from .tiled_diffusion import TiledDiffusion class TiledDiffusionApply: @classmethod def INPUT_TYPES(cls): return { "required": { "model": ("MODEL",), "method": (["Mixture of Diffusers", "MultiDiffusion"], {"default": "Mixture of Diffusers"}), "tile_width": ("INT", {"default": 768, "min": 64, "max": 8192, "step": 64}), "tile_height": ("INT", {"default": 768, "min": 64, "max": 8192, "step": 64}), "tile_overlap": ("INT", {"default": 64, "min": 0, "max": 4096, "step": 16}), "tile_batch_size": ("INT", {"default": 1, "min": 1, "max": 64, "step": 1}), } } RETURN_TYPES = ("MODEL",) FUNCTION = "apply" CATEGORY = "model" def apply(self, model, method, tile_width, tile_height, tile_overlap, tile_batch_size): return ( TiledDiffusion.apply( model, method=method, tile_width=tile_width, tile_height=tile_height, tile_overlap=tile_overlap, tile_batch_size=tile_batch_size, ), ) NODE_CLASS_MAPPINGS = { "TiledDiffusionApply": TiledDiffusionApply, } NODE_DISPLAY_NAME_MAPPINGS = { "TiledDiffusionApply": "Tiled Diffusion (Forge Port)", }