from .node_conditioning import * from .node_io import * from .node_ipadapter_loader import * from .node_loaders_snapshot import * from .node_loaders_vetted import * from .node_processing import * from .node_utils import * from .node_vars import * from . import api # ============================================================================= # === GLOBAL === # ============================================================================= NODE_CLASS_MAPPINGS = {} NODE_DISPLAY_NAME_MAPPINGS = {} WEB_DIRECTORY = "./web" __all__ = ["NODE_CLASS_MAPPINGS", "NODE_DISPLAY_NAME_MAPPINGS", "WEB_DIRECTORY"] # ============================================================================= # === REGISTRATION === # ============================================================================= NODE_CLASS_MAPPINGS = { # loaders "PseudoLoadModelSnapshot": PseudoLoadModelSnapshot, "PseudoUnpackModelSnapshot": PseudoUnpackModelSnapshot, "PseudoVettedCheckpointLoader": PseudoVettedCheckpointLoader, "PseudoVettedControlNetLoader": PseudoVettedControlNetLoader, "PseudoVettedLoraLoader": PseudoVettedLoraLoader, # io "PseudoSaveImageWithEmbeddedMasks": PseudoSaveImageWithEmbeddedMasks, # conditioning "PseudoApplyDenseDiffusionSDXL": PseudoApplyDenseDiffusionSDXL, "PseudoApplyIPAdaperSDXL": PseudoApplyIPAdaperSDXL, "PseudoIPAdapterUnifiedLoaderClone": PseudoIPAdapterUnifiedLoaderClone, # processing "PseudoProcessEnvironmentalPrompts": PseudoProcessEnvironmentalPrompts, "PseudoProcessMaterialPrompts": PseudoProcessMaterialPrompts, "PseudoProcessImagePrompt": PseudoProcessImagePrompt, # utils "PseudoMaskBlur": PseudoMaskBlur, "PseudoMaskClamp": PseudoMaskClamp, "PseudoMaskRemap": PseudoMaskRemap, "PseudoMaskInvert": PseudoMaskInvert, "PseudoMaskReshape": PseudoMaskReshape, "PseudoMaskAggregate": PseudoMaskAggregate, "PseudoPreviewStrings": PseudoPreviewStrings, "PseudoConcatStrings": PseudoConcatStrings, "PseudoRemapNormalizedFloat": PseudoRemapNormalizedFloat, "PseudoFloatToInt": PseudoFloatToInt, # variables "PseudoVarFloat": PseudoVarFloat, "PseudoVarInt": PseudoVarInt, "PseudoVarString": PseudoVarString, # seed "PseudoSeed": PseudoSeed, } NODE_DISPLAY_NAME_MAPPINGS = { # loaders "PseudoLoadModelSnapshot": "Load Model Snapshot", "PseudoUnpackModelSnapshot": "Unpack Model Snapshot", "PseudoVettedCheckpointLoader": "Vetted Checkpoint Loader", "PseudoVettedControlNetLoader": "Vetted ControlNet Loader", "PseudoVettedLoraLoader": "Vetted LoRA Loader", # io "PseudoSaveImageWithEmbeddedMasks": "Save Image with Embedded Masks", # conditioning "PseudoApplyDenseDiffusionSDXL": "Apply Dense Diffusion Conditioning (SDXL)", "PseudoApplyIPAdaperSDXL": "Apply IPAdaper Conditioning (SDXL)", "PseudoIPAdapterUnifiedLoaderClone": "IPAdapter Unified Loader (Clone)", # processing "PseudoProcessEnvironmentalPrompts": "Process Environmental Prompt Guidence", "PseudoProcessMaterialPrompts": "Process Material Prompt Guidence", "PseudoProcessImagePrompt": "Process Image Prompt", # utils "PseudoMaskBlur": "Blur Mask", "PseudoMaskClamp": "Clamp Mask", "PseudoMaskRemap": "Remap Mask", "PseudoMaskInvert": "Invert Mask", "PseudoMaskReshape": "Reshape Mask", "PseudoMaskAggregate": "Aggregate Masks", "PseudoPreviewStrings": "Preview Strings", "PseudoConcatStrings": "Concat Strings", "PseudoRemapNormalizedFloat": "Remap Float", "PseudoFloatToInt": "Float to Int", #variables "PseudoVarFloat": "Float Variable", "PseudoVarInt": "Int Variable", "PseudoVarString": "String Variable", # seed "PseudoSeed": "Seed", }