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Python

import os
import sys
import numpy as np
import torch
from PIL import Image
current_file_path = os.path.abspath(__file__)
project_roots = [os.path.dirname(current_file_path), os.path.dirname(os.path.dirname(current_file_path)), os.path.dirname(os.path.dirname(os.path.dirname(current_file_path)))]
for project_root in project_roots:
sys.path.insert(0, project_root) if project_root not in sys.path else None
from videox_fun.dist import set_multi_gpus_devices, shard_model
from videox_fun.models import (AutoencoderKLMiniMaxH3,
AutoencoderKLMiniMaxH3Audio,
MiniMaxH3ControlTransformer3DModel,
Qwen2TokenizerFast,
Qwen3VLForConditionalGeneration,
Qwen3VLProcessor)
from videox_fun.pipeline import MiniMaxH3ControlPipeline
from videox_fun.utils import (MiniMaxH3Scheduler, register_auto_device_hook,
safe_enable_group_offload)
from videox_fun.utils.fp8_optimization import (convert_model_weight_to_float8,
convert_weight_dtype_wrapper)
from videox_fun.utils.lora_utils import merge_lora, unmerge_lora
from videox_fun.utils.utils import (get_video_to_video_latent,
save_videos_with_audio_grid)
# GPU memory mode, which can be chosen in [model_full_load, model_full_load_and_qfloat8, model_cpu_offload, model_cpu_offload_and_qfloat8, model_group_offload, sequential_cpu_offload].
# model_full_load means that the entire model will be moved to the GPU.
#
# model_full_load_and_qfloat8 means that the entire model will be moved to the GPU,
# and the transformer model has been quantized to float8, which can save more GPU memory.
#
# model_cpu_offload means that the entire model will be moved to the CPU after use, which can save some GPU memory.
#
# model_cpu_offload_and_qfloat8 indicates that the entire model will be moved to the CPU after use,
# and the transformer model has been quantized to float8, which can save more GPU memory.
#
# model_group_offload transfers internal layer groups between CPU/CUDA,
# balancing memory efficiency and speed between full-module and leaf-level offloading methods.
#
# sequential_cpu_offload means that each layer of the model will be moved to the CPU after use,
# resulting in slower speeds but saving a large amount of GPU memory.
GPU_memory_mode = "model_group_offload"
# Multi GPUs config
# Please ensure that the product of ulysses_degree and ring_degree equals the number of GPUs used.
# For example, if you are using 8 GPUs, you can set ulysses_degree = 2 and ring_degree = 4.
# If you are using 1 GPU, you can set ulysses_degree = 1 and ring_degree = 1.
# Multi-GPU runs through the xfuser sequence-parallel path and must be launched with torchrun, e.g.
# `torchrun --nproc_per_node=2 examples/minimax_h3_fun/predict_v2v_control.py` for ulysses_degree=2, ring_degree=1.
# It is incompatible with the *cpu_offload* memory modes (accelerate offload hooks own a single device);
# use model_full_load / model_full_load_and_qfloat8 there, with fsdp_dit to save memory.
ulysses_degree = 1
ring_degree = 1
# Use FSDP to save more GPU memory in multi gpus. The Qwen3-VL conditioner is ~62 GB, so with fsdp_dit alone every
# rank still replicates it; fsdp_text_encoder shards it too. Note it must wrap the inner `text_encoder.model`
# (Qwen3VLModel): encode_prompt calls that submodule directly, so a wrap on the top-level module would never fire.
fsdp_dit = False
fsdp_text_encoder = True
# Compile will give a speedup in fixed resolution and need a little GPU memory.
# The compile_dit is not compatible with sequential_cpu_offload.
compile_dit = False
# model path
model_name = "models/Diffusion_Transformer/MiniMax-H3"
# Control branch layout, must match the yaml `train_control.py` ran with: `control_blocks_places` selects the
# layers the control blocks attach to and `control_in_dim` the channels the control rows carry (49 for an
# `--enable_inpaint` checkpoint, whose `control_proj_in` is widened with the mask channels). Leaving it None
# builds the default 24-channel branch, which cannot load an inpaint checkpoint.
config_path = "config/minimax_h3/minimax_h3_control_inpaint_post_norm.yaml"
# Load pretrained model if need. The control branch is not part of the released MiniMax-H3 weights, so a base
# `model_name` starts the side branch as an identity (`after_proj` is zero) and the c ontrol video has no effect;
# point `transformer_path` at a control checkpoint trained by `scripts/minimax_h3_fun/train_control.py`.
transformer_path = "models/Diffusion_Transformer/MiniMax-H3-Fun-Controlnet-Union-2.0/MiniMax-H3-Fun-Controlnet-Union-2.0.safetensors"
vae_path = None
lora_path = None
# Other params
# MiniMax-H3 generates at a fixed 24 fps, only accepts multiples of 32 as height / width, and the generation
# follows the control video's actual length — snapped down to the largest 17 * n + 5 the video VAE can decode so
# a short control video is never padded (the duration has to stay under 15 seconds), capped by video_length.
# Control inference fits the control video onto this canvas with the training's resize + crop geometry, so
# sample_size must be set (it cannot be None).
sample_size = [1280, 704]
video_length = 243
fps = 24
# Scale applied to every control skip before it is added to the main branch. 0.0 switches the control branch off,
# values below 1.0 weaken the guidance of the control video.
control_context_scale = 1.00
# Use torch.float16 if GPU does not support torch.bfloat16
# ome graphics cards, such as v100, 2080ti, do not support torch.bfloat16
weight_dtype = torch.bfloat16
control_video = "asset/pose.mp4"
# Inpaint inputs, only read by checkpoints trained with `--enable_inpaint` (control_in_dim widened, e.g. 49):
# `inpaint_video` is the source video behind the mask and `inpaint_video_mask` marks the regions to regenerate
# (white = repaint, black = keep). With an inpaint checkpoint but no inpaint inputs given, the pipeline zero-pads
# the mask channels and the run degrades to pure generation; a mask-less checkpoint rejects them outright.
inpaint_video = None
inpaint_video_mask = None
prompt = "视频中,一位年轻女性站在阳光洒满的沙滩上,背景是无垠碧蓝的大海与澄澈如洗的天空,构成一幅充满夏日度假氛围的画面。她身穿一件深海军蓝吊带泳衣,线条简约贴身,凸显健康匀称的身材曲线;外搭一条纯白色背带短裙,裙摆轻盈飘逸,随风微微扬起,增添了几分俏皮与少女感。她的长发柔顺披肩,发梢微卷,在阳光下泛着自然光泽,耳畔垂挂着一对小巧精致的珍珠吊坠耳环,为整体造型注入一丝温柔优雅的气息。她面带甜美笑容,嘴角上扬,露出整齐洁白的牙齿,眼神清澈明亮,直视镜头时流露出真诚与自信,仿佛在与观众分享此刻的快乐。"
negative_prompt = "色调艳丽,过曝,静态,细节模糊不清,字幕,风格,作品,画作,画面,静止,整体发灰,最差质量,低质量,JPEG压缩残留,丑陋的,残缺的,多余的手指,画得不好的手部,画得不好的脸部,畸形的,毁容的,形态畸形的肢体,手指融合,静止不动的画面,杂乱的背景,三条腿,背景人很多,倒着走"
seed = 43
# Number of denoising steps, i.e. of model evaluations: num_inference_steps = 40 runs 40 of them.
num_inference_steps = 40
# The released checkpoint is guidance-distilled: leave guidance_scale at 1 to run one forward pass per step
# with no CFG — the distill checkpoints of train_control_distill.py already bake the teacher's CFG target into
# the weights, so any value above 1 applies guidance twice and degrades the output. A value above 1 enables
# classifier-free guidance with a negative_prompt, running two passes.
guidance_scale = 1.0
negative_prompt = "色调艳丽,过曝,静态,细节模糊不清,字幕,风格,作品,画作,画面,静止,整体发灰,最差质量,低质量,JPEG压缩残留,丑陋的,残缺的,多余的手指,画得不好的手部,画得不好的脸部,畸形的,毁容的,形态畸形的肢体,手指融合,静止不动的画面,杂乱的背景,三条腿,背景人很多,倒着走"
# The exponential sigma shifts of the two schedules. None keeps the ones of the checkpoint (12.0 video, 3.0 audio).
flow_shift = None
audio_flow_shift = None
lora_weight = 0.55
save_path = "samples/minimax-h3-videos-v2v-control"
device = set_multi_gpus_devices(ulysses_degree, ring_degree)
# The yaml pins the control branch layout exactly as in training (scripts/minimax_h3_fun/train_control.py), where
# `transformer_additional_kwargs` is spread into `from_pretrained` the same way.
transformer_load_kwargs = {}
if config_path is not None:
from omegaconf import OmegaConf
config = OmegaConf.load(config_path)
transformer_load_kwargs.update(
OmegaConf.to_container(config["transformer_additional_kwargs"], resolve=True)
)
# `model_name` may point either at a converted diffusers layout or at an *original* MiniMax-H3 partition (e.g.
# `MiniMax-H3/FL2VA`); the original shards are converted on the fly while loading, no intermediate copy on disk.
# Transformer. `from_pretrained` fills the control branch the released checkpoint does not carry: every control
# block is initialised from the main block it is attached to and `control_proj_in` from `proj_in`, with
# before_proj / after_proj zeroed, so a freshly loaded model is numerically identical to the base MiniMax-H3 model.
transformer = MiniMaxH3ControlTransformer3DModel.from_pretrained(
model_name,
subfolder="transformer",
low_cpu_mem_usage=True,
torch_dtype=weight_dtype,
**transformer_load_kwargs,
)
if transformer_path is not None:
print(f"From checkpoint: {transformer_path}")
if transformer_path.endswith("safetensors"):
from safetensors.torch import load_file, safe_open
state_dict = load_file(transformer_path)
else:
state_dict = torch.load(transformer_path, map_location="cpu")
state_dict = state_dict["state_dict"] if "state_dict" in state_dict else state_dict
m, u = transformer.load_state_dict(state_dict, strict=False)
print(f"missing keys: {len(m)}, unexpected keys: {len(u)}")
# Video VAE. The released weights are float32 and the decode runs under float16 autocast, so the VAE is not
# downcast even when the rest of the pipeline is bfloat16.
vae = AutoencoderKLMiniMaxH3.from_pretrained(
model_name,
subfolder="vae",
low_cpu_mem_usage=True,
torch_dtype=weight_dtype,
)
if vae_path is not None:
print(f"From checkpoint: {vae_path}")
if vae_path.endswith("safetensors"):
from safetensors.torch import load_file, safe_open
state_dict = load_file(vae_path)
else:
state_dict = torch.load(vae_path, map_location="cpu")
state_dict = state_dict["state_dict"] if "state_dict" in state_dict else state_dict
m, u = vae.load_state_dict(state_dict, strict=False)
print(f"missing keys: {len(m)}, unexpected keys: {len(u)}")
# Audio VAE, waveform in / waveform out: MiniMax-H3 has no separate vocoder.
audio_vae = AutoencoderKLMiniMaxH3Audio.from_pretrained(
model_name,
subfolder="audio_vae",
low_cpu_mem_usage=True,
torch_dtype=weight_dtype,
)
# Get Tokenizer and Processor
tokenizer = Qwen2TokenizerFast.from_pretrained(os.path.join(model_name, "tokenizer"))
processor = Qwen3VLProcessor.from_pretrained(os.path.join(model_name, "processor"))
# Get Text encoder. MiniMax-H3 reads the unnormalized hidden state after the 50th decoder layer of Qwen3-VL.
text_encoder = Qwen3VLForConditionalGeneration.from_pretrained(
os.path.join(model_name, "text_encoder"),
low_cpu_mem_usage=True,
torch_dtype=weight_dtype,
)
text_encoder = text_encoder.eval()
# Get Schedulers. MiniMax-H3 steps the video and the audio latents down two schedules inside one transformer call.
scheduler = MiniMaxH3Scheduler.from_pretrained(model_name, subfolder="scheduler")
audio_scheduler = MiniMaxH3Scheduler.from_pretrained(model_name, subfolder="audio_scheduler")
pipeline = MiniMaxH3ControlPipeline(
vae=vae,
audio_vae=audio_vae,
text_encoder=text_encoder,
tokenizer=tokenizer,
processor=processor,
transformer=transformer,
scheduler=scheduler,
audio_scheduler=audio_scheduler,
)
# The float32 modules of the mixed-precision checkpoint stay untouched by the float8 quantization. The `proj_in`
# entry also covers the control patch projection `control_proj_in`, which shares the video patch projection's dtype.
fp8_exclude_module_name = [
"proj_in", "audio_proj_in", "context_embedder", "time_embedder", "time_proj",
"token_refiner", "norm_out", "proj_out", "audio_proj_out",
]
use_qfloat8 = "qfloat8" in GPU_memory_mode
if use_qfloat8:
convert_model_weight_to_float8(transformer, exclude_module_name=fp8_exclude_module_name, device=device)
if ulysses_degree > 1 or ring_degree > 1:
from functools import partial
transformer.enable_multi_gpus_inference()
if fsdp_dit:
fp32_modules = [m for m in transformer.modules()
if any(p.dtype == torch.float32 for p in m.parameters(recurse=False))]
shard_fn = partial(shard_model, device_id=device, param_dtype=None, cast_dtype=False,
module_to_wrapper=list(transformer.transformer_blocks) + list(transformer.control_blocks),
ignored_modules=fp32_modules)
pipeline.transformer = shard_fn(pipeline.transformer)
print("Add FSDP DIT")
if fsdp_text_encoder:
shard_fn = partial(shard_model, device_id=device, param_dtype=weight_dtype,
module_to_wrapper=list(text_encoder.model.language_model.layers))
pipeline.text_encoder.model = shard_fn(pipeline.text_encoder.model)
print("Add FSDP TEXT ENCODER")
if compile_dit:
for i in range(len(pipeline.transformer.transformer_blocks)):
pipeline.transformer.transformer_blocks[i] = torch.compile(pipeline.transformer.transformer_blocks[i])
print("Add Compile")
if GPU_memory_mode == "sequential_cpu_offload":
pipeline.enable_sequential_cpu_offload(device=device)
elif GPU_memory_mode == "model_group_offload":
register_auto_device_hook(pipeline.transformer)
safe_enable_group_offload(pipeline, onload_device=device, offload_device="cpu", offload_type="leaf_level", use_stream=True)
elif GPU_memory_mode == "model_cpu_offload_and_qfloat8":
convert_weight_dtype_wrapper(pipeline.transformer, weight_dtype)
pipeline.enable_model_cpu_offload(device=device)
elif GPU_memory_mode == "model_cpu_offload":
pipeline.enable_model_cpu_offload(device=device)
elif GPU_memory_mode == "model_full_load_and_qfloat8":
convert_weight_dtype_wrapper(pipeline.transformer, weight_dtype)
pipeline.to(device=device)
else:
pipeline.to(device=device)
generator = torch.Generator(device=device).manual_seed(seed)
if lora_path is not None:
pipeline = merge_lora(pipeline, lora_path, lora_weight, device=device, dtype=weight_dtype)
def snap_num_frames(actual_num_frames, max_num_frames):
"""
Pick the generation length from the control video instead of padding a short one: the largest `17 * n + 5`
the video VAE can decode that does not exceed the frames actually read (capped by `max_num_frames`), snapping
down so no tail frame is ever repeated. A control video below 5 frames is raised to 5, the smallest count
the video VAE can encode.
"""
num_frames = min(actual_num_frames, max_num_frames)
num_frames = (num_frames - 5) // 17 * 17 + 5
return max(num_frames, 5)
with torch.no_grad():
control_video, _, _, _ = get_video_to_video_latent(control_video, video_length=video_length, sample_size=sample_size, fps=fps, ref_image=None, keep_aspect_ratio=True)
# Generate at the control video's actual length, never padding; only control videos below the 5 frames the
# video VAE can encode are raised to 5.
num_frames = snap_num_frames(control_video.shape[2], video_length)
if num_frames != video_length:
print(f"[{os.environ.get('RANK', '0')}] control video holds {control_video.shape[2]} frames, generating "
f"{num_frames} instead of {video_length}", flush=True)
mask_video = None
if inpaint_video is not None:
if inpaint_video_mask is None:
raise ValueError("inpaint_video_mask is required when inpaint_video is provided")
inpaint_video, _, _, _ = get_video_to_video_latent(inpaint_video, video_length=video_length, sample_size=sample_size, fps=fps, ref_image=None, keep_aspect_ratio=True)
inpaint_video_mask, _, _, _ = get_video_to_video_latent(inpaint_video_mask, video_length=video_length, sample_size=sample_size, fps=fps, ref_image=None, keep_aspect_ratio=True)
# Binarize the grayscale mask onto one channel: 1 marks the regions to regenerate, mirroring the training
# `get_random_mask` convention the visibility map `1 - mask` is built from.
mask_video = (inpaint_video_mask[:, :1] > 0.5).to(inpaint_video_mask.dtype)
output = pipeline(
prompt=prompt,
control_video=control_video,
control_context_scale=control_context_scale,
mask_video=mask_video,
inpaint_video=inpaint_video,
height=None if sample_size is None else sample_size[0],
width=None if sample_size is None else sample_size[1],
num_frames=num_frames,
num_inference_steps=num_inference_steps,
flow_shift=flow_shift,
audio_flow_shift=audio_flow_shift,
guidance_scale=guidance_scale,
negative_prompt=negative_prompt,
generator=generator,
output_type="pt",
)
print(f"[{os.environ.get('RANK', '0')}] generation done, decoding", flush=True)
if lora_path is not None:
pipeline = unmerge_lora(pipeline, lora_path, lora_weight, device=device, dtype=weight_dtype)
sample = output.videos
audio = output.audio
audio_sample_rate = output.sampling_rate
def save_results():
if not os.path.exists(save_path):
os.makedirs(save_path, exist_ok=True)
index = len([path for path in os.listdir(save_path)]) + 1
prefix = str(index).zfill(8)
video_path = os.path.join(save_path, prefix + ".mp4")
save_videos_with_audio_grid(sample, audio, video_path, fps=fps, audio_sample_rate=audio_sample_rate)
if ulysses_degree * ring_degree > 1:
import torch.distributed as dist
if dist.get_rank() == 0:
save_results()
# Keep every rank alive until the saving rank finishes; an early exit of one rank makes the elastic launcher
# terminate the others.
dist.barrier()
else:
save_results()