Files
aigc-apps-VideoX-Fun/examples/z_image_fun/predict_turbo_i2i_tile_2.1.py
T

243 lines
11 KiB
Python

import os
import sys
import numpy as np
import torch
from diffusers import FlowMatchEulerDiscreteScheduler
from omegaconf import OmegaConf
from PIL import Image
current_file_path = os.path.abspath(__file__)
project_roots = [os.path.dirname(current_file_path), os.path.dirname(os.path.dirname(current_file_path)), os.path.dirname(os.path.dirname(os.path.dirname(current_file_path)))]
for project_root in project_roots:
sys.path.insert(0, project_root) if project_root not in sys.path else None
from videox_fun.dist import set_multi_gpus_devices, shard_model
from videox_fun.models import (AutoencoderKL, AutoTokenizer, Qwen3ForCausalLM,
ZImageControlTransformer2DModel)
from videox_fun.models.cache_utils import get_teacache_coefficients
from videox_fun.pipeline import ZImageControlPipeline
from videox_fun.utils.fm_solvers import FlowDPMSolverMultistepScheduler
from videox_fun.utils.fm_solvers_unipc import FlowUniPCMultistepScheduler
from videox_fun.utils.fp8_optimization import (convert_model_weight_to_float8,
convert_weight_dtype_wrapper)
from videox_fun.utils.lora_utils import merge_lora, unmerge_lora
from videox_fun.utils.utils import (filter_kwargs, get_image, get_image_latent,
get_image_to_video_latent,
get_video_to_video_latent,
save_videos_grid)
# GPU memory mode, which can be chosen in [model_full_load, model_full_load_and_qfloat8, model_cpu_offload, model_cpu_offload_and_qfloat8, sequential_cpu_offload].
# model_full_load means that the entire model will be moved to the GPU.
#
# model_full_load_and_qfloat8 means that the entire model will be moved to the GPU,
# and the transformer model has been quantized to float8, which can save more GPU memory.
#
# model_cpu_offload means that the entire model will be moved to the CPU after use, which can save some GPU memory.
#
# model_cpu_offload_and_qfloat8 indicates that the entire model will be moved to the CPU after use,
# and the transformer model has been quantized to float8, which can save more GPU memory.
#
# sequential_cpu_offload means that each layer of the model will be moved to the CPU after use,
# resulting in slower speeds but saving a large amount of GPU memory.
GPU_memory_mode = "model_cpu_offload"
# Multi GPUs config
# Please ensure that the product of ulysses_degree and ring_degree equals the number of GPUs used.
# For example, if you are using 8 GPUs, you can set ulysses_degree = 2 and ring_degree = 4.
# If you are using 1 GPU, you can set ulysses_degree = 1 and ring_degree = 1.
ulysses_degree = 1
ring_degree = 1
# Use FSDP to save more GPU memory in multi gpus.
fsdp_dit = False
fsdp_text_encoder = False
# Compile will give a speedup in fixed resolution and need a little GPU memory.
# The compile_dit is not compatible with the fsdp_dit and sequential_cpu_offload.
compile_dit = False
# Config and model path
config_path = "config/z_image/z_image_control_2.1.yaml"
# model path
model_name = "models/Diffusion_Transformer/Z-Image-Turbo"
# Choose the sampler in "Flow", "Flow_Unipc", "Flow_DPM++"
sampler_name = "Flow"
# Load pretrained model if need
transformer_path = "models/Personalized_Model/Z-Image-Turbo-Fun-Controlnet-Tile-2.1-8steps.safetensors"
vae_path = None
lora_path = None
# Other params
sample_size = [1328, 1328]
# Use torch.float16 if GPU does not support torch.bfloat16
# ome graphics cards, such as v100, 2080ti, do not support torch.bfloat16
weight_dtype = torch.bfloat16
control_image = "asset/low_res.png"
# The inpaint_image and mask_image is useless in tile model, just set them to None.
inpaint_image = None
mask_image = None
control_context_scale = 0.85
# Please use as detailed a prompt as possible to describe the object that needs to be generated.
prompt = "这是一张充满都市气息的户外人物肖像照片。画面中是一位年轻男性,他展现出时尚而自信的形象。人物拥有精心打理的短发发型,两侧修剪得较短,顶部保留一定长度,呈现出流行的Undercut造型。他佩戴着一副时尚的浅色墨镜或透明镜框眼镜,为整体造型增添了潮流感。脸上洋溢着温和友善的笑容,神情放松自然,给人以阳光开朗的印象。他身穿一件经典的牛仔外套,这件单品永不过时,展现出休闲又有型的穿衣风格。牛仔外套的蓝色调与整体氛围十分协调,领口处隐约可见内搭的衣物。照片的背景是典型的城市街景,可以看到模糊的建筑物、街道和行人,营造出繁华都市的氛围。背景经过了恰当的虚化处理,使人物主体更加突出。光线明亮而柔和,可能是白天的自然光,为照片带来清新通透的视觉效果。整张照片构图专业,景深控制得当,完美捕捉了一个现代都市年轻人充满活力和自信的瞬间,展现出积极向上的生活态度。"
negative_prompt = " "
guidance_scale = 0.00
seed = 43
num_inference_steps = 8
lora_weight = 0.55
save_path = "samples/z-image-t2i-control"
device = set_multi_gpus_devices(ulysses_degree, ring_degree)
config = OmegaConf.load(config_path)
transformer = ZImageControlTransformer2DModel.from_pretrained(
model_name,
subfolder="transformer",
low_cpu_mem_usage=True,
torch_dtype=weight_dtype,
transformer_additional_kwargs=OmegaConf.to_container(config['transformer_additional_kwargs']),
).to(weight_dtype)
if transformer_path is not None:
print(f"From checkpoint: {transformer_path}")
if transformer_path.endswith("safetensors"):
from safetensors.torch import load_file, safe_open
state_dict = load_file(transformer_path)
else:
state_dict = torch.load(transformer_path, map_location="cpu")
state_dict = state_dict["state_dict"] if "state_dict" in state_dict else state_dict
m, u = transformer.load_state_dict(state_dict, strict=False)
print(f"missing keys: {len(m)}, unexpected keys: {len(u)}")
# Get Vae
vae = AutoencoderKL.from_pretrained(
model_name,
subfolder="vae"
).to(weight_dtype)
if vae_path is not None:
print(f"From checkpoint: {vae_path}")
if vae_path.endswith("safetensors"):
from safetensors.torch import load_file, safe_open
state_dict = load_file(vae_path)
else:
state_dict = torch.load(vae_path, map_location="cpu")
state_dict = state_dict["state_dict"] if "state_dict" in state_dict else state_dict
m, u = vae.load_state_dict(state_dict, strict=False)
print(f"missing keys: {len(m)}, unexpected keys: {len(u)}")
# Get tokenizer and text_encoder
tokenizer = AutoTokenizer.from_pretrained(
model_name, subfolder="tokenizer"
)
text_encoder = Qwen3ForCausalLM.from_pretrained(
model_name, subfolder="text_encoder", torch_dtype=weight_dtype,
low_cpu_mem_usage=True,
)
# Get Scheduler
Chosen_Scheduler = scheduler_dict = {
"Flow": FlowMatchEulerDiscreteScheduler,
"Flow_Unipc": FlowUniPCMultistepScheduler,
"Flow_DPM++": FlowDPMSolverMultistepScheduler,
}[sampler_name]
scheduler = Chosen_Scheduler.from_pretrained(
model_name,
subfolder="scheduler"
)
pipeline = ZImageControlPipeline(
vae=vae,
tokenizer=tokenizer,
text_encoder=text_encoder,
transformer=transformer,
scheduler=scheduler,
)
if ulysses_degree > 1 or ring_degree > 1:
from functools import partial
transformer.enable_multi_gpus_inference()
if fsdp_dit:
shard_fn = partial(shard_model, device_id=device, param_dtype=weight_dtype, module_to_wrapper=list(transformer.layers))
pipeline.transformer = shard_fn(pipeline.transformer)
print("Add FSDP DIT")
if fsdp_text_encoder:
shard_fn = partial(shard_model, device_id=device, param_dtype=weight_dtype, module_to_wrapper=list(text_encoder.model.layers))
text_encoder = shard_fn(text_encoder)
print("Add FSDP TEXT ENCODER")
if compile_dit:
for i in range(len(pipeline.transformer.transformer_blocks)):
pipeline.transformer.transformer_blocks[i] = torch.compile(pipeline.transformer.transformer_blocks[i])
print("Add Compile")
if GPU_memory_mode == "sequential_cpu_offload":
pipeline.enable_sequential_cpu_offload(device=device)
elif GPU_memory_mode == "model_cpu_offload_and_qfloat8":
convert_model_weight_to_float8(transformer, exclude_module_name=["x_pad_token", "cap_pad_token"], device=device)
convert_weight_dtype_wrapper(transformer, weight_dtype)
pipeline.enable_model_cpu_offload(device=device)
elif GPU_memory_mode == "model_cpu_offload":
pipeline.enable_model_cpu_offload(device=device)
elif GPU_memory_mode == "model_full_load_and_qfloat8":
convert_model_weight_to_float8(transformer, exclude_module_name=["x_pad_token", "cap_pad_token"], device=device)
convert_weight_dtype_wrapper(transformer, weight_dtype)
pipeline.to(device=device)
else:
pipeline.to(device=device)
generator = torch.Generator(device=device).manual_seed(seed)
if lora_path is not None:
pipeline = merge_lora(pipeline, lora_path, lora_weight, device=device, dtype=weight_dtype)
with torch.no_grad():
if inpaint_image is not None:
inpaint_image = get_image_latent(inpaint_image, sample_size=sample_size)[:, :, 0]
else:
inpaint_image = torch.zeros([1, 3, sample_size[0], sample_size[1]])
if mask_image is not None:
mask_image = get_image_latent(mask_image, sample_size=sample_size)[:, :1, 0]
else:
mask_image = torch.ones([1, 1, sample_size[0], sample_size[1]]) * 255
if control_image is not None:
control_image = get_image_latent(control_image, sample_size=sample_size)[:, :, 0]
sample = pipeline(
prompt = prompt,
negative_prompt = negative_prompt,
height = sample_size[0],
width = sample_size[1],
generator = generator,
guidance_scale = guidance_scale,
image = inpaint_image,
mask_image = mask_image,
control_image = control_image,
num_inference_steps = num_inference_steps,
control_context_scale = control_context_scale,
).images
if lora_path is not None:
pipeline = unmerge_lora(pipeline, lora_path, lora_weight, device=device, dtype=weight_dtype)
def save_results():
if not os.path.exists(save_path):
os.makedirs(save_path, exist_ok=True)
index = len([path for path in os.listdir(save_path)]) + 1
prefix = str(index).zfill(8)
video_path = os.path.join(save_path, prefix + ".png")
image = sample[0]
image.save(video_path)
if ulysses_degree * ring_degree > 1:
import torch.distributed as dist
if dist.get_rank() == 0:
save_results()
else:
save_results()