Added some more project workflow management to RTX Remix nodes to handle execution flow. Mainly to save VRAM for AI processing that remix is taking up in viewport. New Features: • Open Project Node - Opens RTX Remix projects by layer ID • Get Loaded Project - Gets layer ID of current open project for Open Project node to use later • Close Project Node - Closes RTX Remix projects • Get Default Directory Node - Captures the RTX Remix default output directory before closing projects • Edited Ingest Texture Node - Made Optional Output_folder mandatory, provided by user or Get Default Direcotry Node • Fixed Path handling compatibility for URLs with spaces when calling toolkit • Added a PBRify workflow "rtx_remix_pbrify_workflow_LowVRAM" showing this at work and for users with low vram • Edited normal PBRify workflow to work with new ingest texture changes
16 lines
554 B
TOML
16 lines
554 B
TOML
[project]
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name = "comfyui-rtx-remix"
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description = "Use ComfyUI with RTX Remix to remaster classic games [a/https://github.com/NVIDIAGameWorks/rtx-remix](https://github.com/NVIDIAGameWorks/rtx-remix)"
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version = "1.1.0"
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license = {file = "LICENSE"}
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dependencies = ["numpy", "pillow>=10.0.1", "requests", "torch"]
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[project.urls]
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Repository = "https://github.com/NVIDIAGameWorks/ComfyUI-RTX-Remix"
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# Used by Comfy Registry https://comfyregistry.org
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[tool.comfy]
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PublisherId = "nvida-gameworks"
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DisplayName = "ComfyUI-RTX-Remix"
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Icon = "images/remix.png"
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