# Video TAA + DLAA node defaults # MSXYZ NODE_DEFAULTS = { # Model blend "model_weight": 1.00, "dlaa_blend_scale": 1.00, # TAA / jitter "taa_alpha": 0.10, "jitter_scale": 0.20, "edge_threshold": 0.15, # Highlight handling "tone_curve_bias": 0.6, "highlight_pre_blend": 0.15, "highlight_post_blend": 0.08, "highlight_threshold": 0.85, "highlight_slope": 12.0, # Detail shaping "detail_base_scale": 9.0, "detail_ref_scale": 0.02, "detail_min_scale": 6.0, "detail_max_scale": 12.0, "detail_min_gain": 0.10, "detail_max_gain": 0.26, "detail_edge_boost": 0.35, "detail_highlight_suppression": 0.5, # Edge detail "edge_sharp_threshold": 0.08, "edge_sharp_slope": 12.0, "edge_aa_slope": 14.0, "edge_detail_limit_scale": 0.7, # Motion handling "motion_gate_scale": 12.0, "jitter_motion_damping": 8.0, # Dark-area detail behavior "detail_dark_luma_start": 0.20, "detail_dark_luma_range": 0.30, "detail_dark_mix_base": 0.6, "detail_dark_mix_scale": 0.4, # Detail limits "fine_detail_limit": 0.15, "detail_highlight_pre_scale": 0.45, "detail_highlight_post_scale": 0.50, "detail_blend_boost": 1.12, # Auto preset motion thresholds "auto_default_scene_motion": 0.02, "auto_static_motion_threshold": 0.015, "auto_balanced_motion_threshold": 0.045, # Luma / saturation boost "luma_boost_base": 0.03, "saturation_boost_base": 0.06, "luma_highlight_protect": 0.6, "saturation_highlight_protect": 0.5, # Texture pass "texture_pass_enabled": True, "texture_tile_overlap": 32, "texture_log_interval": 30, # Texture shimmer "detail_shimmer_strength": 0.25, "detail_shimmer_threshold": 0.008, "detail_shimmer_slope": 100.0, "detail_shimmer_max_blend": 0.35, "detail_edge_aa_strength": 0.38, }