307 lines
11 KiB
Python
307 lines
11 KiB
Python
# MBM's Music Visualizer: The Visualizer
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# Visualize a provided audio file.
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# Imports
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import librosa
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import torch
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import random
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import numpy as np
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from tqdm import tqdm
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import comfy.samplers
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from nodes import common_ksampler
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# Classes
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class MusicVisualizer:
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"""
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Visualize a provided audio file.
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Returns a batch tuple of images.
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"""
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# Class Constants
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SEED_MODE_FIXED = "fixed"
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SEED_MODE_RANDOM = "random"
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SEED_MODE_INCREASE = "increase"
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SEED_MODE_DECREASE = "decrease"
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LATENT_MODE_STATIC = "static"
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LATENT_MODE_INCREASE = "increase"
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LATENT_MODE_DECREASE = "decrease"
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LATENT_MODE_FLOW = "flow"
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LATENT_MODE_GAUSS = "guassian"
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FEAT_APPLY_METHOD_ADD = "add"
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FEAT_APPLY_METHOD_SUBTRACT = "subtract"
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RETURN_TYPES = ("LATENT", )
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RETURN_NAMES = ("LATENTS", )
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FUNCTION = "process"
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CATEGORY = "MBMnodes/MusicVisualizer"
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# Constructor
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def __init__(self):
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pass
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# ComfyUI Functions
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@classmethod
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def INPUT_TYPES(s):
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return {
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"required": {
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"audio": ("AUDIO",),
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"positive": ("CONDITIONING", ),
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"negative": ("CONDITIONING", ),
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"seed": ("INT", {"default": 0, "min": 0, "max": 0xffffffffffffffff}), # TODO: EVERYTHING must use the seed
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"latent_image": ("LATENT", ),
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"seed_mode": ([MusicVisualizer.SEED_MODE_FIXED, MusicVisualizer.SEED_MODE_RANDOM, MusicVisualizer.SEED_MODE_INCREASE, MusicVisualizer.SEED_MODE_DECREASE], ),
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"latent_mode": ([MusicVisualizer.LATENT_MODE_FLOW, MusicVisualizer.LATENT_MODE_STATIC, MusicVisualizer.LATENT_MODE_INCREASE, MusicVisualizer.LATENT_MODE_DECREASE, MusicVisualizer.LATENT_MODE_GAUSS], ),
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# TODO: Add latent jitter (amount to modify the latent each hop by)
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# TODO: Move these into a KSamplerSettings node
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# Also might be worth adding a KSamplerSettings to KSamplerInputs node that splits it all out to go into the standard KSampler when done here?
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"model": ("MODEL",),
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"steps": ("INT", {"default": 20, "min": 1, "max": 10000}),
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"cfg": ("FLOAT", {"default": 8.0, "min": 0.0, "max": 100.0, "step":0.1, "round": 0.01}),
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"sampler_name": (comfy.samplers.KSampler.SAMPLERS, ),
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"scheduler": (comfy.samplers.KSampler.SCHEDULERS, ),
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"denoise": ("FLOAT", {"default": 1.0, "min": 0.0, "max": 1.0, "step": 0.01}),
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# TODO: Move these into a MusicVisualizerSettings node
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"pitch": ("INT", {"default": 220}), # sensitivity
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"tempo": ("FLOAT", {"default": 0.2, "min": 0.0, "max": 1.0}), # sensitivity
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"depth": ("FLOAT", {"default": 1.0}),
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"jitter": ("FLOAT", {"default": 0.5}),
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"truncation": ("FLOAT", {"default": 1.0}),
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"smoothing": ("INT", {"default": 20}), # factor
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"hop_length": ("INT", {"default": 512}),
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}
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}
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def process(self,
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audio: tuple,
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positive, # What's a Conditioning?
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negative,
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seed: int,
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latent_image: torch.Tensor,
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seed_mode: str,
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latent_mode: str,
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model, # What's a Model?
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steps: int,
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cfg: float,
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sampler_name: str,
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scheduler: str,
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denoise: float,
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pitch: int,
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tempo: float,
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depth: float,
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jitter: float,
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truncation: float,
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smoothing: int,
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hop_length: int
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):
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## Setup Calculations
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# Unpack the audio
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y, sr = audio
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# Calculate parameters
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pitch = (300 - pitch) * 512 / hop_length
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tempo = tempo * hop_length / 512
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if smoothing > 1:
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smoothing = int(smoothing * 512 / hop_length)
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# Calculate the spectrogram
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spectro = librosa.feature.melspectrogram(
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y=y,
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sr=sr,
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n_mels=128,
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fmax=8000,
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hop_length=hop_length
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)
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# Calculate normalized mean power per hop
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spectroMean = np.mean(spectro, axis=0)
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# Calculate normalized power gradient per hop
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spectroGrad = self._normalizeArray(np.gradient(spectroMean))
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# Normalize the spectro mean
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spectroMean = self._normalizeArray(spectroMean)
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# Calculate pitch chroma for hops
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chroma = librosa.feature.chroma_cqt(
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y=y,
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sr=sr,
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hop_length=hop_length
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)
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# Sort pitch chroma
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chromaSort = np.argsort(np.mean(chroma, axis=1))[::-1]
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# print("INPUT TENSOR:", latent_image["samples"], latent_image["samples"].shape)
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## Generation
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# Prepare latent output tensor
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outputTensor: torch.Tensor = None
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for i in tqdm(range(len(spectroGrad)), desc="Music Visualization"):
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# TODO: Add option to iterate prompt
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# Calculate the latent tensor
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# TODO: latent size from provided
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# TODO: iterate on top of previous latent!
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# TODO: make optional
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latentTensor = self._iterateLatentByMode(
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latent_image["samples"],
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latent_mode,
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tempo,
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spectroMean[i],
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spectroGrad[i],
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chromaSort
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)
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print("LATENT TENSOR:", latentTensor, latentTensor.shape)
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print("LATENT MIN MAX:", torch.min(latentTensor), torch.max(latentTensor))
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# Generate the image
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imgTensor = common_ksampler(
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model,
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seed,
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steps,
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cfg,
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sampler_name,
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scheduler,
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positive,
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negative,
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{"samples": latentTensor}, # ComfyUI, why package it?
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denoise=denoise
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)[0]['samples']
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if outputTensor is None:
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outputTensor = imgTensor
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else:
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outputTensor = torch.vstack((
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outputTensor,
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# latentTensor,
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imgTensor
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))
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# Iterate seed as needed
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seed = self._iterateSeedByMode(seed, seed_mode)
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if i == 16: # TODO: remove (or add option for this?)
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break
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print(outputTensor)
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print(outputTensor.shape)
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for t in outputTensor:
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print(torch.min(t), torch.max(t), torch.mean(t))
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return ({"samples": outputTensor}, )
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# Private Functions
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def _normalizeArray(self, array: np.ndarray) -> np.ndarray:
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"""
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Normalizes the given array.
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array: A numpy array.
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Returns a normalized numpy array.
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"""
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minVal = np.min(array)
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return (array - minVal) / (np.max(array) - minVal)
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def _iterateLatentByMode(self, latent: torch.Tensor, latentMode: str, tempo: float, spectroMean: float, spectroGrad: float, chromaSort: float) -> torch.Tensor:
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"""
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Produces a latent tensor based on the provided mode.
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latent: The latent tensor to modify.
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latentMode: The mode to iterate by.
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tempo: The tempo of the audio.
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spectroMean: The normalized mean power of the audio.
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spectroGrad: The normalized power gradient of the audio.
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chromaSort: The sorted pitch chroma of the audio.
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Returns the iterated latent tensor.
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"""
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# Decide what to do if in flow mode
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if latentMode == MusicVisualizer.LATENT_MODE_FLOW:
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# Each hop will add or subtract, based on the audio features, from the last latent
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if random.random() < 0.5:
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latentMode = MusicVisualizer.LATENT_MODE_INCREASE
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else:
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latentMode = MusicVisualizer.LATENT_MODE_DECREASE
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# Decide what to do based on mode
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if latentMode == MusicVisualizer.LATENT_MODE_INCREASE:
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# Each hop adds, based on the audio features, to the last latent
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return self._applyFeatToLatent(latent, MusicVisualizer.FEAT_APPLY_METHOD_ADD, tempo, spectroMean, spectroGrad, chromaSort)
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elif latentMode == MusicVisualizer.LATENT_MODE_DECREASE:
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# Each hop subtracts, based on the audio features, from the last latent
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return self._applyFeatToLatent(latent, MusicVisualizer.FEAT_APPLY_METHOD_SUBTRACT, tempo, spectroMean, spectroGrad, chromaSort)
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elif latentMode == MusicVisualizer.LATENT_MODE_GAUSS:
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# Each hop creates a new latent with guassian noise
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return self._createLatent(latent.shape)
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else: # LATENT_MODE_STATIC
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# Only the provided latent is used ignoring audio features
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return latent
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def _createLatent(self, size: tuple) -> torch.Tensor:
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"""
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Creates a latent tensor from normal distribution noise.
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size: The size of the latent tensor.
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Returns the latent tensor.
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"""
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# TODO: More specific noise range input
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return torch.tensor(np.random.normal(3, 2.5, size=size))
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def _applyFeatToLatent(self, latent: torch.Tensor, method: str, tempo: float, spectroMean: float, spectroGrad: float, chromaSort: float) -> torch.Tensor:
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"""
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Applys the provided features to the latent tensor.
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latent: The latent tensor to modify.
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method: The method to use to apply the features.
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tempo: The tempo of the audio.
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spectroMean: The normalized mean power of the audio.
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spectroGrad: The normalized power gradient of the audio.
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chromaSort: The sorted pitch chroma of the audio.
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Returns the modified latent tensor.
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"""
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# Apply features to every point in the latent
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if method == MusicVisualizer.FEAT_APPLY_METHOD_ADD:
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# Add the features to the latent
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latent += (tempo * (spectroMean + spectroGrad)) # Is this a good equation? Who knows!
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else: # FEAT_APPLY_METHOD_SUBTRACT
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# Subtract the features from the latent
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latent -= (tempo * (spectroMean + spectroGrad))
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# TODO: wrap chromaSort over the whole thing
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return latent
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def _iterateSeedByMode(self, seed: int, seedMode: str):
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"""
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Produces a seed based on the provided mode.
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seed: The seed to iterate.
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seedMode: The mode to iterate by.
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Returns the iterated seed.
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"""
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if seedMode == MusicVisualizer.SEED_MODE_RANDOM:
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# Seed is random every hop
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return random.randint(0, 0xffffffffffffffff)
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elif seedMode == MusicVisualizer.SEED_MODE_INCREASE:
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# Seed increases by 1 every hop
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return seed + 1
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elif seedMode == MusicVisualizer.SEED_MODE_DECREASE:
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# Seed decreases by 1 every hop
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return seed - 1
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else: # SEED_MODE_FIXED
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# Seed stays the same
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return seed
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