Rename everything in an attempt to have unique names that will never cause collisions
Bump to version 0.1.0
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@@ -251,25 +251,25 @@ class CastToDict:
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NODE_CLASS_MAPPINGS = {
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"CastToString": CastToString,
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"CastToInt": CastToInt,
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"CastToFloat": CastToFloat,
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"CastToBoolean": CastToBoolean,
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"CastToList": CastToList,
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"CastDataListToList": CastDataListToList,
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"CastToSet": CastToSet,
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"CastDataListToSet": CastDataListToSet,
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"CastToDict": CastToDict,
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"Basic data handling: CastToString": CastToString,
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"Basic data handling: CastToInt": CastToInt,
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"Basic data handling: CastToFloat": CastToFloat,
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"Basic data handling: CastToBoolean": CastToBoolean,
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"Basic data handling: CastToList": CastToList,
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"Basic data handling: CastDataListToList": CastDataListToList,
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"Basic data handling: CastToSet": CastToSet,
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"Basic data handling: CastDataListToSet": CastDataListToSet,
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"Basic data handling: CastToDict": CastToDict,
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}
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NODE_DISPLAY_NAME_MAPPINGS = {
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"CastToString": "to STRING",
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"CastToInt": "to INT",
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"CastToFloat": "to FLOAT",
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"CastToBoolean": "to BOOLEAN",
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"CastToList": "to LIST",
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"CastDataListToList": "data list to LIST",
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"CastToSet": "to SET",
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"CastDataListToSet": "data list to SET",
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"CastToDict": "to DICT",
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"Basic data handling: CastToString": "to STRING",
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"Basic data handling: CastToInt": "to INT",
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"Basic data handling: CastToFloat": "to FLOAT",
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"Basic data handling: CastToBoolean": "to BOOLEAN",
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"Basic data handling: CastToList": "to LIST",
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"Basic data handling: CastDataListToList": "data list to LIST",
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"Basic data handling: CastToSet": "to SET",
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"Basic data handling: CastDataListToSet": "data list to SET",
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"Basic data handling: CastToDict": "to DICT",
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}
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