# Color blend node by Yam Levi # Property of Stability AI import cv2 import numpy as np from PIL import Image import torch import comfy.utils def color_blend(bw_layer,color_layer): # Convert the color layer to LAB color space color_lab = cv2.cvtColor(color_layer, cv2.COLOR_BGR2Lab) # Convert the black and white layer to grayscale bw_layer_gray = cv2.cvtColor(bw_layer, cv2.COLOR_BGR2GRAY) # Replace the luminosity (L) channel in the color image with the black and white luminosity _, color_a, color_b = cv2.split(color_lab) blended_lab = cv2.merge((bw_layer_gray, color_a, color_b)) # Convert the blended LAB image back to BGR color space blended_result = cv2.cvtColor(blended_lab, cv2.COLOR_Lab2BGR) return blended_result class ColorBlend: def __init__(self): pass @classmethod def INPUT_TYPES(s): return { "required": { "bw_layer": ("IMAGE",), "color_layer": ("IMAGE",), }, } RETURN_TYPES = ("IMAGE",) FUNCTION = "color_blending_mode" CATEGORY = "stability/image/postprocessing" def color_blending_mode(self, bw_layer, color_layer): if bw_layer.shape[0] < color_layer.shape[0]: bw_layer = bw_layer.repeat(color_layer.shape[0], 1, 1, 1)[:color_layer.shape[0]] if bw_layer.shape[0] > color_layer.shape[0]: color_layer = color_layer.repeat(bw_layer.shape[0], 1, 1, 1)[:bw_layer.shape[0]] batch_size, height, width, _ = bw_layer.shape tensor_output = torch.empty_like(bw_layer) image1 = bw_layer.cpu() image2 = color_layer.cpu() if image1.shape != image2.shape: #print(image1.shape) #print(image2.shape) image2 = image2.permute(0, 3, 1, 2) image2 = comfy.utils.common_upscale(image2, image1.shape[2], image1.shape[1], upscale_method='bicubic', crop='center') image2 = image2.permute(0, 2, 3, 1) image1 = (image1 * 255).to(torch.uint8).numpy() image2 = (image2 * 255).to(torch.uint8).numpy() for i in range(batch_size): blend = color_blend(image1[i],image2[i]) blend = np.stack([blend]) tensor_output[i:i+1] = (torch.from_numpy(blend.transpose(0, 3, 1, 2))/255.0).permute(0, 2, 3, 1) return (tensor_output,) NODE_CLASS_MAPPINGS = { "ColorBlend": ColorBlend } NODE_DISPLAY_NAME_MAPPINGS = { "ColorBlend": "Color Blend" }