# Copyright (c) 2023, NVIDIA CORPORATION & AFFILIATES. All rights reserved. # # NVIDIA CORPORATION & AFFILIATES and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION & AFFILIATES is strictly prohibited. import numpy as np import torch import nvdiffrast.torch as dr ############################################################################### # Functions adapted from https://github.com/NVlabs/nvdiffrec ############################################################################### def dot(x: torch.Tensor, y: torch.Tensor) -> torch.Tensor: return torch.sum(x*y, -1, keepdim=True) def length(x: torch.Tensor, eps: float =1e-8) -> torch.Tensor: return torch.sqrt(torch.clamp(dot(x,x), min=eps)) # Clamp to avoid nan gradients because grad(sqrt(0)) = NaN def safe_normalize(x: torch.Tensor, eps: float =1e-8) -> torch.Tensor: return x / length(x, eps) def perspective(fovy=0.7854, aspect=1.0, n=0.1, f=1000.0, device=None): y = np.tan(fovy / 2) return torch.tensor([[1/(y*aspect), 0, 0, 0], [ 0, 1/-y, 0, 0], [ 0, 0, -(f+n)/(f-n), -(2*f*n)/(f-n)], [ 0, 0, -1, 0]], dtype=torch.float32, device=device) def translate(x, y, z, device=None): return torch.tensor([[1, 0, 0, x], [0, 1, 0, y], [0, 0, 1, z], [0, 0, 0, 1]], dtype=torch.float32, device=device) @torch.no_grad() def random_rotation_translation(t, device=None): m = np.random.normal(size=[3, 3]) m[1] = np.cross(m[0], m[2]) m[2] = np.cross(m[0], m[1]) m = m / np.linalg.norm(m, axis=1, keepdims=True) m = np.pad(m, [[0, 1], [0, 1]], mode='constant') m[3, 3] = 1.0 m[:3, 3] = np.random.uniform(-t, t, size=[3]) return torch.tensor(m, dtype=torch.float32, device=device) def rotate_x(a, device=None): s, c = np.sin(a), np.cos(a) return torch.tensor([[1, 0, 0, 0], [0, c, s, 0], [0, -s, c, 0], [0, 0, 0, 1]], dtype=torch.float32, device=device) def rotate_y(a, device=None): s, c = np.sin(a), np.cos(a) return torch.tensor([[ c, 0, s, 0], [ 0, 1, 0, 0], [-s, 0, c, 0], [ 0, 0, 0, 1]], dtype=torch.float32, device=device) class SimpleMesh: def __init__(self, vertices, faces): self.vertices = vertices self.faces = faces def auto_normals(self): v0 = self.vertices[self.faces[:, 0], :] v1 = self.vertices[self.faces[:, 1], :] v2 = self.vertices[self.faces[:, 2], :] nrm = safe_normalize(torch.cross(v1 - v0, v2 - v0, dim=-1)) self.nrm = nrm def xfm_points(points, matrix): '''Transform points. Args: points: Tensor containing 3D points with shape [minibatch_size, num_vertices, 3] or [1, num_vertices, 3] matrix: A 4x4 transform matrix with shape [minibatch_size, 4, 4] use_python: Use PyTorch's torch.matmul (for validation) Returns: Transformed points in homogeneous 4D with shape [minibatch_size, num_vertices, 4]. ''' out = torch.matmul( torch.nn.functional.pad(points, pad=(0, 1), mode='constant', value=1.0), torch.transpose(matrix, 1, 2)) if torch.is_anomaly_enabled(): assert torch.all(torch.isfinite(out)), "Output of xfm_points contains inf or NaN" return out def interpolate(attr, rast, attr_idx, rast_db=None): return dr.interpolate( attr, rast, attr_idx, rast_db=rast_db, diff_attrs=None if rast_db is None else 'all')