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PozzettiAndrea 2dc812d043 Vendor viewer JS, drop comfy-3d-viewers
Vendor the viewer JavaScript into javascript/ and drop the
comfy-3d-viewers dependency. The viewers were previously copied into web/ at
every startup by prestartup_script.py, which made the served frontend depend on
a second package resolving at runtime.

Bundles are vendored as .mjs so ComfyUI's **/*.js auto-import glob skips them:
they are iframe-only and must never enter the shared main browser realm. Only
the widget entry points stay .js.

Also replace comfy_env.copy_files with a local helper. Its two extra features
(frame-derived source dir, silent no-op on a missing source) were unused here,
and the asset seeding now resolves the input directory through
folder_paths.get_input_directory() so it follows ComfyUI Desktop and
--input-directory instead of writing into the code tree.

comfy-test.toml moves to the current schema: [test.workflows] cuda (there is no
"gpu" key -- the accelerator is named by backend, and the old spelling parsed to
an empty list, so CUDA runners silently ran the full unfiltered set), an
explicit [test.platforms] platforms allowlist (per-platform booleans are no
longer supported), and the javascript level.

Restrict FBX_PREVIEW_NODES to this pack's own preview node. The shared upstream
copy of mesh_preview_fbx.js listed every sibling pack's node too, so installing
two of them registered the same extension names twice and double-attached the
widget. Guard the message listener on event.source.
2026-08-22 19:44:03 +02:00

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[test]
levels = ["syntax", "javascript", "install", "registration", "instantiation", "execution"]
publish = true
[test.workflows]
cpu = ['rigged_mesh_manipulation']
cuda = ['multiple_masks_depthcorrected','multiple_masks','rigging','workflow']
[test.platforms]
platforms = ["linux", "macos", "windows", "windows_portable", "macos_desktop", "windows_desktop", "linux_cuda", "windows_cuda", "windows_portable_cuda", "windows_desktop_cuda"]