# AnimateDiff for ComfyUI
[AnimateDiff](https://github.com/guoyww/AnimateDiff/) integration for ComfyUI, adapts from [sd-webui-animatediff](https://github.com/continue-revolution/sd-webui-animatediff). Please read the original repo README for more information.
## How to Use
1. Clone this repo into `custom_nodes` folder.
2. Download motion modules and put them under `comfyui-animatediff/models/`.
* Original modules: [Google Drive](https://drive.google.com/drive/folders/1EqLC65eR1-W-sGD0Im7fkED6c8GkiNFI) | [HuggingFace](https://huggingface.co/guoyww/animatediff) | [CivitAI](https://civitai.com/models/108836) | [Baidu NetDisk](https://pan.baidu.com/s/18ZpcSM6poBqxWNHtnyMcxg?pwd=et8y)
* Community modules: [manshoety/AD_Stabilized_Motion](https://huggingface.co/manshoety/AD_Stabilized_Motion) | [CiaraRowles/TemporalDiff](https://huggingface.co/CiaraRowles/TemporalDiff)
* AnimateDiff v2 [mm_sd_v15_v2.ckpt](https://huggingface.co/guoyww/animatediff/blob/main/mm_sd_v15_v2.ckpt)
## Nodes
#### AnimateDiffLoader
#### AnimateDiffSampler
- Mostly the same with `KSampler`
- Use `AnimateDiffLoader` to load the motion module
- `inject_method`: should left default
- `frame_number`: animation length
- `latent_image`: You can pass an `EmptyLatentImage`
#### AnimateDiffCombine
- Combine GIF frames and produce the GIF image
- `frame_rate`: number of frame per second
- `loop_count`: use 0 for infinite loop
- `save_image`: should GIF be saved to disk
- `format`: supports `image/gif`, `image/webp` (better compression) or `video/webm` (need `ffmpeg` installed and available in PATH)
#### Example Workflow
Workflow file: https://github.com/ArtVentureX/comfyui-animatediff/blob/main/workflow.json
## Samples


## Known Issues
### GIF split into multiple scenes

Work around:
- Shorter your prompt and negative prompt
- Reduce resolution. AnimateDiff is trained on 512x512 images so it works best with 512x512 output.
- Disable xformers with `--disable-xformers`
### GIF has Wartermark (especially when using mm_sd_v15)
See: https://github.com/continue-revolution/sd-webui-animatediff/issues/31
Training data used by the authors of the AnimateDiff paper contained Shutterstock watermarks. Since mm_sd_v15 was finetuned on finer, less drastic movement, the motion module attempts to replicate the transparency of that watermark and does not get blurred away like mm_sd_v14. Try other community finetuned modules.