Node display names, category, descriptions, tooltips and all frontend labels are now English so the nodes are usable for the general Manager audience. Node class IDs, parameter identifiers and enum values are unchanged, so existing workflows stay compatible. Also documents how this pack differs from ComfyUI's built-in modal mask editor and Painter node.
5.9 KiB
5.9 KiB
Verification record
Environment: Windows, local ComfyUI 0.19.3, ComfyUI frontend 1.42.11, PyTorch 2.8.0, Pillow 11.0.0, Chrome 155, using a separate port 8190 CPU service with its own input/output directories and an in-memory database.
- 16 backend CPU tests pass, covering both sampling areas, edge masks, inversion, growth, feathering, surrounding-colour fill, batch mapping, source-pixel protection, empty masks,
denoise=0, latent noise/zero modes, dedicated inpaint conditioning, different VAE compression ratios and Refiner staging. - 12 browser interaction tests pass, covering real mouse painting, right-button erase, rectangle/lasso, undo/redo, import persistence, half-pressure hard brush, active-shape saving, zoom coordinates and 1600/768/390 pixel window layouts.
- Painting on the real canvas, workflow serialization, executed-parameter serialization and reload were verified in both classic nodes and Nodes 2.0: mask pixels match and the workflow correctly enters the modified state, with no plugin JavaScript errors.
- The real ComfyUI API queue ran load → prepare → composite → save-image workflows in both sampling areas, with correct output sizes and RGB pixels outside the effective mask equal value-by-value.
- Both example workflows were generated by the real nodes, reloaded and used to build executed parameters; nodes and links are valid and model filenames are user-selectable placeholders.
- The installer was tested in a temp directory for first install, repeat install and previous-version backup.
- 0.1.1: in classic nodes and Nodes 2.0 the bottom height bar was dragged with a real mouse, growing the canvas by 160 px and shrinking it by 80 px; size and mask both survived save and reopen.
- 0.1.2: real-browser Ctrl+wheel tests covered brush size growth and shrink, the 1–512 px limits, slider value sync and plain-wheel zoom, confirming the four sliders sit below the canvas; 14 browser interaction checks passed in total.
- 0.2.0: added Alt temporary erase and the image comparison node; 18 backend tests pass. Real mouse/keyboard use confirms releasing Alt restores the previous tool.
- 0.2.0: the real API queue in classic nodes and Nodes 2.0 verified left/right pixels, the mouse divider, wheel zoom, Ctrl+wheel brush size, batch result selection, upstream editor discovery with several candidates, click-to-adopt, old mask clearing and reopen after save, with no plugin script errors.
- Picture wheel events in both node modes never trigger whole-workflow zoom by mistake, and adopted results are stored in the input directory and can be embedded in the workflow.
- 0.3.0: in classic nodes and Nodes 2.0 the bottom inline parameters were verified to drive the real sampling node, width/height on separate rows, source-size filling, no repeated growth on workflow reopen, disconnect restoring the original parameters, and the original parameter rows actually hidden in Nodes 2.0.
- 0.3.0: wheel events over the toolbar and parameter area pass through to the outer canvas, a continuous outer wheel gesture does not change image zoom when it enters the picture, and wheel events inside the picture after stopping zoom only the picture.
- 0.3.0: the comparison node was measured with the result on the left and the original on the right, showing the full result on exit; the divider is a single physical pixel, the round handle, corner labels and bottom caption were removed, and adoption plus batch selection still pass.
- 0.3.0: 15 brush browser interaction checks pass, vertical stretching and save/restore pass in both rendering modes, and the two updated example workflows pass link and executed-parameter validation.
- 0.4.0: in classic nodes and Nodes 2.0 the inline canvas was verified to keep only the load button with the original painting DOM controls moved into the WebUI node; real mouse painting can then be undone from the inpaint node, the tools and sliders drive the original canvas and the sampling parameters correctly reach the execution request.
- 0.4.0: canvas margins shrinking to the image ratio, thin height-bar stretching, size retention across save/reopen, source-size filling, disconnect/reconnect, deleting and recreating the inpaint node, and toolbar-area wheel events continuing to drive the outer canvas were all verified.
- 0.4.0: the comparison node no longer has a top toolbar, with result selection, dimensions and fit moved to the bottom; left/right comparison in the real API queue, full result on exit, batch selection and result adoption all pass.
- 0.4.1: a real browser confirms the eraser SVG cursor and erase state after holding Alt, restoring the cross brush cursor on release; temporary erase, regular painting and the 18 backend CPU regression tests pass.
- 0.4.1: the public name was unified to Adachi-Inpaint-Workbench while node class IDs were kept so existing workflows stay compatible.
- 0.4.2: node display names, descriptions, tooltips and frontend labels were converted to English so the nodes are usable for the general Manager audience; the same 18 backend CPU tests pass and every touched script parses.
The sampling path was also checked for noise-schedule continuity against the real common_ksampler/KSampler functions in the local ComfyUI; an actual checkpoint has not been loaded to test GPU image quality or every model family, so CPU/interface tests must not be treated as model-quality verification.
References used during implementation:
- ComfyUI frontend extension APIs
- ComfyUI widget serialization notes
- WebUI inpainting pre-processing semantics
- rgthree image comparison interaction reference
The plugin code is an independent implementation; see LICENSE for the release licence. No source from the projects above is bundled.