diff --git a/javascript/js/mesh_preview_multi.js b/javascript/js/mesh_preview_multi.js
index b2320dad..e98c096d 100644
--- a/javascript/js/mesh_preview_multi.js
+++ b/javascript/js/mesh_preview_multi.js
@@ -82,18 +82,9 @@ app.registerExtension({
gridControls.appendChild(Object.assign(document.createElement("span"), { textContent: "Rows:" }));
gridControls.appendChild(rowsInput);
- // Mode selector (fields | texture) mirroring the node's `mode`
- // input. NOT client-side: mode changes what gets EXPORTED, so
- // changing it queues a re-run (same as editing the node widget).
- const modeSel = document.createElement("select");
- modeSel.style.cssText = "background:#333;color:#ccc;border:1px solid #555;border-radius:3px;font:11px monospace;padding:2px 6px;";
- modeSel.innerHTML = '';
- modeSel.title = "Visualization mode (re-runs the node)";
-
+ // (Mode is controlled solely by the node's `mode` input widget.)
controls.appendChild(Object.assign(document.createElement("span"), { textContent: "Layout:" }));
controls.appendChild(layoutSel);
- controls.appendChild(Object.assign(document.createElement("span"), { textContent: "Mode:" }));
- controls.appendChild(modeSel);
controls.appendChild(gridControls);
bar.appendChild(collapseBtn);
bar.appendChild(controls);
@@ -216,22 +207,6 @@ app.registerExtension({
colsInput.addEventListener('change', onDim("cols"));
rowsInput.addEventListener('change', onDim("rows"));
- // Mode: bar select <-> node widget, two-way (bar change re-runs).
- const modeWidget = this.widgets?.find(w => w.name === "mode");
- if (modeWidget) {
- modeSel.value = modeWidget.value || "fields";
- const origModeCb = modeWidget.callback;
- modeWidget.callback = function(value) {
- const res = origModeCb?.apply(this, arguments);
- modeSel.value = value;
- return res;
- };
- }
- modeSel.addEventListener("change", () => {
- if (modeWidget) modeWidget.value = modeSel.value;
- app.queuePrompt();
- });
-
syncLayoutUI();
applyCollapsed();
diff --git a/javascript/js/mesh_preview_vtk_batch.js b/javascript/js/mesh_preview_vtk_batch.js
index 80b59f67..d66dea0a 100644
--- a/javascript/js/mesh_preview_vtk_batch.js
+++ b/javascript/js/mesh_preview_vtk_batch.js
@@ -99,29 +99,19 @@ app.registerExtension({
"border-radius:3px;font:11px monospace;padding:2px 6px;cursor:pointer;";
dropdown.innerHTML = '';
- // Assemble navigation bar
- // Mode selector (fields | texture) mirroring the node's `mode`
- // input. NOT client-side: mode changes what gets EXPORTED (VTP/STL
- // vs GLB), so changing it queues a re-run -- exactly like editing
- // the node widget, just reachable from the nav bar.
- const modeSel = document.createElement("select");
- modeSel.style.cssText = "background:#333;color:#ccc;border:1px solid #555;" +
- "border-radius:3px;font:11px monospace;padding:2px 6px;cursor:pointer;";
- modeSel.innerHTML = '';
- modeSel.title = "Visualization mode (re-runs the node)";
-
// Fullscreen toggle -- expands the whole widget (viewer + this nav
// bar) so the arrows and dropdown stay usable in fullscreen.
+ // (Mode is controlled solely by the node's `mode` input widget.)
const fsButton = document.createElement("button");
fsButton.textContent = "⛶"; // fullscreen glyph
fsButton.title = "Fullscreen (← → to navigate)";
fsButton.style.cssText = "padding:4px 10px;cursor:pointer;background:#333;color:#ccc;border:1px solid #555;border-radius:3px;font-size:13px;line-height:1;";
+ // Assemble navigation bar
navBar.appendChild(prevButton);
navBar.appendChild(indexLabel);
navBar.appendChild(dropdown);
navBar.appendChild(nextButton);
- navBar.appendChild(modeSel);
navBar.appendChild(fsButton);
// Create mesh info panel
@@ -207,23 +197,6 @@ app.registerExtension({
nextButton.addEventListener("click", () => showIndex(currentIndex + 1));
dropdown.addEventListener("change", () => showIndex(Number(dropdown.value)));
- // Mode: bar select <-> node widget, two-way. Bar change re-runs
- // (new exports needed); widget edits keep the bar in sync.
- const modeWidget = this.widgets?.find(w => w.name === "mode");
- if (modeWidget) {
- modeSel.value = modeWidget.value || "fields";
- const origModeCb = modeWidget.callback;
- modeWidget.callback = function(value) {
- const res = origModeCb?.apply(this, arguments);
- modeSel.value = value;
- return res;
- };
- }
- modeSel.addEventListener("change", () => {
- if (modeWidget) modeWidget.value = modeSel.value;
- app.queuePrompt();
- });
-
// Fullscreen the whole widget. The arrow BUTTONS stay clickable in
// fullscreen; arrow KEYS also navigate while the widget (nav bar) has
// focus. All listeners are on our own `container`, never document, so
@@ -439,7 +412,6 @@ app.registerExtension({
currentBatchSize = message.batch_size?.[0] || files.length;
if (indexWidget) indexWidget.options.max = currentBatchSize - 1;
- modeSel.value = batchData.mode; // reflect the mode actually run
// (Re)populate the dropdown: one option per mesh, labelled by its
// source name (e.g. "apple.ply"), falling back to its position.