From 67a75ea79f63e0df4db7f13ccc1f3374b7f65755 Mon Sep 17 00:00:00 2001 From: MSXYZ-GenAI Date: Sun, 19 Apr 2026 16:23:33 +0300 Subject: [PATCH] docs: improve README --- README.md | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/README.md b/README.md index 76e4e1d..d79d61a 100644 --- a/README.md +++ b/README.md @@ -71,15 +71,15 @@ Advanced anti-aliasing nodes for videos and images. VideoTAADLAA combines TAA wi > - If you notice ghosting behind fast-moving objects, try slightly increasing `motion_sensitivity` or decreasing `taa_alpha`. **TAA & DLAA Parameters** -* **`taa_strength`**: Controls the impact of past frames. *(Rec: 0.9 | Fast motion: 0.7 | Static: 0.95)* -* **`taa_alpha`**: Determines how quickly history updates. *(Rec: 0.1 | Aggressive AA: 0.3 | Ghost-free: 0.05)* -* **`jitter_scale`**: Amount of sub-pixel shifting for edge detection. *(Rec: 0.5 | Off: 0.0 | Maximum: 1.0)* -* **`dlaa_strength`**: Strength of the deep learning sharpening. *(Rec: 0.7 | Pure AA: 0.0 | Aggressive: 1.0)* +* **`taa_strength`**: Controls the impact of past frames. *(Default: 0.6 | Fast motion: 0.7 | Static: 0.95)* +* **`taa_alpha`**: Determines how quickly history updates. *(Default: 0.4 | Aggressive AA: 0.3 | Ghost-free: 0.05)* +* **`jitter_scale`**: Amount of sub-pixel shifting for edge detection. *(Default: 0.02 | Off: 0.0 | Maximum: 0.08)* +* **`dlaa_strength`**: Strength of the deep learning sharpening. *(Default: 0.3 | Pure AA: 0.0 | Aggressive: 1.0)* **Edge AA & Control** -* **`edge_threshold`**: Determines which pixels are detected as edges. *(Rec: 0.08 | Hard edges: 0.2 | All: 0.02)* -* **`blur_radius`**: The radius of the blur applied to edges. *(Rec: 1 | Softer: 2–3 | Very soft: 4–5)* -* **`reset_history`**: Clears temporal history memory. *(Normal: False | On scene change: True)* +* **`edge_threshold`**: Determines which pixels are detected as edges. *(Default: 0.2 | Hard edges: 0.35 | All: 0.05)* +* **`blur_radius`**: The radius of the blur applied to edges. *(Default: 0 | Softer: 2–3 | Very soft: 4–5)* +* **`reset_history`**: Clears temporal history memory. *(Default: False | Enable on scene change: True)* ---