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2ac44b1a1f
Update README for Brazil edition
main
Diego Ferreira
2026-04-23 23:59:48 -03:00
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17bd03c467
feat: implement pose/group persistence and remove legacy toggle UI
WizarDiego
2026-04-19 16:13:37 -03:00
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ad97178b8a
fix: persist skeleton visibility state during export and pose application
WizarDiego
2026-04-19 15:17:39 -03:00
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6f72a118e3
feat: add skeleton visibility toggle and global rotation mode
WizarDiego
2026-04-19 14:44:34 -03:00
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144deccc6b
ui: standardize skeleton badge design and fix layout overlapping
WizarDiego
2026-04-19 14:15:59 -03:00
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f27c5dab65
ui: unify NodeRig interface on the left with manual tab switching
WizarDiego
2026-04-19 14:00:40 -03:00
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53d6ce5b01
ux: add 'H' shortcut to hide UI and 'Global Move' character toggle
WizarDiego
2026-04-19 13:32:12 -03:00
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2523b272cf
feat: implement bone multi-selection and pose library UI
WizarDiego
2026-04-19 12:27:10 -03:00
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8867d43c73
fix: sync Link/Mirror button UI states with internal variables when reopening control panel
WizarDiego
2026-04-19 11:23:43 -03:00
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8f7d0f1002
fix: multiple rig tracking on model selection and badge SVG layout
WizarDiego
2026-04-19 10:45:31 -03:00
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7c31722510
fix: remove aggressive gizmo raycast intercept that blocked direct click selection on bones
WizarDiego
2026-04-19 10:15:12 -03:00
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c2ae1cc857
fix: restore missing closure in updateSkeletonVisualization causing syntax error
WizarDiego
2026-04-19 10:02:12 -03:00
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577cb3a5ce
fix: restore missing document.body.appendChild(panel) for bone control panel
WizarDiego
2026-04-19 09:48:12 -03:00
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db980b5a4c
feat: complete IK workflow with draggable kinematic targets for limbs
WizarDiego
2026-04-19 09:30:37 -03:00
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87431fc124
fix: implement proper SkinnedMesh bone deformation (skeleton.update + matrix propagation)
WizarDiego
2026-04-19 09:09:51 -03:00
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a66cd753f7
merge: keep new README.md — NodeRig v4.3
WizarDiego
2026-04-19 06:16:08 -03:00
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86824fd204
feat: initial commit — NodeRig v4.3
WizarDiego
2026-04-19 06:14:45 -03:00
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6e8d87a049
Initial commit
Diego Ferreira
2026-04-19 06:03:03 -03:00