# ComfyUI-GeometryPack Professional geometry processing nodes for ComfyUI. Load, analyze, remesh, unwrap, and visualize 3D meshes directly in your workflows.
## Some previews https://github.com/user-attachments/assets/c2e393ba-fb57-4a46-b772-31c4b01f47f8 https://github.com/user-attachments/assets/b1bcd570-719f-4be5-868d-f72c9f1f4c10 https://github.com/user-attachments/assets/607e6b29-a8d4-4346-873a-5bd6b140bdba https://github.com/user-attachments/assets/7718a5d7-cd5b-47d3-874c-29ada4320694 ## Installation Please always install from ComfyUI Manager. ## Community Questions or feature requests? Open a [Discussion](https://github.com/PozzettiAndrea/ComfyUI-GeometryPack/discussions) on GitHub. Join the [Comfy3D Discord](https://discord.gg/bcdQCUjnHE) for help, updates, and chat about 3D workflows in ComfyUI. ## Multi-Backend Nodes Each of these nodes presents a single UI with a backend selector dropdown. Under the hood, ComfyUI's GraphBuilder dispatches to hidden backend-specific nodes, enabling cross-environment execution (main, Blender, GPU, CGAL). | Node | Backends | |------|----------| | **Remesh** | pymeshlab_isotropic, instant_meshes, quadriflow, mmg_adaptive, geogram_smooth, geogram_anisotropic, pmp_uniform, pmp_adaptive, quadwild, cgal_isotropic, blender_voxel, blender_smooth, blender_sharp, blender_blocks, gpu_cumesh | | **Decimate Mesh** | quadric_edge_collapse, fast_simplification, vertex_clustering, cgal_edge_collapse, decimate_pro | | **Fill Holes** | trimesh, pymeshlab, pymeshfix, igl_fan, cgal, gpu_cumesh | | **Smooth Mesh** | taubin, laplacian, hc_laplacian, trimesh_laplacian, trimesh_taubin | | **Sharpen Mesh** | two_step, unsharp_mask, libigl_unsharp, l0_minimize, guided_normal, vsa_snap, fast_effective, non_iterative | | **Fix Normals** | trimesh, igl_bfs, igl_winding, igl_raycast, igl_signed_dist | | **Reconstruct Surface** | poisson, ball_pivoting, alpha_shape, convex_hull, delaunay_2d, alpha_wrap (CGAL) | | **UV Unwrap** | xatlas, cumesh (GPU), libigl_lscm, libigl_harmonic, libigl_arap, blender_smart, blender_cube, blender_cylinder, blender_sphere | | **Extract Skeleton** | wavefront, vertex_clusters, edge_collapse, teasar | | **Boolean** | libigl_cgal, blender_exact | ## Workflow Screenshots ### Boolean Operations  ### Decimation  ### Fill Holes  ### Fix Normals  ### Surface Reconstruction  ### Remeshing  ### Sharpening  ### Skeleton Extraction  ### Smoothing  ### UV Unwrap  ## Credits Built on [trimesh](https://trimesh.org/), [libigl](https://libigl.github.io/), [PyMeshLab](https://pymeshlab.readthedocs.io/), and [CGAL](https://www.cgal.org/). ## License **GNU General Public License v3.0 or later (GPL-3.0-or-later)** This project is licensed under the GPL-3.0-or-later license to ensure compatibility with the included dependencies: - **Blender** (GPL-2.0-or-later) - Used for advanced UV unwrapping and remeshing - **CGAL** (GPL-3.0-or-later) - Used for boolean operations and isotropic remeshing - **PyMeshLab** (GPL-3.0) - Used for mesh processing operations ### What This Means - ✅ You can use, modify, and distribute this software freely - ✅ You can use it for commercial purposes - ⚠️ If you distribute modified versions, you must also license them under GPL-3.0-or-later - ⚠️ You must share the source code of any modifications you distribute For more details, see: - [LICENSE](LICENSE) - Full GPL-3.0 license text - [THIRD-PARTY-NOTICES.md](THIRD-PARTY-NOTICES.md) - Detailed third-party license information ### Questions? If you have questions about licensing, please open an issue on [GitHub](https://github.com/PozzettiAndrea/ComfyUI-GeometryPack/issues).