diff --git a/README.md b/README.md index 1d28902..cf3864c 100644 --- a/README.md +++ b/README.md @@ -10,37 +10,49 @@ --- ✅ Skeleton Remapping – Automatically remap pose differences from the first frame to the entire animation + ✅ 骨骼重映射:基于第一帧姿态差异,自动映射全帧姿态 ✅ Motion-Aware Scaling – Dynamically scale movement on end-effectors (hands, feet) based on motion magnitude + ✅ 支持比例缩放:末端关键点(手、脚)动作幅度可自适应 ✅ Joint Locking – Keep shoulders and hips fixed to preserve torso stability + ✅ 关节锁定:肩膀与髋部始终固定,保持身体稳定性 ✅ Easing to Target Poses – Supports optional scaled_pose_diff + t to smoothly blend into global targets + ✅ 动作缓动过渡:支持 optional scaled_pose_diff + t,实现向任意姿态过渡 ✅ COCO‑18 & BODY‑25 Compatible – Auto-detects keypoint format + ✅ 兼容 COCO‑18 与 BODY‑25:自动判断关键点格式 ✅ Native ComfyUI Integration – Seamlessly works with ControlNet-style pose pipelines + ✅ ComfyUI 原生节点,支持与 ControlNet pose pipeline 无缝集成 🚀 Use Cases | 应用场景 +--- 🔄 Smooth animation retargeting for pose keypoints + 姿态动画过渡平滑化 🤖 Mecha / Robot control with rigid torso preservation + 机器人 / 机甲 动作调整(保持躯干刚性) 🛠️ Keyframe cleanup after manual OpenPose editing + 手工编辑后的关键帧修复 🎥 OpenPose-based motion correction or interpolation + OpenPose 驱动的动作补间与矫正 🎞️ Multi-segment motion blending for consistent animation + 多段姿态插值动画构建 ---