# Created by MSXYZ (AI-assisted) # Lightweight Adaptive Anti-Aliasing Node # Optimized for memory-efficient frame processing (ComfyUI pipeline) import torch import torch.nn.functional as F class VideoAdaptiveAA: def __init__(self): pass @classmethod def INPUT_TYPES(s): return { "required": { "images": ("IMAGE",), "strength": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 2.0, "step": 0.1}), "edge_threshold": ("FLOAT", {"default": 0.1, "min": 0.0, "max": 1.0, "step": 0.01}), "blur_radius": ("INT", {"default": 1, "min": 1, "max": 5, "step": 1}), }, } RETURN_TYPES = ("IMAGE",) FUNCTION = "apply_aa" CATEGORY = "CustomPostProcess" def apply_aa(self, images, strength, edge_threshold, blur_radius): # Convert ComfyUI tensor format [B, H, W, C] to PyTorch [B, C, H, W] img = images.permute(0, 3, 1, 2) # Alpha channel handling (RGBA support) # If input contains alpha channel, process RGB only and preserve alpha has_alpha = img.shape[1] == 4 if has_alpha: alpha = img[:, 3:4, :, :] # Alpha kanalını ayır [B, 1, H, W] img_rgb = img[:, :3, :, :] # Sadece RGB [B, 3, H, W] else: img_rgb = img # Convert RGB to luminance (grayscale) for edge detection grayscale = ( 0.2989 * img_rgb[:, 0:1, :, :] + 0.5870 * img_rgb[:, 1:2, :, :] + 0.1140 * img_rgb[:, 2:3, :, :] ) # Sobel operators for gradient-based edge magnitude estimation sobel_x = torch.tensor( [[-1, 0, 1], [-2, 0, 2], [-1, 0, 1]], dtype=torch.float32 ).view(1, 1, 3, 3).to(img.device) sobel_y = torch.tensor( [[-1, -2, -1], [0, 0, 0], [1, 2, 1]], dtype=torch.float32 ).view(1, 1, 3, 3).to(img.device) edges_x = F.conv2d(grayscale, sobel_x, padding=1) edges_y = F.conv2d(grayscale, sobel_y, padding=1) # Add epsilon to prevent numerical instability (NaN in sqrt) edges = torch.sqrt(edges_x**2 + edges_y**2 + 1e-6) # Generate binary edge mask and apply strength scaling mask = (edges > edge_threshold).float() mask = mask * strength # strength > 1 olsa bile renk patlaması olmaması için clamp mask = torch.clamp(mask, min=0.0, max=1.0) # 4. Bulanıklaştırma (Anti-aliasing etkisi) # Edge-preserving blur using replicate padding # Zero-padding kaynaklı kenar koyulaşma artefaktlarını engelle # Symmetric blur kernel size based on radius kernel_size = blur_radius * 2 + 1 img_padded = F.pad(img_rgb, (blur_radius, blur_radius, blur_radius, blur_radius), mode="replicate") blurred = F.avg_pool2d(img_padded, kernel_size=kernel_size, stride=1, padding=0) # Edge-aware blending: interpolates between original and blurred image # result = original * (1 - mask) + blurred * mask result_rgb = img_rgb * (1.0 - mask) + blurred * mask # Clamp output to valid image range [0, 1] result_rgb = torch.clamp(result_rgb, min=0.0, max=1.0) # Reattach alpha channel if present (alpha is preserved, not processed) if has_alpha: result = torch.cat([result_rgb, alpha], dim=1) else: result = result_rgb # Convert back to ComfyUI format [B, H, W, C] result = result.permute(0, 2, 3, 1) return (result,) NODE_CLASS_MAPPINGS = { "VideoAdaptiveAA": VideoAdaptiveAA } NODE_DISPLAY_NAME_MAPPINGS = { "VideoAdaptiveAA": "🚀 Video Adaptive Anti-Aliasing" }