169 lines
7.4 KiB
Python
169 lines
7.4 KiB
Python
# SPDX-License-Identifier: Apache-2.0
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# Copyright 2025-2026 Raykosan (RaykoStudio)
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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import torch
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import numpy as np
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from PIL import Image
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def pil2tensor(image):
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image = image.convert("RGB")
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return torch.from_numpy(np.array(image).astype(np.float32) / 255.0).unsqueeze(0)
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def tensor2pil(t_image):
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if t_image.dim() == 4:
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t_image = t_image[0]
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i = t_image.cpu().numpy()
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i = np.clip(i * 255.0, 0, 255).astype(np.uint8)
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return Image.fromarray(i, mode='RGB')
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class RSTileAssemble:
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def __init__(self):
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pass
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@classmethod
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def INPUT_TYPES(cls):
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return {
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"required": {
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"tiles": ("IMAGE",),
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"positions": ("LIST",),
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"original_size": ("TUPLE",),
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"grid_size": ("TUPLE",),
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"feather_size": ("INT", {"default": 64, "min": 0, "max": 512, "step": 8}),
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}
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}
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RETURN_TYPES = ("IMAGE",)
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RETURN_NAMES = ("FINAL_IMAGE",)
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FUNCTION = "assemble"
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CATEGORY = "🦊 RaykoStudio"
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DESCRIPTION = "Assembles a batch of processed tiles back into a single image using calculated positions and feathered blending."
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def create_gradient_mask(self, size, direction):
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mask = Image.new("L", size)
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for i in range(size[0] if direction == 'horizontal' else size[1]):
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value = int(255 * (1 - (i / size[0] if direction == 'horizontal' else i / size[1])))
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if direction == 'horizontal':
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mask.paste(value, (i, 0, i+1, size[1]))
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else:
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mask.paste(value, (0, i, size[0], i+1))
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return mask
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def blend_tiles(self, tile1, tile2, overlap_size, direction, padding):
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blend_size = padding
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if blend_size > overlap_size:
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blend_size = overlap_size
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if blend_size == 0:
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if direction == 'horizontal':
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result = Image.new("RGB", (tile1.width + tile2.width - overlap_size, tile1.height))
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result.paste(tile1.crop((0, 0, tile1.width - overlap_size, tile1.height)), (0, 0))
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result.paste(tile2, (tile1.width - overlap_size, 0))
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else:
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result = Image.new("RGB", (tile1.width, tile1.height + tile2.height - overlap_size))
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result.paste(tile1.crop((0, 0, tile1.width, tile1.height - overlap_size)), (0, 0))
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result.paste(tile2, (0, tile1.height - overlap_size))
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return result
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offset_total = overlap_size - blend_size
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offset_left = offset_total // 2
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offset_right = offset_total - offset_left
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size = (blend_size, tile1.height) if direction == 'horizontal' else (tile1.width, blend_size)
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mask = self.create_gradient_mask(size, direction)
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if direction == 'horizontal':
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crop_tile1 = tile1.crop((tile1.width - overlap_size + offset_left, 0, tile1.width - offset_right, tile1.height))
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crop_tile2 = tile2.crop((offset_left, 0, offset_left + blend_size, tile2.height))
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if crop_tile1.size != crop_tile2.size:
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crop_tile2 = crop_tile2.resize(crop_tile1.size)
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blended = Image.composite(crop_tile1, crop_tile2, mask)
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result = Image.new("RGB", (tile1.width + tile2.width - overlap_size, tile1.height))
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result.paste(tile1.crop((0, 0, tile1.width - overlap_size + offset_left, tile1.height)), (0, 0))
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result.paste(blended, (tile1.width - overlap_size + offset_left, 0))
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result.paste(tile2.crop((offset_left + blend_size, 0, tile2.width, tile2.height)), (tile1.width - offset_right, 0))
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else:
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offset_top = offset_total // 2
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offset_bottom = offset_total - offset_top
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size = (tile1.width, blend_size)
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mask = self.create_gradient_mask(size, direction)
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crop_tile1 = tile1.crop((0, tile1.height - overlap_size + offset_top, tile1.width, tile1.height - offset_bottom))
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crop_tile2 = tile2.crop((0, offset_top, tile2.width, offset_top + blend_size))
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if crop_tile1.size != crop_tile2.size:
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crop_tile2 = crop_tile2.resize(crop_tile1.size)
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blended = Image.composite(crop_tile1, crop_tile2, mask)
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result = Image.new("RGB", (tile1.width, tile1.height + tile2.height - overlap_size))
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result.paste(tile1.crop((0, 0, tile1.width, tile1.height - overlap_size + offset_top)), (0, 0))
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result.paste(blended, (0, tile1.height - overlap_size + offset_top))
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result.paste(tile2.crop((0, offset_top + blend_size, tile2.width, tile2.height)), (0, tile1.height - offset_bottom))
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return result
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def assemble(self, tiles, positions, original_size, grid_size, feather_size):
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num_cols, num_rows = grid_size
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row_images = []
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for row in range(num_rows):
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row_image = tensor2pil(tiles[row * num_cols].unsqueeze(0))
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for col in range(1, num_cols):
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index = row * num_cols + col
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tile_image = tensor2pil(tiles[index].unsqueeze(0))
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prev_right = positions[index - 1][2]
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left = positions[index][0]
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overlap_width = prev_right - left
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if overlap_width > 0:
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row_image = self.blend_tiles(row_image, tile_image, overlap_width, 'horizontal', feather_size)
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else:
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new_width = row_image.width + tile_image.width
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new_height = max(row_image.height, tile_image.height)
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new_row_image = Image.new("RGB", (new_width, new_height))
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new_row_image.paste(row_image, (0, 0))
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new_row_image.paste(tile_image, (row_image.width, 0))
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row_image = new_row_image
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row_images.append(row_image)
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final_image = row_images[0]
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for row in range(1, num_rows):
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prev_lower = positions[(row - 1) * num_cols][3]
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upper = positions[row * num_cols][1]
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overlap_height = prev_lower - upper
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if overlap_height > 0:
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final_image = self.blend_tiles(final_image, row_images[row], overlap_height, 'vertical', feather_size)
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else:
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new_width = max(final_image.width, row_images[row].width)
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new_height = final_image.height + row_images[row].height
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new_final_image = Image.new("RGB", (new_width, new_height))
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new_final_image.paste(final_image, (0, 0))
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new_final_image.paste(row_images[row], (0, final_image.height))
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final_image = new_final_image
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return (pil2tensor(final_image),)
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NODE_CLASS_MAPPINGS = {
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"RSTileAssemble": RSTileAssemble
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}
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NODE_DISPLAY_NAME_MAPPINGS = {
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"RSTileAssemble": "🦊 RS Tile Assemble"
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} |