import { Vec3f, Quat4f, Half } from './types.js'; export declare const PI: number; export declare function halfToFloat(h: Half): number; export declare function floatToHalf(f: number): Half; export declare function axisAngleQuat(scaledAxis: Vec3f): Quat4f; export declare function isVec3f(v: number[]): v is Vec3f; export declare function isQuat4f(v: number[]): v is Quat4f; export declare function vec3f(data: number[]): Vec3f; export declare function quat4f(data: number[]): Quat4f; export declare function dot(a: Vec3f, b: Vec3f): number; export declare function squaredNorm(v: Vec3f | Quat4f): number; export declare function norm(v: Vec3f | Quat4f): number; export declare function normalized(v: T): T; export declare function timesVec3(q: Quat4f, p: Vec3f): Vec3f; export declare function timesQuat(a: Quat4f, b: Quat4f): Quat4f; export declare function timesScalar(v: T, s: number): T; export declare function plus(a: T, b: T): T; export declare function vec3ToQuat4(v: Vec3f, w: number): Quat4f; export declare function quatToVec3(q: Quat4f): Vec3f;