Vendor the viewer JavaScript into javascript/ and drop the comfy-3d-viewers dependency. The viewers were previously copied into web/ at every startup by prestartup_script.py, which made the served frontend depend on a second package resolving at runtime. Bundles are vendored as .mjs so ComfyUI's **/*.js auto-import glob skips them: they are iframe-only and must never enter the shared main browser realm. Only the widget entry points stay .js. Also replace comfy_env.copy_files with a local helper. Its two extra features (frame-derived source dir, silent no-op on a missing source) were unused here, and the asset seeding now resolves the input directory through folder_paths.get_input_directory() so it follows ComfyUI Desktop and --input-directory instead of writing into the code tree. comfy-test.toml moves to the current schema: [test.workflows] cuda (there is no "gpu" key -- the accelerator is named by backend, and the old spelling parsed to an empty list, so CUDA runners silently ran the full unfiltered set), an explicit [test.platforms] platforms allowlist (per-platform booleans are no longer supported), and the javascript level. Restrict FBX_PREVIEW_NODES to this pack's own preview node. The shared upstream copy of mesh_preview_fbx.js listed every sibling pack's node too, so installing two of them registered the same extension names twice and double-attached the widget. Guard the message listener on event.source.
11 lines
440 B
TOML
11 lines
440 B
TOML
[test]
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levels = ["syntax", "javascript", "install", "registration", "instantiation", "execution"]
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publish = true
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[test.workflows]
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cpu = ['rigged_mesh_manipulation']
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cuda = ['multiple_masks_depthcorrected','multiple_masks','rigging','workflow']
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[test.platforms]
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platforms = ["linux", "macos", "windows", "windows_portable", "macos_desktop", "windows_desktop", "linux_cuda", "windows_cuda", "windows_portable_cuda", "windows_desktop_cuda"]
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