The Renaissance style carries no guardrails, so it compiles an empty negative,
and Z-Image has no negative channel to put one in either. A style steeped in
classical painting therefore drifts to classical nudes on a neutral subject —
which is a poor look for a first-run demo and for the screenshots people take
of it. Positive phrasing in the subject is the only lever either model leaves,
so two of the three subjects now say so outright.
The grid also reads better: a dusk exterior, an interior, and an object with no
figure at all is a wider spread than three peopled scenes, and it makes the
"one style, unrelated subjects" claim harder to argue with.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
1.0.2 shipped the thumbnails as .webp and the browser kept showing its
placeholder gradient. Custom node packs resolve a thumbnail as the workflow's
basename plus .jpg — that is the whole convention, and .webp is not part of it.
The .webp files Comfy-Org's own templates repo uses are declared in an
index.json that built-in templates have and custom packs do not.
JPEG cannot animate, so the loop stays in the README where it works, and each
template now gets a different frame from it. That is better than five identical
tiles: the browser becomes scannable rather than a wall of the same picture.
Also smaller — 133 KB for all five, against 318 KB of duplicated animation.
The folder name was never the problem: `workflows` is an accepted alternative
to `example_workflows`, which is why discovery worked while thumbnails did not.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The template browser showed a placeholder gradient for all five templates
because ComfyUI looks for a thumbnail with the same basename as the workflow
JSON and there wasn't one. Adds workflows/<name>.webp for each: a 7-frame loop
of one style applied to seven different subjects, which is the product claim
stated visually rather than in prose.
Thumbnails are 400x400 rather than the source 800x800 — 64 KB each instead of
339 KB. These install onto every user's machine, and 1.7 MB of artwork on a
78 KB pack is the wrong trade for pixels that render at a couple of hundred
pixels wide.
The README gains the full-size loop and a gallery shot. Both live in assets/
and are referenced by absolute URL, so GitHub and the Registry render them
while .comfyignore keeps the bytes out of the install.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The root templates ran on SDXL base, where every gallery style washed out. A
full compiled style is ~480 tokens and SDXL's CLIP attends to ~77 per chunk, so
the style was truncated before the sampler saw it. No checkpoint swap fixes
that, Juggernaut included: it is an SDXL finetune with the same encoder.
Root set now runs FLUX.1 dev (Comfy-Org fp8 all-in-one, since BFL's own file is
UNET-only and CheckpointLoaderSimple cannot load it), compiled from the flux
target, whose T5 encoder takes the whole prompt. FluxGuidance 3.5, CFG 1.0, and
ConditioningZeroOut on the negative input: FLUX is guidance distilled and has no
negative channel, exactly like Z-Image. Uses EmptySD3LatentImage because FLUX
works in a 16-channel latent space.
The two sets load different gallery styles on purpose. How well a style demos is
a property of the style and the model together: Z-Image reproduces painterly
technique and keeps the Renaissance style, FLUX is strongest at light and
tonality and takes a noir one.
Also:
- Adds the reference-images template the root set was missing, and renumbers
Facets to 05, so both sets are 01-05 with matching names. Both sets are now
pinned by test against a shared story list.
- Model download metadata moves to each node's properties.models, where ComfyUI
reads it, so a missing checkpoint offers a download instead of being silently
substituted.
- The Load node names the style its slug resolves to, on a read-only row under
style_ref, via a new /styleref/resolve route.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The templates loaded a documentary photography style that compiles to
"photography, naturalistic lighting, deep focus, RAW-like" — close to what
SDXL produces unprompted — so the first queue looked like the nodes had done
nothing, and the demo subjects were unrelated scenery on top of that.
Load Renaissance Mythic Classicism instead: tempera-on-panel technique and a
muted Renaissance palette, unmistakable against a base render, with no
typography for the sampler to turn into gibberish and no subject it rules
out. Subjects are now concrete everyday scenes carrying no style words of
their own.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Load, Apply, Facets, Reference Images, and Login nodes for loading StyleRef
creative styles into ComfyUI graphs. Zero runtime dependencies.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>