Files
TRI3D-LC-tri3d-comfyui-nodes/light_layer.py
T

203 lines
4.2 KiB
Python

import numpy as np
import cv2
import math
import torch
def from_torch_image(image):
image = image.cpu().numpy() * 255.0
image = np.clip(image, 0, 255).astype(np.uint8)
return image
def to_torch_image(image):
image = image.astype(dtype=np.float32)
image /= 255.0
image = torch.from_numpy(image)
return image
def smooth_step_plain(x):
if x < -1:
return -1
elif x <= 1:
return math.sin(x * np.pi / 2.0)
else:
return 1
def smooth_step_np(x):
truths = np.logical_and(-1 < x, x < 1).astype(np.float32)
x1 = np.clip(x, -1, 1)
x2 = np.sin(x * np.pi / 2.0)
ret = (truths * x2) + ((1 - truths) * x1)
return ret
def smooth_step_stretch(x, a, b):
if b < a:
tmp = b
b = a
a = tmp
if a < 0:
a = 0
if b > 1:
b = 1
if a == b:
a = 0
b = 1
return smooth_step_np((2 * (x - a) / (b - a)) - 1)
def get_light_layer(image,
ref_r=255,
ref_g=255,
ref_b=255,
do_scale=True,
scale_a=0.0,
scale_b=1.0):
sqmax = 3 * 255 * 255
scalemax = math.sqrt(sqmax)
b = image[:, :, 0].astype(dtype=np.float32)
g = image[:, :, 1].astype(dtype=np.float32)
r = image[:, :, 2].astype(dtype=np.float32)
b2 = b * b
g2 = g * g
r2 = r * r
d2 = np.zeros(b2.shape, dtype=np.float32)
d2 += sqmax - b2 - g2 - r2
d = np.sqrt(d2)
ref_r2 = ref_r * ref_r
ref_g2 = ref_g * ref_g
ref_b2 = ref_b * ref_b
ref_d2 = sqmax - ref_r2 - ref_g2 - ref_b2
ref_d = math.sqrt(ref_d2)
dot = (b * ref_b) + (g * ref_g) + (r * ref_r) + (d * ref_d)
dot /= sqmax
if do_scale:
dot = smooth_step_stretch(x=dot, a=scale_a, b=scale_b)
dot *= 255
dot = dot.astype(np.uint8)
return dot
class main_light_layer():
def __init__(self):
pass
@classmethod
def INPUT_TYPES(s):
return {
"required": {
"image": ("IMAGE", ),
"ref_r": ("INT", {
"default": 255,
"min": 0,
"max": 255,
"step": 1
}),
"ref_g": ("INT", {
"default": 255,
"min": 0,
"max": 255,
"step": 1
}),
"ref_b": ("INT", {
"default": 255,
"min": 0,
"max": 255,
"step": 1
}),
"do_scale": (["enable", "disable"], ),
"thresh_low": ("FLOAT", {
"default": 0.6,
"min": 0.0,
"max": 1.0,
"step": 0.01
}),
"thresh_high": ("FLOAT", {
"default": 1.0,
"min": 0.0,
"max": 1.0,
"step": 0.01
}),
},
}
FUNCTION = "run"
RETURN_TYPES = ("MASK", )
CATEGORY = "HackNode"
def run(
self,
image,
ref_r,
ref_g,
ref_b,
do_scale,
thresh_low,
thresh_high,
):
do_scale = (do_scale == "enable")
print('do_scale', do_scale)
image = from_torch_image(image)
print('image.shape', image.shape)
batch_size = image.shape[0]
print('batch_size', batch_size)
mask = []
for i in range(batch_size):
tmp_img = image[i]
print('tmp_img.shape', tmp_img.shape)
tmp_mask = get_light_layer(
tmp_img,
ref_b,
ref_g,
ref_r,
do_scale,
scale_a=thresh_low,
scale_b=thresh_high,
)
print('tmp_mask.shape', tmp_mask.shape)
mask.append(tmp_mask)
mask = np.array(mask)
mask = to_torch_image(mask)
print(mask.shape)
return (mask, )
NODE_CLASS_MAPPINGS = {
'main_light_layer': main_light_layer,
}
NODE_DISPLAY_NAME_MAPPINGS = {
'main_light_layer': 'main_light_layer',
}