Rename everything in an attempt to have unique names that will never cause collisions

Bump to version 0.1.0
This commit is contained in:
StableLlama
2025-05-10 14:24:47 +02:00
parent 138c62f88a
commit 17d07ed75e
14 changed files with 354 additions and 354 deletions
+20 -20
View File
@@ -248,27 +248,27 @@ class FloatFromHex:
NODE_CLASS_MAPPINGS = {
"FloatAdd": FloatAdd,
"FloatSubtract": FloatSubtract,
"FloatMultiply": FloatMultiply,
"FloatDivide": FloatDivide,
"FloatPower": FloatPower,
"FloatRound": FloatRound,
"FloatIsInteger": FloatIsInteger,
"FloatAsIntegerRatio": FloatAsIntegerRatio,
"FloatHex": FloatHex,
"FloatFromHex": FloatFromHex,
"Basic data handling: FloatAdd": FloatAdd,
"Basic data handling: FloatSubtract": FloatSubtract,
"Basic data handling: FloatMultiply": FloatMultiply,
"Basic data handling: FloatDivide": FloatDivide,
"Basic data handling: FloatPower": FloatPower,
"Basic data handling: FloatRound": FloatRound,
"Basic data handling: FloatIsInteger": FloatIsInteger,
"Basic data handling: FloatAsIntegerRatio": FloatAsIntegerRatio,
"Basic data handling: FloatHex": FloatHex,
"Basic data handling: FloatFromHex": FloatFromHex,
}
NODE_DISPLAY_NAME_MAPPINGS = {
"FloatAdd": "add",
"FloatSubtract": "subtract",
"FloatMultiply": "multiply",
"FloatDivide": "divide",
"FloatPower": "power",
"FloatRound": "round",
"FloatIsInteger": "is_integer",
"FloatAsIntegerRatio": "as_integer_ratio",
"FloatHex": "to_hex",
"FloatFromHex": "from_hex",
"Basic data handling: FloatAdd": "add",
"Basic data handling: FloatSubtract": "subtract",
"Basic data handling: FloatMultiply": "multiply",
"Basic data handling: FloatDivide": "divide",
"Basic data handling: FloatPower": "power",
"Basic data handling: FloatRound": "round",
"Basic data handling: FloatIsInteger": "is_integer",
"Basic data handling: FloatAsIntegerRatio": "as_integer_ratio",
"Basic data handling: FloatHex": "to_hex",
"Basic data handling: FloatFromHex": "from_hex",
}