsqueeze(0), rast, self.ft, rast_db=rast_db, diff_attrs='all') image = torch.sigmoid(dr.texture(self.albedo.unsqueeze(0), texc, uv_da=texc_db)) # [1, H, W, 3] image = image.view(1, h, w, 3) # image = dr.antialias(image, rast, v_clip, f).clamp(0, 1) image = image.squeeze(0).permute(2, 0, 1).contiguous() # [3, H, W] image = alpha * image + (1 - alpha) return image, alpha def fit_mesh(self, iters=2048, remesh_after_n_iteration=512, resolution=512, grid_size=256, S=128, density_thresh=10, decimate_target=5e4): self.opt.output_size = resolution vertices, triangles = marching_cubes_density_to_mesh(self.get_density, grid_size, S, density_thresh, decimate_target) self.v = torch.from_numpy(vertices).contiguous().float().to(self.device) self.f = torch.from_numpy(triangles).contiguous().int().to(self.device) self.deform = nn.Parameter(torch.zeros_like(self.v)).to(self.device) # Here coarse mesh already resemble the target shape closely #mcube_mesh = Mesh(v=self.v, f=self.f, albedo=None, device=self.device) #mcube_mesh.auto_normal() #mcube_mesh.auto_uv() # fit mesh from gs lr_factor = 1 optimizer = torch.optim.Adam([ {'params': self.encoder.parameters(), 'lr': 1e-3 * lr_factor}, {'params': self.mlp.parameters(), 'lr': 1e-3 * lr_factor}, {'params': self.deform, 'lr': 1e-4}, ]) print(f"[INFO] fitting mesh...") comfy_pbar = comfy.utils.ProgressBar(iters) pbar = tqdm.trange(iters) for i in pbar: ver = np.random.randint(-10, 10) hor = np.random.randint(-180, 180) rad = self.opt.cam_radius # np.random.uniform(1, 2) pose = orbit_camera(ver, hor, rad) image_gt, alpha_gt = self.render_gs(pose) image_pred, alpha_pred = self.render_mesh(pose) loss_mse = F.mse_loss(image_pred, image_gt) + 0.1 * F.mse_loss(alpha_pred, alpha_gt) loss_lap = laplacian_smooth_loss(self.v + self.deform, self.f) loss_normal = normal_consistency(self.v + self.deform, self.f) loss_offsets = (self.deform ** 2).sum(-1).mean() loss = loss_mse + 0.001 * loss_normal + 0.1 * loss_offsets * loss_lap * 0.01 loss.backward() optimizer.step() optimizer.zero_grad() # remesh periodically if i > 0 and i % remesh_after_n_iteration == 0: vertices = (self.v + self.deform).detach().cpu().numpy() triangles = self.f.detach().cpu().numpy() vertices, triangles = clean_mesh(vertices, triangles, remesh=True, remesh_size=0.01) if triangles.shape[0] > decimate_target: vertices, triangles = decimate_mesh(vertices, triangles, decimate_target, optimalplacement=False) self.v = torch.from_numpy(vertices).contiguous().float().to(self.device) self.f = torch.from_numpy(triangles).contiguous().int().to(self.device) self.deform = nn.Parameter(torch.zeros_like(self.v)).to(self.device) lr_factor *= 0.5 optimizer = torch.optim.Adam([ {'params': self.encoder.parameters(), 'lr': 1e-3 * lr_factor}, {'params': self.mlp.parameters(), 'lr': 1e-3 * lr_factor}, {'params': self.deform, 'lr': 1e-4}, ]) pbar.set_description(f"MSE = {loss_mse.item():.6f}") comfy_pbar.update_absolute(i + 1) # last clean vertices = (self.v + self.deform).detach().cpu().numpy() triangles = self.f.detach().cpu().numpy() vertices, triangles = clean_mesh(vertices, triangles, remesh=False) self.v = torch.from_numpy(vertices).contiguous().float().to(self.device) self.f = torch.from_numpy(triangles).contiguous().int().to(self.device) self.deform = nn.Parameter(torch.zeros_like(self.v).to(self.device)) print(f"[INFO] finished fitting mesh!") def get_color(self, xs): return torch.sigmoid(self.mlp(self.encoder(xs.to(self.device)))) # uv mesh refine def fit_mesh_uv(self, iters=512, resolution=512, texture_resolution=1024, padding=2): self.opt.output_size = resolution # unwrap uv print(f"[INFO] uv unwrapping...") mesh = Mesh(v=self.v, f=self.f, albedo=None, device=self.device) mesh.auto_normal() mesh.auto_uv() self.vt = mesh.vt self.ft = mesh.ft # get albedo map from NeRF albedo = color_func_to_albedo(mesh, self.get_color, texture_resolution, device=self.device, glctx=self.glctx) # optimize texture self.albedo = nn.Parameter(inverse_sigmoid(albedo)).to(self.device) optimizer = torch.optim.Adam([ {'params': self.albedo, 'lr': 1e-3}, ]) print(f"[INFO] fitting mesh texture...") comfy_pbar = comfy.utils.ProgressBar(iters) pbar = tqdm.trange(iters) for i in pbar: # shrink to front view as we care more about it... ver = np.random.randint(-5, 5) hor = np.random.randint(-15, 15) rad = self.opt.cam_radius # np.random.uniform(1, 2) pose = orbit_camera(ver, hor, rad) image_gt, alpha_gt = self.render_gs(pose) image_pred, alpha_pred = self.render_mesh(pose) loss_mse = F.mse_loss(image_pred, image_gt) loss = loss_mse loss.backward() optimizer.step() optimizer.zero_grad() pbar.set_description(f"MSE = {loss_mse.item():.6f}") comfy_pbar.update_absolute(i + 1) print(f"[INFO] finished fitting mesh texture!") @torch.no_grad() def get_mesh(self): mesh = Mesh(v=self.v, f=self.f, vt=self.vt, ft=self.ft, albedo=torch.sigmoid(self.albedo), device=self.device) mesh.auto_normal() return mesh