# ComfyUI-3D-Pack
An extensive node suite that enables ComfyUI to process 3D inputs (Mesh & UV Texture, etc) using cutting edge algorithms (3DGS, NeRF, Differentiable Rendering, SDS/VSD Optimization, etc.)
Features —
Roadmap —
Install —
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Tips —
Supporters
### Note: this project is still a WIP
## Currently support:
- For use case please check [Example Workflows](./_Example_Workflows/). [**Last update: 05/03/2024**]
- **Note:** you need to put [Example Inputs Files & Folders](_Example_Workflows/_Example_Inputs_Files/) under ComfyUI Root Directory\ComfyUI\input folder before you can run the example workflow
- [tripoSR-layered-diffusion workflow](https://github.com/C0nsumption/Consume-ComfyUI-Workflows/tree/main/assets/tripo_sr/00) by [@Consumption](https://twitter.com/c0nsumption_)
- **TripoSR**: [VAST-AI-Research/TripoSR](https://github.com/VAST-AI-Research/TripoSR) | [ComfyUI-Flowty-TripoSR](https://github.com/flowtyone/ComfyUI-Flowty-TripoSR)
- Generate NeRF representation and using marching cube to turn it into 3D mesh
- **Wonder3D**: [xxlong0/Wonder3D](https://github.com/xxlong0/Wonder3D)
- Generate spatial consistent 6 views images & normal maps from a single image

- **Large Multiview Gaussian Model**: [3DTopia/LGM](https://github.com/3DTopia/LGM)
- Enable single image to 3D Gaussian in less than 30 seconds on a RTX3080 GPU, later you can also convert 3D Gaussian to mesh
- **Triplane Gaussian Transformers**: [VAST-AI-Research/TriplaneGaussian](https://github.com/VAST-AI-Research/TriplaneGaussian)
- Enable single image to 3D Gaussian in less than 10 seconds on a RTX3080 GPU, later you can also convert 3D Gaussian to mesh
- **Preview 3DGS and 3D Mesh**: 3D Visualization inside ComfyUI:
- Using [gsplat.js](https://github.com/huggingface/gsplat.js/tree/main) and [three.js](https://github.com/mrdoob/three.js/tree/dev) for 3DGS & 3D Mesh visualization respectively
- Custumizable background base on JS library: [mdbassit/Coloris](https://github.com/mdbassit/Coloris)
- **Stack Orbit Camera Poses**: Automatically generate all range of camera pose combinations
- You can use it to conditioning the [StableZero123 (You need to Download the checkpoint first)](https://comfyanonymous.github.io/ComfyUI_examples/3d/), with full range of camera poses in one prompt pass
- You can use it to generate the orbit camera poses and directly input to other 3D process node (e.g. GaussianSplatting and BakeTextureToMesh)
- Example usage:
- Coordinate system:
- Azimuth: In top view, from angle 0 rotate 360 degree with step -90 you get (0, -90, -180/180, 90, 0), in this case camera rotates clock-wise, vice versa.
- Elevation: 0 when camera points horizontally forward, pointing down to the ground is negitive angle, vice versa.
- **3D Gaussian Splatting**
- [Improved Differential Gaussian Rasterization](https://github.com/ashawkey/diff-gaussian-rasterization)
- Better Compactness-based Densification method from [Gsgen](https://gsgen3d.github.io/),
- Support initialize gaussians from given 3D mesh (Optional)
- Support mini-batch optimazation
- Multi-View images as inputs
- Export to standard 3DGS .ply format supported
- **Gaussian Splatting Orbit Renderer**
- Render 3DGS to images sequences or video, given a 3DGS file and camera poses generated by **Stack Orbit Camera Poses** node
- **Multi-View images to UVTexture**
- Bake Multi-View images into UVTexture of given 3D mesh using [Nvdiffrast](https://github.com/NVlabs/nvdiffrast), supports:
- Export to .obj, .ply, .glb
- **NeuS**
- Fit a coarse mesh from sparse multi-view images & normal maps, as little as 4 to 6 views, pretty good at reconstruct the shape from reference images but texture lacking details.
- **Deep Marching Tetrahedrons**
- Allow convert 3DGS .ply file to 3D mesh
*Note: I didn't spent time to turn the hyperprameters yet, the result will be improved in the future!*
- **Save & Load 3D file**
- .obj, .ply, .glb for 3D Mesh
- .ply for 3DGS
- **Switch Axis for 3DGS & 3D Mesh**
- Since different algorithms likely use different coordinate system, so the ability to re-mapping the axis of coordinate is crucial for passing generated result between differnt nodes.
- **[Customizable system config file](configs/system.conf)**
- Custom clients IP address
## Roadmap:
- [x] Add DMTet algorithm to allow conversion from points cloud(Gaussian/.ply) to mesh (.obj, .ply, .glb)
- [x] Integrate [Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers](https://zouzx.github.io/TriplaneGaussian/)
- [x] Add interactive 3D UI inside ComfuUI to visulaize training and generated results for 3D representations
- [x] Add a new node to generate renderer image sequence given a 3D gaussians and orbit camera poses (So we can later feed it to the differentiable renderer to bake it onto a given mesh)
- [x] Integrate [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://me.kiui.moe/lgm/)
- [ ] Add camera pose estimation from raw multi-views images
- [ ] Add & Improve a few best MVS algorithms (e.g instant-ngp, NeuS2, GaussianPro, etc.)
- [ ] Improve 3DGS/Nerf to Mesh conversion algorithms:
- Support to training DMTet with images(RGB, Alpha, Normal Map)
- Find better methods to converts 3DGS or Points Cloud to Mesh (Normal maps reconstruction maybe?)
- Add a general SDS/ISM Optimization algorithm to allow training 3D representations with diffusion model
- Need to do some in-depth research on Interval Score Matching (ISM), since math behind it makes perfect sense and also there are so many ways we could improve upon the result obtained from [LucidDreamer](https://github.com/EnVision-Research/LucidDreamer)
- On Hold since runtime cost to generate an is too big (3+hours for an average RTX GPU like 3080)
## Install:
**[IMPORTANT!!!]**
Currently this package is only been tested in following setups:
- Windows 10/11 (Tested on my laptop)
- Ubuntu 23.10 [(Tested by @watsieboi)](https://github.com/MrForExample/ComfyUI-3D-Pack/issues/16)
- ComfyUI python_embed/Miniconda/Conda Python 3.11.x
- Torch version >= 2.1.2+cu121
Assume you have already downloaded [ComfyUI](https://github.com/comfyanonymous/ComfyUI) & Configed your [CUDA](https://developer.nvidia.com/cuda-12-1-0-download-archive) environment.
### Install Method 0: Directly inside ComfyUI Python Embeded Environment
***Node: (I've only built the packages with windows_python3.11_cuda12.1, whitch is ComfyUI Windows Portable's default setup)***
First install [Visual Studio Build Tools 2022/2019](https://visualstudio.microsoft.com/downloads/?q=build+tools) with Workloads: Desktop development with C++ (There are a few JIT torch cpp extension that builds in runtime)
- Alternatively, according to [@doctorpangloss](https://github.com/MrForExample/ComfyUI-3D-Pack/issues/5), you can setup the c++/cuda build environments in windows by using [chocolatey](https://chocolatey.org/) with following command:
```bash
# using git bash for the sake of simplicity
# enable developer mode
# google this: allow os.symlink on windows by adding your username to the local security policy entry for it.
# you will have to restart your computer
# install chocolatey using powershell, then install the prereqs for compilation on Windows
choco install -y visualstudio2022buildtools
choco install -y visualstudio2022-workload-vctools --package-parameters "--add Microsoft.VisualStudio.Component.VC.Llvm.ClangToolset --add Microsoft.VisualStudio.Component.VC.Llvm.Clang"
```
Go to the Comfy3D root directory: *ComfyUI Root Directory\ComfyUI\custom_nodes\ComfyUI-3D-Pack* and run:
```bash
install_windows_portable_win_py311_cu121.bat
```
### Install Method 1: Using Miniconda(Works on Windows & Linux & Mac)
***Note: [In some edge cases Miniconda fails Anaconda could fix the issue](https://github.com/MrForExample/ComfyUI-3D-Pack/issues/49)***
#### Setup with Miniconda:
First download [Miniconda](https://docs.conda.io/projects/miniconda/en/latest/) (*One of the best way to manage a clean and separated python envirments*)
Then running following commands to setup the Miniconda environment for ComfyUI:
```bash
# Go to your Your ComfyUI root directory, for my example:
cd C:\Users\reall\Softwares\ComfyUI_windows_portable
conda create -p ./python_miniconda_env/ComfyUI python=3.11
# conda will tell what command to use to activate the env
conda activate C:\Users\reall\Softwares\ComfyUI_windows_portable\python_miniconda_env\ComfyUI
# update pip
python -m pip install --upgrade pip
# You can using following command to installing CUDA only in the miniconda environment you just created if you don't want to donwload and install it manually & globally:
# conda install -c "nvidia/label/cuda-12.1.0" cuda-toolkit
# Install the main packahes
pip install torch torchvision --index-url https://download.pytorch.org/whl/cu121
pip install -r ./ComfyUI/requirements.txt
# Then go to ComfyUI-3D-Pack directory under the ComfyUI Root Directory\ComfyUI\custom_nodes for my example is:
cd C:\Users\reall\Softwares\ComfyUI_windows_portable\ComfyUI\custom_nodes\ComfyUI-3D-Pack
```
- Alternatively you can check this tutorial: [Installing ComfyUI with Miniconda On Windows and Mac](https://www.comflowy.com/preparation-for-study/install#step-two-download-comfyui)
#### Install with Miniconda:
Go to the Comfy3D root directory: *ComfyUI Root Directory\ComfyUI\custom_nodes\ComfyUI-3D-Pack* and run:
```bash
install_miniconda.bat
```
Just in case `install_miniconda.bat` may not working in your OS, you could also run the following commands under the same directory: (Works with Linux & macOS)
```bash
pip install -r requirements.txt
pip install -r requirements_post.txt
```
**Plus:**
- For those who want to run it inside Google Colab, you can check the [install instruction from @lovisdotio](https://github.com/MrForExample/ComfyUI-3D-Pack/issues/13)
## Run:
Copy the files inside folder [__New_ComfyUI_Bats](./_New_ComfyUI_Bats/) to your ComfyUI root directory, and double click run_nvidia_gpu_miniconda.bat to start ComfyUI!
- Alternatively you can just activate the Conda env: `python_miniconda_env\ComfyUI`, and go to your ComfyUI root directory then run command `python ./ComfyUI/main.py`
## Tips
* OpenGL world & camera coordinate system:
```
World Camera
+y up target
| | /
| | /
|______+x |/______right
/ /
/ /
/ /
+z forward
elevation: in (-90, 90), from +y to -y is (-90, 90)
azimuth: in (-180, 180), from +z to +x is (0, 90)
```
* Wonder3D world & camera coordinate system:

* Three.js coordinate system: (z-axis is pointing towards you and is coming out of the screen)

* If you encounter OpenGL errors (e.g., `[F glutil.cpp:338] eglInitialize() failed`), then set `force_cuda_rasterize` to true on corresponding node
* If after the installation, your ComfyUI get stucked at starting or running, you could following the instruction in following link to solve the problem: [Code Hangs Indefinitely When Evaluating Neuron Models on GPU](https://github.com/lava-nc/lava-dl/discussions/211)
## Supporters
- [MrNeRF](https://twitter.com/janusch_patas)