diff --git a/README.md b/README.md
index defe3a6..4e1bd78 100644
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+++ b/README.md
@@ -101,7 +101,8 @@ git clone https://github.com/Raykosan/ComfyUI_RaykoStudio.git
- v0.38.0 - Added an RS LoRA Tester node
- v0.39.0 - Added an RS Save Image LoRA node
- v0.40.0 - Added RS Models Loader Pro node
-- v0.41.0 - Added RS Ref Encode node
+- v0.41.0 - Added RS Ref Encode node
+- v0.42.0 - Added nodes for working with upscalers: RS Upscale & Resize, RS Tile Adjustments, RS Tile Assemble
@@ -558,6 +559,80 @@ Tested with ComfyUI core upscaler models including:
- `RealESRGAN_x4plus.pth`
- And on other models
+
+
+ 🦊 RS Upscale & Resize
+
+# 🦊 RS Upscale & Resize
+**Hybrid upscaler and resizer. Uses 'scale_by' by default. When width/height inputs are connected or set manually (>0), it switches to exact external dimensions.**
+
+
+
+### 🔥 Features
+- **Dual Mode Operation** - Seamlessly switches between Scale By (multiplicative) and Absolute Size (fixed dimensions) modes based on input connections.
+- **Tiled Upscale Ready** - Dedicated optional inputs for width and height allow dynamic size overrides from nodes like TTP_Image_Tile_Batch, making it perfect for tiled diffusion workflows.
+- **Advanced Resizing Logic** - Includes full support for aspect ratio handling (keep proportion, pad, fill/crop), conditional resizing, and automatic alignment to multiples of 8/16/32/64.
+- **High-Quality Interpolation** - Supports Lanczos, Bicubic, Bilinear, Nearest-Exact, and Area methods.
+- **Efficient Processing** - Performs interpolation only once per execution, preserving image quality better than sequential native nodes.
+
+### 🪛 Usage
+**Standard Upscaling**
+Leave width and height at 0. Adjust scale_by to 2.0x, 1.5x, 5.4x, etc. The node acts as a smart ImageScaleBy with built-in multiple-of alignment
+
+**Tiled Diffusion / VAE Encoding**
+Connect dynamic size outputs (e.g., from Get Image Size or tile batch nodes) to the width and height inputs. The node automatically ignores scale_by and resizes to the exact required dimensions while maintaining VAE compatibility via multiple_of
+
+**Aspect Ratio Correction**
+Set method to keep proportion or pad to prevent distortion when forcing specific resolutions. Use fill / crop for center-cropped upscaling
+
+### 📝 Notes
+- Priority Logic: External width/height inputs always take precedence over scale_by
+- Proportional Fallback: If only one dimension is provided (e.g., only width), the other is calculated automatically to maintain the original aspect ratio
+
+
+
+ 🦊 RS Tile Adjustments
+
+# 🦊 RS Tile Adjustments
+**A powerful node that calculates optimal tile dimensions based on image factors and overlap rates, then splits the input image into a batch of tiles with precise coordinate metadata.**
+
+
+
+### 🔥 Features
+- **Dynamic Calculation** - Automatically computes tile_width and tile_height based on user-defined width/height factors and overlap rates
+- **Smart Overlap** - Ensures tiles have sufficient overlap for smooth blending during reconstruction
+- **Metadata Output** - Provides essential data (POSITIONS, ORIGINAL_SIZE, GRID_SIZE) required for accurate image assembly
+
+### 🪛 Usage
+Connect your source image to the image input
+Adjust width_factor_tile and height_factor_tile to define the grid density
+Set overlap_rate to ensure enough context for blending (recommended: 0.1 - 0.2)
+Use the IMAGES output for processing (upscaling/inpainting) and pass the metadata outputs to RS Tile Assemble node
+
+
+
+ 🦊 RS Tile Assemble
+
+# 🦊 RS Tile Assemble
+**The companion node to RS Tile Adjustments. It reconstructs a full-resolution image from a batch of processed tiles using calculated positions and advanced feathered blending to eliminate visible seams.**
+
+
+
+### 🔥 Features
+- **Seamless Reconstruction** - Uses gradient masking to blend tile overlaps smoothly
+- **Flexible Blending** - The feather_size parameter allows you to control the softness of the transitions between tiles
+- **Metadata Driven** - Relies on precise geometry data from the tiling node to ensure perfect alignment
+- **High Quality** - Preserves details while removing hard edges common in basic tiling methods
+
+### 🪛 Usage
+Connect the processed tiles to the tiles input Wire the POSITIONS, ORIGINAL_SIZE, and GRID_SIZE outputs from RS Tile Adjustments to their corresponding inputs
+Adjust feather_size if you notice hard lines (increase) or loss of detail at seams (decrease)
+The FINAL_IMAGE output is ready for saving or further processing
+
+### 💡 Tips
+**Feather Size**: Start with 64. If your overlap rate was low, you may need to reduce this. If you see visible seams, increase it.
+**Workflow**: This node is designed to work in a linear flow: Split -> Process -> Assemble. Avoid creating direct feedback loops within a single prompt execution.
+
🦊 RS Ref Encode