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MrForExample-ComfyUI-3D-Pack/algorithms/tetmesh.py
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# Copyright (c) 2021,22 NVIDIA CORPORATION & AFFILIATES.
# All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import torch
__all__ = ['marching_tetrahedra']
triangle_table = torch.tensor([
[-1, -1, -1, -1, -1, -1],
[1, 0, 2, -1, -1, -1],
[4, 0, 3, -1, -1, -1],
[1, 4, 2, 1, 3, 4],
[3, 1, 5, -1, -1, -1],
[2, 3, 0, 2, 5, 3],
[1, 4, 0, 1, 5, 4],
[4, 2, 5, -1, -1, -1],
[4, 5, 2, -1, -1, -1],
[4, 1, 0, 4, 5, 1],
[3, 2, 0, 3, 5, 2],
[1, 3, 5, -1, -1, -1],
[4, 1, 2, 4, 3, 1],
[3, 0, 4, -1, -1, -1],
[2, 0, 1, -1, -1, -1],
[-1, -1, -1, -1, -1, -1]
], dtype=torch.long)
num_triangles_table = torch.tensor([0, 1, 1, 2, 1, 2, 2, 1, 1, 2, 2, 1, 2, 1, 1, 0], dtype=torch.long)
base_tet_edges = torch.tensor([0, 1, 0, 2, 0, 3, 1, 2, 1, 3, 2, 3], dtype=torch.long)
v_id = torch.pow(2, torch.arange(4, dtype=torch.long))
def _sort_edges(edges):
"""sort last dimension of edges of shape (E, 2)"""
with torch.no_grad():
order = (edges[:, 0] > edges[:, 1]).long()
order = order.unsqueeze(dim=1)
a = torch.gather(input=edges, index=order, dim=1)
b = torch.gather(input=edges, index=1 - order, dim=1)
return torch.stack([a, b], -1)
def _unbatched_marching_tetrahedra(vertices, tets, sdf, return_tet_idx):
"""unbatched marching tetrahedra.
Refer to :func:`marching_tetrahedra`.
"""
device = vertices.device
with torch.no_grad():
occ_n = sdf > 0
occ_fx4 = occ_n[tets.reshape(-1)].reshape(-1, 4)
occ_sum = torch.sum(occ_fx4, -1)
valid_tets = (occ_sum > 0) & (occ_sum < 4)
occ_sum = occ_sum[valid_tets]
# find all vertices
all_edges = tets[valid_tets][:, base_tet_edges.to(device)].reshape(-1, 2)
all_edges = _sort_edges(all_edges)
unique_edges, idx_map = torch.unique(all_edges, dim=0, return_inverse=True)
unique_edges = unique_edges.long()
mask_edges = occ_n[unique_edges.reshape(-1)].reshape(-1, 2).sum(-1) == 1
mapping = torch.ones((unique_edges.shape[0]), dtype=torch.long, device=device) * -1
mapping[mask_edges] = torch.arange(mask_edges.sum(), dtype=torch.long, device=device)
idx_map = mapping[idx_map]
interp_v = unique_edges[mask_edges]
edges_to_interp = vertices[interp_v.reshape(-1)].reshape(-1, 2, 3)
edges_to_interp_sdf = sdf[interp_v.reshape(-1)].reshape(-1, 2, 1)
edges_to_interp_sdf[:, -1] *= -1
denominator = edges_to_interp_sdf.sum(1, keepdim=True)
edges_to_interp_sdf = torch.flip(edges_to_interp_sdf, [1]) / denominator
verts = (edges_to_interp * edges_to_interp_sdf).sum(1)
idx_map = idx_map.reshape(-1, 6)
tetindex = (occ_fx4[valid_tets] * v_id.to(device).unsqueeze(0)).sum(-1)
num_triangles = num_triangles_table.to(device)[tetindex]
triangle_table_device = triangle_table.to(device)
# Generate triangle indices
faces = torch.cat((
torch.gather(input=idx_map[num_triangles == 1], dim=1,
index=triangle_table_device[tetindex[num_triangles == 1]][:, :3]).reshape(-1, 3),
torch.gather(input=idx_map[num_triangles == 2], dim=1,
index=triangle_table_device[tetindex[num_triangles == 2]][:, :6]).reshape(-1, 3),
), dim=0)
if return_tet_idx:
tet_idx = torch.arange(tets.shape[0], device=device)[valid_tets]
tet_idx = torch.cat((tet_idx[num_triangles == 1], tet_idx[num_triangles ==
2].unsqueeze(-1).expand(-1, 2).reshape(-1)), dim=0)
return verts, faces, tet_idx
return verts, faces
def marching_tetrahedra(vertices, tets, sdf, return_tet_idx=False):
r"""Convert discrete signed distance fields encoded on tetrahedral grids to triangle
meshes using marching tetrahedra algorithm as described in `An efficient method of
triangulating equi-valued surfaces by using tetrahedral cells`_. The output surface is differentiable with respect to
input vertex positions and the SDF values. For more details and example usage in learning, see
`Deep Marching Tetrahedra\: a Hybrid Representation for High-Resolution 3D Shape Synthesis`_ NeurIPS 2021.
Args:
vertices (torch.tensor): batched vertices of tetrahedral meshes, of shape
:math:`(\text{batch_size}, \text{num_vertices}, 3)`.
tets (torch.tensor): unbatched tetrahedral mesh topology, of shape
:math:`(\text{num_tetrahedrons}, 4)`.
sdf (torch.tensor): batched SDFs which specify the SDF value of each vertex, of shape
:math:`(\text{batch_size}, \text{num_vertices})`.
return_tet_idx (optional, bool): if True, return index of tetrahedron
where each face is extracted. Default: False.
Returns:
(list[torch.Tensor], list[torch.LongTensor], (optional) list[torch.LongTensor]):
- the list of vertices for mesh converted from each tetrahedral grid.
- the list of faces for mesh converted from each tetrahedral grid.
- the list of indices that correspond to tetrahedra where faces are extracted.
Example:
>>> vertices = torch.tensor([[[0, 0, 0],
... [1, 0, 0],
... [0, 1, 0],
... [0, 0, 1]]], dtype=torch.float)
>>> tets = torch.tensor([[0, 1, 2, 3]], dtype=torch.long)
>>> sdf = torch.tensor([[-1., -1., 0.5, 0.5]], dtype=torch.float)
>>> verts_list, faces_list, tet_idx_list = marching_tetrahedra(vertices, tets, sdf, True)
>>> verts_list[0]
tensor([[0.0000, 0.6667, 0.0000],
[0.0000, 0.0000, 0.6667],
[0.3333, 0.6667, 0.0000],
[0.3333, 0.0000, 0.6667]])
>>> faces_list[0]
tensor([[3, 0, 1],
[3, 2, 0]])
>>> tet_idx_list[0]
tensor([0, 0])
.. _An efficient method of triangulating equi-valued surfaces by using tetrahedral cells:
https://search.ieice.org/bin/summary.php?id=e74-d_1_214
.. _Deep Marching Tetrahedra\: a Hybrid Representation for High-Resolution 3D Shape Synthesis:
https://arxiv.org/abs/2111.04276
"""
list_of_outputs = [_unbatched_marching_tetrahedra(vertices[b], tets, sdf[b], return_tet_idx) for b in range(vertices.shape[0])]
return list(zip(*list_of_outputs))