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PozzettiAndrea-ComfyUI-Sharp/sharp/utils/gaussians.py
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2025-12-19 21:31:46 +01:00

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Python

"""Contains basic data structures and functionality for 3D Gaussians.
For licensing see accompanying LICENSE file.
Copyright (C) 2025 Apple Inc. All Rights Reserved.
"""
from __future__ import annotations
import logging
from pathlib import Path
from typing import Any, Literal, NamedTuple
import numpy as np
import torch
from plyfile import PlyData, PlyElement
from sharp.utils import color_space as cs_utils
from sharp.utils import linalg
LOGGER = logging.getLogger(__name__)
BackgroundColor = Literal["black", "white", "random_color", "random_pixel"]
class Gaussians3D(NamedTuple):
"""Represents a collection of 3D Gaussians."""
mean_vectors: torch.Tensor
singular_values: torch.Tensor
quaternions: torch.Tensor
colors: torch.Tensor
opacities: torch.Tensor
def to(self, device: torch.device) -> Gaussians3D:
"""Move Gaussians to device."""
return Gaussians3D(
mean_vectors=self.mean_vectors.to(device),
singular_values=self.singular_values.to(device),
quaternions=self.quaternions.to(device),
colors=self.colors.to(device),
opacities=self.opacities.to(device),
)
class SceneMetaData(NamedTuple):
"""Meta data about Gaussian scene."""
focal_length_px: float
resolution_px: tuple[int, int]
color_space: cs_utils.ColorSpace
def get_unprojection_matrix(
extrinsics: torch.Tensor,
intrinsics: torch.Tensor,
image_shape: tuple[int, int],
) -> torch.Tensor:
"""Compute unprojection matrix to transform Gaussians to Euclidean space.
Args:
extrinsics: The 4x4 extrinsics matrix of the camera view.
intrinsics: The 4x4 intrinsics matrix of the camera view.
image_shape: The (width, height) of the input image.
Returns:
A 4x4 matrix to transform Gaussians from NDC space to Euclidean space.
"""
device = intrinsics.device
image_width, image_height = image_shape
# This matrix converts OpenCV pixel coordinates to NDC coordinates where
# (-1, 1) denotes the top left and (1, 1) the bottom right of the image.
#
# Note that premultiplying the intrinsics with ndc_matrix typically yields a matrix
# that simply scales the x-axis by 2 * focal_length / image_width and the y-axis by
# 2 * focal_length / image_height.
ndc_matrix = torch.tensor(
[
[2.0 / image_width, 0.0, -1.0, 0.0],
[0.0, 2.0 / image_height, -1.0, 0.0],
[0.0, 0.0, 1.0, 0.0],
[0.0, 0.0, 0.0, 1.0],
],
device=device,
)
return torch.linalg.inv(ndc_matrix @ intrinsics @ extrinsics)
def unproject_gaussians(
gaussians_ndc: Gaussians3D,
extrinsics: torch.Tensor,
intrinsics: torch.Tensor,
image_shape: tuple[int, int],
) -> Gaussians3D:
"""Unproject Gaussians from NDC space to world coordinates."""
unprojection_matrix = get_unprojection_matrix(extrinsics, intrinsics, image_shape)
gaussians = apply_transform(gaussians_ndc, unprojection_matrix[:3])
return gaussians
def apply_transform(gaussians: Gaussians3D, transform: torch.Tensor) -> Gaussians3D:
"""Apply an affine transformation to 3D Gaussians.
Args:
gaussians: The Gaussians to transform.
transform: An affine transform with shape 3x4.
Returns:
The transformed Gaussians.
Note: This operation is not differentiable.
"""
transform_linear = transform[..., :3, :3]
transform_offset = transform[..., :3, 3]
mean_vectors = gaussians.mean_vectors @ transform_linear.T + transform_offset
covariance_matrices = compose_covariance_matrices(
gaussians.quaternions, gaussians.singular_values
)
covariance_matrices = (
transform_linear @ covariance_matrices @ transform_linear.transpose(-1, -2)
)
quaternions, singular_values = decompose_covariance_matrices(covariance_matrices)
return Gaussians3D(
mean_vectors=mean_vectors,
singular_values=singular_values,
quaternions=quaternions,
colors=gaussians.colors,
opacities=gaussians.opacities,
)
def decompose_covariance_matrices(
covariance_matrices: torch.Tensor,
) -> tuple[torch.Tensor, torch.Tensor]:
"""Decompose 3D covariance matrices into quaternions and singular values.
Args:
covariance_matrices: The covariance matrices to decompose.
Returns:
Quaternion and singular values corresponding to the orientation and scales of
the diagonalized matrix.
Note: This operation is not differentiable.
"""
device = covariance_matrices.device
dtype = covariance_matrices.dtype
# We convert to fp64 to avoid numerical errors.
covariance_matrices = covariance_matrices.detach().cpu().to(torch.float64)
rotations, singular_values_2, _ = torch.linalg.svd(covariance_matrices)
# NOTE: in SVD, it is possible that U and VT are both reflections.
# We need to correct them.
batch_idx, gaussian_idx = torch.where(torch.linalg.det(rotations) < 0)
num_reflections = len(gaussian_idx)
if num_reflections > 0:
LOGGER.warning(
"Received %d reflection matrices from SVD. Flipping them to rotations.",
num_reflections,
)
# Flip the last column of reflection and make it a rotation.
rotations[batch_idx, gaussian_idx, :, -1] *= -1
quaternions = linalg.quaternions_from_rotation_matrices(rotations)
quaternions = quaternions.to(dtype=dtype, device=device)
singular_values = singular_values_2.sqrt().to(dtype=dtype, device=device)
return quaternions, singular_values
def compose_covariance_matrices(
quaternions: torch.Tensor, singular_values: torch.Tensor
) -> torch.Tensor:
"""Compose 3D covariance matrices into quaternions and singular values.
Args:
quaternions: The quaternions describing the principal basis.
singular_values: The scales of the diagonalized matrix.
Returns:
The 3x3 covariances matrices.
"""
device = quaternions.device
rotations = linalg.rotation_matrices_from_quaternions(quaternions)
diagonal_matrix = torch.eye(3, device=device) * singular_values[..., :, None]
return rotations @ diagonal_matrix.square() @ rotations.transpose(-1, -2)
def convert_spherical_harmonics_to_rgb(sh0: torch.Tensor) -> torch.Tensor:
"""Convert degree-0 spherical harmonics to RGB.
Reference:
https://en.wikipedia.org/wiki/Table_of_spherical_harmonics
"""
coeff_degree0 = np.sqrt(1.0 / (4.0 * np.pi))
return sh0 * coeff_degree0 + 0.5
def convert_rgb_to_spherical_harmonics(rgb: torch.Tensor) -> torch.Tensor:
"""Convert RGB to degree-0 spherical harmonics.
Reference:
https://en.wikipedia.org/wiki/Table_of_spherical_harmonics
"""
coeff_degree0 = np.sqrt(1.0 / (4.0 * np.pi))
return (rgb - 0.5) / coeff_degree0
def load_ply(path: Path) -> tuple[Gaussians3D, SceneMetaData]:
"""Loads a ply from a file."""
plydata = PlyData.read(path)
vertices = next(filter(lambda x: x.name == "vertex", plydata.elements))
properties = ["x", "y", "z"]
properties.extend([f"f_dc_{i}" for i in range(3)])
properties.extend([f"scale_{i}" for i in range(3)])
properties.extend([f"rot_{i}" for i in range(3)])
for prop in properties:
if prop not in vertices:
raise KeyError(f"Incompatible ply file: property {prop} not found in ply elements.")
mean_vectors = np.stack(
(
np.asarray(vertices["x"]),
np.asarray(vertices["y"]),
np.asarray(vertices["z"]),
),
axis=1,
)
scale_logits = np.stack(
(
np.asarray(vertices["scale_0"]),
np.asarray(vertices["scale_1"]),
np.asarray(vertices["scale_2"]),
),
axis=1,
)
quaternions = np.stack(
(
np.asarray(vertices["rot_0"]),
np.asarray(vertices["rot_1"]),
np.asarray(vertices["rot_2"]),
np.asarray(vertices["rot_3"]),
),
axis=1,
)
spherical_harmonics_deg0 = np.stack(
(
np.asarray(vertices["f_dc_0"]),
np.asarray(vertices["f_dc_1"]),
np.asarray(vertices["f_dc_2"]),
),
axis=1,
)
colors = convert_spherical_harmonics_to_rgb(spherical_harmonics_deg0)
opacity_logits = np.asarray(vertices["opacity"])[..., None]
supplement_elements = [element for element in plydata.elements if element.name != "vertex"]
supplement_data: dict[str, Any] = {}
supplement_keys = ["extrinsic", "intrinsic", "color_space", "image_size"]
for element in supplement_elements:
for key in supplement_keys:
if key not in supplement_data and key in element:
supplement_data[key] = np.asarray(element[key])
# Parse intrinsics and image_size.
if "intrinsic" in supplement_data:
intrinsics_data = supplement_data["intrinsic"]
# Legacy: image_size is contained in intrinsic element.
if "image_size" not in supplement_data:
if len(intrinsics_data) != 4:
raise ValueError(
"Expect legacy intrinsics with len=4 containing image size, "
f"but received len={len(intrinsics_data)}"
)
focal_length_px = (intrinsics_data[0], intrinsics_data[1])
width = int(intrinsics_data[2])
height = int(intrinsics_data[3])
else:
if len(intrinsics_data) != 9:
raise ValueError(
"Expect 9 elements in intrinsics, " f"but received {len(intrinsics_data)}."
)
intrinsics_matrix = intrinsics_data.reshape((3, 3))
focal_length_px = (intrinsics_matrix[0, 0], intrinsics_matrix[1, 1])
image_size_data = supplement_data["image_size"]
width = image_size_data[0]
height = image_size_data[1]
# Default to VGA resolution: focal length = 512, image size = (640, 480).
else:
focal_length_px = (512, 512)
width = 640
height = 480
# Parse extrinsics.
extrinsics_data = supplement_data.get("extrinsic", np.eye(4).flatten())
extrinsics_matrix = np.eye(4)
# Legacy: extrinsics store 12 elements.
if len(extrinsics_data) == 12:
extrinsics_matrix[:3] = extrinsics_data.reshape((3, 4))
extrinsics_matrix[:3, :3] = extrinsics_matrix[:3, :3].copy().T
elif len(extrinsics_data) == 16:
extrinsics_matrix[:] = extrinsics_data.reshape((4, 4))
else:
raise ValueError(f"Unrecognized extrinsics matrix shape {len(extrinsics_data)}")
# Parse color space.
color_space_index = supplement_data.get("color_space", 1)
color_space = cs_utils.decode_color_space(color_space_index)
colors = torch.from_numpy(colors).view(1, -1, 3).float()
if color_space == "sRGB":
# Convert to linearRGB for proper alpha blending.
colors = cs_utils.sRGB2linearRGB(colors.flatten(0, 1)).view(1, -1, 3)
color_space = "linearRGB"
mean_vectors = torch.from_numpy(mean_vectors).view(1, -1, 3).float()
quaternions = torch.from_numpy(quaternions).view(1, -1, 4).float()
singular_values = torch.exp(torch.from_numpy(scale_logits).view(1, -1, 3)).float()
opacities = torch.sigmoid(torch.from_numpy(opacity_logits).view(1, -1)).float()
gaussians = Gaussians3D(
mean_vectors=mean_vectors,
quaternions=quaternions,
singular_values=singular_values,
opacities=opacities,
colors=colors,
)
metadata = SceneMetaData(focal_length_px[0], (width, height), color_space)
return gaussians, metadata
@torch.no_grad()
def save_ply(
gaussians: Gaussians3D, f_px: float, image_shape: tuple[int, int], path: Path
) -> tuple[PlyData, dict]:
"""Save a predicted Gaussian3D to a ply file.
Returns:
tuple: (PlyData, metadata_dict) where metadata_dict contains camera and scene info.
"""
def _inverse_sigmoid(tensor: torch.Tensor) -> torch.Tensor:
return torch.log(tensor / (1.0 - tensor))
xyz = gaussians.mean_vectors.flatten(0, 1)
scale_logits = torch.log(gaussians.singular_values).flatten(0, 1)
quaternions = gaussians.quaternions.flatten(0, 1)
# SHARP takes an image, convert it to sRGB color space as input,
# and predicts linearRGB Gaussians as output.
# The SHARP renderer would blend linearRGB Gaussians and convert rendered images and videos
# back to sRGB for the best display quality.
#
# However, public renderers do not have such linear2sRGB conversions after rendering.
# If they render linearRGB Gaussians as-is, the output would be dark without Gamma correction.
#
# To make it compatible to public renderers, we force convert linearRGB to sRGB during export.
# - The SHARP renderer will still handle conversions properly.
# - Public renderers will be mostly working fine when regarding sRGB images as linearRGB images,
# although for the best performance, it is recommended to apply the conversions.
colors = convert_rgb_to_spherical_harmonics(
cs_utils.linearRGB2sRGB(gaussians.colors.flatten(0, 1))
)
color_space_index = cs_utils.encode_color_space("sRGB")
# Store opacity logits.
opacity_logits = _inverse_sigmoid(gaussians.opacities).flatten(0, 1).unsqueeze(-1)
attributes = torch.cat(
(
xyz,
colors,
opacity_logits,
scale_logits,
quaternions,
),
dim=1,
)
dtype_full = [
(attribute, "f4")
for attribute in ["x", "y", "z"]
+ [f"f_dc_{i}" for i in range(3)]
+ ["opacity"]
+ [f"scale_{i}" for i in range(3)]
+ [f"rot_{i}" for i in range(4)]
]
num_gaussians = len(xyz)
elements = np.empty(num_gaussians, dtype=dtype_full)
elements[:] = list(map(tuple, attributes.detach().cpu().numpy()))
vertex_elements = PlyElement.describe(elements, "vertex")
# Build metadata dictionary instead of embedding in PLY
image_height, image_width = image_shape
# Calculate disparity quantiles
disparity = 1.0 / gaussians.mean_vectors[0, ..., -1]
quantiles = (
torch.quantile(disparity, q=torch.tensor([0.1, 0.9], device=disparity.device))
.float()
.cpu()
.numpy()
)
# Build intrinsic matrix
intrinsic = [
[f_px, 0, image_width * 0.5],
[0, f_px, image_height * 0.5],
[0, 0, 1],
]
metadata = {
"num_gaussians": num_gaussians,
"image_width": image_width,
"image_height": image_height,
"focal_length_px": f_px,
"intrinsic": intrinsic,
"extrinsic": [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]],
"disparity_range": [float(quantiles[0]), float(quantiles[1])],
"color_space": "sRGB",
"version": [1, 5, 0],
}
# Save only vertex data (standard 3DGS PLY format for compatibility)
plydata = PlyData([vertex_elements])
plydata.write(path)
return plydata, metadata