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Raykosan-ComfyUI_RaykoStudio/Rayko_Tile_Assemble.py
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# SPDX-License-Identifier: Apache-2.0
# Copyright 2025-2026 Raykosan (RaykoStudio)
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import torch
import numpy as np
from PIL import Image
def pil2tensor(image):
image = image.convert("RGB")
return torch.from_numpy(np.array(image).astype(np.float32) / 255.0).unsqueeze(0)
def tensor2pil(t_image):
if t_image.dim() == 4:
t_image = t_image[0]
i = t_image.cpu().numpy()
i = np.clip(i * 255.0, 0, 255).astype(np.uint8)
return Image.fromarray(i, mode='RGB')
class RSTileAssemble:
def __init__(self):
pass
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"tiles": ("IMAGE",),
"positions": ("LIST",),
"original_size": ("TUPLE",),
"grid_size": ("TUPLE",),
"feather_size": ("INT", {"default": 64, "min": 0, "max": 512, "step": 8}),
}
}
RETURN_TYPES = ("IMAGE",)
RETURN_NAMES = ("FINAL_IMAGE",)
FUNCTION = "assemble"
CATEGORY = "🦊 RaykoStudio"
DESCRIPTION = "Assembles a batch of processed tiles back into a single image using calculated positions and feathered blending."
def create_gradient_mask(self, size, direction):
mask = Image.new("L", size)
for i in range(size[0] if direction == 'horizontal' else size[1]):
value = int(255 * (1 - (i / size[0] if direction == 'horizontal' else i / size[1])))
if direction == 'horizontal':
mask.paste(value, (i, 0, i+1, size[1]))
else:
mask.paste(value, (0, i, size[0], i+1))
return mask
def blend_tiles(self, tile1, tile2, overlap_size, direction, padding):
blend_size = padding
if blend_size > overlap_size:
blend_size = overlap_size
if blend_size == 0:
if direction == 'horizontal':
result = Image.new("RGB", (tile1.width + tile2.width - overlap_size, tile1.height))
result.paste(tile1.crop((0, 0, tile1.width - overlap_size, tile1.height)), (0, 0))
result.paste(tile2, (tile1.width - overlap_size, 0))
else:
result = Image.new("RGB", (tile1.width, tile1.height + tile2.height - overlap_size))
result.paste(tile1.crop((0, 0, tile1.width, tile1.height - overlap_size)), (0, 0))
result.paste(tile2, (0, tile1.height - overlap_size))
return result
offset_total = overlap_size - blend_size
offset_left = offset_total // 2
offset_right = offset_total - offset_left
size = (blend_size, tile1.height) if direction == 'horizontal' else (tile1.width, blend_size)
mask = self.create_gradient_mask(size, direction)
if direction == 'horizontal':
crop_tile1 = tile1.crop((tile1.width - overlap_size + offset_left, 0, tile1.width - offset_right, tile1.height))
crop_tile2 = tile2.crop((offset_left, 0, offset_left + blend_size, tile2.height))
if crop_tile1.size != crop_tile2.size:
crop_tile2 = crop_tile2.resize(crop_tile1.size)
blended = Image.composite(crop_tile1, crop_tile2, mask)
result = Image.new("RGB", (tile1.width + tile2.width - overlap_size, tile1.height))
result.paste(tile1.crop((0, 0, tile1.width - overlap_size + offset_left, tile1.height)), (0, 0))
result.paste(blended, (tile1.width - overlap_size + offset_left, 0))
result.paste(tile2.crop((offset_left + blend_size, 0, tile2.width, tile2.height)), (tile1.width - offset_right, 0))
else:
offset_top = offset_total // 2
offset_bottom = offset_total - offset_top
size = (tile1.width, blend_size)
mask = self.create_gradient_mask(size, direction)
crop_tile1 = tile1.crop((0, tile1.height - overlap_size + offset_top, tile1.width, tile1.height - offset_bottom))
crop_tile2 = tile2.crop((0, offset_top, tile2.width, offset_top + blend_size))
if crop_tile1.size != crop_tile2.size:
crop_tile2 = crop_tile2.resize(crop_tile1.size)
blended = Image.composite(crop_tile1, crop_tile2, mask)
result = Image.new("RGB", (tile1.width, tile1.height + tile2.height - overlap_size))
result.paste(tile1.crop((0, 0, tile1.width, tile1.height - overlap_size + offset_top)), (0, 0))
result.paste(blended, (0, tile1.height - overlap_size + offset_top))
result.paste(tile2.crop((0, offset_top + blend_size, tile2.width, tile2.height)), (0, tile1.height - offset_bottom))
return result
def assemble(self, tiles, positions, original_size, grid_size, feather_size):
num_cols, num_rows = grid_size
row_images = []
for row in range(num_rows):
row_image = tensor2pil(tiles[row * num_cols].unsqueeze(0))
for col in range(1, num_cols):
index = row * num_cols + col
tile_image = tensor2pil(tiles[index].unsqueeze(0))
prev_right = positions[index - 1][2]
left = positions[index][0]
overlap_width = prev_right - left
if overlap_width > 0:
row_image = self.blend_tiles(row_image, tile_image, overlap_width, 'horizontal', feather_size)
else:
new_width = row_image.width + tile_image.width
new_height = max(row_image.height, tile_image.height)
new_row_image = Image.new("RGB", (new_width, new_height))
new_row_image.paste(row_image, (0, 0))
new_row_image.paste(tile_image, (row_image.width, 0))
row_image = new_row_image
row_images.append(row_image)
final_image = row_images[0]
for row in range(1, num_rows):
prev_lower = positions[(row - 1) * num_cols][3]
upper = positions[row * num_cols][1]
overlap_height = prev_lower - upper
if overlap_height > 0:
final_image = self.blend_tiles(final_image, row_images[row], overlap_height, 'vertical', feather_size)
else:
new_width = max(final_image.width, row_images[row].width)
new_height = final_image.height + row_images[row].height
new_final_image = Image.new("RGB", (new_width, new_height))
new_final_image.paste(final_image, (0, 0))
new_final_image.paste(row_images[row], (0, final_image.height))
final_image = new_final_image
return (pil2tensor(final_image),)
NODE_CLASS_MAPPINGS = {
"RSTileAssemble": RSTileAssemble
}
NODE_DISPLAY_NAME_MAPPINGS = {
"RSTileAssemble": "🦊 RS Tile Assemble"
}